Categories: - Name: Any - Name: Bosses Contains: - Boss - Father Ariandel - Name: Minibosses Contains: - Miniboss - Name: Bosses and Minibosses Contains: - Bosses - Minibosses - Name: Basic - Name: Abyss Watchers - Name: Aldrich, Devourer of Gods - Name: Ancient Wyvern - Name: Ancient Wyvern Mob - Name: Angel Pilgrim - Name: Basilisk - Name: Black Knight - Name: Blackflame Friede - Name: Boreal Outrider Knight - Name: Bridge Darkeater Midir - Name: Cage Spider - Name: Carthus Sandworm - Name: Cathedral Evangelist - Name: Cathedral Knight - Name: Cemetery Hollow - Name: Champion Gundyr - Name: Champion's Gravetender and Gravetender Greatwolf - Name: Consumed King Oceiros - Name: Corpse-grub - Name: Corvian - Name: Corvian Knight - Name: Corvian Settler - Name: Crabs Partition: - Lesser Crab - Greater Crab - Ariandel Greater Crab - Name: Crystal Lizard - Name: Crystal Sage - Name: Crystal Sage in Archives - Name: Curse-rotted Greatwood - Name: Dancer of the Boreal Valley - Name: Darkeater Midir - Name: Darkwraith - Name: Deacon Partition: - Cathedral Deacon - Wide Deacon - Irirthyll Deacon - Irirthyll Tall Deacon - Name: Deacons of the Deep - Name: Deep Accursed - Name: Demon - Name: Demon Cleric - Name: Demon Prince - Name: Demonic Statue - Name: Dragonslayer Armour - Name: Dreg Heap Thrall - Name: Elder Ghru - Name: Father Ariandel - Name: Farron Follower - Name: Fire Witch - Name: Gargoyles Partition: - Profaned Capital Gargoyle - Archives Gargoyle - Name: Ghru Grunt - Name: Giant Fly - Name: Giant Slave - Name: Grand Archives Scholar - Name: Grave Warden - Name: Halflight, Spear of the Church - Name: Harald Legion Knight - Name: High Lord Wolnir - Name: Hobbled Cleric - Name: Hollow Manservant - Name: Hollow Soldiers Partition: - Hollow Soldier - Road of Sacrifices Hollow Soldier - Cathedral Hollow Soldier - Lothric Castle Hollow Soldier - Grand Archives Hollow Soldier - Name: Hound Rat - Name: Infested Corpse - Name: Irirthyll Dungeon Peasant Hollow - Name: Irithyll Giant Slave - Name: Irithyll Starved Hound - Name: Irithyllian Slave - Name: Iudex Gundyr - Name: Jailer - Name: Judicator - Name: King of the Storm - Name: Large Hollow Soldiers Partition: - Large Hollow Soldier - Cathedral Large Hollow Soldier - Lothric Castle Large Hollow Soldier - Name: Large Hound Rat - Name: Large Serpent-Man - Name: Large Starved Hound - Name: Locust Preacher - Name: Lords of Cinder - Name: Lorian, Elder Prince - Name: Lothric Knights Partition: - High Wall Lothric Knight - Lothric Castle Lothric Knight - Dreg Heap Lothric Knight - Red-Eyed Lothric Knight - Name: Lothric Priest - Name: Lothric, Younger Prince - Name: Lycanthrope - Name: Lycanthrope Hunter - Name: Maggot Belly Starved Hound - Name: Millwood Knight - Name: Mimic Chest - Name: Monstrosity of Sin - Name: Murkman - Name: Murkman Summoner - Name: Nameless King - Name: Old Demon King - Name: Passive Locust Preacher - Name: Peasant Hollow - Name: Poisonhorn Bug - Name: Pontiff Knight - Name: Pontiff Sulyvahn - Name: Pus of Man - Name: Ravenous Crystal Lizard - Name: Reanimated Corpse - Name: Ringed City Cleric - Name: Ringed Knight - Name: Road of Sacrifices Sorcerer - Name: Rock Lizard - Name: Rotten Slug - Name: Serpent-Man - Name: Serpent-Man Summoner - Name: Sewer Centipede - Name: Silver Knight - Name: Sister Friede - Name: Skeletons Partition: - Skeleton - Bonewheel Skeleton - Carthus Curved Sword Skeleton - Carthus Shotel Skeleton - Ringed City Skeleton - Name: Slave Knight Gael Partition: - Slave Knight Gael 1 - Slave Knight Gael 2 - Name: Small Locust Preacher - Name: Smouldering Ghru Grunt - Name: Starved Hound - Name: Stray Demon - Name: Sulyvahn's Beast - Name: Thrall - Name: Tree Woman - Name: Vordt of the Boreal Valley - Name: Winged Knight - Name: Wolves Partition: - Smaller Wolf - Larger Wolf - Greatwolf - Name: Wretch - Name: Writhing Flesh Partition: - Catacombs Writhing Flesh - Smouldering Writhing Flesh - Anor Londo Writhing Flesh - Name: Yhorm the Giant Groups: - Name: large # Mostly radius > 1.5 or height > 4 Models: - Aldrich, Devourer of Gods - Ancient Wyvern - Ancient Wyvern Mob - Archives Gargoyle - Carthus Sandworm - Consumed King Oceiros - Curse-rotted Greatwood - Dancer of the Boreal Valley - Darkeater Midir - Deep Accursed - Demon - Demon Prince - Dragonslayer Armour - Elder Ghru - Father Ariandel - Giant Slave - Greater Crab - Greatwolf - Irithyll Giant Slave - Judicator - King of the Storm - Old Demon King - Pontiff Sulyvahn - Profaned Capital Gargoyle - Stray Demon - Sulyvahn's Beast - Tree Woman - Vordt of the Boreal Valley - Yhorm the Giant - Name: passive Models: - Anor Londo Writhing Flesh - Cage Spider # Borderline - Catacombs Writhing Flesh - Cemetery Hollow - Corpse-grub - Corvian Settler - Crystal Lizard - Irithyllian Slave - Lesser Crab # I'm sorry ;_; - Murkman - Murkman Summoner - Poisonhorn Bug - Reanimated Corpse - Road of Sacrifices Hollow Soldier - Rotten Slug - Small Locust Preacher - Smouldering Writhing Flesh Enemies: - ID: 3000190 Map: m30_00_00_00 Name: c0000_0007 DebugText: highwall - c0000_0007 - npc 27920 - think 27920 - team WhitePhantom - chr 27920 - id 3000190 (3005700) - Lion Knight Albert Events: Change Character Enable State; Force Animation Playback; IF Character Backread Status; IF Entity In/Outside Radius Of Entity; IF In/Outside Area; Place NPC Summon Sign; Request Character AI Command; Request Character AI Re-plan; Rotate Character; Send NPC Summon Home; Set Character AI State; Set Character Animation State; Set Character Default Backread State; Set Network Update Authority; Set Network Update Rate Class: None - ID: 3000191 Map: m30_00_00_00 Name: c0000_0008 DebugText: highwall - c0000_0008 - npc 27320 - think 27320 - team WhitePhantom - chr 27320 - id 3000191 - Sword Master Events: Change Character Enable State; IF Character Backread Status; IF Entity In/Outside Radius Of Entity; IF In/Outside Area; Place NPC Summon Sign; Request Character AI Command; Request Character AI Re-plan; Rotate Character; Set Character AI State; Set Character Animation State; Set Character Default Backread State; Set Network Update Authority; Set Network Update Rate Class: None - ID: 3000192 Map: m30_00_00_00 Name: c0000_0009 DebugText: highwall - c0000_0009 - npc 25120 - think 25120 - team WhitePhantom - chr 25120 - id 3000192 (3005700) - Hawkwood the Deserter Events: Change Character Enable State; IF Character Backread Status; IF Entity In/Outside Radius Of Entity; IF In/Outside Area; Place NPC Summon Sign; Request Character AI Command; Request Character AI Re-plan; Rotate Character; Set Character AI State; Set Character Animation State; Set Character Default Backread State; Set Network Update Authority; Set Network Update Rate Class: None - ID: 3000700 Map: m30_00_00_00 Name: c0000_0020 DebugText: highwall - c0000_0020 - npc 24800 - think 24800 - team FriendlyNPC - chr 24800 - id 3000700 - Greirat of the Undead Settlement ESDs: 300220 Events: Change Character Enable State; Force Animation Playback; Force Character Treasure; IF Character Dead/Alive; IF Character Has SpEffect; IF Character HP Ratio; IF Damage Type; Set Character Animation State; Set Character Backread State; Set Character Invincibility; Set Character Team Type; Set SpEffect Class: None - ID: 2888000 Map: m30_00_00_00 Name: c0100_0001 DebugText: highwall - c0100_0001 - npc 10000 - think 10000 - team Object - id -1 (3005700) - Dummy ESDs: 300020 Class: None - ID: 3000300 Map: m30_00_00_00 Name: c0100_0002 DebugText: highwall - c0100_0002 - npc 10000 - think 10000 - team Object - id 3000300 - Dummy Events: IF Character Damaged By; Set Character AI State Class: None - ID: 3000951 Map: m30_00_00_00 Name: c1000_0000 DebugText: highwall - c1000_0000 - npc 100000 - think 0 - team Ally - id 3000951 (3005700) - Invisible ESDs: 300001 Events: Change Character Enable State Class: None - ID: 3000952 Map: m30_00_00_00 Name: c1000_0001 DebugText: highwall - c1000_0001 - npc 100000 - think 0 - team Ally - id 3000952 (3005700) - Invisible ESDs: 300002 Events: Change Character Enable State Class: None - ID: 3000950 Map: m30_00_00_00 Name: c1000_0002 DebugText: highwall - c1000_0002 - npc 100000 - think 0 - team Ally - id 3000950 (3005700) - Invisible ESDs: 300000 Events: (De)activate Object; Award Item Lot Class: None - ID: 3000954 Map: m30_00_00_00 Name: c1000_0004 DebugText: highwall - c1000_0004 - npc 100000 - think 0 - team Ally - id 3000954 (3005700) - Invisible ESDs: 300003 Events: Change Character Enable State Class: None - ID: 3000955 Map: m30_00_00_00 Name: c1000_0007 DebugText: highwall - c1000_0007 - npc 100000 - think 0 - team Ally - id 3000955 (3005700) - Invisible ESDs: 300004 Class: None - ID: 3000611 Map: m30_00_00_00 Name: c1090_0000 DebugText: highwall - c1090_0000 - npc 109000 - think 109000 - team StrongEnemy - id 3000611 (3005700) - Pus of Man Events: Change Character Enable State; Create NPC Part; Force Animation Playback; Set Character Animation State; Set Character Gravity; Set Character Home; Set Character HP Bar Display; Set NPC Part SE and SFX; Warp Character and Copy Floor Class: Basic Tags: npcitem npcpart - ID: 3000615 Map: m30_00_00_00 Name: c1090_0001 DebugText: highwall - c1090_0001 - npc 109200 - think 109000 - team StrongEnemy - id 3000615 - Pus of Man Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 3000616 Map: m30_00_00_00 Name: c1090_0002 DebugText: highwall - c1090_0002 - npc 109200 - think 109000 - team StrongEnemy - id 3000616 - Pus of Man Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 2888001 Map: m30_00_00_00 Name: c1090_0003 DebugText: highwall - c1090_0003 - npc 109200 - think 109000 - team StrongEnemy - id -1 - Pus of Man Class: Basic - ID: 3000613 Map: m30_00_00_00 Name: c1090_0004 DebugText: highwall - c1090_0004 - npc 109001 - think 109000 - team StrongEnemy - id 3000613 (3005700) - Pus of Man Events: Change Character Enable State; Create NPC Part; Force Animation Playback; Set Character Animation State; Set Character Gravity; Set Character Home; Set Character HP Bar Display; Set NPC Part SE and SFX; Warp Character and Copy Floor Class: Basic Tags: npcitem npcpart - ID: 3000610 Map: m30_00_00_00 Name: c1100_0000 DebugText: highwall - c1100_0000 - npc 110070 - think 110054 - team Enemy - id 3000610 (3005700,3005701) - Hollow Soldier Events: Change Character Enable State; Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Dead/Alive; IF Character Has Event Message; IF Character Has SpEffect; IF Character HP Ratio; IF Damage Type; IF Entity In/Outside Radius Of Entity; Set Character Animation State; Set Character HP Bar Display; Warp Character and Copy Floor Class: None # For Pus of Man 3000611 - ID: 3000523 Map: m30_00_00_00 Name: c1100_0001 DebugText: highwall - c1100_0001 - npc 110000 - think 110005 - team Enemy - id 3000523 (3005700) - Hollow Soldier Events: Force Animation Playback; IF Character Damaged By; Set Character AI State Class: Basic - ID: 3000254 Map: m30_00_00_00 Name: c1100_0002 DebugText: highwall - c1100_0002 - npc 110050 - think 110010 - team Enemy - id 3000254 (3005700) - Hollow Soldier Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 3000522 Map: m30_00_00_00 Name: c1100_0003 DebugText: highwall - c1100_0003 - npc 110000 - think 110005 - team Enemy - id 3000522 (3005502,3005700,3005701) - Hollow Soldier Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Issue Short Warp Request; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic ExtraArenas: primary: -85.533 27.108 56.894 180.000 0 0 0 - ID: 3000477 Map: m30_00_00_00 Name: c1100_0004 DebugText: highwall - c1100_0004 - npc 110010 - think 110050 - team Enemy - id 3000477 (3005700) - Hollow Soldier Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic ExtraArenas: primary: -5.267 3.825 16.444 -90.000 0 0 0 - ID: 3000500 Map: m30_00_00_00 Name: c1100_0008 DebugText: highwall - c1100_0008 - npc 110012 - think 110050 - team Enemy - id 3000500 (3005700) - Hollow Soldier Events: Force Animation Playback; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan Class: Basic - ID: 3000440 Map: m30_00_00_00 Name: c1100_0011 DebugText: highwall - c1100_0011 - npc 110020 - think 110000 - team Enemy - id 3000440 (3005700) - Hollow Soldier Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 3000502 Map: m30_00_00_00 Name: c1100_0018 DebugText: highwall - c1100_0018 - npc 110011 - think 110050 - team Enemy - id 3000502 (3005700) - Hollow Soldier Events: Force Animation Playback; IF Character Dead/Alive; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan Class: Basic - ID: 3000592 Map: m30_00_00_00 Name: c1100_0021 DebugText: highwall - c1100_0021 - npc 110010 - think 110050 - team Enemy - id 3000592 (3005700) - Hollow Soldier Events: Force Animation Playback; GOTO IF Character Has SpEffect; IF Character Has SpEffect; IF Damage Type; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 3000596 Map: m30_00_00_00 Name: c1100_0022 DebugText: highwall - c1100_0022 - npc 110011 - think 110050 - team Enemy - id 3000596 (3005700) - Hollow Soldier Events: Force Animation Playback; GOTO IF Character Has SpEffect; IF Character Has SpEffect; IF Damage Type; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 3000404 Map: m30_00_00_00 Name: c1100_0062 DebugText: highwall - c1100_0062 - npc 110000 - think 110005 - team Enemy - id 3000404 (3005700,3005701) - Hollow Soldier Events: Force Animation Playback; IF Character Damaged By; Set Character AI State Class: Basic - ID: 2888002 Map: m30_00_00_00 Name: c1100_0149 DebugText: highwall - c1100_0149 - npc 110000 - think 110005 - team Enemy - id -1 (3005470,3005700) - Hollow Soldier Events: Clear SpEffect; IF Character Damaged By; Set SpEffect Class: Basic - ID: 3000551 Map: m30_00_00_00 Name: c1100_0195 DebugText: highwall - c1100_0195 - npc 110011 - think 110050 - team Enemy - id 3000551 (3005470,3005700) - Hollow Soldier Events: Clear SpEffect; Force Animation Playback; IF Character Damaged By; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan; Set SpEffect Class: Basic - ID: 2888003 Map: m30_00_00_00 Name: c1100_0207 DebugText: highwall - c1100_0207 - npc 110040 - think 110020 - team Enemy - id -1 (3005700) - Hollow Soldier Class: Basic - ID: 3000486 Map: m30_00_00_00 Name: c1100_0215 DebugText: highwall - c1100_0215 - npc 110011 - think 110050 - team Enemy - id 3000486 (3005470,3005700) - Hollow Soldier Events: Clear SpEffect; Force Animation Playback; IF Character Damaged By; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan; Set SpEffect Class: Basic - ID: 3000473 Map: m30_00_00_00 Name: c1100_0217 DebugText: highwall - c1100_0217 - npc 110012 - think 110050 - team Enemy - id 3000473 (3005470,3005700) - Hollow Soldier Events: Clear SpEffect; Force Animation Playback; IF Character Damaged By; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan; Set SpEffect Class: Basic - ID: 3000431 Map: m30_00_00_00 Name: c1100_0239 DebugText: highwall - c1100_0239 - npc 110000 - think 110005 - team Enemy - id 3000431 (3005501,3005700) - Hollow Soldier Events: Force Animation Playback; IF Character AI State; IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 3000580 Map: m30_00_00_00 Name: c1100_0245 DebugText: highwall - c1100_0245 - npc 110011 - think 110050 - team Enemy - id 3000580 (3005700) - Hollow Soldier Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Issue Short Warp Request; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic ExtraArenas: primary: -30.511 10.139 38.336 130.151 0 0 0 - ID: 3000504 Map: m30_00_00_00 Name: c1100_0246 DebugText: highwall - c1100_0246 - npc 110012 - think 110050 - team Enemy - id 3000504 (3005700) - Hollow Soldier Events: Force Animation Playback; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan Class: Basic - ID: 3000505 Map: m30_00_00_00 Name: c1100_0248 DebugText: highwall - c1100_0248 - npc 110013 - think 110050 - team Enemy - id 3000505 (3005700) - Hollow Soldier Events: Force Animation Playback; IF Character Dead/Alive; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan Class: Basic - ID: 3000507 Map: m30_00_00_00 Name: c1100_0250 DebugText: highwall - c1100_0250 - npc 110010 - think 110050 - team Enemy - id 3000507 (3005700) - Hollow Soldier Events: Force Animation Playback; IF Character Dead/Alive; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan Class: Basic - ID: 3000509 Map: m30_00_00_00 Name: c1100_0252 DebugText: highwall - c1100_0252 - npc 110012 - think 110050 - team Enemy - id 3000509 (3005700) - Hollow Soldier Events: Force Animation Playback; IF Character Dead/Alive; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan Class: Basic - ID: 3000488 Map: m30_00_00_00 Name: c1100_0254 DebugText: highwall - c1100_0254 - npc 110080 - think 110060 - team Enemy - id 3000488 (3005502,3005700) - Hollow Soldier Events: Force Animation Playback; IF Character AI State; IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic Tags: exclude:large - ID: 3000600 Map: m30_00_00_00 Name: c1100_0261 DebugText: highwall - c1100_0261 - npc 110011 - think 110050 - team Enemy - id 3000600 (3005700) - Hollow Soldier Events: Force Animation Playback; GOTO IF Character Has SpEffect; IF Character Has SpEffect; IF Damage Type; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 3000560 Map: m30_00_00_00 Name: c1100_0271 DebugText: highwall - c1100_0271 - npc 110020 - think 110000 - team Enemy - id 3000560 (3005501,3005700) - Hollow Soldier Events: Force Animation Playback; GOTO IF Character Has SpEffect; IF Character AI State; IF Character Has SpEffect; IF Damage Type; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 3000561 Map: m30_00_00_00 Name: c1100_0272 DebugText: highwall - c1100_0272 - npc 110030 - think 110030 - team Enemy - id 3000561 (3005501,3005700) - Hollow Soldier Events: Force Animation Playback; IF Character AI State; IF Character Has Event Message; IF Entity In/Outside Radius Of Entity; Request Character AI Command Class: Basic - ID: 3000478 Map: m30_00_00_00 Name: c1100_0275 DebugText: highwall - c1100_0275 - npc 110012 - think 110050 - team Enemy - id 3000478 (3005700) - Hollow Soldier Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic ExtraArenas: primary: -5.290 3.825 18.375 -90.000 0 0 0 - ID: 3000520 Map: m30_00_00_00 Name: c1100_0277 DebugText: highwall - c1100_0277 - npc 110000 - think 110005 - team Enemy - id 3000520 (3005503,3005700) - Hollow Soldier Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 3000525 Map: m30_00_00_00 Name: c1100_0280 DebugText: highwall - c1100_0280 - npc 110000 - think 110005 - team Enemy - id 3000525 (3005700) - Hollow Soldier Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 3000526 Map: m30_00_00_00 Name: c1100_0281 DebugText: highwall - c1100_0281 - npc 110011 - think 110050 - team Enemy - id 3000526 (3005700) - Hollow Soldier Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Issue Short Warp Request; Request Character AI Re-plan Class: Basic ExtraArenas: primary: -42.520 -4.357 34.502 -145.100 0 0 0 - ID: 3000441 Map: m30_00_00_00 Name: c1100_0285 DebugText: highwall - c1100_0285 - npc 110080 - think 110060 - team Enemy - id 3000441 (3005700) - Hollow Soldier Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 3000533 Map: m30_00_00_00 Name: c1100_0288 DebugText: highwall - c1100_0288 - npc 110010 - think 110050 - team Enemy - id 3000533 (3005700) - Hollow Soldier Events: Force Animation Playback; GOTO IF Character Has SpEffect; IF Character Has SpEffect; IF Damage Type; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 3000601 Map: m30_00_00_00 Name: c1100_0297 DebugText: highwall - c1100_0297 - npc 110012 - think 110050 - team Enemy - id 3000601 (3005700) - Hollow Soldier Events: Force Animation Playback; GOTO IF Character Has SpEffect; IF Character Has SpEffect; IF Damage Type; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 3000537 Map: m30_00_00_00 Name: c1100_0300 DebugText: highwall - c1100_0300 - npc 110050 - think 110010 - team Enemy - id 3000537 (3005700) - Hollow Soldier Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 2888004 Map: m30_00_00_00 Name: c1100_0301 DebugText: highwall - c1100_0301 - npc 110020 - think 110000 - team Enemy - id -1 (3005700) - Hollow Soldier Class: Basic - ID: 2888005 Map: m30_00_00_00 Name: c1100_0302 DebugText: highwall - c1100_0302 - npc 110000 - think 110005 - team Enemy - id -1 (3005470,3005700) - Hollow Soldier Events: Clear SpEffect; IF Character Damaged By; Set SpEffect Class: Basic - ID: 2888006 Map: m30_00_00_00 Name: c1100_0303 DebugText: highwall - c1100_0303 - npc 110030 - think 110030 - team Enemy - id -1 (3005470,3005700) - Hollow Soldier Events: Clear SpEffect; IF Character Damaged By; Set SpEffect Class: Basic - ID: 3000487 Map: m30_00_00_00 Name: c1100_0304 DebugText: highwall - c1100_0304 - npc 110013 - think 110050 - team Enemy - id 3000487 (3005470,3005700) - Hollow Soldier Events: Clear SpEffect; Force Animation Playback; IF Character Damaged By; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan; Set SpEffect Class: Basic - ID: 3000539 Map: m30_00_00_00 Name: c1100_0309 DebugText: highwall - c1100_0309 - npc 110020 - think 110000 - team Enemy - id 3000539 (3005700) - Hollow Soldier Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 3000540 Map: m30_00_00_00 Name: c1100_0310 DebugText: highwall - c1100_0310 - npc 110000 - think 110005 - team Enemy - id 3000540 (3005700) - Hollow Soldier Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 3000604 Map: m30_00_00_00 Name: c1100_0313 DebugText: highwall - c1100_0313 - npc 110011 - think 110050 - team Enemy - id 3000604 (3005700) - Hollow Soldier Events: Force Animation Playback; GOTO IF Character Has SpEffect; IF Character Has SpEffect; IF Damage Type; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 3000605 Map: m30_00_00_00 Name: c1100_0314 DebugText: highwall - c1100_0314 - npc 110012 - think 110050 - team Enemy - id 3000605 (3005700) - Hollow Soldier Events: Force Animation Playback; GOTO IF Character Has SpEffect; IF Character Has SpEffect; IF Damage Type; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 3000607 Map: m30_00_00_00 Name: c1100_0316 DebugText: highwall - c1100_0316 - npc 110012 - think 110050 - team Enemy - id 3000607 (3005700) - Hollow Soldier Events: Force Animation Playback; GOTO IF Character Has SpEffect; IF Character Has SpEffect; IF Damage Type; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 3000454 Map: m30_00_00_00 Name: c1100_0318 DebugText: highwall - c1100_0318 - npc 110011 - think 110050 - team Enemy - id 3000454 (3005700) - Hollow Soldier Events: Force Animation Playback; GOTO IF Character Has SpEffect; IF Character Has SpEffect; IF Damage Type; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 3000450 Map: m30_00_00_00 Name: c1100_0320 DebugText: highwall - c1100_0320 - npc 110010 - think 110050 - team Enemy - id 3000450 (3005700) - Hollow Soldier Events: Force Animation Playback; GOTO IF Character Has SpEffect; IF Character Has SpEffect; IF Damage Type; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 3000451 Map: m30_00_00_00 Name: c1100_0321 DebugText: highwall - c1100_0321 - npc 110011 - think 110050 - team Enemy - id 3000451 (3005700) - Hollow Soldier Events: Force Animation Playback; GOTO IF Character Has SpEffect; IF Character Has SpEffect; IF Damage Type; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 3000452 Map: m30_00_00_00 Name: c1100_0322 DebugText: highwall - c1100_0322 - npc 110013 - think 110050 - team Enemy - id 3000452 (3005700) - Hollow Soldier Events: Force Animation Playback; GOTO IF Character Has SpEffect; IF Character Has SpEffect; IF Damage Type; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 3000456 Map: m30_00_00_00 Name: c1100_0323 DebugText: highwall - c1100_0323 - npc 110012 - think 110050 - team Enemy - id 3000456 (3005700) - Hollow Soldier Events: Force Animation Playback; GOTO IF Character Has SpEffect; IF Character Has SpEffect; IF Damage Type; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 3000457 Map: m30_00_00_00 Name: c1100_0324 DebugText: highwall - c1100_0324 - npc 110013 - think 110050 - team Enemy - id 3000457 (3005700) - Hollow Soldier Events: Force Animation Playback; GOTO IF Character Has SpEffect; IF Character Has SpEffect; IF Damage Type; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 3000463 Map: m30_00_00_00 Name: c1100_0333 DebugText: highwall - c1100_0333 - npc 110011 - think 110050 - team Enemy - id 3000463 (3005700) - Hollow Soldier Events: Force Animation Playback; GOTO IF Character Has SpEffect; IF Character Has SpEffect; IF Damage Type; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 3000464 Map: m30_00_00_00 Name: c1100_0334 DebugText: highwall - c1100_0334 - npc 110012 - think 110050 - team Enemy - id 3000464 (3005700) - Hollow Soldier Events: Force Animation Playback; GOTO IF Character Has SpEffect; IF Character Has SpEffect; IF Damage Type; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 3000442 Map: m30_00_00_00 Name: c1100_0348 DebugText: highwall - c1100_0348 - npc 110000 - think 110005 - team Enemy - id 3000442 (3005700) - Hollow Soldier Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 2888007 Map: m30_00_00_00 Name: c1100_0350 DebugText: highwall - c1100_0350 - npc 110040 - think 110020 - team Enemy - id -1 (3005700) - Hollow Soldier Class: Basic - ID: 3000482 Map: m30_00_00_00 Name: c1100_0351 DebugText: highwall - c1100_0351 - npc 110000 - think 110005 - team Enemy - id 3000482 (3005700) - Hollow Soldier Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 3000420 Map: m30_00_00_00 Name: c1100_0352 DebugText: highwall - c1100_0352 - npc 110040 - think 110020 - team Enemy - id 3000420 (3005700) - Hollow Soldier Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 2888008 Map: m30_00_00_00 Name: c1100_0356 DebugText: highwall - c1100_0356 - npc 110040 - think 110020 - team Enemy - id -1 (3005700) - Hollow Soldier Class: Basic - ID: 3000443 Map: m30_00_00_00 Name: c1100_0357 DebugText: highwall - c1100_0357 - npc 110030 - think 110030 - team Enemy - id 3000443 (3005501,3005500,3005700) - Hollow Soldier Events: Force Animation Playback; IF Character AI State; IF Character Damaged By; IF Character Has Event Message; IF Entity In/Outside Radius Of Entity; Request Character AI Command; Set Character AI State Class: Basic Tags: exclude:large - ID: 3000444 Map: m30_00_00_00 Name: c1100_0358 DebugText: highwall - c1100_0358 - npc 110000 - think 110005 - team Enemy - id 3000444 (3005700) - Hollow Soldier Events: Force Animation Playback; GOTO IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 3000471 Map: m30_00_00_00 Name: c1100_0360 DebugText: highwall - c1100_0360 - npc 110080 - think 110060 - team Enemy - id 3000471 (3005502,3005700) - Hollow Soldier Events: Clear SpEffect; IF Character AI State; IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set SpEffect Class: Basic Tags: exclude:large - ID: 3000484 Map: m30_00_00_00 Name: c1100_0362 DebugText: highwall - c1100_0362 - npc 110012 - think 110050 - team Enemy - id 3000484 (3005700) - Hollow Soldier Events: Force Animation Playback; GOTO IF Character Has SpEffect; IF Character Has SpEffect; IF Damage Type; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 3000538 Map: m30_00_00_00 Name: c1100_0363 DebugText: highwall - c1100_0363 - npc 110040 - think 110020 - team Enemy - id 3000538 (3005700) - Hollow Soldier Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 3000490 Map: m30_00_00_00 Name: c1100_0365 DebugText: highwall - c1100_0365 - npc 110010 - think 110050 - team Enemy - id 3000490 (3005700) - Hollow Soldier Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic ExtraArenas: primary: -0.553 3.825 12.034 180.000 0 0 0 - ID: 3000492 Map: m30_00_00_00 Name: c1100_0367 DebugText: highwall - c1100_0367 - npc 110012 - think 110050 - team Enemy - id 3000492 (3005700) - Hollow Soldier Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic ExtraArenas: primary: -1.921 3.825 12.095 -160.000 0 0 0 - ID: 3000494 Map: m30_00_00_00 Name: c1100_0369 DebugText: highwall - c1100_0369 - npc 110080 - think 110063 - team Enemy - id 3000494 (3005502,3005700) - Hollow Soldier Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 3000495 Map: m30_00_00_00 Name: c1100_0370 DebugText: highwall - c1100_0370 - npc 110000 - think 110005 - team Enemy - id 3000495 (3005700) - Hollow Soldier Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 3000424 Map: m30_00_00_00 Name: c1100_0371 DebugText: highwall - c1100_0371 - npc 110040 - think 110020 - team Enemy - id 3000424 (3005700) - Hollow Soldier Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 3000496 Map: m30_00_00_00 Name: c1100_0373 DebugText: highwall - c1100_0373 - npc 110000 - think 110005 - team Enemy - id 3000496 (3005700) - Hollow Soldier Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Issue Short Warp Request; Request Character AI Re-plan Class: Basic Tags: exclude:large ExtraArenas: primary: -67.597 13.579 59.195 -176.788 0 0 0 - ID: 2888009 Map: m30_00_00_00 Name: c1100_0374 DebugText: highwall - c1100_0374 - npc 110000 - think 110005 - team Enemy - id -1 (3005700) - Hollow Soldier Class: Basic - ID: 3000425 Map: m30_00_00_00 Name: c1100_0375 DebugText: highwall - c1100_0375 - npc 110030 - think 110030 - team Enemy - id 3000425 (3005700) - Hollow Soldier Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 3000427 Map: m30_00_00_00 Name: c1100_0388 DebugText: highwall - c1100_0388 - npc 110000 - think 110005 - team Enemy - id 3000427 (3005501,3005500,3005700) - Hollow Soldier Events: IF Character AI State; IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 3000428 Map: m30_00_00_00 Name: c1100_0389 DebugText: highwall - c1100_0389 - npc 110000 - think 110006 - team Enemy - id 3000428 (3005501,3005700) - Hollow Soldier Events: Force Animation Playback; GOTO IF Character Has SpEffect; IF Character AI State; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 3000407 Map: m30_00_00_00 Name: c1100_0391 DebugText: highwall - c1100_0391 - npc 110000 - think 110005 - team Enemy - id 3000407 (3005700) - Hollow Soldier Events: Force Animation Playback; GOTO IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 3000408 Map: m30_00_00_00 Name: c1100_0392 DebugText: highwall - c1100_0392 - npc 110000 - think 110005 - team Enemy - id 3000408 (3005501,3005700) - Hollow Soldier Events: Force Animation Playback; GOTO IF Character Has SpEffect; IF Character AI State; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 3000412 Map: m30_00_00_00 Name: c1100_0393 DebugText: highwall - c1100_0393 - npc 110080 - think 110063 - team Enemy - id 3000412 (3005700) - Hollow Soldier Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 3000409 Map: m30_00_00_00 Name: c1100_0394 DebugText: highwall - c1100_0394 - npc 110000 - think 110005 - team Enemy - id 3000409 (3005700) - Hollow Soldier Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 3000418 Map: m30_00_00_00 Name: c1100_0407 DebugText: highwall - c1100_0407 - npc 110020 - think 110000 - team Enemy - id 3000418 (3005502,3005700) - Hollow Soldier Events: IF Character AI State; IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 3000419 Map: m30_00_00_00 Name: c1100_0408 DebugText: highwall - c1100_0408 - npc 110080 - think 110063 - team Enemy - id 3000419 (3005700) - Hollow Soldier Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 3000421 Map: m30_00_00_00 Name: c1100_0409 DebugText: highwall - c1100_0409 - npc 110012 - think 110050 - team Enemy - id 3000421 (3005700) - Hollow Soldier Events: Force Animation Playback; IF Character Dead/Alive; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan Class: Basic - ID: 3000612 Map: m30_00_00_00 Name: c1100_0410 DebugText: highwall - c1100_0410 - npc 110010 - think 110054 - team Enemy - id 3000612 (3005700) - Hollow Soldier Events: Change Character Enable State; Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Dead/Alive; IF Character Has Event Message; IF Character Has SpEffect; IF Character HP Ratio; IF Damage Type; IF Entity In/Outside Radius Of Entity; Set Character Animation State; Set Character HP Bar Display; Warp Character and Copy Floor Class: None # For Pus of Man 3000613 - ID: 3000423 Map: m30_00_00_00 Name: c1100_0411 DebugText: highwall - c1100_0411 - npc 110011 - think 110050 - team Enemy - id 3000423 (3005700) - Hollow Soldier Events: Force Animation Playback; IF Character Dead/Alive; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan Class: Basic - ID: 3000426 Map: m30_00_00_00 Name: c1100_0412 DebugText: highwall - c1100_0412 - npc 110010 - think 110053 - team Enemy - id 3000426 (3005501,3005500,3005700) - Hollow Soldier Events: Force Animation Playback; GOTO IF Character Has SpEffect; IF Character AI State; IF Character Has SpEffect; IF Damage Type; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 3000511 Map: m30_00_00_00 Name: c1100_0413 DebugText: highwall - c1100_0413 - npc 110021 - think 110000 - team Enemy - id 3000511 (3005700) - Hollow Soldier Events: Force Animation Playback; IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 3000568 Map: m30_00_00_00 Name: c1100_0414 DebugText: highwall - c1100_0414 - npc 110000 - think 110005 - team Enemy - id 3000568 (3005700) - Hollow Soldier Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic ExtraArenas: primary: -35.932 10.139 38.691 -141.000 0 0 0 - ID: 3000545 Map: m30_00_00_00 Name: c1100_0416 DebugText: highwall - c1100_0416 - npc 110040 - think 110020 - team Enemy - id 3000545 - Hollow Soldier Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 3000570 Map: m30_00_00_00 Name: c1100_0420 DebugText: highwall - c1100_0420 - npc 110110 - think 110050 - team Enemy - id 3000570 - Hollow Soldier Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Has SpEffect; IF Damage Type; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 3000572 Map: m30_00_00_00 Name: c1100_0422 DebugText: highwall - c1100_0422 - npc 110110 - think 110050 - team Enemy - id 3000572 - Hollow Soldier Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Has SpEffect; IF Damage Type; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 3000433 Map: m30_00_00_00 Name: c1100_0423 DebugText: highwall - c1100_0423 - npc 110001 - think 110006 - team Enemy - id 3000433 - Hollow Soldier Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 2888010 Map: m30_00_00_00 Name: c1100_0424 DebugText: highwall - c1100_0424 - npc 110050 - think 110010 - team Enemy - id -1 - Hollow Soldier Class: Basic - ID: 2888011 Map: m30_00_00_00 Name: c1100_0425 DebugText: highwall - c1100_0425 - npc 110050 - think 110010 - team Enemy - id -1 - Hollow Soldier Class: Basic - ID: 3000435 Map: m30_00_00_00 Name: c1100_0426 DebugText: highwall - c1100_0426 - npc 110040 - think 110020 - team Enemy - id 3000435 - Hollow Soldier Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 2888012 Map: m30_00_00_00 Name: c1100_0429 DebugText: highwall - c1100_0429 - npc 110040 - think 110020 - team Enemy - id -1 - Hollow Soldier Class: Basic - ID: 3000432 Map: m30_00_00_00 Name: c1100_0430 DebugText: highwall - c1100_0430 - npc 110000 - think 110005 - team Enemy - id 3000432 - Hollow Soldier Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 3000434 Map: m30_00_00_00 Name: c1100_0431 DebugText: highwall - c1100_0431 - npc 110000 - think 110006 - team Enemy - id 3000434 - Hollow Soldier Events: Force Animation Playback; IF Character Damaged By; Set Character AI State Class: Basic Tags: exclude:large - ID: 3000410 Map: m30_00_00_00 Name: c1100_0432 DebugText: highwall - c1100_0432 - npc 110013 - think 110050 - team Enemy - id 3000410 - Hollow Soldier Events: Force Animation Playback; IF Character Dead/Alive; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan Class: Basic - ID: 3000411 Map: m30_00_00_00 Name: c1100_0433 DebugText: highwall - c1100_0433 - npc 110011 - think 110050 - team Enemy - id 3000411 - Hollow Soldier Events: Force Animation Playback; IF Character Dead/Alive; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan Class: Basic - ID: 3000255 Map: m30_00_00_00 Name: c1105_0001 DebugText: highwall - c1105_0001 - npc 110510 - think 110510 - team Enemy - id 3000255 (3005503,3005700) - Large Hollow Soldier Events: IF Character AI State; IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 2888013 Map: m30_00_00_00 Name: c1105_0002 DebugText: highwall - c1105_0002 - npc 110510 - think 110510 - team Enemy - id -1 (3005700) - Large Hollow Soldier Class: Basic Tags: exclude:large - ID: 2888014 Map: m30_00_00_00 Name: c1105_0004 DebugText: highwall - c1105_0004 - npc 110500 - think 110501 - team Enemy - id -1 (3005700) - Large Hollow Soldier Class: Basic - ID: 2888015 Map: m30_00_00_00 Name: c1105_0010 DebugText: highwall - c1105_0010 - npc 110500 - think 110500 - team Enemy - id -1 (3005700) - Large Hollow Soldier Class: Basic - ID: 3000251 Map: m30_00_00_00 Name: c1105_0011 DebugText: highwall - c1105_0011 - npc 110500 - think 110501 - team Enemy - id 3000251 (3005700) - Large Hollow Soldier Class: Basic Tags: exclude:large - ID: 3000252 Map: m30_00_00_00 Name: c1105_0012 DebugText: highwall - c1105_0012 - npc 110510 - think 110511 - team Enemy - id 3000252 (3005700) - Large Hollow Soldier Class: Basic Tags: exclude:large - ID: 3000253 Map: m30_00_00_00 Name: c1105_0013 DebugText: highwall - c1105_0013 - npc 110500 - think 110500 - team Enemy - id 3000253 (3005503,3005700) - Large Hollow Soldier Events: IF Character AI State; IF Entity In/Outside Radius Of Entity Class: Basic - ID: 2888016 Map: m30_00_00_00 Name: c1130_0000 DebugText: highwall - c1130_0000 - npc 113000 - think 113000 - team Enemy - id -1 (3005700) - Rotten Slug Class: Basic - ID: 2888017 Map: m30_00_00_00 Name: c1130_0002 DebugText: highwall - c1130_0002 - npc 113000 - think 113000 - team Enemy - id -1 (3005700) - Rotten Slug Class: Basic - ID: 2888018 Map: m30_00_00_00 Name: c1130_0003 DebugText: highwall - c1130_0003 - npc 113000 - think 113000 - team Enemy - id -1 (3005700) - Rotten Slug Class: Basic - ID: 2888019 Map: m30_00_00_00 Name: c1130_0006 DebugText: highwall - c1130_0006 - npc 113000 - think 113000 - team Enemy - id -1 (3005700) - Rotten Slug Class: Basic - ID: 2888020 Map: m30_00_00_00 Name: c1130_0007 DebugText: highwall - c1130_0007 - npc 113000 - think 113000 - team Enemy - id -1 (3005700) - Rotten Slug Class: Basic - ID: 2888021 Map: m30_00_00_00 Name: c1130_0017 DebugText: highwall - c1130_0017 - npc 113000 - think 113000 - team Enemy - id -1 (3005700) - Rotten Slug Class: Basic - ID: 2888022 Map: m30_00_00_00 Name: c1130_0018 DebugText: highwall - c1130_0018 - npc 113000 - think 113000 - team Enemy - id -1 (3005700) - Rotten Slug Class: Basic - ID: 2888023 Map: m30_00_00_00 Name: c1130_0019 DebugText: highwall - c1130_0019 - npc 113000 - think 113000 - team Enemy - id -1 (3005700) - Rotten Slug Class: Basic - ID: 3000352 Map: m30_00_00_00 Name: c1190_0000 DebugText: highwall - c1190_0000 - npc 119111 - think 119010 - team Enemy - id 3000352 - Cathedral Knight Events: IF Character Dead/Alive Class: Basic - ID: 2888024 Map: m30_00_00_00 Name: c1190_0002 DebugText: highwall - c1190_0002 - npc 119110 - think 119010 - team Enemy - id -1 - Cathedral Knight Class: Basic - ID: 3000350 Map: m30_00_00_00 Name: c1190_0003 DebugText: highwall - c1190_0003 - npc 119100 - think 119000 - team Enemy - id 3000350 - Cathedral Knight Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 3000351 Map: m30_00_00_00 Name: c1190_0004 DebugText: highwall - c1190_0004 - npc 119100 - think 119000 - team Enemy - id 3000351 - Cathedral Knight Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 2888025 Map: m30_00_00_00 Name: c1200_0001 DebugText: highwall - c1200_0001 - npc 120300 - think 120010 - team Enemy - id -1 - Hollow Slave Class: Basic - ID: 3000360 Map: m30_00_00_00 Name: c1200_0003 DebugText: highwall - c1200_0003 - npc 120300 - think 120006 - team Enemy - id 3000360 - Hollow Slave Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 3000361 Map: m30_00_00_00 Name: c1200_0004 DebugText: highwall - c1200_0004 - npc 120310 - think 120005 - team Enemy - id 3000361 - Hollow Slave Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 2888026 Map: m30_00_00_00 Name: c1280_0000 DebugText: highwall - c1280_0000 - npc 128000 - think 128000 - team Enemy - id -1 (3005450,3005700) - High Wall Lothric Knight Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 3000232 Map: m30_00_00_00 Name: c1280_0003 DebugText: highwall - c1280_0003 - npc 128010 - think 128010 - team Enemy - id 3000232 (3005450,3005700) - High Wall Lothric Knight Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 3000233 Map: m30_00_00_00 Name: c1280_0004 DebugText: highwall - c1280_0004 - npc 128000 - think 128000 - team Enemy - id 3000233 (3005450,3005700) - High Wall Lothric Knight Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 3000230 Map: m30_00_00_00 Name: c1280_0013 DebugText: highwall - c1280_0013 - npc 128000 - think 128000 - team Enemy - id 3000230 (3005502,3005700) - High Wall Lothric Knight Events: IF Character AI State; IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic Tags: exclude:large - ID: 3000237 Map: m30_00_00_00 Name: c1280_0017 DebugText: highwall - c1280_0017 - npc 128010 - think 128010 - team Enemy - id 3000237 (3005700) - High Wall Lothric Knight Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 3000238 Map: m30_00_00_00 Name: c1282_0000 DebugText: highwall - c1282_0000 - npc 128004 - think 128100 - team Enemy - id 3000238 (3005700) - Red-Eyed Lothric Knight Events: IF Character Dead/Alive Class: Miniboss - ID: 2888027 Map: m30_00_00_00 Name: c1290_0006 DebugText: highwall - c1290_0006 - npc 129000 - think 129000 - team Enemy - id -1 (3005700) - Winged Knight Class: Basic - ID: 3000651 Map: m30_00_00_00 Name: c1390_0001 DebugText: highwall - c1390_0001 - npc 139050 - think 139000 - team Enemy - id 3000651 - Serpent-Man Class: Basic - ID: 3000280 Map: m30_00_00_00 Name: c1442_0000 DebugText: highwall - c1442_0000 - npc 144300 - think 144070 - team Enemy - id 3000280 - Lothric Priest Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 2888028 Map: m30_00_00_00 Name: c1442_0002 DebugText: highwall - c1442_0002 - npc 144300 - think 144072 - team Enemy - id -1 - Lothric Priest Class: Basic - ID: 3000281 Map: m30_00_00_00 Name: c1442_0003 DebugText: highwall - c1442_0003 - npc 144300 - think 144070 - team Enemy - id 3000281 - Lothric Priest Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 3000245 Map: m30_00_00_00 Name: c2020_0000 DebugText: highwall - c2020_0000 - npc 202001 - think 202000 - team Enemy - id 3000245 (3005503,3005700) - Large Starved Hound Events: IF Character AI State; IF Entity In/Outside Radius Of Entity Class: Basic - ID: 2888029 Map: m30_00_00_00 Name: c2020_0001 DebugText: highwall - c2020_0001 - npc 202000 - think 202000 - team Enemy - id -1 (3005700) - Large Starved Hound Class: Basic Tags: exclude:large - ID: 3000242 Map: m30_00_00_00 Name: c2021_0002 DebugText: highwall - c2021_0002 - npc 202100 - think 202101 - team Enemy - id 3000242 (3005503,3005700) - Starved Hound Events: IF Character AI State; IF Entity In/Outside Radius Of Entity Class: Basic - ID: 3000240 Map: m30_00_00_00 Name: c2021_0004 DebugText: highwall - c2021_0004 - npc 202100 - think 202102 - team Enemy - id 3000240 (3005700) - Starved Hound Class: Basic - ID: 3000830 Map: m30_00_00_00 Name: c2090_0000 DebugText: highwall - c2090_0000 - npc 209000 - think 209000 - team Enemy - id 3000830 (3005700) - Consumed King Oceiros ESDs: 300324 Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Create NPC Part; Display Boss Health Bar; Force Animation Playback; Handle Boss Defeat; IF Character Dead/Alive; IF Character Has Event Message; IF Character Has SpEffect; IF Character HP Ratio; IF NPC Part HP; Initialize Common Event; Play SE; Set Character AI State; Set Character HP Bar Display; Set Character Talk Range; Set Network Update Authority; Set Network Update Rate Class: Boss Tags: mid excludeearly npcpart FullName: Consumed King $1 PartName: Oceiros DefeatFlag: 13000830 StartFlag: 13005855 MusicFlag: 13005835 Arena: -82.457 -49.066 395.878 167.254 15 10 39 ArenaExclude: -87.848 -49.066 395.763 167.254 5 10 27 ArenaRegion: 3002835 - ID: 3000620 Map: m30_00_00_00 Name: c2120_0000 DebugText: highwall - c2120_0000 - npc 212500 - think 212000 - team Enemy - id 3000620 - Mimic Chest Events: Change Character Enable State; Force Animation Playback; Force Character Death; Force Character Treasure; GOTO IF Character Has SpEffect; IF Action Button in Area; IF Character Dead/Alive; IF Character Has SpEffect; Request Character AI Command; Request Character AI Re-plan; Set Character Animation State; Warp Character and Copy Floor Class: Mimic Tags: hidden npcitem exclude:large - ID: 3000630 Map: m30_00_00_00 Name: c2150_0000 DebugText: highwall - c2150_0000 - npc 215000 - think 215000 - team Enemy - id 3000630 - Crystal Lizard Events: Change Character Enable State; Force Character Death; IF Character Dead/Alive; Set Character Animation State Class: CrystalLizard - ID: 3000800 Map: m30_00_00_00 Name: c2240_0000 DebugText: highwall - c2240_0000 - npc 224000 - think 224000 - team StrongEnemy - id 3000800 - Vordt of the Boreal Valley Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Display Boss Health Bar; Force Animation Playback; Handle Boss Defeat; IF Character Dead/Alive; IF Character Has Event Message; IF Character HP Ratio; Initialize Common Event; Issue Short Warp Request; Play SE; Set Character AI State; Set Character HP Bar Display; Set Network Update Authority; Set Network Update Rate Class: Boss Tags: early earlyreq FullName: $1 of the Boreal Valley PartName: Vordt DefeatFlag: 13000800 StartFlag: 13005805 MusicFlag: 13005815 Arena: 27.431 -25.422 24.806 -1.000 20 10 31 ArenaRegion: 3002805 ExtraArenas: primary: 27.375 -25.012 -1.899 179.000 generators: 36.683 -25.422 10.465 147.173; 36.430 -25.782 24.963 89.000; 36.177 -25.779 39.461 30.827; 18.685 -25.772 10.151 -149.173; 18.432 -25.690 24.649 -91.000; 18.179 -25.784 39.147 -32.827 - ID: 3000850 Map: m30_00_00_00 Name: c3141_0000 DebugText: highwall - c3141_0000 - npc 314110 - think 314100 - team StrongEnemy - id 3000850 - Ancient Wyvern Events: Change Character Enable State; Clear SpEffect; Force Animation Playback; IF Character Has SpEffect; IF Character HP Ratio; IF Damage Type; Issue Short Warp Request; Set Character AI State; Set Character Gravity; Set Character Immortality; Set Lock On Point; Set Network Update Rate; Set SpEffect Class: None - ID: 3000660 Map: m30_00_00_00 Name: c3170_0000 DebugText: highwall - c3170_0000 - npc 317000 - think 317000 - team Enemy - id 3000660 (3005700) - Darkwraith Events: IF Character Damaged By; IF Character Dead/Alive; Set Character AI State Class: Miniboss - ID: 3000705 Map: m30_00_00_00 Name: c3250_0000 DebugText: highwall - c3250_0000 - npc 325000 - think 325000 - team FriendlyNPC - id 3000705 - Emma ESDs: 300330 Events: (De)activate Object; Change Character Enable State; Force Animation Playback; Force Character Treasure; IF Character Dead/Alive; IF Damage Type; Issue Short Warp Request; Set Character Backread State; Set Character Gravity; Set Character HP Bar Display; Set Character Immortality; Set Character MapHit Class: None - ID: 3000899 Map: m30_00_00_00 Name: c5270_0001 DebugText: highwall - c5270_0001 - npc 527000 - think 527000 - team StrongEnemy - id 3000899 (3005701) - Dancer of the Boreal Valley Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Create NPC Part; Display Boss Health Bar; Force Animation Playback; Handle Boss Defeat; IF Character Dead/Alive; IF Character Has Event Message; IF Character HP Ratio; IF NPC Part HP; Issue Short Warp Request; Play SE; Set Character AI State; Set Character Animation State; Set Network Update Authority; Set Network Update Rate; Set NPC Part HP Class: Boss Tags: mid excludeearly npcpart FullName: $1 of the Boreal Valley PartName: Dancer DefeatFlag: 13000890 StartFlag: 13005885 MusicFlag: 13005891 # Custom Arena: 27.680 -8.955 148.407 0 35 10 28 ArenaExclude: 42.777 -8.955 143.180 0 10 10 5; 42.777 -8.955 155.193 0 10 10 5; 11.701 -8.955 143.180 0 10 10 5; 12.061 -8.955 155.193 0 10 10 5 ArenaRegion: 3002899 - ID: 3010192 Map: m30_01_00_00 Name: c0000_0002 DebugText: lothric - c0000_0002 - npc 25821 - think 25821 - team WhitePhantom - chr 25821 - id 3010192 - Eygon of Carim Events: Change Character Enable State; IF Character Backread Status; IF Entity In/Outside Radius Of Entity; IF In/Outside Area; Place NPC Summon Sign; Request Character AI Command; Request Character AI Re-plan; Rotate Character; Set Character AI State; Set Character Animation State; Set Character Default Backread State; Set Network Update Authority; Set Network Update Rate Class: None - ID: 3010191 Map: m30_01_00_00 Name: c0000_0004 DebugText: lothric - c0000_0004 - npc 25222 - think 25222 - team WhitePhantom - chr 25222 - id 3010191 - Sirris of the Sunless Realms Events: Change Character Enable State; IF Character Backread Status; IF Entity In/Outside Radius Of Entity; IF In/Outside Area; Place NPC Summon Sign; Request Character AI Command; Request Character AI Re-plan; Rotate Character; Set Character AI State; Set Character Animation State; Set Character Default Backread State; Set Network Update Authority; Set Network Update Rate Class: None - ID: 3010952 Map: m30_01_00_00 Name: c1000_0000 DebugText: lothric - c1000_0000 - npc 100000 - think 0 - team Ally - id 3010952 - Invisible ESDs: 301002 Class: None - ID: 3010951 Map: m30_01_00_00 Name: c1000_0001 DebugText: lothric - c1000_0001 - npc 100000 - think 0 - team Ally - id 3010951 - Invisible ESDs: 301001 Events: Change Character Enable State Class: None - ID: 3010950 Map: m30_01_00_00 Name: c1000_0002 DebugText: lothric - c1000_0002 - npc 100000 - think 0 - team Ally - id 3010950 - Invisible ESDs: 301000 Class: None - ID: 3010790 Map: m30_01_00_00 Name: c1000_0003 DebugText: lothric - c1000_0003 - npc 29900 - think 0 - team Object - id 3010790 - Invisible ESDs: 301020 Class: None - ID: 3010835 Map: m30_01_00_00 Name: c1090_0001 DebugText: lothric - c1090_0001 - npc 109110 - think 109010 - team StrongEnemy - id 3010835 - Pus of Man Events: Change Character Enable State; Character Warp Request; Force Animation Playback; IF Character Backread Status; IF Character HP Ratio; IF Entity In/Outside Radius Of Entity; Set Character AI State; Set Character Animation State; Set Character Gravity; Set Character HP Bar Display; Set Character Invincibility; Set Character MapHit; Set Lock On Point Class: Basic Tags: exclude:large - ID: 3010602 Map: m30_01_00_00 Name: c1090_0002 DebugText: lothric - c1090_0002 - npc 109100 - think 109000 - team StrongEnemy - id 3010602 - Pus of Man Events: Change Character Enable State; Create NPC Part; Force Animation Playback; Set Character Animation State; Set Character Gravity; Set Character Home; Set Character HP Bar Display; Set NPC Part SE and SFX; Warp Character and Copy Floor Class: Basic Tags: npcpart - ID: 3010836 Map: m30_01_00_00 Name: c1090_0003 DebugText: lothric - c1090_0003 - npc 109110 - think 109010 - team StrongEnemy - id 3010836 - Pus of Man Events: Change Character Enable State; Character Warp Request; Force Animation Playback; IF Character Backread Status; IF Character HP Ratio; IF Entity In/Outside Radius Of Entity; Set Character AI State; Set Character Animation State; Set Character Gravity; Set Character HP Bar Display; Set Character Invincibility; Set Character MapHit; Set Lock On Point Class: Basic Tags: exclude:large - ID: 3010604 Map: m30_01_00_00 Name: c1090_0004 DebugText: lothric - c1090_0004 - npc 109100 - think 109000 - team StrongEnemy - id 3010604 - Pus of Man Events: Change Character Enable State; Create NPC Part; Force Animation Playback; Set Character Animation State; Set Character Gravity; Set Character Home; Set Character HP Bar Display; Set NPC Part SE and SFX; Warp Character and Copy Floor Class: Basic Tags: npcpart - ID: 3010538 Map: m30_01_00_00 Name: c1100_0000 DebugText: lothric - c1100_0000 - npc 110110 - think 110050 - team Enemy - id 3010538 - Hollow Soldier Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Issue Short Warp Request; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic ExtraArenas: primary: 57.277 12.714 103.626 -118.987 0 0 0 - ID: 3010501 Map: m30_01_00_00 Name: c1100_0002 DebugText: lothric - c1100_0002 - npc 110110 - think 110050 - team Enemy - id 3010501 - Hollow Soldier Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Issue Short Warp Request; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic ExtraArenas: primary: 59.606 12.712 101.338 -161.994 0 0 0 - ID: 3010502 Map: m30_01_00_00 Name: c1100_0003 DebugText: lothric - c1100_0003 - npc 110110 - think 110050 - team Enemy - id 3010502 - Hollow Soldier Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Issue Short Warp Request; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic ExtraArenas: primary: 57.682 12.715 102.986 -126.997 0 0 0 - ID: 2888030 Map: m30_01_00_00 Name: c1100_0004 DebugText: lothric - c1100_0004 - npc 110110 - think 110050 - team Enemy - id -1 - Hollow Soldier Class: Basic - ID: 3010539 Map: m30_01_00_00 Name: c1100_0005 DebugText: lothric - c1100_0005 - npc 110110 - think 110050 - team Enemy - id 3010539 - Hollow Soldier Events: Change Character Enable State; Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Dead/Alive; IF Character Has Event Message; IF Character Has SpEffect; IF Character HP Ratio; IF Damage Type; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan; Set Character Animation State; Set Character HP Bar Display; Warp Character and Copy Floor Class: None # For Pus of Man 3010602 - ID: 3010563 Map: m30_01_00_00 Name: c1100_0007 DebugText: lothric - c1100_0007 - npc 110110 - think 110053 - team Enemy - id 3010563 - Hollow Soldier Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 3010556 Map: m30_01_00_00 Name: c1100_0008 DebugText: lothric - c1100_0008 - npc 110111 - think 110053 - team Enemy - id 3010556 - Hollow Soldier Events: Force Animation Playback; GOTO IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 3010560 Map: m30_01_00_00 Name: c1100_0009 DebugText: lothric - c1100_0009 - npc 110111 - think 110053 - team Enemy - id 3010560 - Hollow Soldier Events: Force Animation Playback; GOTO IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 3010564 Map: m30_01_00_00 Name: c1100_0010 DebugText: lothric - c1100_0010 - npc 110111 - think 110053 - team Enemy - id 3010564 - Hollow Soldier Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 3010565 Map: m30_01_00_00 Name: c1100_0011 DebugText: lothric - c1100_0011 - npc 110112 - think 110053 - team Enemy - id 3010565 - Hollow Soldier Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 3010555 Map: m30_01_00_00 Name: c1100_0012 DebugText: lothric - c1100_0012 - npc 110113 - think 110053 - team Enemy - id 3010555 - Hollow Soldier Events: Force Animation Playback; GOTO IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 3010557 Map: m30_01_00_00 Name: c1100_0013 DebugText: lothric - c1100_0013 - npc 110112 - think 110053 - team Enemy - id 3010557 - Hollow Soldier Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 3010558 Map: m30_01_00_00 Name: c1100_0014 DebugText: lothric - c1100_0014 - npc 110113 - think 110053 - team Enemy - id 3010558 - Hollow Soldier Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 3010561 Map: m30_01_00_00 Name: c1100_0015 DebugText: lothric - c1100_0015 - npc 110113 - think 110053 - team Enemy - id 3010561 - Hollow Soldier Events: Force Animation Playback; GOTO IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 3010562 Map: m30_01_00_00 Name: c1100_0016 DebugText: lothric - c1100_0016 - npc 110113 - think 110053 - team Enemy - id 3010562 - Hollow Soldier Events: IF Character Damaged By; Set Character AI State Class: Basic Tags: exclude:large - ID: 3010566 Map: m30_01_00_00 Name: c1100_0017 DebugText: lothric - c1100_0017 - npc 110113 - think 110053 - team Enemy - id 3010566 - Hollow Soldier Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 3010551 Map: m30_01_00_00 Name: c1100_0018 DebugText: lothric - c1100_0018 - npc 110130 - think 110030 - team Enemy - id 3010551 - Hollow Soldier Events: Force Animation Playback; IF Character AI State; IF Character Damaged By; IF Character Has Event Message; Request Character AI Command; Set Character AI State Class: Basic - ID: 3010568 Map: m30_01_00_00 Name: c1100_0019 DebugText: lothric - c1100_0019 - npc 110110 - think 110050 - team Enemy - id 3010568 - Hollow Soldier Events: Change Character Enable State; Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Dead/Alive; IF Character Has Event Message; IF Character Has SpEffect; IF Character HP Ratio; IF Damage Type; IF Entity In/Outside Radius Of Entity; Set Character AI State; Set Character Animation State; Set Character HP Bar Display; Warp Character and Copy Floor Class: None # For Pus of Man 3010604 - ID: 2888031 Map: m30_01_00_00 Name: c1101_0000 DebugText: lothric - c1101_0000 - npc 110140 - think 110025 - team Enemy - id -1 - Lothric Castle Hollow Soldier Class: Basic - ID: 3010510 Map: m30_01_00_00 Name: c1101_0004 DebugText: lothric - c1101_0004 - npc 110140 - think 110020 - team Enemy - id 3010510 - Lothric Castle Hollow Soldier Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 3010572 Map: m30_01_00_00 Name: c1101_0006 DebugText: lothric - c1101_0006 - npc 110180 - think 110061 - team Enemy - id 3010572 - Lothric Castle Hollow Soldier Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic ExtraArenas: primary: 72.066 36.237 143.829 89.273 0 0 0 - ID: 3010511 Map: m30_01_00_00 Name: c1101_0007 DebugText: lothric - c1101_0007 - npc 110120 - think 110000 - team Enemy - id 3010511 - Lothric Castle Hollow Soldier Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 2888032 Map: m30_01_00_00 Name: c1101_0008 DebugText: lothric - c1101_0008 - npc 110140 - think 110025 - team Enemy - id -1 - Lothric Castle Hollow Soldier Class: Basic - ID: 3010503 Map: m30_01_00_00 Name: c1101_0010 DebugText: lothric - c1101_0010 - npc 110100 - think 110005 - team Enemy - id 3010503 - Lothric Castle Hollow Soldier Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 2888033 Map: m30_01_00_00 Name: c1101_0014 DebugText: lothric - c1101_0014 - npc 110100 - think 110006 - team Enemy - id -1 - Lothric Castle Hollow Soldier Class: Basic - ID: 2888034 Map: m30_01_00_00 Name: c1101_0015 DebugText: lothric - c1101_0015 - npc 110100 - think 110006 - team Enemy - id -1 - Lothric Castle Hollow Soldier Class: Basic - ID: 2888035 Map: m30_01_00_00 Name: c1101_0017 DebugText: lothric - c1101_0017 - npc 110100 - think 110006 - team Enemy - id -1 - Lothric Castle Hollow Soldier Class: Basic - ID: 2888036 Map: m30_01_00_00 Name: c1101_0034 DebugText: lothric - c1101_0034 - npc 110180 - think 110062 - team Enemy - id -1 - Lothric Castle Hollow Soldier Class: Basic - ID: 3010507 Map: m30_01_00_00 Name: c1101_0035 DebugText: lothric - c1101_0035 - npc 110180 - think 110062 - team Enemy - id 3010507 - Lothric Castle Hollow Soldier Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic ExtraArenas: primary: 69.105 36.350 135.091 136.816 0 0 0 - ID: 3010567 Map: m30_01_00_00 Name: c1101_0036 DebugText: lothric - c1101_0036 - npc 110180 - think 110061 - team Enemy - id 3010567 - Lothric Castle Hollow Soldier Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic ExtraArenas: primary: 71.586 38.709 153.933 91.273 0 0 0 - ID: 3010570 Map: m30_01_00_00 Name: c1101_0037 DebugText: lothric - c1101_0037 - npc 110100 - think 110009 - team Enemy - id 3010570 - Lothric Castle Hollow Soldier Events: Force Animation Playback; IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 3010569 Map: m30_01_00_00 Name: c1101_0038 DebugText: lothric - c1101_0038 - npc 110140 - think 110020 - team Enemy - id 3010569 - Lothric Castle Hollow Soldier Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 3010571 Map: m30_01_00_00 Name: c1101_0039 DebugText: lothric - c1101_0039 - npc 110150 - think 110010 - team Enemy - id 3010571 - Lothric Castle Hollow Soldier Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 3010504 Map: m30_01_00_00 Name: c1101_0051 DebugText: lothric - c1101_0051 - npc 110120 - think 110000 - team Enemy - id 3010504 - Lothric Castle Hollow Soldier Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 2888037 Map: m30_01_00_00 Name: c1101_0053 DebugText: lothric - c1101_0053 - npc 110140 - think 110025 - team Enemy - id -1 - Lothric Castle Hollow Soldier Class: Basic - ID: 2888038 Map: m30_01_00_00 Name: c1101_0054 DebugText: lothric - c1101_0054 - npc 110140 - think 110025 - team Enemy - id -1 - Lothric Castle Hollow Soldier Class: Basic - ID: 2888039 Map: m30_01_00_00 Name: c1101_0055 DebugText: lothric - c1101_0055 - npc 110100 - think 110085 - team Enemy - id -1 - Lothric Castle Hollow Soldier Class: Basic - ID: 3010505 Map: m30_01_00_00 Name: c1101_0056 DebugText: lothric - c1101_0056 - npc 110100 - think 110085 - team Enemy - id 3010505 - Lothric Castle Hollow Soldier Events: Change Character Patrol Behavior; Clear Character's AI Target; Clear SpEffect; IF Character AI State; Set SpEffect Class: Basic - ID: 2888040 Map: m30_01_00_00 Name: c1101_0057 DebugText: lothric - c1101_0057 - npc 110140 - think 110025 - team Enemy - id -1 - Lothric Castle Hollow Soldier Class: Basic - ID: 3010520 Map: m30_01_00_00 Name: c1101_0058 DebugText: lothric - c1101_0058 - npc 110180 - think 110062 - team Enemy - id 3010520 - Lothric Castle Hollow Soldier Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 3010521 Map: m30_01_00_00 Name: c1101_0059 DebugText: lothric - c1101_0059 - npc 110180 - think 110061 - team Enemy - id 3010521 - Lothric Castle Hollow Soldier Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 3010512 Map: m30_01_00_00 Name: c1101_0060 DebugText: lothric - c1101_0060 - npc 110180 - think 110061 - team Enemy - id 3010512 - Lothric Castle Hollow Soldier Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic ExtraArenas: primary: 71.584 38.711 155.961 90.000 0 0 0 - ID: 3010430 Map: m30_01_00_00 Name: c1106_0000 DebugText: lothric - c1106_0000 - npc 110600 - think 110500 - team Enemy - id 3010430 - Lothric Castle Large Hollow Soldier Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 3010431 Map: m30_01_00_00 Name: c1106_0001 DebugText: lothric - c1106_0001 - npc 110610 - think 110510 - team Enemy - id 3010431 - Lothric Castle Large Hollow Soldier Events: Clear SpEffect; IF Character AI State; IF Character Damaged By; Set Character AI State; Set SpEffect Class: Basic - ID: 2888041 Map: m30_01_00_00 Name: c1106_0002 DebugText: lothric - c1106_0002 - npc 110610 - think 110510 - team Enemy - id -1 - Lothric Castle Large Hollow Soldier Class: Basic - ID: 2888042 Map: m30_01_00_00 Name: c1106_0003 DebugText: lothric - c1106_0003 - npc 110600 - think 110500 - team Enemy - id -1 - Lothric Castle Large Hollow Soldier Class: Basic - ID: 3010432 Map: m30_01_00_00 Name: c1106_0005 DebugText: lothric - c1106_0005 - npc 110600 - think 110500 - team Enemy - id 3010432 - Lothric Castle Large Hollow Soldier Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 2888043 Map: m30_01_00_00 Name: c1281_0001 DebugText: lothric - c1281_0001 - npc 128110 - think 128010 - team Enemy - id -1 - Lothric Castle Lothric Knight Class: Basic - ID: 2888044 Map: m30_01_00_00 Name: c1281_0003 DebugText: lothric - c1281_0003 - npc 128121 - think 128120 - team Enemy - id -1 - Lothric Castle Lothric Knight Class: Basic - ID: 3010414 Map: m30_01_00_00 Name: c1281_0004 DebugText: lothric - c1281_0004 - npc 128110 - think 128010 - team Enemy - id 3010414 - Lothric Castle Lothric Knight Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 3010415 Map: m30_01_00_00 Name: c1281_0005 DebugText: lothric - c1281_0005 - npc 128120 - think 128120 - team Enemy - id 3010415 - Lothric Castle Lothric Knight Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 3010417 Map: m30_01_00_00 Name: c1281_0006 DebugText: lothric - c1281_0006 - npc 128101 - think 128000 - team Enemy - id 3010417 - Lothric Castle Lothric Knight Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 3010418 Map: m30_01_00_00 Name: c1281_0007 DebugText: lothric - c1281_0007 - npc 128110 - think 128010 - team Enemy - id 3010418 - Lothric Castle Lothric Knight Events: IF Character Damaged By; IF Character Dead/Alive; Set Character AI State Class: Basic - ID: 3010419 Map: m30_01_00_00 Name: c1281_0008 DebugText: lothric - c1281_0008 - npc 128100 - think 128000 - team Enemy - id 3010419 - Lothric Castle Lothric Knight Events: IF Character Damaged By; IF Character Dead/Alive; Set Character AI State Class: Basic - ID: 3010420 Map: m30_01_00_00 Name: c1281_0009 DebugText: lothric - c1281_0009 - npc 128111 - think 128010 - team Enemy - id 3010420 - Lothric Castle Lothric Knight Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 2888045 Map: m30_01_00_00 Name: c1281_0010 DebugText: lothric - c1281_0010 - npc 128121 - think 128120 - team Enemy - id -1 - Lothric Castle Lothric Knight Class: Basic - ID: 3010450 Map: m30_01_00_00 Name: c1290_0001 DebugText: lothric - c1290_0001 - npc 129100 - think 129000 - team Enemy - id 3010450 - Winged Knight Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 3010451 Map: m30_01_00_00 Name: c1290_0002 DebugText: lothric - c1290_0002 - npc 129110 - think 129010 - team Enemy - id 3010451 - Winged Knight Events: Force Animation Playback; IF Character Damaged By; Set Character AI State Class: Basic - ID: 3010610 Map: m30_01_00_00 Name: c1310_0000 DebugText: lothric - c1310_0000 - npc 131200 - think 131000 - team Enemy - id 3010610 - Boreal Outrider Knight Events: Change Character Enable State; Force Character Death; IF Character Damaged By; IF Character Dead/Alive; Set Character AI State; Set Character Animation State Class: Miniboss Tags: exclude:large - ID: 2888046 Map: m30_01_00_00 Name: c1442_0000 DebugText: lothric - c1442_0000 - npc 144200 - think 144071 - team Enemy - id -1 - Lothric Priest Class: Basic - ID: 2888047 Map: m30_01_00_00 Name: c1442_0001 DebugText: lothric - c1442_0001 - npc 144200 - think 144071 - team Enemy - id -1 - Lothric Priest Class: Basic - ID: 2888048 Map: m30_01_00_00 Name: c1442_0002 DebugText: lothric - c1442_0002 - npc 144200 - think 144071 - team Enemy - id -1 - Lothric Priest Class: Basic - ID: 2888049 Map: m30_01_00_00 Name: c1442_0003 DebugText: lothric - c1442_0003 - npc 144200 - think 144072 - team Enemy - id -1 - Lothric Priest Class: Basic - ID: 3010460 Map: m30_01_00_00 Name: c1442_0004 DebugText: lothric - c1442_0004 - npc 144200 - think 144071 - team Enemy - id 3010460 - Lothric Priest Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 3010300 Map: m30_01_00_00 Name: c2120_0000 DebugText: lothric - c2120_0000 - npc 212110 - think 212010 - team Enemy - id 3010300 - Mimic Chest Events: Change Character Enable State; Force Animation Playback; Force Character Death; Force Character Treasure; GOTO IF Character Has SpEffect; IF Action Button in Area; IF Character Dead/Alive; IF Character Has SpEffect; Request Character AI Command; Request Character AI Re-plan; Set Character Animation State; Warp Character and Copy Floor Class: Mimic Tags: hidden npcitem exclude:large - ID: 3010301 Map: m30_01_00_00 Name: c2120_0001 DebugText: lothric - c2120_0001 - npc 212100 - think 212000 - team Enemy - id 3010301 - Mimic Chest Events: Change Character Enable State; Force Animation Playback; Force Character Death; Force Character Treasure; GOTO IF Character Has SpEffect; IF Action Button in Area; IF Character Dead/Alive; IF Character Has SpEffect; Request Character AI Command; Request Character AI Re-plan; Set Character Animation State; Warp Character and Copy Floor Class: Mimic Tags: hidden npcitem exclude:large - ID: 3010310 Map: m30_01_00_00 Name: c2150_0001 DebugText: lothric - c2150_0001 - npc 215200 - think 215000 - team Enemy - id 3010310 - Crystal Lizard Events: Change Character Enable State; Force Character Death; IF Character Dead/Alive; Set Character Animation State Class: CrystalLizard Tags: exclude:large - ID: 3010311 Map: m30_01_00_00 Name: c2150_0002 DebugText: lothric - c2150_0002 - npc 215200 - think 215000 - team Enemy - id 3010311 - Crystal Lizard Events: Change Character Enable State; Force Character Death; IF Character Dead/Alive; Set Character Animation State Class: CrystalLizard - ID: 3010801 Map: m30_01_00_00 Name: c3080_0000 DebugText: lothric - c3080_0000 - npc 308000 - think 308000 - team Enemy - id 3010801 - Pilgrim Butterfly Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Force Character Death; Set Character AI State; Set Character Animation State; Set Character Gravity; Set Character Invincibility; Set Character MapHit; Set Network Update Authority; Set Network Update Rate Class: None - ID: 3010812 Map: m30_01_00_00 Name: c3080_0003 DebugText: lothric - c3080_0003 - npc 308000 - think 308000 - team Enemy - id 3010812 - Pilgrim Butterfly Events: Change Character Enable State; Force Animation Playback; Set Character AI State; Set Character Animation State; Set Character Gravity; Set Character MapHit Class: None - ID: 3010802 Map: m30_01_00_00 Name: c3080_0004 DebugText: lothric - c3080_0004 - npc 308000 - think 308001 - team Enemy - id 3010802 - Pilgrim Butterfly Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Force Character Death; Set Character AI State; Set Character Animation State; Set Character Gravity; Set Character Invincibility; Set Character MapHit; Set Network Update Authority; Set Network Update Rate Class: None - ID: 3010830 Map: m30_01_00_00 Name: c3141_0000 DebugText: lothric - c3141_0000 - npc 314120 - think 314100 - team ArchEnemyTeam - id 3010830 - Ancient Wyvern Events: Change Character Enable State; Character Warp Request; Create NPC Part; Force Animation Playback; Force Character Death; IF Character Has Event Message; IF Character HP Ratio; IF Damage Type; IF NPC Part HP; Set Character AI State; Set Character Animation State; Set Character Gravity; Set Character HP Bar Display; Set Character Immortality; Set Character MapHit; Set Lock On Point; Set Network Update Rate; Set SpEffect Class: None - ID: 3010831 Map: m30_01_00_00 Name: c3141_0001 DebugText: lothric - c3141_0001 - npc 314130 - think 314100 - team ArchEnemyTeam - id 3010831 - Ancient Wyvern Events: Change Character Enable State; Character Warp Request; Create NPC Part; Force Animation Playback; Force Character Death; IF Character Has Event Message; IF Character HP Ratio; IF Damage Type; IF NPC Part HP; Set Character AI State; Set Character Animation State; Set Character Gravity; Set Character HP Bar Display; Set Character Immortality; Set Character MapHit; Set Lock On Point; Set Network Update Rate; Set SpEffect Class: None - ID: 3010800 Map: m30_01_00_00 Name: c3160_0000 DebugText: lothric - c3160_0000 - npc 316000 - think 316000 - team StrongEnemy - id 3010800 - Dragonslayer Armour Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Display Boss Health Bar; Force Animation Playback; Handle Boss Defeat; IF Character Damaged By; IF Character Dead/Alive; IF Character HP Ratio; Play SE; Set Character AI State; Set Character Animation State; Set Character Gravity; Set Network Update Authority; Set Network Update Rate Class: Boss Tags: late # First late boss FullName: Dragonslayer $1 PartName: Dragonslayer Armour DefeatFlag: 13010800 StartFlag: 13015805 MusicFlag: 13015811 # Use a height of 60.163 to reach close to the ground on arena ends, but have to exclude entire center Arena: -73.046 61.501 223.045 -90.000 16 10 64 ArenaExclude: -72.912 61.501 222.618 -90.000 9 10 7 ArenaRegion: 3012803 - ID: 3100190 Map: m31_00_00_00 Name: c0000_0002 DebugText: settlement - c0000_0002 - npc 27740 - think 27740 - team RedBerserker - chr 27740 - id 3100190 - Holy Knight Hodrick Events: Change Character Enable State; Force Animation Playback; IF Character Dead/Alive; IF Character HP Value; IF Entity In/Outside Radius Of Entity; Set Character Animation State; Set Character Default Backread State; Spawn Oneshot SFX Class: None - ID: 3100721 Map: m31_00_00_00 Name: c0000_0004 DebugText: settlement - c0000_0004 - npc 25800 - think 0 - team FriendlyNPC - chr 25800 - id 3100721 - Eygon of Carim Events: Change Character Enable State; EzState Instruction Request; Force Character Treasure; Set Character Backread State Class: None - ID: 3100730 Map: m31_00_00_00 Name: c0000_0007 DebugText: settlement - c0000_0007 - npc 26200 - think 26200 - team FriendlyNPC - chr 26200 - id 3100730 - Siegward of Catarina ESDs: 310310 Events: Change Character Enable State; Change Character Patrol Behavior; Force Animation Playback; Force Character Treasure; IF Character Dead/Alive; IF Character Has SpEffect; IF Character HP Ratio; IF Damage Type; IF In/Outside Area; Set Character AI State; Set Character Backread State; Set Character Default Backread State; Set Character Gravity; Set Character Home; Set Character Invincibility; Set Character Team Type; Set Network Update Rate; Warp Character and Copy Floor Class: None - ID: 3100740 Map: m31_00_00_00 Name: c0000_0009 DebugText: settlement - c0000_0009 - npc 27700 - think 27700 - team FriendlyNPC - chr 27700 - id 3100740 - Holy Knight Hodrick ESDs: 310410 Events: Change Character Enable State; Force Animation Playback; Force Character Treasure; IF Character Dead/Alive; IF Character Has SpEffect; IF Character HP Ratio; IF Damage Type; Set Character Backread State; Set Character Team Type; Set Network Update Rate Class: None - ID: 3100725 Map: m31_00_00_00 Name: c0000_0011 DebugText: settlement - c0000_0011 - npc 25203 - think 25203 - team Enemy - chr 25203 - id 3100725 - Sirris of the Sunless Realms Events: Change Character Enable State; Force Animation Playback; IF Character Damaged By; IF Character Dead/Alive; IF Entity In/Outside Radius Of Entity; Set Character Backread State; Set Character Team Type Class: None - ID: 3100700 Map: m31_00_00_00 Name: c0000_0012 DebugText: settlement - c0000_0012 - npc 25700 - think 25700 - team FriendlyNPC - chr 25700 - id 3100700 - Irina of Carim ESDs: 310260 Events: Change Character Enable State; Force Animation Playback; Force Character Treasure; IF Character Dead/Alive; IF Character HP Ratio; IF Entity In/Outside Radius Of Entity; Rotate Character; Set Character Animation State; Set Character Backread State; Set Character Invincibility; Set SpEffect Class: None - ID: 3100710 Map: m31_00_00_00 Name: c0000_0013 DebugText: settlement - c0000_0013 - npc 25500 - think 25500 - team FriendlyNPC - chr 25500 - id 3100710 - Cornyx of the Great Swamp ESDs: 310240 Events: Change Character Enable State; Force Character Treasure; IF Character Dead/Alive; IF Character HP Ratio; Set Character Animation State; Set Character Backread State; Set Character Invincibility; Set Character Team Type; Set SpEffect Class: None - ID: 3100720 Map: m31_00_00_00 Name: c0000_0014 DebugText: settlement - c0000_0014 - npc 25800 - think 25800 - team FriendlyNPC - chr 25800 - id 3100720 - Eygon of Carim ESDs: 310270 Events: Change Character Enable State; Force Animation Playback; Force Character Treasure; IF Character Backread Status; IF Character Dead/Alive; IF Character Has SpEffect; IF Character HP Ratio; IF Damage Type; Issue Short Warp Request; Set Character Backread State; Set Character Team Type; Warp Character and Copy Floor Class: None - ID: 3100731 Map: m31_00_00_00 Name: c0000_0015 DebugText: settlement - c0000_0015 - npc 26201 - think 26201 - team CoopNPC - chr 26201 - id 3100731 - Siegward of Catarina ESDs: 310311 Events: Change Character Enable State; EzState Instruction Request; Force Animation Playback; Force Character Treasure; IF Character Backread Status; IF Character Dead/Alive; IF Character Has SpEffect; IF Character HP Ratio; IF Damage Type; Initialize Event; Request Character AI Command; Request Character AI Re-plan; Set Character AI State; Set Character Backread State; Set Character Default Backread State; Set Character Event Target; Set Character Talk Range; Set Character Team Type; Set Network Update Rate; Warp Character and Copy Floor Class: None - ID: 3100726 Map: m31_00_00_00 Name: c0000_0016 DebugText: settlement - c0000_0016 - npc 25201 - think 25201 - team Human - chr 25201 - id 3100726 - Sirris of the Sunless Realms ESDs: 310180 Events: Set Character Talk Range Class: None - ID: 3100741 Map: m31_00_00_00 Name: c0000_0017 DebugText: settlement - c0000_0017 - npc 27701 - think 27701 - team RedBerserker - chr 27701 - id 3100741 - Holy Knight Hodrick Events: Handle Boss Defeat and Display Banner; IF Character Dead/Alive Class: None - ID: 3100661 Map: m31_00_00_00 Name: c0100_0000 DebugText: settlement - c0100_0000 - npc 10000 - think 10000 - team Object - id 3100661 - Dummy Events: IF Character Damaged By; Set Character AI State Class: None - ID: 2888050 Map: m31_00_00_00 Name: c0100_0002 DebugText: settlement - c0100_0002 - npc 10000 - think 10000 - team Object - id -1 - Dummy Class: None - ID: 2888051 Map: m31_00_00_00 Name: c0100_0004 DebugText: settlement - c0100_0004 - npc 10000 - think 10000 - team Object - id -1 - Dummy Class: None - ID: 3100657 Map: m31_00_00_00 Name: c0100_0015 DebugText: settlement - c0100_0015 - npc 10000 - think 10000 - team Object - id 3100657 - Dummy Events: IF Character Damaged By; IF In/Outside Area; Request Character AI Re-plan; Set Character AI State; Set Character Default Backread State; Set Network Update Rate; Set SpEffect Class: None - ID: 3100195 Map: m31_00_00_00 Name: c0100_0016 DebugText: settlement - c0100_0016 - npc 10010 - think 10010 - team Indiscriminate - id 3100195 - Dummy Events: Change Character Enable State; IF Character AI State; 'Immediate Activate' -- UNKNOWN 2004[54]; Request Character AI Re-plan; Set Character AI State; Set Character Animation State; Set Character Backread State; Set Character Default Backread State; Set Character Gravity; Set Character Team Type; Set Network Update Authority; Set Network Update Rate Class: None - ID: 3100659 Map: m31_00_00_00 Name: c0100_0017 DebugText: settlement - c0100_0017 - npc 10000 - think 10000 - team Object - id 3100659 - Dummy Events: IF Character Damaged By; Set Character AI State Class: None - ID: 3100950 Map: m31_00_00_00 Name: c1000_0000 DebugText: settlement - c1000_0000 - npc 100000 - think 0 - team Ally - id 3100950 - Invisible ESDs: 310000 Class: None - ID: 3100951 Map: m31_00_00_00 Name: c1000_0001 DebugText: settlement - c1000_0001 - npc 100000 - think 0 - team Ally - id 3100951 - Invisible ESDs: 310001 Events: Change Character Enable State Class: None - ID: 3100952 Map: m31_00_00_00 Name: c1000_0002 DebugText: settlement - c1000_0002 - npc 100000 - think 0 - team Ally - id 3100952 - Invisible ESDs: 310002 Class: None - ID: 3100790 Map: m31_00_00_00 Name: c1000_0003 DebugText: settlement - c1000_0003 - npc 29940 - think 0 - team Object - id 3100790 - Invisible ESDs: 310021 Class: None - ID: 3100791 Map: m31_00_00_00 Name: c1000_0004 DebugText: settlement - c1000_0004 - npc 29910 - think 0 - team Object - id 3100791 - Invisible ESDs: 310020 Class: None - ID: 3100953 Map: m31_00_00_00 Name: c1000_0005 DebugText: settlement - c1000_0005 - npc 100000 - think 0 - team Ally - id 3100953 - Invisible ESDs: 310003 Class: None - ID: 3100954 Map: m31_00_00_00 Name: c1000_0006 DebugText: settlement - c1000_0006 - npc 100000 - think 0 - team Ally - id 3100954 - Invisible ESDs: 310004 Class: None - ID: 3100381 Map: m31_00_00_00 Name: c1070_0000 DebugText: settlement - c1070_0000 - npc 107102 - think 107001 - team Enemy - id 3100381 - Skeleton Events: Force Animation Playback; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Animation State Class: Basic Tags: exclude:large - ID: 3100382 Map: m31_00_00_00 Name: c1070_0001 DebugText: settlement - c1070_0001 - npc 107112 - think 107002 - team Enemy - id 3100382 - Skeleton Events: Force Animation Playback; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Animation State Class: Basic Tags: exclude:large - ID: 3100384 Map: m31_00_00_00 Name: c1070_0003 DebugText: settlement - c1070_0003 - npc 107100 - think 107001 - team Enemy - id 3100384 - Skeleton Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 3100380 Map: m31_00_00_00 Name: c1070_0004 DebugText: settlement - c1070_0004 - npc 107111 - think 107002 - team Enemy - id 3100380 - Skeleton Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 3100387 Map: m31_00_00_00 Name: c1070_0007 DebugText: settlement - c1070_0007 - npc 107102 - think 107001 - team Enemy - id 3100387 - Skeleton Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 3100386 Map: m31_00_00_00 Name: c1070_0008 DebugText: settlement - c1070_0008 - npc 107100 - think 107001 - team Enemy - id 3100386 - Skeleton Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 3100385 Map: m31_00_00_00 Name: c1070_0009 DebugText: settlement - c1070_0009 - npc 107102 - think 107001 - team Enemy - id 3100385 - Skeleton Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic Tags: exclude:large # The idle hollows by the Cliff Underside bonfire - ID: 3100465 Map: m31_00_00_00 Name: c1100_0000 DebugText: settlement - c1100_0000 - npc 110090 - think 110080 - team 15 - id 3100465 - Hollow Soldier Events: Force Animation Playback; IF Character Has SpEffect; IF Damage Type; IF In/Outside Area; Request Character AI Re-plan Class: Basic - ID: 3100466 Map: m31_00_00_00 Name: c1100_0001 DebugText: settlement - c1100_0001 - npc 110090 - think 110080 - team 15 - id 3100466 - Hollow Soldier Events: Force Animation Playback; IF Character Has SpEffect; IF Damage Type; IF In/Outside Area; Request Character AI Re-plan Class: Basic - ID: 3100451 Map: m31_00_00_00 Name: c1100_0004 DebugText: settlement - c1100_0004 - npc 110090 - think 110080 - team 15 - id 3100451 (3106799) - Hollow Soldier Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 3100453 Map: m31_00_00_00 Name: c1100_0006 DebugText: settlement - c1100_0006 - npc 110090 - think 110080 - team 15 - id 3100453 (3106799) - Hollow Soldier Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 3100454 Map: m31_00_00_00 Name: c1100_0007 DebugText: settlement - c1100_0007 - npc 110090 - think 110080 - team 15 - id 3100454 (3106799) - Hollow Soldier Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 3100455 Map: m31_00_00_00 Name: c1100_0008 DebugText: settlement - c1100_0008 - npc 110090 - think 110080 - team 15 - id 3100455 (3106799) - Hollow Soldier Events: Force Animation Playback; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan Class: Basic - ID: 3100456 Map: m31_00_00_00 Name: c1100_0009 DebugText: settlement - c1100_0009 - npc 110090 - think 110080 - team 15 - id 3100456 (3106799) - Hollow Soldier Events: Force Animation Playback; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan Class: Basic - ID: 3100457 Map: m31_00_00_00 Name: c1100_0010 DebugText: settlement - c1100_0010 - npc 110090 - think 110080 - team 15 - id 3100457 (3106799) - Hollow Soldier Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 3100458 Map: m31_00_00_00 Name: c1100_0011 DebugText: settlement - c1100_0011 - npc 110090 - think 110080 - team 15 - id 3100458 (3106799) - Hollow Soldier Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 3100460 Map: m31_00_00_00 Name: c1100_0012 DebugText: settlement - c1100_0012 - npc 110090 - think 110080 - team 15 - id 3100460 - Hollow Soldier Events: Force Animation Playback; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan Class: Basic - ID: 3100461 Map: m31_00_00_00 Name: c1100_0013 DebugText: settlement - c1100_0013 - npc 110090 - think 110080 - team 15 - id 3100461 - Hollow Soldier Events: Force Animation Playback; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan Class: Basic - ID: 3100462 Map: m31_00_00_00 Name: c1100_0014 DebugText: settlement - c1100_0014 - npc 110090 - think 110080 - team 15 - id 3100462 - Hollow Soldier Events: Force Animation Playback; IF Character Has SpEffect; IF Damage Type; IF In/Outside Area; Request Character AI Re-plan Class: Basic - ID: 3100463 Map: m31_00_00_00 Name: c1100_0015 DebugText: settlement - c1100_0015 - npc 110090 - think 110080 - team 15 - id 3100463 - Hollow Soldier Events: Force Animation Playback; IF Character Has SpEffect; IF Damage Type; IF In/Outside Area; Request Character AI Re-plan Class: Basic - ID: 3100464 Map: m31_00_00_00 Name: c1100_0016 DebugText: settlement - c1100_0016 - npc 110090 - think 110080 - team 15 - id 3100464 - Hollow Soldier Events: Force Animation Playback; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan Class: Basic - ID: 3100468 Map: m31_00_00_00 Name: c1100_0017 DebugText: settlement - c1100_0017 - npc 110090 - think 110080 - team 15 - id 3100468 - Hollow Soldier Events: Force Animation Playback; IF Character Has SpEffect; IF Damage Type; IF In/Outside Area; Request Character AI Re-plan Class: Basic - ID: 3100406 Map: m31_00_00_00 Name: c1200_0000 DebugText: settlement - c1200_0000 - npc 120210 - think 120000 - team Enemy - id 3100406 - Hollow Slave Events: Force Animation Playback; IF Character Damaged By; Set Character AI State Class: Basic - ID: 3100411 Map: m31_00_00_00 Name: c1200_0003 DebugText: settlement - c1200_0003 - npc 120200 - think 120010 - team Enemy - id 3100411 - Hollow Slave Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 3100401 Map: m31_00_00_00 Name: c1200_0004 DebugText: settlement - c1200_0004 - npc 120200 - think 120006 - team Enemy - id 3100401 - Hollow Slave Events: Force Animation Playback; Set Character AI State Class: Basic Tags: exclude:large - ID: 2888052 Map: m31_00_00_00 Name: c1200_0005 DebugText: settlement - c1200_0005 - npc 120200 - think 120010 - team Enemy - id -1 - Hollow Slave Class: Basic - ID: 3100405 Map: m31_00_00_00 Name: c1200_0008 DebugText: settlement - c1200_0008 - npc 120210 - think 120000 - team Enemy - id 3100405 - Hollow Slave Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 3100416 Map: m31_00_00_00 Name: c1200_0051 DebugText: settlement - c1200_0051 - npc 120220 - think 120020 - team Enemy - id 3100416 - Hollow Slave Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic Tags: exclude:large ExtraArenas: primary: 217.768 -184.239 -807.586 43.136 - ID: 3100417 Map: m31_00_00_00 Name: c1200_0052 DebugText: settlement - c1200_0052 - npc 120210 - think 120005 - team Enemy - id 3100417 - Hollow Slave Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 3100433 Map: m31_00_00_00 Name: c1200_0063 DebugText: settlement - c1200_0063 - npc 120200 - think 120000 - team Enemy - id 3100433 - Hollow Slave Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic Tags: exclude:large - ID: 3100403 Map: m31_00_00_00 Name: c1200_0064 DebugText: settlement - c1200_0064 - npc 120210 - think 120000 - team Enemy - id 3100403 - Hollow Slave Events: Force Animation Playback; IF Character Damaged By; Set Character AI State Class: Basic Tags: exclude:large - ID: 3100404 Map: m31_00_00_00 Name: c1200_0065 DebugText: settlement - c1200_0065 - npc 120200 - think 120000 - team Enemy - id 3100404 - Hollow Slave Events: Force Animation Playback; IF Character Damaged By; Set Character AI State Class: Basic Tags: exclude:large - ID: 2888053 Map: m31_00_00_00 Name: c1200_0066 DebugText: settlement - c1200_0066 - npc 120200 - think 120010 - team Enemy - id -1 - Hollow Slave Class: Basic - ID: 3100434 Map: m31_00_00_00 Name: c1200_0067 DebugText: settlement - c1200_0067 - npc 120220 - think 120020 - team Enemy - id 3100434 - Hollow Slave Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 3100412 Map: m31_00_00_00 Name: c1200_0070 DebugText: settlement - c1200_0070 - npc 120210 - think 120006 - team Enemy - id 3100412 - Hollow Slave Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 3100407 Map: m31_00_00_00 Name: c1200_0071 DebugText: settlement - c1200_0071 - npc 120210 - think 120000 - team Enemy - id 3100407 - Hollow Slave Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 3100413 Map: m31_00_00_00 Name: c1200_0076 DebugText: settlement - c1200_0076 - npc 120210 - think 120000 - team Enemy - id 3100413 - Hollow Slave Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 2888054 Map: m31_00_00_00 Name: c1200_0077 DebugText: settlement - c1200_0077 - npc 120210 - think 120010 - team Enemy - id -1 - Hollow Slave Class: Basic - ID: 2888055 Map: m31_00_00_00 Name: c1230_0000 DebugText: settlement - c1230_0000 - npc 123000 - think 123001 - team Enemy - id -1 - Cathedral Evangelist Class: Basic - ID: 3100196 Map: m31_00_00_00 Name: c1230_0001 DebugText: settlement - c1230_0001 - npc 123090 - think 123098 - team Indiscriminate - id 3100196 - Cathedral Evangelist Events: Change Character Enable State; 'Immediate Activate' -- UNKNOWN 2004[54]; Request Character AI Re-plan; Set Character AI State; Set Character Animation State; Set Character Backread State; Set Character Default Backread State; Set Character Gravity; Set Character Team Type; Set Network Update Authority; Set Network Update Rate; Shoot Bullet Class: None - ID: 3100605 Map: m31_00_00_00 Name: c1230_0003 DebugText: settlement - c1230_0003 - npc 123000 - think 123003 - team Enemy - id 3100605 - Cathedral Evangelist Events: IF Character Damaged By; Set Character AI State Class: Basic Tags: exclude:large - ID: 3100606 Map: m31_00_00_00 Name: c1230_0005 DebugText: settlement - c1230_0005 - npc 123000 - think 123004 - team Enemy - id 3100606 - Cathedral Evangelist Events: IF Character Damaged By; Set Character AI State Class: Basic Tags: exclude:large - ID: 3100603 Map: m31_00_00_00 Name: c1230_0009 DebugText: settlement - c1230_0009 - npc 123000 - think 123002 - team Enemy - id 3100603 - Cathedral Evangelist Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Dead/Alive; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 3100604 Map: m31_00_00_00 Name: c1230_0012 DebugText: settlement - c1230_0012 - npc 123000 - think 123000 - team Enemy - id 3100604 - Cathedral Evangelist Events: Request Character AI Re-plan; Set Character Default Backread State; Set SpEffect Class: Basic - ID: 2888056 Map: m31_00_00_00 Name: c1240_0000 DebugText: settlement - c1240_0000 - npc 124040 - think 124040 - team Enemy - id -1 - Peasant Hollow Class: Basic - ID: 3100270 Map: m31_00_00_00 Name: c1240_0001 DebugText: settlement - c1240_0001 - npc 124011 - think 124011 - team Enemy - id 3100270 - Peasant Hollow Events: Force Animation Playback; IF Character Damaged By; Set Character AI State Class: Basic Tags: exclude:large - ID: 2888057 Map: m31_00_00_00 Name: c1240_0002 DebugText: settlement - c1240_0002 - npc 124000 - think 124000 - team Enemy - id -1 - Peasant Hollow Class: Basic - ID: 3100209 Map: m31_00_00_00 Name: c1240_0003 DebugText: settlement - c1240_0003 - npc 124000 - think 124000 - team Enemy - id 3100209 - Peasant Hollow Events: Force Animation Playback; IF Character Damaged By; Set Character AI State Class: Basic Tags: exclude:large - ID: 3100602 Map: m31_00_00_00 Name: c1240_0004 DebugText: settlement - c1240_0004 - npc 124000 - think 124000 - team Enemy - id 3100602 (3106299) - Peasant Hollow Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI ID; Set Character AI State Class: Basic - ID: 3100271 Map: m31_00_00_00 Name: c1240_0005 DebugText: settlement - c1240_0005 - npc 124011 - think 124011 - team Enemy - id 3100271 - Peasant Hollow Events: Force Animation Playback; IF Character Damaged By; Set Character AI State Class: Basic Tags: exclude:large - ID: 2888058 Map: m31_00_00_00 Name: c1240_0006 DebugText: settlement - c1240_0006 - npc 124011 - think 124011 - team Enemy - id -1 - Peasant Hollow Class: Basic Tags: exclude:large - ID: 3100259 Map: m31_00_00_00 Name: c1240_0008 DebugText: settlement - c1240_0008 - npc 124029 - think 124029 - team Enemy - id 3100259 (3105801) - Peasant Hollow Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Clear SpEffect; Force Animation Playback; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; IF In/Outside Area; Request Character AI Re-plan; Set Character Animation State Class: Helper OwnedBy: 3100800 - ID: 3100261 Map: m31_00_00_00 Name: c1240_0010 DebugText: settlement - c1240_0010 - npc 124039 - think 124039 - team Enemy - id 3100261 (3105801) - Peasant Hollow Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Clear SpEffect; Force Animation Playback; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; IF In/Outside Area; Request Character AI Re-plan; Set Character Animation State Class: Helper OwnedBy: 3100800 - ID: 3100252 Map: m31_00_00_00 Name: c1240_0012 DebugText: settlement - c1240_0012 - npc 124009 - think 124009 - team Enemy - id 3100252 (3105801) - Peasant Hollow Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Clear SpEffect; Force Animation Playback; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; IF In/Outside Area; Request Character AI Re-plan; Set Character Animation State Class: Helper OwnedBy: 3100800 - ID: 3100254 Map: m31_00_00_00 Name: c1240_0014 DebugText: settlement - c1240_0014 - npc 124019 - think 124019 - team Enemy - id 3100254 (3105801) - Peasant Hollow Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Clear SpEffect; Force Animation Playback; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan; Set Character Animation State Class: Helper OwnedBy: 3100800 - ID: 3100257 Map: m31_00_00_00 Name: c1240_0017 DebugText: settlement - c1240_0017 - npc 124019 - think 124019 - team Enemy - id 3100257 (3105801) - Peasant Hollow Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Clear SpEffect; Force Animation Playback; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; IF In/Outside Area; Request Character AI Re-plan; Set Character Animation State Class: Helper OwnedBy: 3100800 - ID: 3100258 Map: m31_00_00_00 Name: c1240_0018 DebugText: settlement - c1240_0018 - npc 124009 - think 124009 - team Enemy - id 3100258 (3105801) - Peasant Hollow Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Clear SpEffect; Force Animation Playback; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; IF In/Outside Area; Request Character AI Re-plan; Set Character Animation State Class: Helper OwnedBy: 3100800 - ID: 3100262 Map: m31_00_00_00 Name: c1240_0019 DebugText: settlement - c1240_0019 - npc 124019 - think 124019 - team Enemy - id 3100262 (3105801) - Peasant Hollow Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Clear SpEffect; Force Animation Playback; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan; Set Character Animation State Class: Helper OwnedBy: 3100800 - ID: 3100264 Map: m31_00_00_00 Name: c1240_0021 DebugText: settlement - c1240_0021 - npc 124019 - think 124019 - team Enemy - id 3100264 (3105801) - Peasant Hollow Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Clear SpEffect; Force Animation Playback; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan; Set Character Animation State Class: Helper OwnedBy: 3100800 - ID: 3100265 Map: m31_00_00_00 Name: c1240_0022 DebugText: settlement - c1240_0022 - npc 124019 - think 124019 - team Enemy - id 3100265 (3105801) - Peasant Hollow Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Clear SpEffect; Force Animation Playback; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; IF In/Outside Area; Request Character AI Re-plan; Set Character Animation State Class: Helper OwnedBy: 3100800 - ID: 3100266 Map: m31_00_00_00 Name: c1240_0023 DebugText: settlement - c1240_0023 - npc 124049 - think 124049 - team Enemy - id 3100266 (3105801) - Peasant Hollow Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Clear SpEffect; Force Animation Playback; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; IF In/Outside Area; Request Character AI Re-plan; Set Character Animation State Class: Helper OwnedBy: 3100800 - ID: 2888059 Map: m31_00_00_00 Name: c1240_0133 DebugText: settlement - c1240_0133 - npc 124040 - think 124040 - team Enemy - id -1 - Peasant Hollow Class: Basic Tags: exclude:large - ID: 2888060 Map: m31_00_00_00 Name: c1240_0149 DebugText: settlement - c1240_0149 - npc 124010 - think 124010 - team Enemy - id -1 - Peasant Hollow Class: Basic Tags: exclude:large - ID: 3100214 Map: m31_00_00_00 Name: c1240_0185 DebugText: settlement - c1240_0185 - npc 124040 - think 124040 - team Enemy - id 3100214 - Peasant Hollow Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic Tags: exclude:large - ID: 3100247 Map: m31_00_00_00 Name: c1240_0186 DebugText: settlement - c1240_0186 - npc 124010 - think 124010 - team Enemy - id 3100247 (3106299) - Peasant Hollow Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI ID; Set Character AI State Class: Basic - ID: 3100240 Map: m31_00_00_00 Name: c1240_0190 DebugText: settlement - c1240_0190 - npc 124040 - think 124040 - team Enemy - id 3100240 (3106299) - Peasant Hollow Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI ID; Set Character AI State Class: Basic - ID: 3100200 Map: m31_00_00_00 Name: c1240_0201 DebugText: settlement - c1240_0201 - npc 124040 - think 124040 - team Enemy - id 3100200 (3106299) - Peasant Hollow Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan; Set Character AI ID; Set Character AI State Class: Basic - ID: 3100225 Map: m31_00_00_00 Name: c1240_0202 DebugText: settlement - c1240_0202 - npc 124010 - think 124010 - team Enemy - id 3100225 - Peasant Hollow Events: IF Character Damaged By; Set Character AI State Class: Basic Tags: exclude:large - ID: 3100226 Map: m31_00_00_00 Name: c1240_0203 DebugText: settlement - c1240_0203 - npc 124040 - think 124040 - team Enemy - id 3100226 - Peasant Hollow Events: IF Character Damaged By; Set Character AI State Class: Basic Tags: exclude:large - ID: 3100205 Map: m31_00_00_00 Name: c1240_0206 DebugText: settlement - c1240_0206 - npc 124010 - think 124010 - team Enemy - id 3100205 - Peasant Hollow Events: Request Character AI Re-plan; Set Character Default Backread State; Set SpEffect Class: Basic - ID: 3100206 Map: m31_00_00_00 Name: c1240_0207 DebugText: settlement - c1240_0207 - npc 124040 - think 124040 - team Enemy - id 3100206 - Peasant Hollow Events: Request Character AI Re-plan; Set Character Default Backread State; Set SpEffect Class: Basic - ID: 3100207 Map: m31_00_00_00 Name: c1240_0208 DebugText: settlement - c1240_0208 - npc 124030 - think 124030 - team Enemy - id 3100207 - Peasant Hollow Events: Request Character AI Re-plan; Set Character Default Backread State; Set SpEffect Class: Basic - ID: 2888061 Map: m31_00_00_00 Name: c1240_0210 DebugText: settlement - c1240_0210 - npc 124030 - think 124030 - team Enemy - id -1 - Peasant Hollow Class: Basic Tags: exclude:large - ID: 3100227 Map: m31_00_00_00 Name: c1240_0211 DebugText: settlement - c1240_0211 - npc 124040 - think 124040 - team Enemy - id 3100227 (3106299) - Peasant Hollow Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan; Set Character AI ID; Set Character AI State Class: Basic - ID: 3100228 Map: m31_00_00_00 Name: c1240_0212 DebugText: settlement - c1240_0212 - npc 124010 - think 124010 - team Enemy - id 3100228 (3106299) - Peasant Hollow Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI ID; Set Character AI State Class: Basic - ID: 3100201 Map: m31_00_00_00 Name: c1240_0214 DebugText: settlement - c1240_0214 - npc 124000 - think 124000 - team Enemy - id 3100201 (3106299) - Peasant Hollow Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan; Set Character AI ID; Set Character AI State Class: Basic - ID: 3100231 Map: m31_00_00_00 Name: c1240_0215 DebugText: settlement - c1240_0215 - npc 124010 - think 124010 - team Enemy - id 3100231 (3106299) - Peasant Hollow Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI ID; Set Character AI State Class: Basic - ID: 3100241 Map: m31_00_00_00 Name: c1240_0216 DebugText: settlement - c1240_0216 - npc 124010 - think 124010 - team Enemy - id 3100241 (3106299) - Peasant Hollow Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI ID; Set Character AI State Class: Basic - ID: 3100280 Map: m31_00_00_00 Name: c1240_0217 DebugText: settlement - c1240_0217 - npc 124010 - think 124010 - team Enemy - id 3100280 - Peasant Hollow Events: IF Character Has SpEffect Class: Basic - ID: 3100281 Map: m31_00_00_00 Name: c1240_0218 DebugText: settlement - c1240_0218 - npc 124040 - think 124040 - team Enemy - id 3100281 - Peasant Hollow Events: IF Character Has SpEffect Class: Basic - ID: 2888062 Map: m31_00_00_00 Name: c1240_0220 DebugText: settlement - c1240_0220 - npc 124000 - think 124000 - team Enemy - id -1 - Peasant Hollow Class: Basic - ID: 2888063 Map: m31_00_00_00 Name: c1240_0221 DebugText: settlement - c1240_0221 - npc 124040 - think 124040 - team Enemy - id -1 - Peasant Hollow Class: Basic - ID: 2888064 Map: m31_00_00_00 Name: c1240_0222 DebugText: settlement - c1240_0222 - npc 124010 - think 124010 - team Enemy - id -1 - Peasant Hollow Class: Basic - ID: 2888065 Map: m31_00_00_00 Name: c1240_0223 DebugText: settlement - c1240_0223 - npc 124040 - think 124040 - team Enemy - id -1 - Peasant Hollow Class: Basic - ID: 3100212 Map: m31_00_00_00 Name: c1240_0231 DebugText: settlement - c1240_0231 - npc 124040 - think 124040 - team Enemy - id 3100212 - Peasant Hollow Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 3100232 Map: m31_00_00_00 Name: c1240_0235 DebugText: settlement - c1240_0235 - npc 124020 - think 124020 - team Enemy - id 3100232 - Peasant Hollow Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 3100236 Map: m31_00_00_00 Name: c1240_0244 DebugText: settlement - c1240_0244 - npc 124030 - think 124030 - team Enemy - id 3100236 - Peasant Hollow Events: IF Character Damaged By; Set Character AI State Class: Basic Tags: exclude:large - ID: 3100268 Map: m31_00_00_00 Name: c1240_0246 DebugText: settlement - c1240_0246 - npc 124040 - think 124040 - team Enemy - id 3100268 - Peasant Hollow Events: Force Animation Playback; IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic Tags: exclude:large - ID: 3100269 Map: m31_00_00_00 Name: c1240_0247 DebugText: settlement - c1240_0247 - npc 124020 - think 124021 - team Enemy - id 3100269 - Peasant Hollow Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 3100242 Map: m31_00_00_00 Name: c1240_0248 DebugText: settlement - c1240_0248 - npc 124000 - think 124000 - team Enemy - id 3100242 (3106299) - Peasant Hollow Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI ID; Set Character AI State Class: Basic - ID: 3100243 Map: m31_00_00_00 Name: c1240_0249 DebugText: settlement - c1240_0249 - npc 124010 - think 124010 - team Enemy - id 3100243 (3106299) - Peasant Hollow Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI ID; Set Character AI State Class: Basic - ID: 3100246 Map: m31_00_00_00 Name: c1240_0252 DebugText: settlement - c1240_0252 - npc 124010 - think 124010 - team Enemy - id 3100246 (3106299) - Peasant Hollow Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI ID; Set Character AI State Class: Basic - ID: 3100295 Map: m31_00_00_00 Name: c1240_0253 DebugText: settlement - c1240_0253 - npc 124010 - think 124010 - team Enemy - id 3100295 - Peasant Hollow Events: IF Character Dead/Alive; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 2888066 Map: m31_00_00_00 Name: c1240_0256 DebugText: settlement - c1240_0256 - npc 124040 - think 124040 - team Enemy - id -1 - Peasant Hollow Class: Basic - ID: 2888067 Map: m31_00_00_00 Name: c1240_0257 DebugText: settlement - c1240_0257 - npc 124000 - think 124000 - team Enemy - id -1 - Peasant Hollow Class: Basic Tags: exclude:large - ID: 2888068 Map: m31_00_00_00 Name: c1240_0258 DebugText: settlement - c1240_0258 - npc 124010 - think 124010 - team Enemy - id -1 - Peasant Hollow Class: Basic - ID: 2888069 Map: m31_00_00_00 Name: c1240_0259 DebugText: settlement - c1240_0259 - npc 124000 - think 124000 - team Enemy - id -1 - Peasant Hollow Class: Basic - ID: 3100213 Map: m31_00_00_00 Name: c1240_0262 DebugText: settlement - c1240_0262 - npc 124040 - think 124040 - team Enemy - id 3100213 - Peasant Hollow Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan; Set Character AI State Class: Basic Tags: exclude:large - ID: 3100211 Map: m31_00_00_00 Name: c1240_0263 DebugText: settlement - c1240_0263 - npc 124011 - think 124012 - team Enemy - id 3100211 - Peasant Hollow Events: IF Character Damaged By; Set Character AI State Class: Basic Tags: exclude:large - ID: 3100210 Map: m31_00_00_00 Name: c1240_0264 DebugText: settlement - c1240_0264 - npc 124000 - think 124000 - team Enemy - id 3100210 - Peasant Hollow Events: IF Character Damaged By; Set Character AI State Class: Basic Tags: exclude:large - ID: 3100216 Map: m31_00_00_00 Name: c1240_0266 DebugText: settlement - c1240_0266 - npc 124000 - think 124000 - team Enemy - id 3100216 - Peasant Hollow Events: Clear SpEffect; IF Character AI State; IF Character Damaged By; Set Character AI State; Set SpEffect Class: Basic - ID: 3100357 Map: m31_00_00_00 Name: c1260_0001 DebugText: settlement - c1260_0001 - npc 126010 - think 126001 - team Enemy - id 3100357 - Hollow Manservant Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 3100350 Map: m31_00_00_00 Name: c1260_0005 DebugText: settlement - c1260_0005 - npc 126001 - think 126000 - team Enemy - id 3100350 - Hollow Manservant Events: Clear SpEffect; IF Action Button in Area; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Dead/Alive; Set SpEffect Class: Basic # Warp boy. Warp is edited by Fog Gate rando, could maybe make it work here too - ID: 3100351 Map: m31_00_00_00 Name: c1260_0014 DebugText: settlement - c1260_0014 - npc 126000 - think 126000 - team Enemy - id 3100351 - Hollow Manservant Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 3100353 Map: m31_00_00_00 Name: c1260_0016 DebugText: settlement - c1260_0016 - npc 126010 - think 126000 - team Enemy - id 3100353 - Hollow Manservant Events: Force Animation Playback; IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State; Set Network Update Rate Class: Basic - ID: 3100356 Map: m31_00_00_00 Name: c1260_0019 DebugText: settlement - c1260_0019 - npc 126010 - think 126002 - team Enemy - id 3100356 - Hollow Manservant Events: Clear SpEffect; IF Character AI State; IF Character Damaged By; Set Character AI State; Set SpEffect Class: Basic - ID: 3100359 Map: m31_00_00_00 Name: c1260_0020 DebugText: settlement - c1260_0020 - npc 126010 - think 126002 - team Enemy - id 3100359 - Hollow Manservant Events: Clear SpEffect; IF Character AI State; IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State; Set SpEffect Class: Basic - ID: 3100860 Map: m31_00_00_00 Name: c1310_0000 DebugText: settlement - c1310_0000 - npc 131000 - think 131000 - team Enemy - id 3100860 - Boreal Outrider Knight Events: Change Character Enable State; Force Character Death; IF Character Dead/Alive; Set Character Animation State Class: Miniboss - ID: 2888070 Map: m31_00_00_00 Name: c2020_0026 DebugText: settlement - c2020_0026 - npc 202010 - think 202000 - team Enemy - id -1 - Large Starved Hound Class: Basic - ID: 3100590 Map: m31_00_00_00 Name: c2021_0000 DebugText: settlement - c2021_0000 - npc 202110 - think 202100 - team Enemy - id 3100590 - Starved Hound Events: Clear SpEffect; IF In/Outside Area; Set Character AI ID; Set Character AI State; Set SpEffect Class: Basic - ID: 3100203 Map: m31_00_00_00 Name: c2021_0001 DebugText: settlement - c2021_0001 - npc 202110 - think 202100 - team Enemy - id 3100203 - Starved Hound Events: Change Character Patrol Behavior; Clear SpEffect; Request Character AI Re-plan; Set Character Default Backread State; Set SpEffect Class: Basic - ID: 3100504 Map: m31_00_00_00 Name: c2021_0002 DebugText: settlement - c2021_0002 - npc 202110 - think 202100 - team Enemy - id 3100504 - Starved Hound Events: Set Character AI State Class: Basic - ID: 3100204 Map: m31_00_00_00 Name: c2021_0003 DebugText: settlement - c2021_0003 - npc 202110 - think 202100 - team Enemy - id 3100204 - Starved Hound Events: Change Character Patrol Behavior; Clear SpEffect; Request Character AI Re-plan; Set Character Default Backread State; Set SpEffect Class: Basic - ID: 2888071 Map: m31_00_00_00 Name: c2021_0006 DebugText: settlement - c2021_0006 - npc 202110 - think 202100 - team Enemy - id -1 - Starved Hound Class: Basic - ID: 3100592 Map: m31_00_00_00 Name: c2021_0011 DebugText: settlement - c2021_0011 - npc 202110 - think 202100 - team Enemy - id 3100592 - Starved Hound Events: Set Character AI State Class: Basic - ID: 3100505 Map: m31_00_00_00 Name: c2021_0012 DebugText: settlement - c2021_0012 - npc 202110 - think 202100 - team Enemy - id 3100505 - Starved Hound Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 3100506 Map: m31_00_00_00 Name: c2021_0013 DebugText: settlement - c2021_0013 - npc 202110 - think 202100 - team Enemy - id 3100506 - Starved Hound Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 2888072 Map: m31_00_00_00 Name: c2021_0014 DebugText: settlement - c2021_0014 - npc 202110 - think 202100 - team Enemy - id -1 - Starved Hound Class: Basic - ID: 3100507 Map: m31_00_00_00 Name: c2021_0015 DebugText: settlement - c2021_0015 - npc 202110 - think 202100 - team Enemy - id 3100507 - Starved Hound Events: Clear SpEffect; IF Character AI State; IF Character Damaged By; Set Character AI State; Set SpEffect Class: Basic - ID: 3100508 Map: m31_00_00_00 Name: c2021_0016 DebugText: settlement - c2021_0016 - npc 202110 - think 202100 - team Enemy - id 3100508 - Starved Hound Events: Clear SpEffect; IF Character AI State; IF Character Damaged By; Set Character AI State; Set SpEffect Class: Basic - ID: 3100550 Map: m31_00_00_00 Name: c2110_0007 DebugText: settlement - c2110_0007 - npc 211000 - think 211000 - team Enemy - id 3100550 - Hound Rat Events: Clear SpEffect; IF Character AI State; IF Character Damaged By; Set Character AI State; Set SpEffect Class: Basic - ID: 3100551 Map: m31_00_00_00 Name: c2110_0009 DebugText: settlement - c2110_0009 - npc 211000 - think 211000 - team Enemy - id 3100551 - Hound Rat Events: Clear SpEffect; IF Character AI State; IF Character Damaged By; Set Character AI State; Set SpEffect Class: Basic - ID: 3100552 Map: m31_00_00_00 Name: c2110_0010 DebugText: settlement - c2110_0010 - npc 211000 - think 211000 - team Enemy - id 3100552 - Hound Rat Events: Clear SpEffect; IF Character AI State; IF Character Damaged By; Set Character AI State; Set SpEffect Class: Basic - ID: 2888073 Map: m31_00_00_00 Name: c2110_0026 DebugText: settlement - c2110_0026 - npc 211000 - think 211000 - team Enemy - id -1 - Hound Rat Class: Basic - ID: 2888074 Map: m31_00_00_00 Name: c2110_0027 DebugText: settlement - c2110_0027 - npc 211000 - think 211000 - team Enemy - id -1 - Hound Rat Class: Basic - ID: 3100556 Map: m31_00_00_00 Name: c2110_0028 DebugText: settlement - c2110_0028 - npc 211000 - think 211000 - team Enemy - id 3100556 - Hound Rat Events: Change Character Enable State; Force Animation Playback; Issue Short Warp Request; Set Character AI State; Set Character Animation State; Set Character Gravity; Set Character MapHit Class: Basic - ID: 3100557 Map: m31_00_00_00 Name: c2110_0029 DebugText: settlement - c2110_0029 - npc 211000 - think 211000 - team Enemy - id 3100557 - Hound Rat Events: Change Character Enable State; Force Animation Playback; Issue Short Warp Request; Set Character AI State; Set Character Animation State; Set Character Gravity; Set Character MapHit Class: Basic - ID: 3100559 Map: m31_00_00_00 Name: c2110_0030 DebugText: settlement - c2110_0030 - npc 211000 - think 211000 - team Enemy - id 3100559 - Hound Rat Events: Change Character Enable State; Force Animation Playback; Issue Short Warp Request; Set Character AI State; Set Character Animation State; Set Character Gravity; Set Character MapHit Class: Basic - ID: 3100560 Map: m31_00_00_00 Name: c2110_0031 DebugText: settlement - c2110_0031 - npc 211000 - think 211000 - team Enemy - id 3100560 - Hound Rat Events: Change Character Enable State; Force Animation Playback; Issue Short Warp Request; Set Character AI State; Set Character Animation State; Set Character Gravity; Set Character MapHit Class: Basic - ID: 3100561 Map: m31_00_00_00 Name: c2110_0032 DebugText: settlement - c2110_0032 - npc 211000 - think 211000 - team Enemy - id 3100561 - Hound Rat Events: Change Character Enable State; Force Animation Playback; Issue Short Warp Request; Set Character AI State; Set Character Animation State; Set Character Gravity; Set Character MapHit Class: Basic - ID: 3100562 Map: m31_00_00_00 Name: c2110_0033 DebugText: settlement - c2110_0033 - npc 211000 - think 211000 - team Enemy - id 3100562 - Hound Rat Events: Change Character Enable State; Force Animation Playback; Issue Short Warp Request; Set Character AI State; Set Character Animation State; Set Character Gravity; Set Character MapHit Class: Basic - ID: 2888075 Map: m31_00_00_00 Name: c2110_0034 DebugText: settlement - c2110_0034 - npc 211000 - think 211000 - team Enemy - id -1 - Hound Rat Class: Basic - ID: 3100610 Map: m31_00_00_00 Name: c2150_0000 DebugText: settlement - c2150_0000 - npc 215100 - think 215000 - team Enemy - id 3100610 - Crystal Lizard Events: Change Character Enable State; Force Character Death; IF Character Dead/Alive; Set Character Animation State Class: CrystalLizard Tags: exclude:large - ID: 3100611 Map: m31_00_00_00 Name: c2150_0001 DebugText: settlement - c2150_0001 - npc 215100 - think 215000 - team Enemy - id 3100611 - Crystal Lizard Events: Change Character Enable State; Force Character Death; IF Character Dead/Alive; Set Character Animation State Class: CrystalLizard Tags: exclude:large - ID: 3100705 Map: m31_00_00_00 Name: c2160_0000 DebugText: settlement - c2160_0000 - npc 216000 - think 216000 - team FriendlyNPC - id 3100705 - Stone-humped Hag ESDs: 310150 Events: Change Character Enable State; EzState Instruction Request; Force Animation Playback; Force Character Treasure; IF Character Dead/Alive; IF Character Has SpEffect; IF Character HP Ratio; Set Character Animation State; Set Character Backread State; Set Character Home; Set Character Invincibility; Set SpEffect Class: None - ID: 3100570 Map: m31_00_00_00 Name: c2280_0000 DebugText: settlement - c2280_0000 - npc 228200 - think 228000 - team Enemy - id 3100570 - Large Hound Rat Events: IF Character Dead/Alive Class: Miniboss - ID: 3100715 Map: m31_00_00_00 Name: c3020_0000 DebugText: settlement - c3020_0000 - npc 302020 - think 302020 - team StrongEnemy - id 3100715 - Irithyll Giant Slave ESDs: 310610 Events: Change Character Enable State; Change Character HitMask; Force Animation Playback; IF Character Dead/Alive; IF Character HP Ratio; IF Damage Type; Set Character Backread State; Set Character Team Type Class: None - ID: 3100831 Map: m31_00_00_00 Name: c3060_0001 DebugText: settlement - c3060_0001 - npc 306000 - think 306000 - team StrongEnemy - id 3100831 - Demon Events: Change Character Enable State; Force Character Death; IF Character AI State; IF Character Dead/Alive; IF Character HP Ratio; Set Character Animation State; Set Character Event Target Class: Miniboss Tags: exclude:ultra # Sandworm makes doing Siegward annoying - ID: 3100300 Map: m31_00_00_00 Name: c3090_0000 DebugText: settlement - c3090_0000 - npc 309000 - think 309000 - team Enemy - id 3100300 - Cage Spider Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic Tags: exclude:large - ID: 3100302 Map: m31_00_00_00 Name: c3090_0002 DebugText: settlement - c3090_0002 - npc 309000 - think 309000 - team Enemy - id 3100302 - Cage Spider Events: Force Animation Playback; IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic Tags: exclude:large - ID: 3100308 Map: m31_00_00_00 Name: c3090_0008 DebugText: settlement - c3090_0008 - npc 309000 - think 309000 - team Enemy - id 3100308 - Cage Spider Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic Tags: exclude:large - ID: 3100330 Map: m31_00_00_00 Name: c3090_0030 DebugText: settlement - c3090_0030 - npc 309000 - think 309000 - team Enemy - id 3100330 - Cage Spider Events: Force Animation Playback; IF Damage Type; Set Character AI State; Set Character Gravity Class: Basic - ID: 3100331 Map: m31_00_00_00 Name: c3090_0031 DebugText: settlement - c3090_0031 - npc 309000 - think 309000 - team Enemy - id 3100331 - Cage Spider Events: Force Animation Playback; IF Damage Type; Set Character AI State; Set Character Gravity Class: Basic - ID: 3100332 Map: m31_00_00_00 Name: c3090_0032 DebugText: settlement - c3090_0032 - npc 309000 - think 309000 - team Enemy - id 3100332 - Cage Spider Events: Force Animation Playback; IF Damage Type; Set Character AI State; Set Character Gravity Class: Basic - ID: 3100333 Map: m31_00_00_00 Name: c3090_0033 DebugText: settlement - c3090_0033 - npc 309000 - think 309000 - team Enemy - id 3100333 - Cage Spider Events: Force Animation Playback; IF Damage Type; Set Character AI State; Set Character Gravity Class: Basic - ID: 3100301 Map: m31_00_00_00 Name: c3090_0035 DebugText: settlement - c3090_0035 - npc 309000 - think 309000 - team Enemy - id 3100301 - Cage Spider Events: Force Animation Playback; IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic Tags: exclude:large - ID: 3100305 Map: m31_00_00_00 Name: c3090_0036 DebugText: settlement - c3090_0036 - npc 309000 - think 309000 - team Enemy - id 3100305 - Cage Spider Events: Force Animation Playback; IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic Tags: exclude:large - ID: 3100306 Map: m31_00_00_00 Name: c3090_0037 DebugText: settlement - c3090_0037 - npc 309000 - think 309000 - team Enemy - id 3100306 - Cage Spider Events: Force Animation Playback; IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic Tags: exclude:large - ID: 3100307 Map: m31_00_00_00 Name: c3090_0038 DebugText: settlement - c3090_0038 - npc 309000 - think 309000 - team Enemy - id 3100307 - Cage Spider Events: Force Animation Playback; IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic Tags: exclude:large - ID: 3100735 Map: m31_00_00_00 Name: c3090_0054 DebugText: settlement - c3090_0054 - npc 309010 - think 309010 - team FriendlyNPC - id 3100735 - Cage Spider ESDs: 310380 Events: Change Character Enable State; Force Animation Playback; Force Character Treasure; IF Character Dead/Alive; IF Character Has SpEffect; IF Character HP Ratio; IF Damage Type; Set Character Backread State; Set Character Team Type Class: None - ID: 3100800 Map: m31_00_00_00 Name: c5180_0000 DebugText: settlement - c5180_0000 - npc 518000 - think 518000 - team StrongEnemy - id 3100800 - Rotted Greatwood Events: Activate Multiplayer-dependant Buffs; Change Character DispMask; Change Character Enable State; Change Character HitMask; Clear SpEffect; Create NPC Part; Display Boss Health Bar; Force Animation Playback; Handle Boss Defeat; IF Character Dead/Alive; IF Character Has Event Message; IF Character Has SpEffect; IF Character HP Ratio; IF Entity In/Outside Radius Of Entity; IF In/Outside Area; IF NPC Part HP; Initialize Common Event; Play SE; Request Character AI Command; Set Character AI State; Set Character HP Bar Display; Set Character Invincibility; Set Lock On Point; Set Network Update Authority; Set Network Update Rate; Set NPC Part SE and SFX; Set SpEffect; Spawn Oneshot SFX Class: Boss Tags: mid bossonlymulti npcpart Groups: [3105801] FullName: Curse-rotted $1 PartName: Greatwood DefeatFlag: 13100800 StartFlag: 13105805 # Waits for invincibility disabled MusicFlag: 13105881 # This isn't very comprehensive, but it's a nice size already. We can expand it and add more exclude areas if needed Arena: 147.466 -180.300 -925.427 161.000 35 10 69 ArenaRegion: 3103800 ExtraArenas: greatwood: 154.709 -240.442 -932.468 161.000 30 10 45 - ID: 3200190 Map: m32_00_00_00 Name: c0000_0004 DebugText: archdragon - c0000_0004 - npc 25121 - think 25121 - team WhitePhantom - chr 25121 - id 3200190 (3205701) - Hawkwood the Deserter Events: Change Character Enable State; Force Animation Playback; IF Character Backread Status; IF Entity In/Outside Radius Of Entity; IF In/Outside Area; Place NPC Summon Sign; Rotate Character; Send NPC Summon Home; Set Character AI State; Set Character Animation State; Set Character Default Backread State; Set Character Invincibility; Set Network Update Authority Class: None - ID: 3200950 Map: m32_00_00_00 Name: c1000_0000 DebugText: archdragon - c1000_0000 - npc 100000 - think 0 - team Ally - id 3200950 (3205701) - Invisible ESDs: 320000 Class: None - ID: 3200952 Map: m32_00_00_00 Name: c1000_0001 DebugText: archdragon - c1000_0001 - npc 100000 - think 0 - team Ally - id 3200952 (3205701) - Invisible ESDs: 320002 Class: None - ID: 3200951 Map: m32_00_00_00 Name: c1000_0002 DebugText: archdragon - c1000_0002 - npc 100000 - think 0 - team Ally - id 3200951 (3205701) - Invisible ESDs: 320001 Events: Change Character Enable State Class: None - ID: 3200290 Map: m32_00_00_00 Name: c1000_0003 DebugText: archdragon - c1000_0003 - npc 28700 - think 28700 - team Enemy - chr 28700 - id 3200290 (3205701) - Havel Knight Events: Force Animation Playback; IF Character Dead/Alive; IF Character HP Ratio; Warp Character and Copy Floor Class: None # Avoid too many Havels Tags: npcitem - ID: 3200291 Map: m32_00_00_00 Name: c1000_0004 DebugText: archdragon - c1000_0004 - npc 28800 - think 28800 - team Enemy - chr 28800 - id 3200291 (3205701) - Drakeblood Knight Events: Force Animation Playback; IF Character Dead/Alive; IF Character HP Ratio; IF Character HP Value; Warp Character and Copy Floor Class: HostileNPC Tags: npcitem - ID: 3200295 Map: m32_00_00_00 Name: c1000_0006 DebugText: archdragon - c1000_0006 - npc 28700 - think 28700 - team Enemy - chr 28700 - id 3200295 (3205701) - Havel Knight Events: Force Animation Playback; IF Character Dead/Alive; IF Character HP Ratio; Warp Character and Copy Floor Class: None # Avoid too many Havels Tags: npcitem - ID: 3200297 Map: m32_00_00_00 Name: c1000_0008 DebugText: archdragon - c1000_0008 - npc 28900 - think 28900 - team Enemy - chr 28900 - id 3200297 (3205701) - Rapier Champion Events: Force Animation Playback; IF Character Dead/Alive; IF Character HP Ratio; Warp Character and Copy Floor Class: HostileNPC - ID: 3200953 Map: m32_00_00_00 Name: c1000_0009 DebugText: archdragon - c1000_0009 - npc 100000 - think 0 - team Ally - id 3200953 (3205701) - Invisible ESDs: 320003 Class: None - ID: 3200299 Map: m32_00_00_00 Name: c1000_0010 DebugText: archdragon - c1000_0010 - npc 28700 - think 28701 - team Enemy - chr 28700 - id 3200299 (3205701) - Havel Knight Events: Change Character Enable State; Force Character Treasure; IF Character Damaged By; IF Character Dead/Alive; IF Character HP Value; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: HostileNPC Tags: npcitem - ID: 3200255 Map: m32_00_00_00 Name: c1380_0001 DebugText: archdragon - c1380_0001 - npc 138000 - think 138000 - team Enemy - id 3200255 (3205701) - Serpent-Man Summoner Events: Clear SpEffect; IF Character Damaged By; IF Character Has Event Message; IF Entity In/Outside Radius Of Entity; Set Character AI State; Set SpEffect; Warp Character and Copy Floor Class: Basic - ID: 3200235 Map: m32_00_00_00 Name: c1380_0009 DebugText: archdragon - c1380_0009 - npc 138000 - think 138010 - team Enemy - id 3200235 (3205701) - Serpent-Man Summoner Events: Clear SpEffect; IF Character Damaged By; IF Character Has Event Message; Set Character AI State; Set SpEffect; Warp Character and Copy Floor Class: Basic - ID: 3200200 Map: m32_00_00_00 Name: c1390_0000 DebugText: archdragon - c1390_0000 - npc 139010 - think 139010 - team Enemy - id 3200200 (3205701) - Serpent-Man Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 3200263 Map: m32_00_00_00 Name: c1390_0001 DebugText: archdragon - c1390_0001 - npc 139000 - think 139000 - team Enemy - id 3200263 (3205701) - Serpent-Man Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 3200230 Map: m32_00_00_00 Name: c1390_0002 DebugText: archdragon - c1390_0002 - npc 139010 - think 139010 - team Enemy - id 3200230 (3205701) - Serpent-Man Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 3200220 Map: m32_00_00_00 Name: c1390_0003 DebugText: archdragon - c1390_0003 - npc 139030 - think 139030 - team Enemy - id 3200220 (3205701) - Serpent-Man Events: Clear SpEffect; IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State; Set SpEffect Class: Basic - ID: 3200201 Map: m32_00_00_00 Name: c1390_0004 DebugText: archdragon - c1390_0004 - npc 139000 - think 139000 - team Enemy - id 3200201 (3205701) - Serpent-Man Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 3200221 Map: m32_00_00_00 Name: c1390_0005 DebugText: archdragon - c1390_0005 - npc 139000 - think 139000 - team Enemy - id 3200221 (3205701) - Serpent-Man Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 3200225 Map: m32_00_00_00 Name: c1390_0006 DebugText: archdragon - c1390_0006 - npc 139000 - think 139000 - team Enemy - id 3200225 (3205701) - Serpent-Man Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 3200227 Map: m32_00_00_00 Name: c1390_0007 DebugText: archdragon - c1390_0007 - npc 139000 - think 139000 - team Enemy - id 3200227 (3205701) - Serpent-Man Events: Force Animation Playback; IF Character Damaged By; Set Character AI State Class: Basic - ID: 3200226 Map: m32_00_00_00 Name: c1390_0008 DebugText: archdragon - c1390_0008 - npc 139000 - think 139000 - team Enemy - id 3200226 (3205701) - Serpent-Man Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 3200232 Map: m32_00_00_00 Name: c1390_0009 DebugText: archdragon - c1390_0009 - npc 139030 - think 139030 - team Enemy - id 3200232 (3205701) - Serpent-Man Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 3200266 Map: m32_00_00_00 Name: c1390_0010 DebugText: archdragon - c1390_0010 - npc 139000 - think 139000 - team Enemy - id 3200266 (3205701) - Serpent-Man Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 3200240 Map: m32_00_00_00 Name: c1390_0011 DebugText: archdragon - c1390_0011 - npc 139000 - think 139000 - team Enemy - id 3200240 (3205701) - Serpent-Man Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 3200267 Map: m32_00_00_00 Name: c1390_0012 DebugText: archdragon - c1390_0012 - npc 139010 - think 139010 - team Enemy - id 3200267 (3205701) - Serpent-Man Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 3200242 Map: m32_00_00_00 Name: c1390_0013 DebugText: archdragon - c1390_0013 - npc 139010 - think 139010 - team Enemy - id 3200242 (3205701) - Serpent-Man Events: Force Animation Playback; IF Character Damaged By; Set Character AI State Class: Basic Tags: exclude:large - ID: 3200243 Map: m32_00_00_00 Name: c1390_0015 DebugText: archdragon - c1390_0015 - npc 139000 - think 139000 - team Enemy - id 3200243 (3205701) - Serpent-Man Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 3200202 Map: m32_00_00_00 Name: c1390_0017 DebugText: archdragon - c1390_0017 - npc 139020 - think 139020 - team Enemy - id 3200202 (3205701) - Serpent-Man Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 3200212 Map: m32_00_00_00 Name: c1390_0023 DebugText: archdragon - c1390_0023 - npc 139000 - think 139000 - team Enemy - id 3200212 (3205701) - Serpent-Man Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 3200210 Map: m32_00_00_00 Name: c1390_0028 DebugText: archdragon - c1390_0028 - npc 139020 - think 139020 - team Enemy - id 3200210 (3205701) - Serpent-Man Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 3200222 Map: m32_00_00_00 Name: c1390_0032 DebugText: archdragon - c1390_0032 - npc 139000 - think 139000 - team Enemy - id 3200222 (3205701) - Serpent-Man Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 3200224 Map: m32_00_00_00 Name: c1390_0033 DebugText: archdragon - c1390_0033 - npc 139020 - think 139020 - team Enemy - id 3200224 (3205701) - Serpent-Man Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 3200229 Map: m32_00_00_00 Name: c1390_0034 DebugText: archdragon - c1390_0034 - npc 139020 - think 139020 - team Enemy - id 3200229 (3205701) - Serpent-Man Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 3200241 Map: m32_00_00_00 Name: c1390_0036 DebugText: archdragon - c1390_0036 - npc 139000 - think 139000 - team Enemy - id 3200241 (3205701) - Serpent-Man Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 3200204 Map: m32_00_00_00 Name: c1390_0038 DebugText: archdragon - c1390_0038 - npc 139020 - think 139020 - team Enemy - id 3200204 (3205701) - Serpent-Man Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 3200264 Map: m32_00_00_00 Name: c1390_0039 DebugText: archdragon - c1390_0039 - npc 139000 - think 139000 - team Enemy - id 3200264 (3205701) - Serpent-Man Events: Clear SpEffect; IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set SpEffect Class: Basic - ID: 3200236 Map: m32_00_00_00 Name: c1390_0040 DebugText: archdragon - c1390_0040 - npc 139000 - think 139000 - team Enemy - id 3200236 (3205701) - Serpent-Man Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 3200237 Map: m32_00_00_00 Name: c1390_0041 DebugText: archdragon - c1390_0041 - npc 139000 - think 139000 - team Enemy - id 3200237 (3205701) - Serpent-Man Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 3200223 Map: m32_00_00_00 Name: c1390_0042 DebugText: archdragon - c1390_0042 - npc 139010 - think 139010 - team Enemy - id 3200223 (3205701) - Serpent-Man Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 3200203 Map: m32_00_00_00 Name: c1390_0043 DebugText: archdragon - c1390_0043 - npc 139000 - think 139000 - team Enemy - id 3200203 (3205701) - Serpent-Man Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 3200269 Map: m32_00_00_00 Name: c1390_0045 DebugText: archdragon - c1390_0045 - npc 139030 - think 139030 - team Enemy - id 3200269 (3205701) - Serpent-Man Events: IF Character AI State Class: Basic - ID: 3200205 Map: m32_00_00_00 Name: c1390_0047 DebugText: archdragon - c1390_0047 - npc 139010 - think 139010 - team Enemy - id 3200205 (3205701) - Serpent-Man Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 3200233 Map: m32_00_00_00 Name: c1390_0048 DebugText: archdragon - c1390_0048 - npc 139020 - think 139020 - team Enemy - id 3200233 (3205701) - Serpent-Man Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 3200265 Map: m32_00_00_00 Name: c1390_0049 DebugText: archdragon - c1390_0049 - npc 139020 - think 139020 - team Enemy - id 3200265 (3205701) - Serpent-Man Events: Clear SpEffect; IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set SpEffect Class: Basic - ID: 3200245 Map: m32_00_00_00 Name: c1390_0050 DebugText: archdragon - c1390_0050 - npc 139030 - think 139030 - team Enemy - id 3200245 (3205701) - Serpent-Man Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 3200246 Map: m32_00_00_00 Name: c1390_0052 DebugText: archdragon - c1390_0052 - npc 139030 - think 139030 - team Enemy - id 3200246 (3205701) - Serpent-Man Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 3200228 Map: m32_00_00_00 Name: c1391_0000 DebugText: archdragon - c1391_0000 - npc 139110 - think 139110 - team Enemy - id 3200228 (3205290,3205701) - Large Serpent-Man Events: Clear SpEffect; IF Character Damaged By; IF Character Has Event Message; IF Entity In/Outside Radius Of Entity; Set SpEffect Class: Basic - ID: 3200244 Map: m32_00_00_00 Name: c1391_0001 DebugText: archdragon - c1391_0001 - npc 139110 - think 139110 - team Enemy - id 3200244 (3205290,3205701) - Large Serpent-Man Events: IF Character AI State; IF Character Damaged By; IF Character Has Event Message; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 3200262 Map: m32_00_00_00 Name: c1391_0004 DebugText: archdragon - c1391_0004 - npc 139100 - think 139100 - team Enemy - id 3200262 (3205290,3205701) - Large Serpent-Man Events: IF Character Damaged By; IF Character Has Event Message; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 3200261 Map: m32_00_00_00 Name: c1391_0005 DebugText: archdragon - c1391_0005 - npc 139110 - think 139110 - team Enemy - id 3200261 (3205290,3205701) - Large Serpent-Man Events: IF Character Damaged By; IF Character Has Event Message; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 3200211 Map: m32_00_00_00 Name: c1391_0006 DebugText: archdragon - c1391_0006 - npc 139110 - think 139110 - team Enemy - id 3200211 (3205290,3205701) - Large Serpent-Man Events: IF Character Damaged By; IF Character Has Event Message; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 3200231 Map: m32_00_00_00 Name: c1391_0007 DebugText: archdragon - c1391_0007 - npc 139100 - think 139100 - team Enemy - id 3200231 (3205290,3205701) - Large Serpent-Man Events: IF Character Damaged By; IF Character Has Event Message; Set Character AI State Class: Basic - ID: 3200260 Map: m32_00_00_00 Name: c1391_0008 DebugText: archdragon - c1391_0008 - npc 139110 - think 139110 - team Enemy - id 3200260 (3205290,3205701) - Large Serpent-Man Events: IF Character Damaged By; IF Character Has Event Message; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 3200259 Map: m32_00_00_00 Name: c2150_0000 DebugText: archdragon - c2150_0000 - npc 215400 - think 215000 - team Enemy - id 3200259 (3205701) - Crystal Lizard Events: Change Character Enable State; Force Character Death; IF Character Dead/Alive; Set Character Animation State Class: CrystalLizard - ID: 3200300 Map: m32_00_00_00 Name: c3140_0003 DebugText: archdragon - c3140_0003 - npc 314000 - think 314010 - team StrongEnemy - id 3200300 (3205701) - Ancient Wyvern Mob Events: Award Item Lot; Change Character Enable State; Force Animation Playback; Force Character Death; IF Character Backread Status; IF Character Damaged By; IF Character Dead/Alive; IF Character Has Event Message; IF Character Has SpEffect; IF Character HP Ratio; IF In/Outside Area; Rotate Character; Set Character AI State; Set Character Animation State; Set Character Default Backread State; Set Character Gravity; Set Network Update Authority; Set Network Update Rate; Warp Character and Copy Floor Class: Miniboss Tags: singleton Regions: # SetEventMoveTargets referenced in its script, hopefully that's good enough - global chrpoint 3202350 3202351 3202320 3202321 ExtraArenas: primary: 125.870 64.000 296.770 56.000 0 0 0 - ID: 3200800 Map: m32_00_00_00 Name: c3141_0000 DebugText: archdragon - c3141_0000 - npc 314100 - think 314000 - team StrongEnemy - id 3200800 (3205701) - Ancient Wyvern Boss Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Display Boss Health Bar; Force Animation Playback; Force Character Death; Handle Boss Defeat; IF Character Dead/Alive; IF Character HP Ratio; Initialize Common Event; Play SE; Set Character AI State; Set Character Animation State; Set Network Update Authority; Set Network Update Rate; Warp Character and Copy Floor Class: Boss Tags: late exclude:5100850 FullName: Ancient $1 PartName: Wyvern DefeatFlag: 13200800 StartFlag: 13205805 # This is pretty pathetic but it does work. Expanding it would require stitching several sloped regions together Arena: -25.510 37.393 253.153 33.000 18 10 15 ArenaExclude: -22.281 37.393 258.125 33.000 9 10 3 ArenaRegion: 3204801 Regions: - global arenafull 3204350 # 320435[0-4] activate melee mode ExtraArenas: primary: -25.100 37.000 253.100 33.000 0 0 0 - ID: 3200512 Map: m32_00_00_00 Name: c3220_0000 DebugText: archdragon - c3220_0000 - npc 322000 - think 322001 - team Enemy - id 3200512 (3205701) - Rock Lizard Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 3200500 Map: m32_00_00_00 Name: c3220_0001 DebugText: archdragon - c3220_0001 - npc 322000 - think 322002 - team Enemy - id 3200500 (3205701) - Rock Lizard Events: Force Animation Playback; IF Character Damaged By; Set Character AI State Class: Basic - ID: 3200513 Map: m32_00_00_00 Name: c3220_0002 DebugText: archdragon - c3220_0002 - npc 322000 - think 322001 - team Enemy - id 3200513 (3205701) - Rock Lizard Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 3200501 Map: m32_00_00_00 Name: c3220_0003 DebugText: archdragon - c3220_0003 - npc 322000 - think 322000 - team Enemy - id 3200501 (3205701) - Rock Lizard Class: Basic - ID: 3200504 Map: m32_00_00_00 Name: c3220_0006 DebugText: archdragon - c3220_0006 - npc 322000 - think 322001 - team Enemy - id 3200504 (3205701) - Rock Lizard Class: Basic - ID: 3200505 Map: m32_00_00_00 Name: c3220_0007 DebugText: archdragon - c3220_0007 - npc 322000 - think 322001 - team Enemy - id 3200505 (3205701) - Rock Lizard Class: Basic - ID: 3200506 Map: m32_00_00_00 Name: c3220_0008 DebugText: archdragon - c3220_0008 - npc 322000 - think 322001 - team Enemy - id 3200506 (3205701) - Rock Lizard Class: Basic - ID: 3200508 Map: m32_00_00_00 Name: c3220_0010 DebugText: archdragon - c3220_0010 - npc 322000 - think 322001 - team Enemy - id 3200508 (3205701) - Rock Lizard Class: Basic - ID: 3200509 Map: m32_00_00_00 Name: c3220_0011 DebugText: archdragon - c3220_0011 - npc 322000 - think 322000 - team Enemy - id 3200509 (3205701) - Rock Lizard Class: Basic - ID: 3200510 Map: m32_00_00_00 Name: c3220_0012 DebugText: archdragon - c3220_0012 - npc 322000 - think 322000 - team Enemy - id 3200510 (3205701) - Rock Lizard Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 3200511 Map: m32_00_00_00 Name: c3220_0013 DebugText: archdragon - c3220_0013 - npc 322000 - think 322000 - team Enemy - id 3200511 (3205701) - Rock Lizard Class: Basic - ID: 3200851 Map: m32_00_00_00 Name: c5010_0000 DebugText: archdragon - c5010_0000 - npc 501000 - think 501000 - team StrongEnemy - id 3200851 (3205850,3205701) - Nameless King Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Display Boss Health Bar; Force Character Death; Handle Boss Defeat; IF Character Dead/Alive; IF Character HP Ratio; Initialize Common Event; Play SE; Set Character AI State; Set Character Animation State; Set Network Update Authority; Set Network Update Rate Class: Boss Tags: late RemoveGroup: 3205850 FullName: Nameless $1 PartName: Nameless DefeatFlag: 13200850 StartFlag: 13205852 # Limit to not include dragon statues, as warps might not necessarily break them. This could be turned into 6 ArenaExcludes # todo could try with princes Arena: 23.054 81.463 256.992 123.000 120 10 33 ArenaRegion: 3204851 - ID: 3200850 Map: m32_00_00_00 Name: c5030_0000 DebugText: archdragon - c5030_0000 - npc 503000 - think 503000 - team StrongEnemy - id 3200850 (3205850,3205701) - King of the Storm Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Create NPC Part; Display Boss Health Bar; Force Animation Playback; Force Character Death; IF Character Has SpEffect; IF Character HP Ratio; IF NPC Part HP; Initialize Common Event; Set Character AI State; Set Character Animation State; Set Character Immortality; Set Network Update Authority; Set Network Update Rate Class: Boss Tags: late npcpart RemoveGroup: 3205850 FullName: $1 of the Storm PartName: Storm King StartFlag: 13205855 OwnedBy: 3200851 # Inherit flags - ID: 3300191 Map: m33_00_00_00 Name: c0000_0006 DebugText: farronkeep - c0000_0006 - npc 27721 - think 27720 - team Object - chr 27720 - id 3300191 - Holy Knight Hodrick Events: Change Character Enable State; IF Character Backread Status; Set Character AI State; Set Character Animation State; Set SpEffect; Warp Character and Copy Floor Class: None - ID: 3300192 Map: m33_00_00_00 Name: c0000_0007 DebugText: farronkeep - c0000_0007 - npc 25820 - think 25820 - team WhitePhantom - chr 25820 - id 3300192 - Eygon of Carim Events: Change Character Enable State; IF Character Backread Status; IF Character Dead/Alive; IF Entity In/Outside Radius Of Entity; IF In/Outside Area; Place NPC Summon Sign; Request Character AI Command; Request Character AI Re-plan; Rotate Character; Set Character AI State; Set Character Animation State; Set Character Default Backread State; Set Network Update Authority; Set Network Update Rate Class: None - ID: 3300193 Map: m33_00_00_00 Name: c0000_0008 DebugText: farronkeep - c0000_0008 - npc 27520 - think 27520 - team WhitePhantom - chr 27520 - id 3300193 - Black Hand Kamui Events: Change Character Enable State; IF Character Backread Status; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; IF In/Outside Area; Place NPC Summon Sign; Request Character AI Command; Request Character AI Re-plan; Rotate Character; Set Character AI State; Set Character Animation State; Set Character Default Backread State; Set Network Update Authority; Set Network Update Rate Class: None - ID: 3300194 Map: m33_00_00_00 Name: c0000_0009 DebugText: farronkeep - c0000_0009 - npc 27420 - think 27420 - team WhitePhantom - chr 27420 - id 3300194 - Yellowfinger Heysel Events: Change Character Enable State; IF Character Backread Status; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; IF In/Outside Area; Place NPC Summon Sign; Request Character AI Command; Request Character AI Re-plan; Rotate Character; Set Character AI State; Set Character Animation State; Set Character Default Backread State; Set Network Update Authority; Set Network Update Rate Class: None - ID: 3300177 Map: m33_00_00_00 Name: c0000_0011 DebugText: farronkeep - c0000_0011 - npc 28100 - think 28100 - team Enemy - chr 28100 - id 3300177 - Greatsword Exile Knight Events: Change Character Enable State; Force Character Treasure; IF Character Damaged By; IF Character Dead/Alive; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: HostileNPC Tags: npcitem - ID: 3300178 Map: m33_00_00_00 Name: c0000_0012 DebugText: farronkeep - c0000_0012 - npc 28200 - think 28200 - team Enemy - chr 28200 - id 3300178 - Great Club Exile Knight Events: Change Character Enable State; Force Character Treasure; IF Character Damaged By; IF Character Dead/Alive; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: HostileNPC Tags: npcitem - ID: 3300172 Map: m33_00_00_00 Name: c0000_0015 DebugText: farronkeep - c0000_0015 - npc 24700 - think 24700 - team Enemy - chr 24700 - id 3300172 - Madwoman Events: Change Character Enable State; Force Character Treasure; IF Character Dead/Alive Class: HostileNPC Tags: npcitem - ID: 3300700 Map: m33_00_00_00 Name: c0000_0017 DebugText: farronkeep - c0000_0017 - npc 25400 - think 25400 - team FriendlyNPC - chr 25400 - id 3300700 - Orbeck of Vinheim ESDs: 330230 Events: Change Character Enable State; Force Animation Playback; Force Character Treasure; IF Character Dead/Alive; IF Character Has SpEffect; IF Character HP Ratio; IF Damage Type; Set Character Animation State; Set Character Backread State; Set Character Invincibility; Set Character Team Type; Set SpEffect Class: None - ID: 3300720 Map: m33_00_00_00 Name: c0000_0022 DebugText: farronkeep - c0000_0022 - npc 25101 - think 25101 - team FriendlyNPC - chr 25101 - id 3300720 - Hawkwood the Deserter ESDs: 330170 Events: Change Character Enable State; Force Animation Playback; IF Character AI State; IF Character Dead/Alive; IF Character Has SpEffect; IF Character HP Ratio; IF Damage Type; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan; Rotate Character; Set Character AI State; Set Character Backread State; Set Character Talk Range; Set Character Team Type Class: None - ID: 3300715 Map: m33_00_00_00 Name: c0000_0023 DebugText: farronkeep - c0000_0023 - npc 26300 - think 26300 - team FriendlyNPC - chr 26300 - id 3300715 - Horace the Hushed ESDs: 330360 Events: Change Character Enable State; Force Animation Playback; Force Character Treasure; IF Character Dead/Alive; IF Character Has SpEffect; IF Character HP Ratio; IF Damage Type; Set Character Backread State; Set Character Team Type; SKIP IF Character Has SpEffect Class: None - ID: 3300705 Map: m33_00_00_00 Name: c0000_0025 DebugText: farronkeep - c0000_0025 - npc 26000 - think 26000 - team FriendlyNPC - chr 26000 - id 3300705 - Anri of Astora (female) ESDs: 330290 Events: Change Character Enable State; EzState Instruction Request; Force Animation Playback; Force Character Death; Force Character Treasure; IF Character Backread Status; IF Character Dead/Alive; IF Character Has SpEffect; IF Character HP Ratio; IF Damage Type; Issue Short Warp Request; Request Character AI Command; Request Character AI Re-plan; Set Character Backread State; Set Character Team Type; SKIP IF Character Has SpEffect; Warp Character and Copy Floor Class: None - ID: 3300710 Map: m33_00_00_00 Name: c0000_0026 DebugText: farronkeep - c0000_0026 - npc 26000 - think 26000 - team FriendlyNPC - chr 26050 - id 3300710 - Anri of Astora (male) ESDs: 330295 Events: Change Character Enable State; EzState Instruction Request; Force Animation Playback; Force Character Death; Force Character Treasure; IF Character Backread Status; IF Character Dead/Alive; IF Character Has SpEffect; IF Character HP Ratio; IF Damage Type; Issue Short Warp Request; Request Character AI Command; Request Character AI Re-plan; Set Character Backread State; Set Character Team Type; SKIP IF Character Has SpEffect; Warp Character and Copy Floor Class: None - ID: 3300195 Map: m33_00_00_00 Name: c0000_0027 DebugText: farronkeep - c0000_0027 - npc 27820 - think 27820 - team WhitePhantom - chr 27820 - id 3300195 - Londor Pale Shade Events: Change Character Enable State; IF Character Backread Status; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; IF In/Outside Area; Place NPC Summon Sign; Request Character AI Command; Request Character AI Re-plan; Rotate Character; Set Character AI State; Set Character Animation State; Set Character Default Backread State; Set Network Update Authority; Set Network Update Rate Class: None - ID: 3300196 Map: m33_00_00_00 Name: c0000_0028 DebugText: farronkeep - c0000_0028 - npc 25221 - think 25221 - team WhitePhantom - chr 25221 - id 3300196 - Sirris of the Sunless Realms Events: Change Character Enable State; IF Character Backread Status; IF Entity In/Outside Radius Of Entity; IF In/Outside Area; Place NPC Summon Sign; Request Character AI Command; Request Character AI Re-plan; Rotate Character; Set Character AI State; Set Character Animation State; Set Character Default Backread State; Set Network Update Authority; Set Network Update Rate Class: None - ID: 3300180 Map: m33_00_00_00 Name: c0000_0029 DebugText: farronkeep - c0000_0029 - npc 27440 - think 27440 - team 16 - chr 27440 - id 3300180 - Yellowfinger Heysel Events: Change Character Enable State; Force Character Death; IF Character Dead/Alive; Place NPC Summon Sign; Set Character AI State; Set Character Animation State; Set Character Default Backread State Class: None - ID: 3300182 Map: m33_00_00_00 Name: c0000_0030 DebugText: farronkeep - c0000_0030 - npc 27441 - think 27441 - team 16 - chr 27441 - id 3300182 - Yellowfinger Heysel Events: Change Character Enable State; Force Character Death; IF Character Dead/Alive; Place NPC Summon Sign; Set Character AI State; Set Character Animation State; Set Character Default Backread State Class: None - ID: 3300184 Map: m33_00_00_00 Name: c0000_0031 DebugText: farronkeep - c0000_0031 - npc 27890 - think 27890 - team 16 - chr 27890 - id 3300184 - Londor Pale Shade Events: Change Character Enable State; Force Character Death; IF Character Dead/Alive; Place NPC Summon Sign; Set Character AI State; Set Character Animation State; Set Character Default Backread State Class: None - ID: 3300170 Map: m33_00_00_00 Name: c0000_0033 DebugText: farronkeep - c0000_0033 - npc 27720 - think 27720 - team WhiteBerserker - chr 27720 - id 3300170 - Holy Knight Hodrick Events: Change Character Enable State; Force Animation Playback; IF Character Dead/Alive; Set Character Animation State; Set Character Default Backread State; Spawn Oneshot SFX; Warp Character and Copy Floor Class: None - ID: 3300580 Map: m33_00_00_00 Name: c0100_0001 DebugText: farronkeep - c0100_0001 - npc 10000 - think 10000 - team Object - id 3300580 - Dummy Events: IF Character Damaged By; Set Character AI State Class: None - ID: 2888076 Map: m33_00_00_00 Name: c0100_0005 DebugText: farronkeep - c0100_0005 - npc 10000 - think 10000 - team Object - id -1 - Dummy Class: None - ID: 2888077 Map: m33_00_00_00 Name: c0100_0006 DebugText: farronkeep - c0100_0006 - npc 10000 - think 10000 - team Object - id -1 - Dummy Class: None - ID: 2888078 Map: m33_00_00_00 Name: c0100_0009 DebugText: farronkeep - c0100_0009 - npc 10000 - think 10000 - team Object - id -1 - Dummy Class: None - ID: 3300578 Map: m33_00_00_00 Name: c0100_0010 DebugText: farronkeep - c0100_0010 - npc 10010 - think 10010 - team Indiscriminate - id 3300578 - Dummy Events: Change Character Enable State; IF Character AI State; 'Immediate Activate' -- UNKNOWN 2004[54]; Request Character AI Re-plan; Set Character AI State; Set Character Animation State; Set Character Backread State; Set Character Default Backread State; Set Character Gravity; Set Character Team Type; Set Network Update Authority; Set Network Update Rate Class: None - ID: 2888079 Map: m33_00_00_00 Name: c0100_0011 DebugText: farronkeep - c0100_0011 - npc 10000 - think 10000 - team Object - id -1 - Dummy Class: None - ID: 2888080 Map: m33_00_00_00 Name: c0100_0012 DebugText: farronkeep - c0100_0012 - npc 10000 - think 10000 - team Object - id -1 - Dummy Class: None - ID: 3300950 Map: m33_00_00_00 Name: c1000_0000 DebugText: farronkeep - c1000_0000 - npc 100000 - think 0 - team Ally - id 3300950 - Invisible ESDs: 330000 Events: Award Item Lot Class: None - ID: 3300951 Map: m33_00_00_00 Name: c1000_0001 DebugText: farronkeep - c1000_0001 - npc 100000 - think 0 - team Ally - id 3300951 - Invisible ESDs: 330001 Events: Change Character Enable State Class: None - ID: 3300952 Map: m33_00_00_00 Name: c1000_0002 DebugText: farronkeep - c1000_0002 - npc 100000 - think 0 - team Ally - id 3300952 - Invisible ESDs: 330002 Events: Change Character Enable State Class: None - ID: 3300953 Map: m33_00_00_00 Name: c1000_0003 DebugText: farronkeep - c1000_0003 - npc 100000 - think 0 - team Ally - id 3300953 - Invisible ESDs: 330003 Class: None - ID: 3300954 Map: m33_00_00_00 Name: c1000_0004 DebugText: farronkeep - c1000_0004 - npc 100000 - think 0 - team Ally - id 3300954 - Invisible ESDs: 330004 Class: None - ID: 3300955 Map: m33_00_00_00 Name: c1000_0005 DebugText: farronkeep - c1000_0005 - npc 100000 - think 0 - team Ally - id 3300955 - Invisible ESDs: 330005 Class: None - ID: 3300956 Map: m33_00_00_00 Name: c1000_0006 DebugText: farronkeep - c1000_0006 - npc 100000 - think 0 - team Ally - id 3300956 - Invisible ESDs: 330006 Class: None - ID: 3300957 Map: m33_00_00_00 Name: c1000_0007 DebugText: farronkeep - c1000_0007 - npc 100000 - think 0 - team Ally - id 3300957 - Invisible ESDs: 330007 Class: None - ID: 3300958 Map: m33_00_00_00 Name: c1000_0008 DebugText: farronkeep - c1000_0008 - npc 100000 - think 0 - team Ally - id 3300958 - Invisible ESDs: 330008 Class: None - ID: 3300790 Map: m33_00_00_00 Name: c1000_0010 DebugText: farronkeep - c1000_0010 - npc 29920 - think 0 - team Object - id 3300790 - Invisible ESDs: 330020 Class: None - ID: 3300550 Map: m33_00_00_00 Name: c1100_0000 DebugText: farronkeep - c1100_0000 - npc 110450 - think 110010 - team Enemy - id 3300550 - Hollow Soldier Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 3300551 Map: m33_00_00_00 Name: c1100_0001 DebugText: farronkeep - c1100_0001 - npc 110400 - think 110005 - team Enemy - id 3300551 - Hollow Soldier Events: Clear SpEffect; Force Animation Playback; GOTO IF Character Has SpEffect; IF Character AI State; Request Character AI Re-plan; Set SpEffect Class: Basic - ID: 3300552 Map: m33_00_00_00 Name: c1100_0002 DebugText: farronkeep - c1100_0002 - npc 110400 - think 110005 - team Enemy - id 3300552 - Hollow Soldier Events: Clear SpEffect; Force Animation Playback; GOTO IF Character Has SpEffect; IF Character AI State; Request Character AI Re-plan; Set SpEffect Class: Basic - ID: 3300553 Map: m33_00_00_00 Name: c1100_0003 DebugText: farronkeep - c1100_0003 - npc 110450 - think 110010 - team Enemy - id 3300553 - Hollow Soldier Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 3300554 Map: m33_00_00_00 Name: c1100_0004 DebugText: farronkeep - c1100_0004 - npc 110480 - think 110061 - team Enemy - id 3300554 - Hollow Soldier Events: Clear SpEffect; IF Character AI State; IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State; Set SpEffect Class: Basic - ID: 3300555 Map: m33_00_00_00 Name: c1100_0005 DebugText: farronkeep - c1100_0005 - npc 110440 - think 110021 - team Enemy - id 3300555 - Hollow Soldier Events: Force Animation Playback; GOTO IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 3300556 Map: m33_00_00_00 Name: c1100_0006 DebugText: farronkeep - c1100_0006 - npc 110430 - think 110030 - team Enemy - id 3300556 - Hollow Soldier Events: Force Animation Playback; IF Character AI State; IF Character Damaged By; IF Character Has Event Message; IF Entity In/Outside Radius Of Entity; Request Character AI Command; Set Character AI State Class: Basic - ID: 3300500 Map: m33_00_00_00 Name: c1130_0000 DebugText: farronkeep - c1130_0000 - npc 113050 - think 113000 - team Enemy - id 3300500 - Rotten Slug Events: IF Character Damaged By; Set Character AI State Class: Basic Tags: exclude:large - ID: 3300501 Map: m33_00_00_00 Name: c1130_0001 DebugText: farronkeep - c1130_0001 - npc 113050 - think 113000 - team Enemy - id 3300501 - Rotten Slug Events: IF Character Damaged By; Set Character AI State Class: Basic Tags: exclude:large - ID: 3300502 Map: m33_00_00_00 Name: c1130_0002 DebugText: farronkeep - c1130_0002 - npc 113050 - think 113000 - team Enemy - id 3300502 - Rotten Slug Events: IF Character Damaged By; Set Character AI State Class: Basic Tags: exclude:large - ID: 3300503 Map: m33_00_00_00 Name: c1130_0003 DebugText: farronkeep - c1130_0003 - npc 113050 - think 113000 - team Enemy - id 3300503 - Rotten Slug Events: IF Character Damaged By; Set Character AI State Class: Basic Tags: exclude:large - ID: 3300504 Map: m33_00_00_00 Name: c1130_0004 DebugText: farronkeep - c1130_0004 - npc 113050 - think 113000 - team Enemy - id 3300504 - Rotten Slug Events: IF Character Damaged By; Set Character AI State Class: Basic Tags: exclude:large - ID: 3300505 Map: m33_00_00_00 Name: c1130_0005 DebugText: farronkeep - c1130_0005 - npc 113050 - think 113000 - team Enemy - id 3300505 - Rotten Slug Events: IF Character Damaged By; Set Character AI State Class: Basic Tags: exclude:large - ID: 3300506 Map: m33_00_00_00 Name: c1130_0006 DebugText: farronkeep - c1130_0006 - npc 113050 - think 113000 - team Enemy - id 3300506 - Rotten Slug Events: IF Character Damaged By; Set Character AI State Class: Basic Tags: exclude:large - ID: 3300507 Map: m33_00_00_00 Name: c1130_0007 DebugText: farronkeep - c1130_0007 - npc 113050 - think 113000 - team Enemy - id 3300507 - Rotten Slug Events: IF Character Damaged By; Set Character AI State Class: Basic Tags: exclude:large - ID: 3300508 Map: m33_00_00_00 Name: c1130_0008 DebugText: farronkeep - c1130_0008 - npc 113050 - think 113000 - team Enemy - id 3300508 - Rotten Slug Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 2888081 Map: m33_00_00_00 Name: c1130_0009 DebugText: farronkeep - c1130_0009 - npc 113050 - think 113000 - team Enemy - id -1 - Rotten Slug Class: Basic - ID: 2888082 Map: m33_00_00_00 Name: c1130_0010 DebugText: farronkeep - c1130_0010 - npc 113050 - think 113000 - team Enemy - id -1 - Rotten Slug Class: Basic - ID: 2888083 Map: m33_00_00_00 Name: c1130_0011 DebugText: farronkeep - c1130_0011 - npc 113050 - think 113000 - team Enemy - id -1 - Rotten Slug Class: Basic - ID: 2888084 Map: m33_00_00_00 Name: c1130_0012 DebugText: farronkeep - c1130_0012 - npc 113050 - think 113000 - team Enemy - id -1 - Rotten Slug Class: Basic - ID: 2888085 Map: m33_00_00_00 Name: c1130_0013 DebugText: farronkeep - c1130_0013 - npc 113050 - think 113000 - team Enemy - id -1 - Rotten Slug Class: Basic - ID: 2888086 Map: m33_00_00_00 Name: c1130_0014 DebugText: farronkeep - c1130_0014 - npc 113050 - think 113000 - team Enemy - id -1 - Rotten Slug Class: Basic - ID: 2888087 Map: m33_00_00_00 Name: c1130_0015 DebugText: farronkeep - c1130_0015 - npc 113050 - think 113000 - team Enemy - id -1 - Rotten Slug Class: Basic - ID: 2888088 Map: m33_00_00_00 Name: c1130_0016 DebugText: farronkeep - c1130_0016 - npc 113050 - think 113000 - team Enemy - id -1 - Rotten Slug Class: Basic - ID: 2888089 Map: m33_00_00_00 Name: c1130_0017 DebugText: farronkeep - c1130_0017 - npc 113050 - think 113000 - team Enemy - id -1 - Rotten Slug Class: Basic - ID: 2888090 Map: m33_00_00_00 Name: c1130_0018 DebugText: farronkeep - c1130_0018 - npc 113050 - think 113000 - team Enemy - id -1 - Rotten Slug Class: Basic - ID: 2888091 Map: m33_00_00_00 Name: c1130_0019 DebugText: farronkeep - c1130_0019 - npc 113050 - think 113000 - team Enemy - id -1 - Rotten Slug Class: Basic - ID: 2888092 Map: m33_00_00_00 Name: c1130_0020 DebugText: farronkeep - c1130_0020 - npc 113050 - think 113000 - team Enemy - id -1 - Rotten Slug Class: Basic - ID: 2888093 Map: m33_00_00_00 Name: c1130_0021 DebugText: farronkeep - c1130_0021 - npc 113050 - think 113000 - team Enemy - id -1 - Rotten Slug Class: Basic - ID: 2888094 Map: m33_00_00_00 Name: c1130_0022 DebugText: farronkeep - c1130_0022 - npc 113050 - think 113000 - team Enemy - id -1 - Rotten Slug Class: Basic - ID: 2888095 Map: m33_00_00_00 Name: c1130_0023 DebugText: farronkeep - c1130_0023 - npc 113050 - think 113000 - team Enemy - id -1 - Rotten Slug Class: Basic - ID: 2888096 Map: m33_00_00_00 Name: c1130_0024 DebugText: farronkeep - c1130_0024 - npc 113050 - think 113000 - team Enemy - id -1 - Rotten Slug Class: Basic - ID: 2888097 Map: m33_00_00_00 Name: c1130_0025 DebugText: farronkeep - c1130_0025 - npc 113050 - think 113000 - team Enemy - id -1 - Rotten Slug Class: Basic - ID: 2888098 Map: m33_00_00_00 Name: c1130_0026 DebugText: farronkeep - c1130_0026 - npc 113050 - think 113000 - team Enemy - id -1 - Rotten Slug Class: Basic - ID: 2888099 Map: m33_00_00_00 Name: c1130_0027 DebugText: farronkeep - c1130_0027 - npc 113050 - think 113000 - team Enemy - id -1 - Rotten Slug Class: Basic - ID: 2888100 Map: m33_00_00_00 Name: c1130_0028 DebugText: farronkeep - c1130_0028 - npc 113050 - think 113000 - team Enemy - id -1 - Rotten Slug Class: Basic - ID: 2888101 Map: m33_00_00_00 Name: c1130_0029 DebugText: farronkeep - c1130_0029 - npc 113050 - think 113000 - team Enemy - id -1 - Rotten Slug Class: Basic - ID: 2888102 Map: m33_00_00_00 Name: c1130_0030 DebugText: farronkeep - c1130_0030 - npc 113050 - think 113000 - team Enemy - id -1 - Rotten Slug Class: Basic - ID: 2888103 Map: m33_00_00_00 Name: c1130_0031 DebugText: farronkeep - c1130_0031 - npc 113050 - think 113000 - team Enemy - id -1 - Rotten Slug Class: Basic - ID: 2888104 Map: m33_00_00_00 Name: c1130_0032 DebugText: farronkeep - c1130_0032 - npc 113050 - think 113000 - team Enemy - id -1 - Rotten Slug Class: Basic - ID: 2888105 Map: m33_00_00_00 Name: c1130_0033 DebugText: farronkeep - c1130_0033 - npc 113050 - think 113000 - team Enemy - id -1 - Rotten Slug Class: Basic - ID: 2888106 Map: m33_00_00_00 Name: c1130_0034 DebugText: farronkeep - c1130_0034 - npc 113050 - think 113000 - team Enemy - id -1 - Rotten Slug Class: Basic - ID: 2888107 Map: m33_00_00_00 Name: c1130_0035 DebugText: farronkeep - c1130_0035 - npc 113050 - think 113000 - team Enemy - id -1 - Rotten Slug Class: Basic - ID: 2888108 Map: m33_00_00_00 Name: c1130_0036 DebugText: farronkeep - c1130_0036 - npc 113050 - think 113000 - team Enemy - id -1 - Rotten Slug Class: Basic - ID: 2888109 Map: m33_00_00_00 Name: c1130_0037 DebugText: farronkeep - c1130_0037 - npc 113050 - think 113000 - team Enemy - id -1 - Rotten Slug Class: Basic - ID: 2888110 Map: m33_00_00_00 Name: c1130_0038 DebugText: farronkeep - c1130_0038 - npc 113050 - think 113000 - team Enemy - id -1 - Rotten Slug Class: Basic - ID: 2888111 Map: m33_00_00_00 Name: c1130_0039 DebugText: farronkeep - c1130_0039 - npc 113050 - think 113000 - team Enemy - id -1 - Rotten Slug Class: Basic - ID: 2888112 Map: m33_00_00_00 Name: c1130_0040 DebugText: farronkeep - c1130_0040 - npc 113050 - think 113000 - team Enemy - id -1 - Rotten Slug Class: Basic - ID: 2888113 Map: m33_00_00_00 Name: c1130_0041 DebugText: farronkeep - c1130_0041 - npc 113050 - think 113000 - team Enemy - id -1 - Rotten Slug Class: Basic - ID: 2888114 Map: m33_00_00_00 Name: c1130_0042 DebugText: farronkeep - c1130_0042 - npc 113050 - think 113000 - team Enemy - id -1 - Rotten Slug Class: Basic - ID: 2888115 Map: m33_00_00_00 Name: c1130_0043 DebugText: farronkeep - c1130_0043 - npc 113050 - think 113000 - team Enemy - id -1 - Rotten Slug Class: Basic - ID: 2888116 Map: m33_00_00_00 Name: c1130_0044 DebugText: farronkeep - c1130_0044 - npc 113050 - think 113000 - team Enemy - id -1 - Rotten Slug Class: Basic - ID: 2888117 Map: m33_00_00_00 Name: c1130_0045 DebugText: farronkeep - c1130_0045 - npc 113050 - think 113000 - team Enemy - id -1 - Rotten Slug Class: Basic - ID: 2888118 Map: m33_00_00_00 Name: c1130_0046 DebugText: farronkeep - c1130_0046 - npc 113050 - think 113000 - team Enemy - id -1 - Rotten Slug Class: Basic - ID: 2888119 Map: m33_00_00_00 Name: c1130_0047 DebugText: farronkeep - c1130_0047 - npc 113050 - think 113000 - team Enemy - id -1 - Rotten Slug Class: Basic - ID: 2888120 Map: m33_00_00_00 Name: c1130_0048 DebugText: farronkeep - c1130_0048 - npc 113050 - think 113000 - team Enemy - id -1 - Rotten Slug Class: Basic - ID: 2888121 Map: m33_00_00_00 Name: c1130_0049 DebugText: farronkeep - c1130_0049 - npc 113050 - think 113000 - team Enemy - id -1 - Rotten Slug Class: Basic - ID: 2888122 Map: m33_00_00_00 Name: c1130_0050 DebugText: farronkeep - c1130_0050 - npc 113050 - think 113000 - team Enemy - id -1 - Rotten Slug Class: Basic - ID: 2888123 Map: m33_00_00_00 Name: c1130_0051 DebugText: farronkeep - c1130_0051 - npc 113050 - think 113000 - team Enemy - id -1 - Rotten Slug Class: Basic - ID: 2888124 Map: m33_00_00_00 Name: c1130_0052 DebugText: farronkeep - c1130_0052 - npc 113050 - think 113000 - team Enemy - id -1 - Rotten Slug Class: Basic - ID: 2888125 Map: m33_00_00_00 Name: c1130_0053 DebugText: farronkeep - c1130_0053 - npc 113050 - think 113000 - team Enemy - id -1 - Rotten Slug Class: Basic - ID: 2888126 Map: m33_00_00_00 Name: c1130_0054 DebugText: farronkeep - c1130_0054 - npc 113050 - think 113000 - team Enemy - id -1 - Rotten Slug Class: Basic - ID: 3300400 Map: m33_00_00_00 Name: c1210_0000 DebugText: farronkeep - c1210_0000 - npc 121010 - think 121010 - team Enemy - id 3300400 - Ghru Grunt Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 3300401 Map: m33_00_00_00 Name: c1210_0001 DebugText: farronkeep - c1210_0001 - npc 121000 - think 121000 - team Enemy - id 3300401 - Ghru Grunt Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 3300402 Map: m33_00_00_00 Name: c1210_0002 DebugText: farronkeep - c1210_0002 - npc 121010 - think 121010 - team Enemy - id 3300402 - Ghru Grunt Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 3300403 Map: m33_00_00_00 Name: c1210_0003 DebugText: farronkeep - c1210_0003 - npc 121030 - think 121030 - team Enemy - id 3300403 - Ghru Grunt Class: Basic - ID: 3300404 Map: m33_00_00_00 Name: c1210_0004 DebugText: farronkeep - c1210_0004 - npc 121010 - think 121010 - team Enemy - id 3300404 - Ghru Grunt Class: Basic - ID: 3300405 Map: m33_00_00_00 Name: c1210_0005 DebugText: farronkeep - c1210_0005 - npc 121000 - think 121000 - team Enemy - id 3300405 - Ghru Grunt Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 3300406 Map: m33_00_00_00 Name: c1210_0006 DebugText: farronkeep - c1210_0006 - npc 121001 - think 121001 - team Enemy - id 3300406 - Ghru Grunt Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 3300407 Map: m33_00_00_00 Name: c1210_0007 DebugText: farronkeep - c1210_0007 - npc 121020 - think 121022 - team Enemy - id 3300407 - Ghru Grunt Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 3300408 Map: m33_00_00_00 Name: c1210_0008 DebugText: farronkeep - c1210_0008 - npc 121030 - think 121030 - team Enemy - id 3300408 - Ghru Grunt Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 3300410 Map: m33_00_00_00 Name: c1210_0010 DebugText: farronkeep - c1210_0010 - npc 121010 - think 121010 - team Enemy - id 3300410 - Ghru Grunt Class: Basic - ID: 3300411 Map: m33_00_00_00 Name: c1210_0011 DebugText: farronkeep - c1210_0011 - npc 121000 - think 121000 - team Enemy - id 3300411 - Ghru Grunt Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Has SpEffect; IF Damage Type; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 3300412 Map: m33_00_00_00 Name: c1210_0012 DebugText: farronkeep - c1210_0012 - npc 121000 - think 121000 - team Enemy - id 3300412 - Ghru Grunt Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Has SpEffect; IF Damage Type; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 3300413 Map: m33_00_00_00 Name: c1210_0013 DebugText: farronkeep - c1210_0013 - npc 121040 - think 121040 - team Enemy - id 3300413 - Ghru Grunt Class: Basic - ID: 3300414 Map: m33_00_00_00 Name: c1210_0014 DebugText: farronkeep - c1210_0014 - npc 121040 - think 121040 - team Enemy - id 3300414 - Ghru Grunt Class: Basic - ID: 3300415 Map: m33_00_00_00 Name: c1210_0015 DebugText: farronkeep - c1210_0015 - npc 121040 - think 121040 - team Enemy - id 3300415 - Ghru Grunt Class: Basic - ID: 3300416 Map: m33_00_00_00 Name: c1210_0016 DebugText: farronkeep - c1210_0016 - npc 121040 - think 121040 - team Enemy - id 3300416 - Ghru Grunt Class: Basic - ID: 3300417 Map: m33_00_00_00 Name: c1210_0017 DebugText: farronkeep - c1210_0017 - npc 121040 - think 121040 - team Enemy - id 3300417 - Ghru Grunt Class: Basic - ID: 3300418 Map: m33_00_00_00 Name: c1210_0018 DebugText: farronkeep - c1210_0018 - npc 121029 - think 121021 - team Enemy - id 3300418 - Ghru Grunt Class: Basic - ID: 3300419 Map: m33_00_00_00 Name: c1210_0019 DebugText: farronkeep - c1210_0019 - npc 121019 - think 121010 - team Enemy - id 3300419 - Ghru Grunt Class: Basic - ID: 3300420 Map: m33_00_00_00 Name: c1210_0020 DebugText: farronkeep - c1210_0020 - npc 121019 - think 121010 - team Enemy - id 3300420 - Ghru Grunt Class: Basic - ID: 3300421 Map: m33_00_00_00 Name: c1210_0021 DebugText: farronkeep - c1210_0021 - npc 121009 - think 121000 - team Enemy - id 3300421 - Ghru Grunt Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 3300422 Map: m33_00_00_00 Name: c1210_0022 DebugText: farronkeep - c1210_0022 - npc 121009 - think 121000 - team Enemy - id 3300422 - Ghru Grunt Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 3300423 Map: m33_00_00_00 Name: c1210_0023 DebugText: farronkeep - c1210_0023 - npc 121029 - think 121020 - team Enemy - id 3300423 - Ghru Grunt Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 3300424 Map: m33_00_00_00 Name: c1210_0024 DebugText: farronkeep - c1210_0024 - npc 121009 - think 121000 - team Enemy - id 3300424 - Ghru Grunt Class: Basic - ID: 3300425 Map: m33_00_00_00 Name: c1210_0025 DebugText: farronkeep - c1210_0025 - npc 121019 - think 121010 - team Enemy - id 3300425 - Ghru Grunt Class: Basic - ID: 3300426 Map: m33_00_00_00 Name: c1210_0026 DebugText: farronkeep - c1210_0026 - npc 121019 - think 121010 - team Enemy - id 3300426 - Ghru Grunt Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 3300427 Map: m33_00_00_00 Name: c1210_0027 DebugText: farronkeep - c1210_0027 - npc 121010 - think 121010 - team Enemy - id 3300427 - Ghru Grunt Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 3300428 Map: m33_00_00_00 Name: c1210_0028 DebugText: farronkeep - c1210_0028 - npc 121010 - think 121010 - team Enemy - id 3300428 - Ghru Grunt Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 3300429 Map: m33_00_00_00 Name: c1210_0029 DebugText: farronkeep - c1210_0029 - npc 121040 - think 121040 - team Enemy - id 3300429 - Ghru Grunt Class: Basic - ID: 3300430 Map: m33_00_00_00 Name: c1210_0030 DebugText: farronkeep - c1210_0030 - npc 121040 - think 121040 - team Enemy - id 3300430 - Ghru Grunt Class: Basic - ID: 3300431 Map: m33_00_00_00 Name: c1210_0031 DebugText: farronkeep - c1210_0031 - npc 121040 - think 121040 - team Enemy - id 3300431 - Ghru Grunt Class: Basic - ID: 3300432 Map: m33_00_00_00 Name: c1210_0032 DebugText: farronkeep - c1210_0032 - npc 121040 - think 121040 - team Enemy - id 3300432 - Ghru Grunt Class: Basic - ID: 3300433 Map: m33_00_00_00 Name: c1210_0033 DebugText: farronkeep - c1210_0033 - npc 121040 - think 121040 - team Enemy - id 3300433 - Ghru Grunt Class: Basic - ID: 3300434 Map: m33_00_00_00 Name: c1210_0034 DebugText: farronkeep - c1210_0034 - npc 121040 - think 121040 - team Enemy - id 3300434 - Ghru Grunt Class: Basic - ID: 3300435 Map: m33_00_00_00 Name: c1210_0035 DebugText: farronkeep - c1210_0035 - npc 121000 - think 121000 - team Enemy - id 3300435 - Ghru Grunt Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 3300355 Map: m33_00_00_00 Name: c1230_0000 DebugText: farronkeep - c1230_0000 - npc 123200 - think 123001 - team Enemy - id 3300355 - Cathedral Evangelist Class: Basic Tags: exclude:large - ID: 3300579 Map: m33_00_00_00 Name: c1230_0001 DebugText: farronkeep - c1230_0001 - npc 123090 - think 123098 - team Indiscriminate - id 3300579 - Cathedral Evangelist Events: Change Character Enable State; 'Immediate Activate' -- UNKNOWN 2004[54]; Request Character AI Re-plan; Set Character AI State; Set Character Animation State; Set Character Backread State; Set Character Default Backread State; Set Character Gravity; Set Character Team Type; Set Network Update Authority; Set Network Update Rate; Shoot Bullet Class: None - ID: 2888127 Map: m33_00_00_00 Name: c1230_0002 DebugText: farronkeep - c1230_0002 - npc 123090 - think 123098 - team Indiscriminate - id -1 - Cathedral Evangelist Class: None - ID: 3300340 Map: m33_00_00_00 Name: c1260_0000 DebugText: farronkeep - c1260_0000 - npc 126101 - think 126000 - team Enemy - id 3300340 - Hollow Manservant Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 3300341 Map: m33_00_00_00 Name: c1260_0001 DebugText: farronkeep - c1260_0001 - npc 126101 - think 126000 - team Enemy - id 3300341 - Hollow Manservant Events: Change Character Patrol Behavior; Clear SpEffect; IF Character AI State; Set SpEffect Class: Basic - ID: 3300382 Map: m33_00_00_00 Name: c1300_0000 DebugText: farronkeep - c1300_0000 - npc 130610 - think 130010 - team Enemy - id 3300382 - Black Knight Class: Basic - ID: 3300850 Map: m33_00_00_00 Name: c1320_0000 DebugText: farronkeep - c1320_0000 - npc 132000 - think 132000 - team Enemy - id 3300850 (3305850) - Crystal Sage in Farron Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Display Boss Health Bar; Force Animation Playback; Force Character Death; Handle Boss Defeat; IF Character Dead/Alive; IF Character Has Event Message; IF Character HP Ratio; Initialize Common Event; Play SE; Request Character AI Re-plan; Set Character AI State; Set Character Animation State; Set Network Update Authority; Set Network Update Rate; Shoot Bullet; Warp Character and Copy Floor Class: Boss Tags: mid Groups: [3305850, 3305851] ExtraName: Crystal Sage FullName: Crystal $1 PartName: Crystal Sage DefeatFlag: 13300850 StartFlag: 13305855 MusicFlag: 13305851 # Bumpy terrain and pillars; this one contains three pillars Arena: -186.434 -245.352 -420.373 84.000 25 10 25 ArenaExclude: -176.477 -245.352 -428.034 84.000 3 10 3; -178.589 -245.352 -415.059 84.000 3 10 3; -191.797 -245.352 -413.893 84.000 6 10 2 ArenaRegion: 3304851 - ID: 3300851 Map: m33_00_00_00 Name: c1320_0001 DebugText: farronkeep - c1320_0001 - npc 132010 - think 132010 - team Enemy - id 3300851 (3305850,3305851) - Crystal Sage in Farron Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Force Animation Playback; Force Character Death; IF Character Has Event Message; IF Damage Type; Initialize Common Event; Request Character AI Re-plan; Set Character AI State; Set Character Animation State; Set Character HP Bar Display; Set Character Immortality; Set Network Update Authority; Set Network Update Rate; Warp Character and Copy Floor Class: Helper Tags: immortal OwnedBy: 3300850 - ID: 3300852 Map: m33_00_00_00 Name: c1320_0002 DebugText: farronkeep - c1320_0002 - npc 132010 - think 132010 - team Enemy - id 3300852 (3305850,3305851) - Crystal Sage in Farron Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Force Animation Playback; Force Character Death; IF Character Has Event Message; IF Damage Type; Initialize Common Event; Request Character AI Re-plan; Set Character AI State; Set Character Animation State; Set Character HP Bar Display; Set Character Immortality; Set Network Update Authority; Set Network Update Rate; Warp Character and Copy Floor Class: Helper Tags: immortal OwnedBy: 3300850 - ID: 3300853 Map: m33_00_00_00 Name: c1320_0003 DebugText: farronkeep - c1320_0003 - npc 132010 - think 132010 - team Enemy - id 3300853 (3305850,3305851) - Crystal Sage in Farron Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Force Animation Playback; Force Character Death; IF Character Has Event Message; IF Damage Type; Initialize Common Event; Request Character AI Re-plan; Set Character AI State; Set Character Animation State; Set Character HP Bar Display; Set Character Immortality; Set Network Update Authority; Set Network Update Rate; Warp Character and Copy Floor Class: Helper Tags: immortal OwnedBy: 3300850 - ID: 3300230 Map: m33_00_00_00 Name: c1360_0000 DebugText: farronkeep - c1360_0000 - npc 136001 - think 136001 - team Enemy - id 3300230 - Lycanthrope Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 3300231 Map: m33_00_00_00 Name: c1360_0001 DebugText: farronkeep - c1360_0001 - npc 136002 - think 136000 - team Enemy - id 3300231 - Lycanthrope Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 3300234 Map: m33_00_00_00 Name: c1360_0004 DebugText: farronkeep - c1360_0004 - npc 136002 - think 136000 - team Enemy - id 3300234 - Lycanthrope Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 3300235 Map: m33_00_00_00 Name: c1360_0005 DebugText: farronkeep - c1360_0005 - npc 136000 - think 136000 - team Enemy - id 3300235 - Lycanthrope Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 3300236 Map: m33_00_00_00 Name: c1360_0006 DebugText: farronkeep - c1360_0006 - npc 136001 - think 136000 - team Enemy - id 3300236 - Lycanthrope Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 3300250 Map: m33_00_00_00 Name: c1370_0000 DebugText: farronkeep - c1370_0000 - npc 137001 - think 137000 - team Enemy - id 3300250 - Lycanthrope Hunter Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 3300252 Map: m33_00_00_00 Name: c1370_0002 DebugText: farronkeep - c1370_0002 - npc 137001 - think 137000 - team Enemy - id 3300252 - Lycanthrope Hunter Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 3300262 Map: m33_00_00_00 Name: c1370_0012 DebugText: farronkeep - c1370_0012 - npc 137004 - think 137000 - team Enemy - id 3300262 - Lycanthrope Hunter Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 3300263 Map: m33_00_00_00 Name: c1370_0013 DebugText: farronkeep - c1370_0013 - npc 137000 - think 137000 - team Enemy - id 3300263 - Lycanthrope Hunter Class: Basic - ID: 3300264 Map: m33_00_00_00 Name: c1370_0014 DebugText: farronkeep - c1370_0014 - npc 137000 - think 137000 - team Enemy - id 3300264 - Lycanthrope Hunter Class: Basic - ID: 3300265 Map: m33_00_00_00 Name: c1370_0015 DebugText: farronkeep - c1370_0015 - npc 137000 - think 137000 - team Enemy - id 3300265 - Lycanthrope Hunter Class: Basic - ID: 3300266 Map: m33_00_00_00 Name: c1370_0016 DebugText: farronkeep - c1370_0016 - npc 137000 - think 137000 - team Enemy - id 3300266 - Lycanthrope Hunter Class: Basic - ID: 3300267 Map: m33_00_00_00 Name: c1370_0017 DebugText: farronkeep - c1370_0017 - npc 137000 - think 137000 - team Enemy - id 3300267 - Lycanthrope Hunter Class: Basic - ID: 3300269 Map: m33_00_00_00 Name: c1370_0019 DebugText: farronkeep - c1370_0019 - npc 137003 - think 137000 - team Enemy - id 3300269 - Lycanthrope Hunter Class: Basic - ID: 3300270 Map: m33_00_00_00 Name: c1370_0020 DebugText: farronkeep - c1370_0020 - npc 137003 - think 137000 - team Enemy - id 3300270 - Lycanthrope Hunter Class: Basic - ID: 3300271 Map: m33_00_00_00 Name: c1370_0021 DebugText: farronkeep - c1370_0021 - npc 137003 - think 137000 - team Enemy - id 3300271 - Lycanthrope Hunter Class: Basic - ID: 3300272 Map: m33_00_00_00 Name: c1370_0022 DebugText: farronkeep - c1370_0022 - npc 137003 - think 137000 - team Enemy - id 3300272 - Lycanthrope Hunter Class: Basic - ID: 3300273 Map: m33_00_00_00 Name: c1370_0023 DebugText: farronkeep - c1370_0023 - npc 137001 - think 137000 - team Enemy - id 3300273 - Lycanthrope Hunter Class: Basic - ID: 3300274 Map: m33_00_00_00 Name: c1370_0024 DebugText: farronkeep - c1370_0024 - npc 137000 - think 137000 - team Enemy - id 3300274 - Lycanthrope Hunter Class: Basic - ID: 3300281 Map: m33_00_00_00 Name: c1370_0031 DebugText: farronkeep - c1370_0031 - npc 137000 - think 137000 - team Enemy - id 3300281 - Lycanthrope Hunter Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Has SpEffect; IF Damage Type; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 3300283 Map: m33_00_00_00 Name: c1370_0033 DebugText: farronkeep - c1370_0033 - npc 137000 - think 137000 - team Enemy - id 3300283 - Lycanthrope Hunter Class: Basic - ID: 3300284 Map: m33_00_00_00 Name: c1370_0034 DebugText: farronkeep - c1370_0034 - npc 137004 - think 137000 - team Enemy - id 3300284 - Lycanthrope Hunter Class: Basic - ID: 3300285 Map: m33_00_00_00 Name: c1370_0035 DebugText: farronkeep - c1370_0035 - npc 137000 - think 137000 - team Enemy - id 3300285 - Lycanthrope Hunter Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 3300286 Map: m33_00_00_00 Name: c1370_0036 DebugText: farronkeep - c1370_0036 - npc 137004 - think 137000 - team Enemy - id 3300286 - Lycanthrope Hunter Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 3300300 Map: m33_00_00_00 Name: c1441_0000 DebugText: farronkeep - c1441_0000 - npc 144102 - think 110005 - team Enemy - id 3300300 - Road of Sacrifices Hollow Soldier Class: Basic - ID: 3300301 Map: m33_00_00_00 Name: c1441_0001 DebugText: farronkeep - c1441_0001 - npc 144102 - think 110005 - team Enemy - id 3300301 - Road of Sacrifices Hollow Soldier Class: Basic - ID: 3300302 Map: m33_00_00_00 Name: c1441_0002 DebugText: farronkeep - c1441_0002 - npc 144102 - think 110005 - team Enemy - id 3300302 - Road of Sacrifices Hollow Soldier Events: Force Animation Playback; GOTO IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 3300303 Map: m33_00_00_00 Name: c1441_0003 DebugText: farronkeep - c1441_0003 - npc 144102 - think 110005 - team Enemy - id 3300303 - Road of Sacrifices Hollow Soldier Events: Force Animation Playback; GOTO IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 3300304 Map: m33_00_00_00 Name: c1441_0004 DebugText: farronkeep - c1441_0004 - npc 144102 - think 110005 - team Enemy - id 3300304 - Road of Sacrifices Hollow Soldier Events: Force Animation Playback; GOTO IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 3300305 Map: m33_00_00_00 Name: c1441_0005 DebugText: farronkeep - c1441_0005 - npc 144102 - think 110005 - team Enemy - id 3300305 - Road of Sacrifices Hollow Soldier Events: Force Animation Playback; GOTO IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 3300306 Map: m33_00_00_00 Name: c1441_0006 DebugText: farronkeep - c1441_0006 - npc 144102 - think 110005 - team Enemy - id 3300306 - Road of Sacrifices Hollow Soldier Events: Force Animation Playback; GOTO IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 3300307 Map: m33_00_00_00 Name: c1441_0007 DebugText: farronkeep - c1441_0007 - npc 144102 - think 110005 - team Enemy - id 3300307 - Road of Sacrifices Hollow Soldier Events: Force Animation Playback; GOTO IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 3300309 Map: m33_00_00_00 Name: c1441_0009 DebugText: farronkeep - c1441_0009 - npc 144152 - think 110030 - team Enemy - id 3300309 - Road of Sacrifices Hollow Soldier Events: Force Animation Playback; IF Character AI State; IF Character Damaged By; IF Character Has Event Message; Request Character AI Command; Set Character AI State Class: Basic - ID: 3300310 Map: m33_00_00_00 Name: c1441_0010 DebugText: farronkeep - c1441_0010 - npc 144102 - think 110005 - team Enemy - id 3300310 - Road of Sacrifices Hollow Soldier Class: Basic - ID: 3300311 Map: m33_00_00_00 Name: c1441_0011 DebugText: farronkeep - c1441_0011 - npc 144122 - think 110010 - team Enemy - id 3300311 - Road of Sacrifices Hollow Soldier Class: Basic - ID: 3300312 Map: m33_00_00_00 Name: c1441_0012 DebugText: farronkeep - c1441_0012 - npc 144122 - think 110000 - team Enemy - id 3300312 - Road of Sacrifices Hollow Soldier Events: Force Animation Playback; IF Character Backread Status; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 3300313 Map: m33_00_00_00 Name: c1441_0013 DebugText: farronkeep - c1441_0013 - npc 144112 - think 110010 - team Enemy - id 3300313 - Road of Sacrifices Hollow Soldier Events: Force Animation Playback; IF Character Backread Status; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 3300314 Map: m33_00_00_00 Name: c1441_0014 DebugText: farronkeep - c1441_0014 - npc 144122 - think 110010 - team Enemy - id 3300314 - Road of Sacrifices Hollow Soldier Class: Basic - ID: 3300330 Map: m33_00_00_00 Name: c1446_0000 DebugText: farronkeep - c1446_0000 - npc 144620 - think 110520 - team Enemy - id 3300330 - Road of Sacrifices Sorcerer Events: IF Character AI State Class: Basic - ID: 3300331 Map: m33_00_00_00 Name: c1446_0001 DebugText: farronkeep - c1446_0001 - npc 144620 - think 110520 - team Enemy - id 3300331 - Road of Sacrifices Sorcerer Class: Basic - ID: 3300332 Map: m33_00_00_00 Name: c1446_0002 DebugText: farronkeep - c1446_0002 - npc 144610 - think 110520 - team Enemy - id 3300332 - Road of Sacrifices Sorcerer Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 3300333 Map: m33_00_00_00 Name: c1446_0003 DebugText: farronkeep - c1446_0003 - npc 144610 - think 110520 - team Enemy - id 3300333 - Road of Sacrifices Sorcerer Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic Tags: exclude:ultra - ID: 2888128 Map: m33_00_00_00 Name: c2020_0000 DebugText: farronkeep - c2020_0000 - npc 202020 - think 202000 - team Enemy - id -1 - Large Starved Hound Class: Basic - ID: 2888129 Map: m33_00_00_00 Name: c2020_0001 DebugText: farronkeep - c2020_0001 - npc 202020 - think 202000 - team Enemy - id -1 - Large Starved Hound Class: Basic - ID: 2888130 Map: m33_00_00_00 Name: c2020_0006 DebugText: farronkeep - c2020_0006 - npc 202020 - think 202000 - team Enemy - id -1 - Large Starved Hound Class: Basic Tags: exclude:large - ID: 2888131 Map: m33_00_00_00 Name: c2080_0003 DebugText: farronkeep - c2080_0003 - npc 208000 - think 208000 - team Enemy - id -1 - Maggot Belly Starved Hound Class: Basic Tags: exclude:large - ID: 2888132 Map: m33_00_00_00 Name: c2140_0000 DebugText: farronkeep - c2140_0000 - npc 214100 - think 214001 - team Enemy - id -1 - Basilisk Class: Basic - ID: 2888133 Map: m33_00_00_00 Name: c2140_0002 DebugText: farronkeep - c2140_0002 - npc 214100 - think 214001 - team Enemy - id -1 - Basilisk Class: Basic - ID: 2888134 Map: m33_00_00_00 Name: c2140_0003 DebugText: farronkeep - c2140_0003 - npc 214100 - think 214001 - team Enemy - id -1 - Basilisk Class: Basic - ID: 2888135 Map: m33_00_00_00 Name: c2140_0004 DebugText: farronkeep - c2140_0004 - npc 214100 - think 214001 - team Enemy - id -1 - Basilisk Class: Basic - ID: 2888136 Map: m33_00_00_00 Name: c2140_0005 DebugText: farronkeep - c2140_0005 - npc 214100 - think 214001 - team Enemy - id -1 - Basilisk Class: Basic - ID: 2888137 Map: m33_00_00_00 Name: c2140_0006 DebugText: farronkeep - c2140_0006 - npc 214100 - think 214001 - team Enemy - id -1 - Basilisk Class: Basic - ID: 2888138 Map: m33_00_00_00 Name: c2140_0007 DebugText: farronkeep - c2140_0007 - npc 214100 - think 214001 - team Enemy - id -1 - Basilisk Class: Basic - ID: 2888139 Map: m33_00_00_00 Name: c2140_0008 DebugText: farronkeep - c2140_0008 - npc 214100 - think 214001 - team Enemy - id -1 - Basilisk Class: Basic - ID: 2888140 Map: m33_00_00_00 Name: c2140_0009 DebugText: farronkeep - c2140_0009 - npc 214100 - think 214001 - team Enemy - id -1 - Basilisk Class: Basic - ID: 2888141 Map: m33_00_00_00 Name: c2140_0010 DebugText: farronkeep - c2140_0010 - npc 214100 - think 214001 - team Enemy - id -1 - Basilisk Class: Basic - ID: 2888142 Map: m33_00_00_00 Name: c2140_0011 DebugText: farronkeep - c2140_0011 - npc 214100 - think 214001 - team Enemy - id -1 - Basilisk Class: Basic - ID: 3300385 Map: m33_00_00_00 Name: c2150_0000 DebugText: farronkeep - c2150_0000 - npc 215701 - think 215005 - team Enemy - id 3300385 - Crystal Lizard Events: Change Character Enable State; Force Character Death; IF Character Dead/Alive; Set Character Animation State Class: CrystalLizard - ID: 3300386 Map: m33_00_00_00 Name: c2150_0001 DebugText: farronkeep - c2150_0001 - npc 215701 - think 215005 - team Enemy - id 3300386 - Crystal Lizard Events: Change Character Enable State; Force Character Death; IF Character Dead/Alive; Set Character Animation State Class: CrystalLizard - ID: 3300387 Map: m33_00_00_00 Name: c2150_0002 DebugText: farronkeep - c2150_0002 - npc 215700 - think 215005 - team Enemy - id 3300387 - Crystal Lizard Events: Change Character Enable State; Force Character Death; IF Character Dead/Alive; Set Character Animation State Class: CrystalLizard - ID: 3300388 Map: m33_00_00_00 Name: c2150_0003 DebugText: farronkeep - c2150_0003 - npc 215700 - think 215000 - team Enemy - id 3300388 - Crystal Lizard Events: Change Character Enable State; Force Character Death; IF Character Dead/Alive; Set Character Animation State; Warp Character and Copy Floor Class: CrystalLizard Tags: exclude:large - ID: 3300389 Map: m33_00_00_00 Name: c2150_0004 DebugText: farronkeep - c2150_0004 - npc 215750 - think 215000 - team Enemy - id 3300389 - Crystal Lizard Events: Change Character Enable State; Force Character Death; IF Character Dead/Alive; Set Character Animation State Class: CrystalLizard - ID: 3300390 Map: m33_00_00_00 Name: c2150_0005 DebugText: farronkeep - c2150_0005 - npc 215750 - think 215000 - team Enemy - id 3300390 - Crystal Lizard Events: Change Character Enable State; Force Character Death; IF Character Dead/Alive; Set Character Animation State Class: CrystalLizard - ID: 3300391 Map: m33_00_00_00 Name: c2150_0006 DebugText: farronkeep - c2150_0006 - npc 215750 - think 215000 - team Enemy - id 3300391 - Crystal Lizard Events: Change Character Enable State; Force Character Death; IF Character Damaged By; IF Character Dead/Alive; Set Character AI State; Set Character Animation State Class: CrystalLizard - ID: 3300440 Map: m33_00_00_00 Name: c2210_0000 DebugText: farronkeep - c2210_0000 - npc 221020 - think 221020 - team Enemy - id 3300440 - Corvian Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan Class: Basic - ID: 3300441 Map: m33_00_00_00 Name: c2210_0001 DebugText: farronkeep - c2210_0001 - npc 221000 - think 221000 - team Enemy - id 3300441 - Corvian Events: Force Animation Playback; IF Character Backread Status; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan Class: Basic - ID: 3300442 Map: m33_00_00_00 Name: c2210_0002 DebugText: farronkeep - c2210_0002 - npc 221000 - think 221000 - team Enemy - id 3300442 - Corvian Events: Force Animation Playback; IF Character Backread Status; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan Class: Basic - ID: 3300443 Map: m33_00_00_00 Name: c2210_0003 DebugText: farronkeep - c2210_0003 - npc 221000 - think 221000 - team Enemy - id 3300443 - Corvian Events: Force Animation Playback; IF Character Backread Status; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan Class: Basic - ID: 3300444 Map: m33_00_00_00 Name: c2210_0004 DebugText: farronkeep - c2210_0004 - npc 221000 - think 221000 - team Enemy - id 3300444 - Corvian Events: Force Animation Playback; IF Character Backread Status; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan Class: Basic - ID: 3300475 Map: m33_00_00_00 Name: c2210_0035 DebugText: farronkeep - c2210_0035 - npc 221200 - think 221001 - team Enemy - id 3300475 (3305477) - Corvian Events: Request Character AI Re-plan; Set Character AI ID; Set SpEffect Class: Basic - ID: 3300476 Map: m33_00_00_00 Name: c2210_0036 DebugText: farronkeep - c2210_0036 - npc 221200 - think 221001 - team Enemy - id 3300476 (3305477) - Corvian Events: Request Character AI Re-plan; Set Character AI ID; Set SpEffect Class: Basic - ID: 3300477 Map: m33_00_00_00 Name: c2210_0037 DebugText: farronkeep - c2210_0037 - npc 221220 - think 221021 - team Enemy - id 3300477 - Corvian Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 3300478 Map: m33_00_00_00 Name: c2210_0038 DebugText: farronkeep - c2210_0038 - npc 221210 - think 221011 - team Enemy - id 3300478 (3305478) - Corvian Events: Request Character AI Re-plan; Set Character AI ID; Set SpEffect Class: Basic - ID: 3300479 Map: m33_00_00_00 Name: c2210_0039 DebugText: farronkeep - c2210_0039 - npc 221200 - think 221001 - team Enemy - id 3300479 (3305477) - Corvian Events: Request Character AI Re-plan; Set Character AI ID; Set SpEffect Class: Basic - ID: 3300481 Map: m33_00_00_00 Name: c2210_0041 DebugText: farronkeep - c2210_0041 - npc 221210 - think 221011 - team Enemy - id 3300481 (3305478) - Corvian Events: Request Character AI Re-plan; Set Character AI ID; Set SpEffect Class: Basic - ID: 3300482 Map: m33_00_00_00 Name: c2210_0042 DebugText: farronkeep - c2210_0042 - npc 221210 - think 221011 - team Enemy - id 3300482 (3305478,3305485) - Corvian Events: Force Animation Playback; IF Character Backread Status; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan; Set Character AI ID; Set SpEffect Class: Basic - ID: 3300483 Map: m33_00_00_00 Name: c2210_0043 DebugText: farronkeep - c2210_0043 - npc 221200 - think 221001 - team Enemy - id 3300483 (3305477,3305478) - Corvian Events: Request Character AI Re-plan; Set Character AI ID; Set SpEffect Class: Basic - ID: 3300484 Map: m33_00_00_00 Name: c2210_0044 DebugText: farronkeep - c2210_0044 - npc 221220 - think 221022 - team Enemy - id 3300484 - Corvian Events: IF Character AI State; IF Character Has SpEffect; Request Character AI Re-plan; Set SpEffect Class: Basic - ID: 3300485 Map: m33_00_00_00 Name: c2210_0045 DebugText: farronkeep - c2210_0045 - npc 221215 - think 221011 - team Enemy - id 3300485 (3305485) - Corvian Events: Request Character AI Re-plan; Set Character AI ID; Set SpEffect Class: Basic - ID: 3300486 Map: m33_00_00_00 Name: c2210_0046 DebugText: farronkeep - c2210_0046 - npc 221200 - think 221001 - team Enemy - id 3300486 (3305484) - Corvian Events: Request Character AI Re-plan; Set Character AI ID; Set SpEffect Class: Basic - ID: 3300487 Map: m33_00_00_00 Name: c2210_0047 DebugText: farronkeep - c2210_0047 - npc 221200 - think 221001 - team Enemy - id 3300487 (3305484) - Corvian Events: Request Character AI Re-plan; Set Character AI ID; Set SpEffect Class: Basic - ID: 3300488 Map: m33_00_00_00 Name: c2210_0048 DebugText: farronkeep - c2210_0048 - npc 221210 - think 221011 - team Enemy - id 3300488 (3305485) - Corvian Events: Request Character AI Re-plan; Set Character AI ID; Set SpEffect Class: Basic - ID: 3300489 Map: m33_00_00_00 Name: c2210_0049 DebugText: farronkeep - c2210_0049 - npc 221210 - think 221011 - team Enemy - id 3300489 (3305485) - Corvian Events: Request Character AI Re-plan; Set Character AI ID; Set SpEffect Class: Basic - ID: 3300200 Map: m33_00_00_00 Name: c2270_0000 DebugText: farronkeep - c2270_0000 - npc 227001 - think 227000 - team ArchEnemyTeam - id 3300200 - Greater Crab Events: Change Character Patrol Behavior; IF Character AI State; IF Character Dead/Alive; IF Character Has Event Message; Set Character Default Backread State; Set Network Update Rate; Warp Character and Copy Floor Class: Miniboss - ID: 3300201 Map: m33_00_00_00 Name: c2270_0001 DebugText: farronkeep - c2270_0001 - npc 227000 - think 227000 - team ArchEnemyTeam - id 3300201 - Greater Crab Events: IF Character Has Event Message; Warp Character and Copy Floor Class: Basic - ID: 3300510 Map: m33_00_00_00 Name: c2270_0002 DebugText: farronkeep - c2270_0002 - npc 227011 - think 227002 - team ArchEnemyTeam - id 3300510 - Greater Crab Events: IF Character Dead/Alive Class: Miniboss - ID: 3300210 Map: m33_00_00_00 Name: c2271_0000 DebugText: farronkeep - c2271_0000 - npc 227100 - think 227101 - team Enemy - id 3300210 - Lesser Crab Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 3300211 Map: m33_00_00_00 Name: c2271_0001 DebugText: farronkeep - c2271_0001 - npc 227100 - think 227101 - team Enemy - id 3300211 - Lesser Crab Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 3300212 Map: m33_00_00_00 Name: c2271_0002 DebugText: farronkeep - c2271_0002 - npc 227100 - think 227101 - team Enemy - id 3300212 - Lesser Crab Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 2888143 Map: m33_00_00_00 Name: c2271_0003 DebugText: farronkeep - c2271_0003 - npc 227100 - think 227101 - team Enemy - id -1 - Lesser Crab Class: Basic - ID: 2888144 Map: m33_00_00_00 Name: c2271_0004 DebugText: farronkeep - c2271_0004 - npc 227100 - think 227101 - team Enemy - id -1 - Lesser Crab Class: Basic - ID: 2888145 Map: m33_00_00_00 Name: c2271_0005 DebugText: farronkeep - c2271_0005 - npc 227100 - think 227101 - team Enemy - id -1 - Lesser Crab Class: Basic - ID: 2888146 Map: m33_00_00_00 Name: c2271_0006 DebugText: farronkeep - c2271_0006 - npc 227100 - think 227101 - team Enemy - id -1 - Lesser Crab Class: Basic - ID: 2888147 Map: m33_00_00_00 Name: c2271_0007 DebugText: farronkeep - c2271_0007 - npc 227100 - think 227101 - team Enemy - id -1 - Lesser Crab Class: Basic - ID: 2888148 Map: m33_00_00_00 Name: c2271_0008 DebugText: farronkeep - c2271_0008 - npc 227100 - think 227101 - team Enemy - id -1 - Lesser Crab Class: Basic - ID: 2888149 Map: m33_00_00_00 Name: c2271_0009 DebugText: farronkeep - c2271_0009 - npc 227100 - think 227101 - team Enemy - id -1 - Lesser Crab Class: Basic - ID: 2888150 Map: m33_00_00_00 Name: c2271_0010 DebugText: farronkeep - c2271_0010 - npc 227100 - think 227101 - team Enemy - id -1 - Lesser Crab Class: Basic - ID: 2888151 Map: m33_00_00_00 Name: c2271_0011 DebugText: farronkeep - c2271_0011 - npc 227100 - think 227101 - team Enemy - id -1 - Lesser Crab Class: Basic - ID: 2888152 Map: m33_00_00_00 Name: c2271_0012 DebugText: farronkeep - c2271_0012 - npc 227100 - think 227101 - team Enemy - id -1 - Lesser Crab Class: Basic - ID: 2888153 Map: m33_00_00_00 Name: c2271_0013 DebugText: farronkeep - c2271_0013 - npc 227100 - think 227101 - team Enemy - id -1 - Lesser Crab Class: Basic - ID: 2888154 Map: m33_00_00_00 Name: c2271_0014 DebugText: farronkeep - c2271_0014 - npc 227100 - think 227101 - team Enemy - id -1 - Lesser Crab Class: Basic - ID: 2888155 Map: m33_00_00_00 Name: c2271_0015 DebugText: farronkeep - c2271_0015 - npc 227100 - think 227101 - team Enemy - id -1 - Lesser Crab Class: Basic - ID: 2888156 Map: m33_00_00_00 Name: c2271_0016 DebugText: farronkeep - c2271_0016 - npc 227100 - think 227101 - team Enemy - id -1 - Lesser Crab Class: Basic - ID: 2888157 Map: m33_00_00_00 Name: c2271_0017 DebugText: farronkeep - c2271_0017 - npc 227100 - think 227100 - team Enemy - id -1 - Lesser Crab Class: Basic - ID: 2888158 Map: m33_00_00_00 Name: c2271_0018 DebugText: farronkeep - c2271_0018 - npc 227100 - think 227100 - team Enemy - id -1 - Lesser Crab Class: Basic - ID: 3300801 Map: m33_00_00_00 Name: c3040_0000 DebugText: farronkeep - c3040_0000 - npc 304000 - think 304005 - team Enemy - id 3300801 (3305800,3305701) - Abyss Watchers Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Clear SpEffect; Display Boss Health Bar; Force Animation Playback; Force Character Death; Handle Boss Defeat and Display Banner; IF Character Dead/Alive; IF Character Has SpEffect; IF Character HP Ratio; IF Character HP Value; Initialize Common Event; Play SE; Set Character AI ID; Set Character AI State; Set Character Animation State; Set Network Update Authority; Set Network Update Rate; Set SpEffect; Warp Character and Copy Floor Class: Boss Tags: mid Groups: [3305800, 3305801] FullName: Abyss $1 PartName: Abyss Watchers DefeatFlag: 13300800 StartFlag: 13305805 MusicFlag: 13305802 # Fairly high up due to uneven ground Arena: 312.052 -247.142 -492.414 -79.000 32 10 55 ArenaRegion: 3304801 - ID: 3300802 Map: m33_00_00_00 Name: c3040_0001 DebugText: farronkeep - c3040_0001 - npc 304001 - think 304000 - team Enemy - id 3300802 (3305800,3305801) - Abyss Watchers Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Clear SpEffect; Force Animation Playback; Force Character Death; IF Character HP Value; Initialize Common Event; Set Character AI State; Set Network Update Authority; Set Network Update Rate; Set SpEffect; SKIP IF Character Has SpEffect Class: Helper OwnedBy: 3300801 - ID: 3300803 Map: m33_00_00_00 Name: c3040_0002 DebugText: farronkeep - c3040_0002 - npc 304002 - think 304000 - team Indiscriminate - id 3300803 (3305800,3305801) - Abyss Watchers Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Clear SpEffect; Force Animation Playback; Force Character Death; IF Character HP Value; Initialize Common Event; Set Character AI State; Set Network Update Authority; Set Network Update Rate; Set SpEffect; SKIP IF Character Has SpEffect Class: Helper OwnedBy: 3300801 - ID: 3300384 Map: m33_00_00_00 Name: c3100_0000 DebugText: farronkeep - c3100_0000 - npc 310400 - think 310000 - team StrongEnemy - id 3300384 - Ravenous Crystal Lizard Events: Change Character Enable State; Force Animation Playback; Force Character Death; IF Character Backread Status; IF Character Damaged By; IF Character Dead/Alive; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan; Set Character Animation State Class: Miniboss - ID: 3300490 Map: m33_00_00_00 Name: c3120_0000 DebugText: farronkeep - c3120_0000 - npc 312000 - think 312000 - team Enemy - id 3300490 - Elder Ghru Class: Basic - ID: 3300491 Map: m33_00_00_00 Name: c3120_0001 DebugText: farronkeep - c3120_0001 - npc 312000 - think 312000 - team Enemy - id 3300491 - Elder Ghru Class: Basic - ID: 3300492 Map: m33_00_00_00 Name: c3120_0002 DebugText: farronkeep - c3120_0002 - npc 312000 - think 312000 - team Enemy - id 3300492 - Elder Ghru Class: Basic - ID: 3300493 Map: m33_00_00_00 Name: c3120_0003 DebugText: farronkeep - c3120_0003 - npc 312000 - think 312000 - team Enemy - id 3300493 - Elder Ghru Class: Basic - ID: 3300494 Map: m33_00_00_00 Name: c3120_0004 DebugText: farronkeep - c3120_0004 - npc 312001 - think 312000 - team Enemy - id 3300494 - Elder Ghru Events: IF Character Dead/Alive Class: Miniboss - ID: 3300495 Map: m33_00_00_00 Name: c3120_0005 DebugText: farronkeep - c3120_0005 - npc 312002 - think 312000 - team Enemy - id 3300495 - Elder Ghru Events: IF Character Dead/Alive Class: Miniboss - ID: 3300381 Map: m33_00_00_00 Name: c3170_0001 DebugText: farronkeep - c3170_0001 - npc 317101 - think 317000 - team Enemy2 - id 3300381 - Darkwraith Class: Basic - ID: 3300372 Map: m33_00_00_00 Name: c3170_0002 DebugText: farronkeep - c3170_0002 - npc 317102 - think 317000 - team Enemy2 - id 3300372 - Darkwraith Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 3300373 Map: m33_00_00_00 Name: c3170_0003 DebugText: farronkeep - c3170_0003 - npc 317102 - think 317000 - team Enemy2 - id 3300373 - Darkwraith Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 2888159 Map: m33_00_00_00 Name: c3210_0000 DebugText: farronkeep - c3210_0000 - npc 321000 - think 321000 - team Enemy - id -1 - Poisonhorn Bug Class: Basic - ID: 2888160 Map: m33_00_00_00 Name: c3210_0001 DebugText: farronkeep - c3210_0001 - npc 321000 - think 321000 - team Enemy - id -1 - Poisonhorn Bug Class: Basic - ID: 2888161 Map: m33_00_00_00 Name: c3210_0002 DebugText: farronkeep - c3210_0002 - npc 321000 - think 321000 - team Enemy - id -1 - Poisonhorn Bug Class: Basic - ID: 2888162 Map: m33_00_00_00 Name: c3210_0003 DebugText: farronkeep - c3210_0003 - npc 321000 - think 321000 - team Enemy - id -1 - Poisonhorn Bug Class: Basic - ID: 2888163 Map: m33_00_00_00 Name: c3210_0004 DebugText: farronkeep - c3210_0004 - npc 321000 - think 321000 - team Enemy - id -1 - Poisonhorn Bug Class: Basic - ID: 2888164 Map: m33_00_00_00 Name: c3210_0005 DebugText: farronkeep - c3210_0005 - npc 321000 - think 321000 - team Enemy - id -1 - Poisonhorn Bug Class: Basic - ID: 2888165 Map: m33_00_00_00 Name: c3210_0006 DebugText: farronkeep - c3210_0006 - npc 321000 - think 321000 - team Enemy - id -1 - Poisonhorn Bug Class: Basic - ID: 2888166 Map: m33_00_00_00 Name: c3210_0007 DebugText: farronkeep - c3210_0007 - npc 321000 - think 321000 - team Enemy - id -1 - Poisonhorn Bug Class: Basic - ID: 2888167 Map: m33_00_00_00 Name: c3210_0008 DebugText: farronkeep - c3210_0008 - npc 321000 - think 321000 - team Enemy - id -1 - Poisonhorn Bug Class: Basic - ID: 2888168 Map: m33_00_00_00 Name: c3210_0009 DebugText: farronkeep - c3210_0009 - npc 321000 - think 321000 - team Enemy - id -1 - Poisonhorn Bug Class: Basic - ID: 2888169 Map: m33_00_00_00 Name: c3210_0010 DebugText: farronkeep - c3210_0010 - npc 321000 - think 321000 - team Enemy - id -1 - Poisonhorn Bug Class: Basic - ID: 2888170 Map: m33_00_00_00 Name: c3210_0011 DebugText: farronkeep - c3210_0011 - npc 321000 - think 321000 - team Enemy - id -1 - Poisonhorn Bug Class: Basic - ID: 2888171 Map: m33_00_00_00 Name: c3210_0012 DebugText: farronkeep - c3210_0012 - npc 321000 - think 321000 - team Enemy - id -1 - Poisonhorn Bug Class: Basic - ID: 2888172 Map: m33_00_00_00 Name: c3210_0018 DebugText: farronkeep - c3210_0018 - npc 321000 - think 321000 - team Enemy - id -1 - Poisonhorn Bug Class: Basic - ID: 2888173 Map: m33_00_00_00 Name: c3210_0019 DebugText: farronkeep - c3210_0019 - npc 321000 - think 321000 - team Enemy - id -1 - Poisonhorn Bug Class: Basic - ID: 2888174 Map: m33_00_00_00 Name: c3210_0020 DebugText: farronkeep - c3210_0020 - npc 321000 - think 321000 - team Enemy - id -1 - Poisonhorn Bug Class: Basic - ID: 2888175 Map: m33_00_00_00 Name: c3210_0021 DebugText: farronkeep - c3210_0021 - npc 321000 - think 321000 - team Enemy - id -1 - Poisonhorn Bug Class: Basic - ID: 2888176 Map: m33_00_00_00 Name: c3210_0022 DebugText: farronkeep - c3210_0022 - npc 321000 - think 321000 - team Enemy - id -1 - Poisonhorn Bug Class: Basic - ID: 2888177 Map: m33_00_00_00 Name: c3210_0023 DebugText: farronkeep - c3210_0023 - npc 321000 - think 321000 - team Enemy - id -1 - Poisonhorn Bug Class: Basic - ID: 3300560 Map: m33_00_00_00 Name: c5200_0000 DebugText: farronkeep - c5200_0000 - npc 520000 - think 520000 - team StrongEnemy - id 3300560 - Stray Demon Events: Change Character DispMask; Change Character Enable State; Create NPC Part; Force Animation Playback; Force Character Death; IF Character Backread Status; IF Character Dead/Alive; IF NPC Part HP; Set Character Animation State; Warp Character and Copy Floor Class: Miniboss Tags: npcpart - ID: 3300561 Map: m33_00_00_00 Name: c5200_0001 DebugText: farronkeep - c5200_0001 - npc 520001 - think 0 - team Disabled - id 3300561 - Stray Demon Events: Change Character DispMask; Change Character Enable State; Force Animation Playback; Set Character AI State; Set Character Animation State; Set Character Invincibility; Set SpEffect; Warp Character and Copy Floor Class: Helper OwnedBy: 3300560 - ID: 3410190 Map: m34_01_00_00 Name: c0000_0001 DebugText: archives - c0000_0001 - npc 25223 - think 25223 - team WhitePhantom - chr 25223 - id 3410190 - Sirris of the Sunless Realms Events: Change Character Enable State; IF Character Backread Status; IF Entity In/Outside Radius Of Entity; IF In/Outside Area; Place NPC Summon Sign; Request Character AI Command; Request Character AI Re-plan; Rotate Character; Set Character AI State; Set Character Animation State; Set Character Default Backread State; Set Network Update Authority; Set Network Update Rate Class: None - ID: 3410191 Map: m34_01_00_00 Name: c0000_0003 DebugText: archives - c0000_0003 - npc 25420 - think 25420 - team WhitePhantom - chr 25420 - id 3410191 - Orbeck of Vinheim Events: Change Character Enable State; IF Character Backread Status; IF Entity In/Outside Radius Of Entity; IF In/Outside Area; Place NPC Summon Sign; Request Character AI Command; Request Character AI Re-plan; Rotate Character; Set Character AI State; Set Character Animation State; Set Character Default Backread State; Set Network Update Authority; Set Network Update Rate Class: None - ID: 3410700 Map: m34_01_00_00 Name: c0000_0005 DebugText: archives - c0000_0005 - npc 24803 - think 24803 - team FriendlyNPC - chr 24803 - id 3410700 - Greirat of the Undead Settlement Events: Change Character Enable State; EzState Instruction Request; Force Character Treasure; Set Character Backread State Class: None - ID: 3410198 Map: m34_01_00_00 Name: c0000_0006 DebugText: archives - c0000_0006 - npc 27900 - think 27900 - team Enemy - chr 27900 - id 3410198 - Lion Knight Albert Events: Change Character Enable State; Force Character Treasure; IF Character Dead/Alive Class: HostileNPC Tags: npcitem - ID: 3410199 Map: m34_01_00_00 Name: c0000_0007 DebugText: archives - c0000_0007 - npc 28000 - think 28000 - team Enemy - chr 28000 - id 3410199 - Daughter of Crystal Kriemhild Events: Change Character Enable State; Force Character Treasure; IF Character Dead/Alive Class: HostileNPC Tags: npcitem - ID: 3410197 Map: m34_01_00_00 Name: c0000_0008 DebugText: archives - c0000_0008 - npc 0 - think 0 - team Enemy - chr 27500 - id 3410197 - Black Hand Kamui Events: Change Character Enable State; EzState Instruction Request; Force Character Treasure; IF Character Backread Status; Set Character Animation State Class: None # Grand Archives Key holder - ID: 3410705 Map: m34_01_00_00 Name: c0000_0010 DebugText: archives - c0000_0010 - npc 25402 - think 25402 - team FriendlyNPC - chr 25402 - id 3410705 - Orbeck of Vinheim Events: Change Character Enable State; EzState Instruction Request; Force Character Treasure; Issue Short Warp Request; Set Character Backread State; Set Character Gravity; Set Character MapHit Class: None - ID: 3410196 Map: m34_01_00_00 Name: c0000_0011 DebugText: archives - c0000_0011 - npc 27500 - think 27500 - team Enemy - chr 27500 - id 3410196 - Black Hand Kamui Events: Change Character Enable State; Force Character Treasure; IF Character Dead/Alive Class: HostileNPC - ID: 3410221 Map: m34_01_00_00 Name: c0100_0000 DebugText: archives - c0100_0000 - npc 10000 - think 10000 - team Object - id 3410221 - Dummy Events: IF Character Damaged By; Set Character AI State Class: None - ID: 3410220 Map: m34_01_00_00 Name: c0100_0001 DebugText: archives - c0100_0001 - npc 10000 - think 10000 - team Object - id 3410220 - Dummy Events: IF Character Damaged By; Set Character AI State Class: None - ID: 3410951 Map: m34_01_00_00 Name: c1000_0000 DebugText: archives - c1000_0000 - npc 100000 - think 0 - team Ally - id 3410951 - Invisible ESDs: 341001 Class: None - ID: 3410950 Map: m34_01_00_00 Name: c1000_0001 DebugText: archives - c1000_0001 - npc 100000 - think 0 - team Ally - id 3410950 - Invisible ESDs: 341000 Events: Change Character Enable State Class: None - ID: 2888178 Map: m34_01_00_00 Name: c1102_0000 DebugText: archives - c1102_0000 - npc 110200 - think 110005 - team Enemy - id -1 - Grand Archives Hollow Soldier Class: Basic - ID: 3410553 Map: m34_01_00_00 Name: c1102_0001 DebugText: archives - c1102_0001 - npc 110200 - think 110005 - team Enemy - id 3410553 - Grand Archives Hollow Soldier Events: Force Animation Playback; IF Character Damaged By; Set Character AI State Class: Basic - ID: 2888179 Map: m34_01_00_00 Name: c1102_0002 DebugText: archives - c1102_0002 - npc 110200 - think 110005 - team Enemy - id -1 - Grand Archives Hollow Soldier Class: Basic - ID: 3410551 Map: m34_01_00_00 Name: c1102_0003 DebugText: archives - c1102_0003 - npc 110240 - think 110020 - team Enemy - id 3410551 - Grand Archives Hollow Soldier Events: Force Animation Playback; IF Character Damaged By; Set Character AI State Class: Basic - ID: 3410552 Map: m34_01_00_00 Name: c1102_0004 DebugText: archives - c1102_0004 - npc 110240 - think 110020 - team Enemy - id 3410552 - Grand Archives Hollow Soldier Events: Force Animation Playback; IF Character Damaged By; Set Character AI State Class: Basic - ID: 3410550 Map: m34_01_00_00 Name: c1102_0005 DebugText: archives - c1102_0005 - npc 110240 - think 110020 - team Enemy - id 3410550 - Grand Archives Hollow Soldier Events: Force Animation Playback; IF Character Damaged By; Set Character AI State Class: Basic - ID: 3410555 Map: m34_01_00_00 Name: c1102_0006 DebugText: archives - c1102_0006 - npc 110250 - think 110010 - team Enemy - id 3410555 - Grand Archives Hollow Soldier Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 3410556 Map: m34_01_00_00 Name: c1102_0007 DebugText: archives - c1102_0007 - npc 110250 - think 110010 - team Enemy - id 3410556 - Grand Archives Hollow Soldier Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 3410557 Map: m34_01_00_00 Name: c1102_0008 DebugText: archives - c1102_0008 - npc 110250 - think 110010 - team Enemy - id 3410557 - Grand Archives Hollow Soldier Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 3410554 Map: m34_01_00_00 Name: c1102_0009 DebugText: archives - c1102_0009 - npc 110240 - think 110020 - team Enemy - id 3410554 - Grand Archives Hollow Soldier Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 3410558 Map: m34_01_00_00 Name: c1102_0010 DebugText: archives - c1102_0010 - npc 110220 - think 110000 - team Enemy - id 3410558 - Grand Archives Hollow Soldier Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 3410559 Map: m34_01_00_00 Name: c1102_0011 DebugText: archives - c1102_0011 - npc 110220 - think 110000 - team Enemy - id 3410559 - Grand Archives Hollow Soldier Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 3410302 Map: m34_01_00_00 Name: c1200_0010 DebugText: archives - c1200_0010 - npc 120100 - think 120004 - team Enemy - id 3410302 - Hollow Slave Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 3410303 Map: m34_01_00_00 Name: c1200_0011 DebugText: archives - c1200_0011 - npc 120100 - think 120004 - team Enemy - id 3410303 - Hollow Slave Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 3410308 Map: m34_01_00_00 Name: c1200_0015 DebugText: archives - c1200_0015 - npc 120100 - think 120000 - team Enemy - id 3410308 - Hollow Slave Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 3410311 Map: m34_01_00_00 Name: c1200_0018 DebugText: archives - c1200_0018 - npc 120100 - think 120006 - team Enemy - id 3410311 - Hollow Slave Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic Tags: exclude:large - ID: 3410313 Map: m34_01_00_00 Name: c1200_0030 DebugText: archives - c1200_0030 - npc 120110 - think 120006 - team Enemy - id 3410313 - Hollow Slave Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 2888180 Map: m34_01_00_00 Name: c1200_0039 DebugText: archives - c1200_0039 - npc 120100 - think 120004 - team Enemy - id -1 - Hollow Slave Class: Basic - ID: 3410314 Map: m34_01_00_00 Name: c1200_0041 DebugText: archives - c1200_0041 - npc 120110 - think 120000 - team Enemy - id 3410314 - Hollow Slave Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 3410315 Map: m34_01_00_00 Name: c1200_0042 DebugText: archives - c1200_0042 - npc 120100 - think 120000 - team Enemy - id 3410315 - Hollow Slave Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 3410316 Map: m34_01_00_00 Name: c1200_0043 DebugText: archives - c1200_0043 - npc 120100 - think 120009 - team Enemy - id 3410316 - Hollow Slave Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 2888181 Map: m34_01_00_00 Name: c1200_0045 DebugText: archives - c1200_0045 - npc 120100 - think 120004 - team Enemy - id -1 - Hollow Slave Class: Basic - ID: 2888182 Map: m34_01_00_00 Name: c1200_0046 DebugText: archives - c1200_0046 - npc 120120 - think 120020 - team Enemy - id -1 - Hollow Slave Class: Basic - ID: 3410304 Map: m34_01_00_00 Name: c1200_0047 DebugText: archives - c1200_0047 - npc 120100 - think 120006 - team Enemy - id 3410304 - Hollow Slave Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 3410305 Map: m34_01_00_00 Name: c1200_0048 DebugText: archives - c1200_0048 - npc 120100 - think 120006 - team Enemy - id 3410305 - Hollow Slave Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 2888183 Map: m34_01_00_00 Name: c1281_0000 DebugText: archives - c1281_0000 - npc 128201 - think 128200 - team Enemy - id -1 - Lothric Castle Lothric Knight Class: Basic - ID: 2888184 Map: m34_01_00_00 Name: c1281_0001 DebugText: archives - c1281_0001 - npc 128211 - think 128210 - team Enemy - id -1 - Lothric Castle Lothric Knight Class: Basic - ID: 2888185 Map: m34_01_00_00 Name: c1281_0002 DebugText: archives - c1281_0002 - npc 128221 - think 128220 - team Enemy - id -1 - Lothric Castle Lothric Knight Class: Basic - ID: 3410420 Map: m34_01_00_00 Name: c1282_0000 DebugText: archives - c1282_0000 - npc 128213 - think 128110 - team Enemy - id 3410420 - Red-Eyed Lothric Knight Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 3410421 Map: m34_01_00_00 Name: c1282_0001 DebugText: archives - c1282_0001 - npc 128213 - think 128110 - team Enemy - id 3410421 - Red-Eyed Lothric Knight Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 3410422 Map: m34_01_00_00 Name: c1282_0002 DebugText: archives - c1282_0002 - npc 128223 - think 128120 - team Enemy - id 3410422 - Red-Eyed Lothric Knight Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 3410423 Map: m34_01_00_00 Name: c1282_0003 DebugText: archives - c1282_0003 - npc 128203 - think 128100 - team Enemy - id 3410423 - Red-Eyed Lothric Knight Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 3410500 Map: m34_01_00_00 Name: c1290_0000 DebugText: archives - c1290_0000 - npc 129500 - think 129020 - team Enemy - id 3410500 - Winged Knight Events: Force Animation Playback; IF Character Damaged By; IF Character Dead/Alive; Set Character AI State; Set Character Gravity; Set Network Update Rate; Set SpEffect Class: Basic ExtraArenas: primary: -193.38 144.94 194.07 -110 0 0 0 - ID: 3410501 Map: m34_01_00_00 Name: c1290_0001 DebugText: archives - c1290_0001 - npc 129500 - think 129020 - team Enemy - id 3410501 - Winged Knight Events: Force Animation Playback; IF Character Damaged By; IF Character Dead/Alive; Set Character AI State; Set Character Gravity; Set Network Update Rate; Set SpEffect Class: Basic ExtraArenas: primary: -201.33 145.07 203.17 -170 0 0 0 - ID: 3410502 Map: m34_01_00_00 Name: c1290_0002 DebugText: archives - c1290_0002 - npc 129510 - think 129030 - team Enemy - id 3410502 - Winged Knight Events: Force Animation Playback; IF Character Damaged By; IF Character Dead/Alive; Set Character AI State; Set Character Gravity; Set Network Update Rate; Set SpEffect Class: Basic ExtraArenas: primary: -203.33 144.51 206.02 -170 0 0 0 - ID: 3410210 Map: m34_01_00_00 Name: c1310_0000 DebugText: archives - c1310_0000 - npc 131100 - think 131000 - team Enemy - id 3410210 - Boreal Outrider Knight Events: Change Character Enable State; Force Character Death; IF Character Dead/Alive; Set Character Animation State Class: Miniboss Tags: exclude:large - ID: 3410200 Map: m34_01_00_00 Name: c1321_0000 DebugText: archives - c1321_0000 - npc 132100 - think 132050 - team Enemy - id 3410200 - Crystal Sage in Archives Events: Change Character Enable State; Force Animation Playback; Force Character Death; IF Character Dead/Alive; IF Character Has Event Message; IF Damage Type; IF In/Outside Area; 'Immediate Activate' -- UNKNOWN 2004[54]; Request Character AI Command; Request Character AI Re-plan; Set Character AI ID; Set Character AI State; Set Character Animation State; Set Character Default Backread State; Warp Character and Copy Floor Class: Miniboss - ID: 2888186 Map: m34_01_00_00 Name: c1340_0006 DebugText: archives - c1340_0006 - npc 134000 - think 134000 - team Enemy - id -1 - Grand Archives Scholar Class: Basic - ID: 2888187 Map: m34_01_00_00 Name: c1340_0013 DebugText: archives - c1340_0013 - npc 134000 - think 134000 - team Enemy - id -1 - Grand Archives Scholar Class: Basic Tags: exclude:large - ID: 2888188 Map: m34_01_00_00 Name: c1340_0023 DebugText: archives - c1340_0023 - npc 134010 - think 134010 - team Enemy - id -1 - Grand Archives Scholar Class: Basic - ID: 2888189 Map: m34_01_00_00 Name: c1340_0024 DebugText: archives - c1340_0024 - npc 134000 - think 134000 - team Enemy - id -1 - Grand Archives Scholar Class: Basic - ID: 2888190 Map: m34_01_00_00 Name: c1340_0033 DebugText: archives - c1340_0033 - npc 134010 - think 134010 - team Enemy - id -1 - Grand Archives Scholar Class: Basic - ID: 2888191 Map: m34_01_00_00 Name: c1340_0034 DebugText: archives - c1340_0034 - npc 134000 - think 134000 - team Enemy - id -1 - Grand Archives Scholar Class: Basic - ID: 2888192 Map: m34_01_00_00 Name: c1340_0035 DebugText: archives - c1340_0035 - npc 134010 - think 134010 - team Enemy - id -1 - Grand Archives Scholar Class: Basic - ID: 2888193 Map: m34_01_00_00 Name: c1340_0036 DebugText: archives - c1340_0036 - npc 134010 - think 134010 - team Enemy - id -1 - Grand Archives Scholar Class: Basic - ID: 2888194 Map: m34_01_00_00 Name: c1340_0039 DebugText: archives - c1340_0039 - npc 134000 - think 134000 - team Enemy - id -1 - Grand Archives Scholar Class: Basic - ID: 3410600 Map: m34_01_00_00 Name: c1340_0040 DebugText: archives - c1340_0040 - npc 134000 - think 134000 - team Enemy - id 3410600 - Grand Archives Scholar Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 2888195 Map: m34_01_00_00 Name: c1340_0041 DebugText: archives - c1340_0041 - npc 134000 - think 134000 - team Enemy - id -1 - Grand Archives Scholar Class: Basic - ID: 3410601 Map: m34_01_00_00 Name: c1340_0042 DebugText: archives - c1340_0042 - npc 134000 - think 134000 - team Enemy - id 3410601 - Grand Archives Scholar Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 3410602 Map: m34_01_00_00 Name: c1340_0043 DebugText: archives - c1340_0043 - npc 134000 - think 134000 - team Enemy - id 3410602 - Grand Archives Scholar Class: Basic - ID: 3410603 Map: m34_01_00_00 Name: c1340_0044 DebugText: archives - c1340_0044 - npc 134000 - think 134000 - team Enemy - id 3410603 - Grand Archives Scholar Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 2888196 Map: m34_01_00_00 Name: c1340_0045 DebugText: archives - c1340_0045 - npc 134000 - think 134000 - team Enemy - id -1 - Grand Archives Scholar Class: Basic Tags: exclude:large - ID: 3410370 Map: m34_01_00_00 Name: c2150_0000 DebugText: archives - c2150_0000 - npc 215300 - think 215000 - team Enemy - id 3410370 - Crystal Lizard Events: Change Character Enable State; Force Character Death; IF Character Dead/Alive; Set Character Animation State Class: CrystalLizard - ID: 3410371 Map: m34_01_00_00 Name: c2150_0001 DebugText: archives - c2150_0001 - npc 215300 - think 215000 - team Enemy - id 3410371 - Crystal Lizard Events: Change Character Enable State; Force Character Death; IF Character Dead/Alive; Set Character Animation State Class: CrystalLizard - ID: 3410372 Map: m34_01_00_00 Name: c2150_0002 DebugText: archives - c2150_0002 - npc 215300 - think 215000 - team Enemy - id 3410372 - Crystal Lizard Events: Change Character Enable State; Force Character Death; IF Character Damaged By; IF Character Dead/Alive; IF Entity In/Outside Radius Of Entity; Set Character AI State; Set Character Animation State Class: CrystalLizard - ID: 3410373 Map: m34_01_00_00 Name: c2150_0003 DebugText: archives - c2150_0003 - npc 215300 - think 215000 - team Enemy - id 3410373 - Crystal Lizard Events: Change Character Enable State; Force Character Death; IF Character Dead/Alive; Set Character Animation State Class: CrystalLizard - ID: 3410374 Map: m34_01_00_00 Name: c2150_0004 DebugText: archives - c2150_0004 - npc 215300 - think 215000 - team Enemy - id 3410374 - Crystal Lizard Events: Change Character Enable State; Force Character Death; IF Character Damaged By; IF Character Dead/Alive; IF Entity In/Outside Radius Of Entity; Set Character AI State; Set Character Animation State Class: CrystalLizard - ID: 3410375 Map: m34_01_00_00 Name: c2150_0005 DebugText: archives - c2150_0005 - npc 215300 - think 215000 - team Enemy - id 3410375 - Crystal Lizard Events: Change Character Enable State; Force Character Death; IF Character Damaged By; IF Character Dead/Alive; IF Entity In/Outside Radius Of Entity; Set Character AI State; Set Character Animation State Class: CrystalLizard - ID: 3410376 Map: m34_01_00_00 Name: c2150_0006 DebugText: archives - c2150_0006 - npc 215300 - think 215000 - team Enemy - id 3410376 - Crystal Lizard Events: Change Character Enable State; Force Character Death; IF Character Dead/Alive; Set Character Animation State Class: CrystalLizard Tags: exclude:large - ID: 3410377 Map: m34_01_00_00 Name: c2150_0007 DebugText: archives - c2150_0007 - npc 215300 - think 215000 - team Enemy - id 3410377 - Crystal Lizard Events: Change Character Enable State; Force Character Death; IF Character Dead/Alive; Set Character Animation State Class: CrystalLizard - ID: 2888197 Map: m34_01_00_00 Name: c2180_0002 DebugText: archives - c2180_0002 - npc 218110 - think 218010 - team Enemy - id -1 - Corpse-grub Class: Basic - ID: 3410250 Map: m34_01_00_00 Name: c2190_0000 DebugText: archives - c2190_0000 - npc 219000 - think 219000 - team Enemy - id 3410250 - Archives Gargoyle Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 3410251 Map: m34_01_00_00 Name: c2190_0001 DebugText: archives - c2190_0001 - npc 219010 - think 219010 - team Enemy - id 3410251 - Archives Gargoyle Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 3410252 Map: m34_01_00_00 Name: c2190_0002 DebugText: archives - c2190_0002 - npc 219000 - think 219000 - team Enemy - id 3410252 - Archives Gargoyle Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 3410253 Map: m34_01_00_00 Name: c2190_0003 DebugText: archives - c2190_0003 - npc 219000 - think 219000 - team Enemy - id 3410253 - Archives Gargoyle Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic ExtraArenas: primary: -153.513 103.129 132.195 150.000 0 0 0 - ID: 3410254 Map: m34_01_00_00 Name: c2190_0004 DebugText: archives - c2190_0004 - npc 219010 - think 219010 - team Enemy - id 3410254 - Archives Gargoyle Class: Basic - ID: 3410401 Map: m34_01_00_00 Name: c2210_0000 DebugText: archives - c2210_0000 - npc 221100 - think 221000 - team Enemy - id 3410401 - Corvian Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 3410400 Map: m34_01_00_00 Name: c2210_0001 DebugText: archives - c2210_0001 - npc 221100 - think 221000 - team Enemy - id 3410400 - Corvian Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 3410407 Map: m34_01_00_00 Name: c2210_0002 DebugText: archives - c2210_0002 - npc 221120 - think 221020 - team Enemy - id 3410407 - Corvian Class: Basic - ID: 3410402 Map: m34_01_00_00 Name: c2210_0003 DebugText: archives - c2210_0003 - npc 221110 - think 221010 - team Enemy - id 3410402 - Corvian Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 3410405 Map: m34_01_00_00 Name: c2210_0008 DebugText: archives - c2210_0008 - npc 221100 - think 221000 - team Enemy - id 3410405 - Corvian Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 3410830 Map: m34_01_00_00 Name: c5250_0000 DebugText: archives - c5250_0000 - npc 525001 - think 525001 - team Enemy - id 3410830 - Twin Princes Events: Change Character Enable State; Display Boss Health Bar; Force Animation Playback; Handle Boss Defeat and Display Banner; IF Character Has SpEffect; IF Character HP Ratio; Play SE; Set Character AI State; Set Character Animation State; Set Character Immortality; Set Network Update Authority; Set Network Update Rate; Warp Character and Copy Floor Class: Boss Tags: late immortal ExtraName: Lothric, Younger Prince FullName: $1, Elder Prince PartName: Lorian DefeatFlag: 13410830 StartFlag: 13415831 # Transition event # "allow warps" arena: 3412890. "default" warp position: 3412850. "no warp" boundaries: 3412870 up to 3412888 Arena: 34.973 147.242 337.336 -113.000 46 10 38 # These are just pillar regions 3412870-3412873 and 3412875-3412878 (the fifth pillars are not in our arena) ArenaExclude: 17.430 147.242 346.780 -113.000 3 10 3; 25.230 147.242 350.080 -113.000 3 10 3; 32.930 147.242 353.320 -113.000 3 10 3; 40.630 147.242 356.700 -113.000 3 10 3; 29.930 147.242 317.680 -113.000 3 10 3; 37.430 147.242 320.980 -113.000 3 10 3; 45.330 147.242 323.980 -113.000 3 10 3; 53.230 147.242 327.380 -113.000 3 10 3 ArenaRegion: 3412833 Regions: - global arena 3412890 - global arenaexclude 3412870 3412871 3412872 3412873 3412874 3412875 3412876 3412877 3412878 3412879 3412880 3412881 - ID: 3410832 Map: m34_01_00_00 Name: c5250_0001 DebugText: archives - c5250_0001 - npc 525000 - think 525000 - team Enemy - id 3410832 - Twin Princes Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Display Boss Health Bar; IF Character Has SpEffect; IF Character HP Ratio; Set Character AI State; Set Character Animation State; Set Character Immortality; Set Network Update Authority; Set Network Update Rate; Warp Character and Copy Floor Class: Boss Tags: late ExtraName: Lorian, Elder Prince FullName: $1, Elder Prince PartName: Lorian StartFlag: 13415835 OwnedBy: 3410830 Regions: - copy 3412890 3412891 - copy 3412888 3412889 - copy 3412888 3412890 - copy 3412888 3412891 - copy 3412888 3412892 - copy 3412888 3412893 - global arena 3412891 - global arenaexclude 3412882 3412883 3412884 3412885 3412886 3412887 3412888 3412889 3412890 3412891 3412892 3412893 - ID: 3410831 Map: m34_01_00_00 Name: c5251_0000 DebugText: archives - c5251_0000 - npc 525100 - think 525100 - team Enemy - id 3410831 - Twin Princes Helper ESDs: 341320 Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Display Boss Health Bar; Force Animation Playback; IF Character Dead/Alive; IF Character HP Ratio; Set Character AI State; Set Character Animation State; Set Character Gravity; Set Character Talk Range; Set Network Update Authority; Set Network Update Rate; Warp Character and Copy Floor Class: Helper OwnedBy: 3410830 Tags: late FullName: $1, Younger Prince PartName: Lothric - ID: 3500190 Map: m35_00_00_00 Name: c0000_0007 DebugText: cathedral - c0000_0007 - npc 26021 - think 26021 - team WhitePhantom - chr 26021 - id 3500190 - Anri of Astora (female) Events: Change Character Enable State; IF Character Backread Status; IF Entity In/Outside Radius Of Entity; IF In/Outside Area; Place NPC Summon Sign; Request Character AI Command; Request Character AI Re-plan; Rotate Character; Set Character AI State; Set Character Animation State; Set Character Default Backread State; Set Network Update Authority; Set Network Update Rate Class: None - ID: 3500191 Map: m35_00_00_00 Name: c0000_0008 DebugText: cathedral - c0000_0008 - npc 26021 - think 26021 - team WhitePhantom - chr 26071 - id 3500191 - Anri of Astora (male) Events: Change Character Enable State; IF Character Backread Status; IF Entity In/Outside Radius Of Entity; IF In/Outside Area; Place NPC Summon Sign; Request Character AI Command; Request Character AI Re-plan; Rotate Character; Set Character AI State; Set Character Animation State; Set Character Default Backread State; Set Network Update Authority; Set Network Update Rate Class: None - ID: 3500192 Map: m35_00_00_00 Name: c0000_0009 DebugText: cathedral - c0000_0009 - npc 26320 - think 26320 - team WhitePhantom - chr 26320 - id 3500192 - Horace the Hushed Events: Change Character Enable State; IF Character Backread Status; IF Entity In/Outside Radius Of Entity; IF In/Outside Area; Place NPC Summon Sign; Request Character AI Command; Request Character AI Re-plan; Rotate Character; Set Character AI State; Set Character Animation State; Set Character Default Backread State; Set Network Update Authority; Set Network Update Rate Class: None - ID: 3500194 Map: m35_00_00_00 Name: c0000_0010 DebugText: cathedral - c0000_0010 - npc 29540 - think 29540 - team 16 - chr 29540 - id 3500194 - Longfinger Kirk Events: Change Character Enable State; Force Character Death; IF Character Dead/Alive; Place NPC Summon Sign; Set Character AI State; Set Character Animation State; Set Character Default Backread State Class: None - ID: 3500721 Map: m35_00_00_00 Name: c0000_0011 DebugText: cathedral - c0000_0011 - npc 26102 - think 26102 - team FriendlyNPC - chr 26102 - id 3500721 - Unbreakable Patches ESDs: 350301 Events: Change Character Enable State; Force Animation Playback; Force Character Treasure; IF Character Dead/Alive; IF Character Has SpEffect; IF Character HP Ratio; IF Damage Type; Set Character Backread State; Set Character Team Type; Warp Object To Character Class: None - ID: 3500720 Map: m35_00_00_00 Name: c0000_0012 DebugText: cathedral - c0000_0012 - npc 26100 - think 26100 - team FriendlyNPC - chr 26100 - id 3500720 - Unbreakable Patches ESDs: 350300 Events: Change Character Enable State; Force Animation Playback; Force Character Treasure; IF Character Dead/Alive; IF Character Has SpEffect; IF Character HP Ratio; IF Damage Type; Set Character Backread State; Set Character Team Type; Warp Object To Character Class: None - ID: 3500722 Map: m35_00_00_00 Name: c0000_0013 DebugText: cathedral - c0000_0013 - npc 26101 - think 26101 - team FriendlyNPC - chr 26101 - id 3500722 - Unbreakable Patches ESDs: 350302 Events: Change Character Enable State; Set Character Animation State; Set Character Backread State; Set Character Talk Range Class: None - ID: 3500715 Map: m35_00_00_00 Name: c0000_0014 DebugText: cathedral - c0000_0014 - npc 25301 - think 25301 - team FriendlyNPC - chr 25301 - id 3500715 - Ringfinger Leonhard ESDs: 350190 Events: Change Character Enable State; Clear SpEffect; Force Animation Playback; Force Character Treasure; IF Character Dead/Alive; IF Character Has SpEffect; IF Character HP Ratio; IF Damage Type; Issue Short Warp Request; Set Character Animation State; Set Character Backread State; Set Character Gravity; Set Character Home; Set Character Invincibility; Set Character MapHit; Set Character Team Type; Set Network Update Rate; Set SpEffect Class: None - ID: 3500175 Map: m35_00_00_00 Name: c0000_0015 DebugText: cathedral - c0000_0015 - npc 28300 - think 28300 - team Enemy - chr 28300 - id 3500175 - Brigand Events: Change Character Enable State; Force Character Treasure; IF Character Damaged By; IF Character Dead/Alive; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: HostileNPC Tags: npcitem - ID: 3500176 Map: m35_00_00_00 Name: c0000_0016 DebugText: cathedral - c0000_0016 - npc 28400 - think 28400 - team Enemy - chr 28400 - id 3500176 - Fallen Knight Events: Change Character Enable State; Force Character Treasure; IF Character Damaged By; IF Character Dead/Alive; IF Entity In/Outside Radius Of Entity; Set Character AI State; Set SpEffect Class: HostileNPC - ID: 3500700 Map: m35_00_00_00 Name: c0000_0017 DebugText: cathedral - c0000_0017 - npc 26009 - think 26009 - team Enemy - chr 26009 - id 3500700 - Anri of Astora (female) Events: Change Character Enable State; Force Character Treasure; IF Character Dead/Alive; IF Damage Type; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan; Set Character AI State; Set Character Backread State; Set Character Team Type Class: None - ID: 3500701 Map: m35_00_00_00 Name: c0000_0018 DebugText: cathedral - c0000_0018 - npc 26009 - think 26009 - team Enemy - chr 26059 - id 3500701 - Anri of Astora (male) Events: Change Character Enable State; Force Character Treasure; IF Character Dead/Alive; IF Damage Type; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan; Set Character AI State; Set Character Backread State; Set Character Team Type Class: None - ID: 3500193 Map: m35_00_00_00 Name: c0000_0019 DebugText: cathedral - c0000_0019 - npc 25220 - think 25220 - team WhitePhantom - chr 25220 - id 3500193 - Sirris of the Sunless Realms Events: Change Character Enable State; IF Character Backread Status; IF Entity In/Outside Radius Of Entity; IF In/Outside Area; Place NPC Summon Sign; Request Character AI Command; Request Character AI Re-plan; Rotate Character; Set Character AI State; Set Character Animation State; Set Character Default Backread State; Set Network Update Authority; Set Network Update Rate Class: None - ID: 3500725 Map: m35_00_00_00 Name: c0000_0021 DebugText: cathedral - c0000_0021 - npc 21002 - think 21002 - team FriendlyNPC - chr 21002 - id 3500725 - Slave Knight Gael ESDs: 350510 Events: Change Character Enable State; Force Animation Playback; Force Character Treasure; IF Character Dead/Alive; IF Character HP Ratio; IF Entity In/Outside Radius Of Entity; Set Character Backread State; Set Character Gravity; Set Character MapHit; SKIP IF Character Has SpEffect Class: None - ID: 2888198 Map: m35_00_00_00 Name: c0100_0000 DebugText: cathedral - c0100_0000 - npc 10000 - think 10000 - team Object - id -1 - Dummy Class: None - ID: 3500681 Map: m35_00_00_00 Name: c0100_0002 DebugText: cathedral - c0100_0002 - npc 10000 - think 10000 - team Object - id 3500681 - Dummy Events: IF Character Damaged By; Set Character AI State Class: None - ID: 2888199 Map: m35_00_00_00 Name: c0100_0005 DebugText: cathedral - c0100_0005 - npc 10000 - think 10000 - team Object - id -1 - Dummy Class: None - ID: 3500396 Map: m35_00_00_00 Name: c0100_0006 DebugText: cathedral - c0100_0006 - npc 10010 - think 10010 - team Indiscriminate - id 3500396 - Dummy Events: Change Character Enable State; IF Character AI State; 'Immediate Activate' -- UNKNOWN 2004[54]; Request Character AI Re-plan; Set Character AI State; Set Character Animation State; Set Character Backread State; Set Character Default Backread State; Set Character Gravity; Set Character Team Type; Set Network Update Authority; Set Network Update Rate Class: None - ID: 3500380 Map: m35_00_00_00 Name: c0100_0007 DebugText: cathedral - c0100_0007 - npc 10000 - think 10000 - team Object - id 3500380 - Dummy Events: Create Bullet Owner; Shoot Bullet Class: None - ID: 3500390 Map: m35_00_00_00 Name: c0100_0009 DebugText: cathedral - c0100_0009 - npc 10000 - think 10000 - team Object - id 3500390 - Dummy Class: None - ID: 3500705 Map: m35_00_00_00 Name: c0100_0010 DebugText: cathedral - c0100_0010 - npc 0 - think 0 - team Enemy - id 3500705 - Dummy ESDs: 350310 Events: Change Character Enable State; Play SE; Set Character Animation State; Set Character Backread State; Set Character Gravity; Set Character MapHit; Set Character Team Type Class: None # Well Siegward - ID: 3500381 Map: m35_00_00_00 Name: c0100_0011 DebugText: cathedral - c0100_0011 - npc 10000 - think 10000 - team Object - id 3500381 - Dummy Events: Create Bullet Owner; Shoot Bullet Class: None - ID: 3500382 Map: m35_00_00_00 Name: c0100_0012 DebugText: cathedral - c0100_0012 - npc 10000 - think 10000 - team Object - id 3500382 - Dummy Events: Create Bullet Owner; Shoot Bullet Class: None - ID: 3500383 Map: m35_00_00_00 Name: c0100_0013 DebugText: cathedral - c0100_0013 - npc 10000 - think 10000 - team Object - id 3500383 - Dummy Events: Create Bullet Owner; Shoot Bullet Class: None - ID: 3500384 Map: m35_00_00_00 Name: c0100_0014 DebugText: cathedral - c0100_0014 - npc 10000 - think 10000 - team Object - id 3500384 - Dummy Class: None - ID: 3500385 Map: m35_00_00_00 Name: c0100_0015 DebugText: cathedral - c0100_0015 - npc 10000 - think 10000 - team Object - id 3500385 - Dummy Events: Create Bullet Owner; Shoot Bullet Class: None - ID: 3500950 Map: m35_00_00_00 Name: c1000_0000 DebugText: cathedral - c1000_0000 - npc 100000 - think 0 - team Ally - id 3500950 (3505701) - Invisible ESDs: 350000 Class: None - ID: 3500951 Map: m35_00_00_00 Name: c1000_0001 DebugText: cathedral - c1000_0001 - npc 100000 - think 0 - team Ally - id 3500951 (3505701) - Invisible ESDs: 350002 Events: Change Character Enable State Class: None - ID: 3500952 Map: m35_00_00_00 Name: c1000_0002 DebugText: cathedral - c1000_0002 - npc 100000 - think 0 - team Ally - id 3500952 (3505701) - Invisible ESDs: 350001 Class: None - ID: 3500953 Map: m35_00_00_00 Name: c1000_0003 DebugText: cathedral - c1000_0003 - npc 100000 - think 0 - team Ally - id 3500953 (3505701) - Invisible ESDs: 350003 Class: None - ID: 3500310 Map: m35_00_00_00 Name: c1190_0000 DebugText: cathedral - c1190_0000 - npc 119000 - think 119000 - team Enemy - id 3500310 (3505701) - Cathedral Knight Events: IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Command; Set Character AI State Class: Basic - ID: 3500311 Map: m35_00_00_00 Name: c1190_0001 DebugText: cathedral - c1190_0001 - npc 119000 - think 119002 - team Enemy - id 3500311 (3505701) - Cathedral Knight Events: Force Animation Playback; IF Character Backread Status; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 3500312 Map: m35_00_00_00 Name: c1190_0002 DebugText: cathedral - c1190_0002 - npc 119010 - think 119012 - team Enemy - id 3500312 (3505701) - Cathedral Knight Class: Basic - ID: 3500315 Map: m35_00_00_00 Name: c1190_0005 DebugText: cathedral - c1190_0005 - npc 119020 - think 119021 - team Enemy - id 3500315 (3505315,3505701) - Cathedral Knight Class: Basic - ID: 3500316 Map: m35_00_00_00 Name: c1190_0006 DebugText: cathedral - c1190_0006 - npc 119010 - think 119011 - team Enemy - id 3500316 (3505315) - Cathedral Knight Class: Basic - ID: 3500317 Map: m35_00_00_00 Name: c1190_0007 DebugText: cathedral - c1190_0007 - npc 119010 - think 119010 - team Enemy - id 3500317 - Cathedral Knight Class: Basic - ID: 3500318 Map: m35_00_00_00 Name: c1190_0008 DebugText: cathedral - c1190_0008 - npc 119000 - think 119000 - team Enemy - id 3500318 - Cathedral Knight Class: Basic - ID: 3500600 Map: m35_00_00_00 Name: c1200_0000 DebugText: cathedral - c1200_0000 - npc 120000 - think 120000 - team Enemy - id 3500600 - Hollow Slave Events: Change Character Patrol Behavior Class: Basic - ID: 3500601 Map: m35_00_00_00 Name: c1200_0001 DebugText: cathedral - c1200_0001 - npc 120000 - think 120000 - team Enemy - id 3500601 - Hollow Slave Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 3500604 Map: m35_00_00_00 Name: c1200_0004 DebugText: cathedral - c1200_0004 - npc 120000 - think 120000 - team Enemy - id 3500604 - Hollow Slave Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 3500606 Map: m35_00_00_00 Name: c1200_0006 DebugText: cathedral - c1200_0006 - npc 120020 - think 120020 - team Enemy - id 3500606 - Hollow Slave Class: Basic - ID: 3500607 Map: m35_00_00_00 Name: c1200_0007 DebugText: cathedral - c1200_0007 - npc 120000 - think 120000 - team Enemy - id 3500607 - Hollow Slave Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic Tags: exclude:large - ID: 3500608 Map: m35_00_00_00 Name: c1200_0008 DebugText: cathedral - c1200_0008 - npc 120000 - think 120000 - team Enemy - id 3500608 - Hollow Slave Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 3500609 Map: m35_00_00_00 Name: c1200_0009 DebugText: cathedral - c1200_0009 - npc 120000 - think 120001 - team Enemy - id 3500609 - Hollow Slave Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 2888200 Map: m35_00_00_00 Name: c1200_0010 DebugText: cathedral - c1200_0010 - npc 120000 - think 120000 - team Enemy - id -1 - Hollow Slave Class: Basic - ID: 2888201 Map: m35_00_00_00 Name: c1200_0011 DebugText: cathedral - c1200_0011 - npc 120000 - think 120000 - team Enemy - id -1 - Hollow Slave Class: Basic - ID: 3500612 Map: m35_00_00_00 Name: c1200_0012 DebugText: cathedral - c1200_0012 - npc 120000 - think 120000 - team Enemy - id 3500612 - Hollow Slave Events: Force Animation Playback; IF Character Backread Status; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 3500613 Map: m35_00_00_00 Name: c1200_0013 DebugText: cathedral - c1200_0013 - npc 120000 - think 120000 - team Enemy - id 3500613 - Hollow Slave Events: Force Animation Playback; IF Character Backread Status; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 3500616 Map: m35_00_00_00 Name: c1200_0016 DebugText: cathedral - c1200_0016 - npc 120000 - think 120000 - team Enemy - id 3500616 - Hollow Slave Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 3500617 Map: m35_00_00_00 Name: c1200_0017 DebugText: cathedral - c1200_0017 - npc 120000 - think 120000 - team Enemy - id 3500617 - Hollow Slave Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 3500618 Map: m35_00_00_00 Name: c1200_0018 DebugText: cathedral - c1200_0018 - npc 120000 - think 120000 - team Enemy - id 3500618 - Hollow Slave Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 3500620 Map: m35_00_00_00 Name: c1200_0020 DebugText: cathedral - c1200_0020 - npc 120010 - think 120000 - team Enemy - id 3500620 - Hollow Slave Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic Tags: exclude:large - ID: 3500622 Map: m35_00_00_00 Name: c1200_0022 DebugText: cathedral - c1200_0022 - npc 120010 - think 120000 - team Enemy - id 3500622 - Hollow Slave Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 3500623 Map: m35_00_00_00 Name: c1200_0023 DebugText: cathedral - c1200_0023 - npc 120000 - think 120000 - team Enemy - id 3500623 - Hollow Slave Events: Force Animation Playback; IF Character AI State; IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic Tags: exclude:large - ID: 3500627 Map: m35_00_00_00 Name: c1200_0027 DebugText: cathedral - c1200_0027 - npc 120020 - think 120020 - team Enemy - id 3500627 - Hollow Slave Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic Tags: exclude:large - ID: 3500628 Map: m35_00_00_00 Name: c1200_0028 DebugText: cathedral - c1200_0028 - npc 120010 - think 120000 - team Enemy - id 3500628 - Hollow Slave Class: Basic - ID: 3500629 Map: m35_00_00_00 Name: c1200_0029 DebugText: cathedral - c1200_0029 - npc 120010 - think 120000 - team Enemy - id 3500629 - Hollow Slave Class: Basic - ID: 3500633 Map: m35_00_00_00 Name: c1200_0033 DebugText: cathedral - c1200_0033 - npc 120010 - think 120000 - team Enemy - id 3500633 - Hollow Slave Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 3500634 Map: m35_00_00_00 Name: c1200_0034 DebugText: cathedral - c1200_0034 - npc 120000 - think 120000 - team Enemy - id 3500634 - Hollow Slave Class: Basic - ID: 3500637 Map: m35_00_00_00 Name: c1200_0037 DebugText: cathedral - c1200_0037 - npc 120000 - think 120000 - team Enemy - id 3500637 - Hollow Slave Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 3500638 Map: m35_00_00_00 Name: c1200_0038 DebugText: cathedral - c1200_0038 - npc 120000 - think 120000 - team Enemy - id 3500638 - Hollow Slave Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 3500639 Map: m35_00_00_00 Name: c1200_0039 DebugText: cathedral - c1200_0039 - npc 120000 - think 120000 - team Enemy - id 3500639 - Hollow Slave Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 3500640 Map: m35_00_00_00 Name: c1200_0040 DebugText: cathedral - c1200_0040 - npc 120000 - think 120000 - team Enemy - id 3500640 - Hollow Slave Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 3500641 Map: m35_00_00_00 Name: c1200_0041 DebugText: cathedral - c1200_0041 - npc 120000 - think 120004 - team Enemy - id 3500641 - Hollow Slave Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 3500642 Map: m35_00_00_00 Name: c1200_0042 DebugText: cathedral - c1200_0042 - npc 120020 - think 120020 - team Enemy - id 3500642 - Hollow Slave Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 3500401 Map: m35_00_00_00 Name: c1220_0001 DebugText: cathedral - c1220_0001 - npc 122000 - think 122020 - team Enemy - id 3500401 (3505400) - Reanimated Corpse Events: Force Animation Playback; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan Class: Basic # Tags: exclude:large # Off in the corner - ID: 3500402 Map: m35_00_00_00 Name: c1220_0002 DebugText: cathedral - c1220_0002 - npc 122000 - think 122050 - team Enemy - id 3500402 (3505400) - Reanimated Corpse Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic # Tags: exclude:large # Overlooking ledge - ID: 3500404 Map: m35_00_00_00 Name: c1220_0004 DebugText: cathedral - c1220_0004 - npc 122000 - think 122010 - team Enemy - id 3500404 (3505400) - Reanimated Corpse Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 3500405 Map: m35_00_00_00 Name: c1220_0005 DebugText: cathedral - c1220_0005 - npc 122000 - think 122010 - team Enemy - id 3500405 (3505400) - Reanimated Corpse Class: Basic - ID: 3500406 Map: m35_00_00_00 Name: c1220_0006 DebugText: cathedral - c1220_0006 - npc 122000 - think 122010 - team Enemy - id 3500406 (3505400) - Reanimated Corpse Class: Basic Tags: exclude:large - ID: 3500407 Map: m35_00_00_00 Name: c1220_0007 DebugText: cathedral - c1220_0007 - npc 122000 - think 122050 - team Enemy - id 3500407 (3505400) - Reanimated Corpse Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 3500409 Map: m35_00_00_00 Name: c1220_0009 DebugText: cathedral - c1220_0009 - npc 122000 - think 122010 - team Enemy - id 3500409 (3505410,3505400) - Reanimated Corpse Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 3500410 Map: m35_00_00_00 Name: c1220_0010 DebugText: cathedral - c1220_0010 - npc 122000 - think 122060 - team Enemy - id 3500410 (3505410,3505400) - Reanimated Corpse Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 3500411 Map: m35_00_00_00 Name: c1220_0011 DebugText: cathedral - c1220_0011 - npc 122000 - think 122010 - team Enemy - id 3500411 (3505410,3505400) - Reanimated Corpse Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 3500412 Map: m35_00_00_00 Name: c1220_0012 DebugText: cathedral - c1220_0012 - npc 122000 - think 122060 - team Enemy - id 3500412 (3505400) - Reanimated Corpse Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 3500413 Map: m35_00_00_00 Name: c1220_0013 DebugText: cathedral - c1220_0013 - npc 122000 - think 122010 - team Enemy - id 3500413 (3505400) - Reanimated Corpse Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 3500414 Map: m35_00_00_00 Name: c1220_0014 DebugText: cathedral - c1220_0014 - npc 122000 - think 122000 - team Enemy - id 3500414 (3505400) - Reanimated Corpse Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic Tags: exclude:large # Not generated - ID: 3500415 Map: m35_00_00_00 Name: c1220_0015 DebugText: cathedral - c1220_0015 - npc 122010 - think 122010 - team Enemy - id 3500415 (3505400) - Reanimated Corpse Events: IF Character Damaged By; Set Character AI State Class: Basic Tags: exclude:large - ID: 3500416 Map: m35_00_00_00 Name: c1220_0016 DebugText: cathedral - c1220_0016 - npc 122000 - think 122030 - team Enemy - id 3500416 (3505400) - Reanimated Corpse Class: Basic Tags: exclude:large - ID: 3500417 Map: m35_00_00_00 Name: c1220_0017 DebugText: cathedral - c1220_0017 - npc 122000 - think 122030 - team Enemy - id 3500417 (3505400) - Reanimated Corpse Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 3500418 Map: m35_00_00_00 Name: c1220_0018 DebugText: cathedral - c1220_0018 - npc 122000 - think 122030 - team Enemy - id 3500418 (3505400) - Reanimated Corpse Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 3500419 Map: m35_00_00_00 Name: c1220_0019 DebugText: cathedral - c1220_0019 - npc 122000 - think 122060 - team Enemy - id 3500419 (3505400) - Reanimated Corpse Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic # Tags: exclude:large - ID: 3500420 Map: m35_00_00_00 Name: c1220_0020 DebugText: cathedral - c1220_0020 - npc 122000 - think 122030 - team Enemy - id 3500420 (3505400) - Reanimated Corpse Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 3500421 Map: m35_00_00_00 Name: c1220_0021 DebugText: cathedral - c1220_0021 - npc 122000 - think 122030 - team Enemy - id 3500421 (3505400) - Reanimated Corpse Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 3500422 Map: m35_00_00_00 Name: c1220_0022 DebugText: cathedral - c1220_0022 - npc 122000 - think 122030 - team Enemy - id 3500422 (3505400) - Reanimated Corpse Class: Basic # Tags: exclude:large - ID: 3500423 Map: m35_00_00_00 Name: c1220_0023 DebugText: cathedral - c1220_0023 - npc 122000 - think 122030 - team Enemy - id 3500423 (3505400) - Reanimated Corpse Class: Basic Tags: exclude:large - ID: 3500424 Map: m35_00_00_00 Name: c1220_0024 DebugText: cathedral - c1220_0024 - npc 122000 - think 122030 - team Enemy - id 3500424 (3505400) - Reanimated Corpse Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 3500426 Map: m35_00_00_00 Name: c1220_0026 DebugText: cathedral - c1220_0026 - npc 122000 - think 122030 - team Enemy - id 3500426 (3505400) - Reanimated Corpse Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 3500427 Map: m35_00_00_00 Name: c1220_0027 DebugText: cathedral - c1220_0027 - npc 122000 - think 122030 - team Enemy - id 3500427 (3505400) - Reanimated Corpse Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 3500428 Map: m35_00_00_00 Name: c1220_0028 DebugText: cathedral - c1220_0028 - npc 122000 - think 122030 - team Enemy - id 3500428 (3505400) - Reanimated Corpse Class: Basic Tags: exclude:large - ID: 3500429 Map: m35_00_00_00 Name: c1220_0029 DebugText: cathedral - c1220_0029 - npc 122000 - think 122030 - team Enemy - id 3500429 (3505400) - Reanimated Corpse Class: Basic Tags: exclude:large - ID: 3500430 Map: m35_00_00_00 Name: c1220_0030 DebugText: cathedral - c1220_0030 - npc 122000 - think 122030 - team Enemy - id 3500430 (3505400) - Reanimated Corpse Class: Basic Tags: exclude:large - ID: 3500434 Map: m35_00_00_00 Name: c1220_0034 DebugText: cathedral - c1220_0034 - npc 122000 - think 122030 - team Enemy - id 3500434 (3505400) - Reanimated Corpse Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 3500435 Map: m35_00_00_00 Name: c1220_0035 DebugText: cathedral - c1220_0035 - npc 122000 - think 122030 - team Enemy - id 3500435 (3505400) - Reanimated Corpse Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 3500436 Map: m35_00_00_00 Name: c1220_0036 DebugText: cathedral - c1220_0036 - npc 122000 - think 122030 - team Enemy - id 3500436 (3505400) - Reanimated Corpse Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 3500437 Map: m35_00_00_00 Name: c1220_0037 DebugText: cathedral - c1220_0037 - npc 122000 - think 122030 - team Enemy - id 3500437 (3505400) - Reanimated Corpse Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 3500438 Map: m35_00_00_00 Name: c1220_0038 DebugText: cathedral - c1220_0038 - npc 122000 - think 122030 - team Enemy - id 3500438 (3505400) - Reanimated Corpse Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 3500439 Map: m35_00_00_00 Name: c1220_0039 DebugText: cathedral - c1220_0039 - npc 122000 - think 122030 - team Enemy - id 3500439 (3505400) - Reanimated Corpse Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 3500440 Map: m35_00_00_00 Name: c1220_0040 DebugText: cathedral - c1220_0040 - npc 122000 - think 122010 - team Enemy - id 3500440 (3505400) - Reanimated Corpse Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 3500441 Map: m35_00_00_00 Name: c1220_0041 DebugText: cathedral - c1220_0041 - npc 122000 - think 122010 - team Enemy - id 3500441 (3505400) - Reanimated Corpse Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic # Tags: exclude:large # Overlooking ledge - ID: 3500442 Map: m35_00_00_00 Name: c1220_0042 DebugText: cathedral - c1220_0042 - npc 122000 - think 122030 - team Enemy - id 3500442 (3505400) - Reanimated Corpse Events: IF Character Damaged By; Set Character AI State Class: Basic Tags: exclude:large - ID: 3500443 Map: m35_00_00_00 Name: c1220_0043 DebugText: cathedral - c1220_0043 - npc 122000 - think 122010 - team Enemy - id 3500443 (3505400) - Reanimated Corpse Events: Force Animation Playback; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 3500444 Map: m35_00_00_00 Name: c1220_0044 DebugText: cathedral - c1220_0044 - npc 122000 - think 122050 - team Enemy - id 3500444 (3505400) - Reanimated Corpse Events: Force Animation Playback; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 3500447 Map: m35_00_00_00 Name: c1220_0047 DebugText: cathedral - c1220_0047 - npc 122000 - think 122010 - team Enemy - id 3500447 (3505400) - Reanimated Corpse Events: Force Animation Playback; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 3500448 Map: m35_00_00_00 Name: c1220_0048 DebugText: cathedral - c1220_0048 - npc 122000 - think 122010 - team Enemy - id 3500448 (3505400) - Reanimated Corpse Events: Force Animation Playback; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 3500450 Map: m35_00_00_00 Name: c1220_0050 DebugText: cathedral - c1220_0050 - npc 122000 - think 122010 - team Enemy - id 3500450 (3505400) - Reanimated Corpse Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic # Tags: exclude:large # Corner - ID: 3500451 Map: m35_00_00_00 Name: c1220_0051 DebugText: cathedral - c1220_0051 - npc 122000 - think 122060 - team Enemy - id 3500451 (3505400) - Reanimated Corpse Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic # Tags: exclude:large - ID: 3500452 Map: m35_00_00_00 Name: c1220_0052 DebugText: cathedral - c1220_0052 - npc 122000 - think 122060 - team Enemy - id 3500452 (3505400) - Reanimated Corpse Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 3500453 Map: m35_00_00_00 Name: c1220_0053 DebugText: cathedral - c1220_0053 - npc 122000 - think 122010 - team Enemy - id 3500453 (3505400) - Reanimated Corpse Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 3500454 Map: m35_00_00_00 Name: c1220_0054 DebugText: cathedral - c1220_0054 - npc 122000 - think 122010 - team Enemy - id 3500454 (3505400) - Reanimated Corpse Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 3500455 Map: m35_00_00_00 Name: c1220_0055 DebugText: cathedral - c1220_0055 - npc 122000 - think 122010 - team Enemy - id 3500455 (3505400) - Reanimated Corpse Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 3500456 Map: m35_00_00_00 Name: c1220_0056 DebugText: cathedral - c1220_0056 - npc 122000 - think 122010 - team Enemy - id 3500456 (3505400) - Reanimated Corpse Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 3500460 Map: m35_00_00_00 Name: c1220_0060 DebugText: cathedral - c1220_0060 - npc 122000 - think 122010 - team Enemy - id 3500460 (3505400) - Reanimated Corpse Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 3500461 Map: m35_00_00_00 Name: c1220_0061 DebugText: cathedral - c1220_0061 - npc 122000 - think 122050 - team Enemy - id 3500461 (3505400) - Reanimated Corpse Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 3500463 Map: m35_00_00_00 Name: c1220_0063 DebugText: cathedral - c1220_0063 - npc 122000 - think 122030 - team Enemy - id 3500463 (3505400) - Reanimated Corpse Class: Basic Tags: exclude:large - ID: 3500464 Map: m35_00_00_00 Name: c1220_0064 DebugText: cathedral - c1220_0064 - npc 122000 - think 122030 - team Enemy - id 3500464 (3505400) - Reanimated Corpse Class: Basic Tags: exclude:large - ID: 3500465 Map: m35_00_00_00 Name: c1220_0065 DebugText: cathedral - c1220_0065 - npc 122000 - think 122010 - team Enemy - id 3500465 (3505400) - Reanimated Corpse Class: Basic Tags: exclude:large - ID: 3500471 Map: m35_00_00_00 Name: c1220_0071 DebugText: cathedral - c1220_0071 - npc 122000 - think 122010 - team Enemy - id 3500471 (3505400) - Reanimated Corpse Events: Force Animation Playback; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan Class: Basic # Tags: exclude:large - ID: 3500472 Map: m35_00_00_00 Name: c1220_0072 DebugText: cathedral - c1220_0072 - npc 122000 - think 122010 - team Enemy - id 3500472 (3505400) - Reanimated Corpse Events: Force Animation Playback; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan Class: Basic # Tags: exclude:large # On bridge - ID: 3500473 Map: m35_00_00_00 Name: c1220_0073 DebugText: cathedral - c1220_0073 - npc 122000 - think 122010 - team Enemy - id 3500473 (3505400) - Reanimated Corpse Events: Force Animation Playback; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan Class: Basic # Tags: exclude:large - ID: 3500474 Map: m35_00_00_00 Name: c1220_0074 DebugText: cathedral - c1220_0074 - npc 122000 - think 122060 - team Enemy - id 3500474 (3505400) - Reanimated Corpse Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 3500475 Map: m35_00_00_00 Name: c1220_0075 DebugText: cathedral - c1220_0075 - npc 122000 - think 122060 - team Enemy - id 3500475 (3505400) - Reanimated Corpse Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 3500476 Map: m35_00_00_00 Name: c1220_0076 DebugText: cathedral - c1220_0076 - npc 122000 - think 122050 - team Enemy - id 3500476 (3505400) - Reanimated Corpse Events: IF Character Damaged By; Set Character AI State Class: Basic Tags: exclude:large - ID: 3500477 Map: m35_00_00_00 Name: c1220_0077 DebugText: cathedral - c1220_0077 - npc 122000 - think 122050 - team Enemy - id 3500477 (3505400) - Reanimated Corpse Events: Force Animation Playback; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan Class: Basic Tags: exclude:large # Before drop off to side path - ID: 3500479 Map: m35_00_00_00 Name: c1220_0079 DebugText: cathedral - c1220_0079 - npc 122000 - think 122010 - team Enemy - id 3500479 (3505400) - Reanimated Corpse Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 3500480 Map: m35_00_00_00 Name: c1220_0080 DebugText: cathedral - c1220_0080 - npc 122000 - think 122010 - team Enemy - id 3500480 (3505400) - Reanimated Corpse Events: Force Animation Playback; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 3500481 Map: m35_00_00_00 Name: c1220_0081 DebugText: cathedral - c1220_0081 - npc 122000 - think 122000 - team Enemy - id 3500481 (3505400) - Reanimated Corpse Events: Force Animation Playback; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan Class: Basic Tags: exclude:large # Not generated, but on path - ID: 3500482 Map: m35_00_00_00 Name: c1220_0082 DebugText: cathedral - c1220_0082 - npc 122000 - think 122010 - team Enemy - id 3500482 (3505400) - Reanimated Corpse Events: IF Character Damaged By; Set Character AI State Class: Basic # Near ladder - ID: 3500483 Map: m35_00_00_00 Name: c1220_0083 DebugText: cathedral - c1220_0083 - npc 122000 - think 122030 - team Enemy - id 3500483 (3505400) - Reanimated Corpse Class: Basic # Tags: exclude:large - ID: 3500484 Map: m35_00_00_00 Name: c1220_0084 DebugText: cathedral - c1220_0084 - npc 122000 - think 122010 - team Enemy - id 3500484 (3505400) - Reanimated Corpse Events: Force Animation Playback; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan Class: Basic # Near ladder - ID: 3500485 Map: m35_00_00_00 Name: c1220_0085 DebugText: cathedral - c1220_0085 - npc 122000 - think 122030 - team Enemy - id 3500485 (3505400) - Reanimated Corpse Class: Basic Tags: exclude:large - ID: 3500487 Map: m35_00_00_00 Name: c1220_0087 DebugText: cathedral - c1220_0087 - npc 122000 - think 122050 - team Enemy - id 3500487 (3505400) - Reanimated Corpse Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 3500488 Map: m35_00_00_00 Name: c1220_0088 DebugText: cathedral - c1220_0088 - npc 122000 - think 122050 - team Enemy - id 3500488 (3505400) - Reanimated Corpse Events: Force Animation Playback; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 3500489 Map: m35_00_00_00 Name: c1220_0089 DebugText: cathedral - c1220_0089 - npc 122000 - think 122030 - team Enemy - id 3500489 (3505400) - Reanimated Corpse Class: Basic # Tags: exclude:large - ID: 3500490 Map: m35_00_00_00 Name: c1220_0090 DebugText: cathedral - c1220_0090 - npc 122000 - think 122030 - team Enemy - id 3500490 (3505400) - Reanimated Corpse Class: Basic # Tags: exclude:large - ID: 3500491 Map: m35_00_00_00 Name: c1220_0091 DebugText: cathedral - c1220_0091 - npc 122000 - think 122030 - team Enemy - id 3500491 (3505400) - Reanimated Corpse Class: Basic # Tags: exclude:large - ID: 3500492 Map: m35_00_00_00 Name: c1220_0092 DebugText: cathedral - c1220_0092 - npc 122000 - think 122030 - team Enemy - id 3500492 (3505400) - Reanimated Corpse Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic # Tags: exclude:large - ID: 3500493 Map: m35_00_00_00 Name: c1220_0093 DebugText: cathedral - c1220_0093 - npc 122000 - think 122030 - team Enemy - id 3500493 (3505400) - Reanimated Corpse Class: Basic # Tags: exclude:large - ID: 3500494 Map: m35_00_00_00 Name: c1220_0094 DebugText: cathedral - c1220_0094 - npc 122000 - think 122030 - team Enemy - id 3500494 (3505400) - Reanimated Corpse Class: Basic # Tags: exclude:large - ID: 3500495 Map: m35_00_00_00 Name: c1220_0095 DebugText: cathedral - c1220_0095 - npc 122010 - think 122070 - team Enemy - id 3500495 (3505400) - Reanimated Corpse Class: Basic - ID: 3500496 Map: m35_00_00_00 Name: c1220_0096 DebugText: cathedral - c1220_0096 - npc 122010 - think 122070 - team Enemy - id 3500496 (3505400) - Reanimated Corpse Class: Basic - ID: 3500497 Map: m35_00_00_00 Name: c1220_0097 DebugText: cathedral - c1220_0097 - npc 122010 - think 122070 - team Enemy - id 3500497 (3505400) - Reanimated Corpse Class: Basic - ID: 3500498 Map: m35_00_00_00 Name: c1220_0098 DebugText: cathedral - c1220_0098 - npc 122010 - think 122070 - team Enemy - id 3500498 (3505400) - Reanimated Corpse Class: Basic - ID: 3500499 Map: m35_00_00_00 Name: c1220_0099 DebugText: cathedral - c1220_0099 - npc 122000 - think 122000 - team Enemy - id 3500499 (3505400) - Reanimated Corpse Events: Force Animation Playback; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan Class: Basic - ID: 3500290 Map: m35_00_00_00 Name: c1230_0000 DebugText: cathedral - c1230_0000 - npc 123100 - think 123000 - team Enemy - id 3500290 (3505701) - Cathedral Evangelist Class: Basic - ID: 2888202 Map: m35_00_00_00 Name: c1230_0003 DebugText: cathedral - c1230_0003 - npc 123100 - think 123010 - team Enemy - id -1 - Cathedral Evangelist Class: Basic - ID: 3500291 Map: m35_00_00_00 Name: c1230_0004 DebugText: cathedral - c1230_0004 - npc 123100 - think 123000 - team Enemy - id 3500291 - Cathedral Evangelist Events: IF Character AI State; IF Character Damaged By; Set Character AI State Class: Basic - ID: 3500296 Map: m35_00_00_00 Name: c1230_0006 DebugText: cathedral - c1230_0006 - npc 123090 - think 123098 - team Indiscriminate - id 3500296 - Cathedral Evangelist Events: Change Character Enable State; 'Immediate Activate' -- UNKNOWN 2004[54]; Request Character AI Re-plan; Set Character AI State; Set Character Animation State; Set Character Backread State; Set Character Default Backread State; Set Character Gravity; Set Character Team Type; Set Network Update Authority; Set Network Update Rate; Shoot Bullet Class: None - ID: 3500321 Map: m35_00_00_00 Name: c1250_0001 DebugText: cathedral - c1250_0001 - npc 125000 - think 125000 - team ArchEnemyTeam - id 3500321 - Grave Warden Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 3500325 Map: m35_00_00_00 Name: c1250_0005 DebugText: cathedral - c1250_0005 - npc 125000 - think 125000 - team ArchEnemyTeam - id 3500325 - Grave Warden Class: Basic - ID: 3500326 Map: m35_00_00_00 Name: c1250_0006 DebugText: cathedral - c1250_0006 - npc 125000 - think 125000 - team ArchEnemyTeam - id 3500326 - Grave Warden Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 3500201 Map: m35_00_00_00 Name: c1440_0001 DebugText: cathedral - c1440_0001 - npc 144040 - think 144040 - team Enemy - id 3500201 - Cathedral Hollow Soldier Class: Basic - ID: 3500202 Map: m35_00_00_00 Name: c1440_0002 DebugText: cathedral - c1440_0002 - npc 144040 - think 144040 - team Enemy - id 3500202 - Cathedral Hollow Soldier Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 3500203 Map: m35_00_00_00 Name: c1440_0003 DebugText: cathedral - c1440_0003 - npc 144021 - think 144020 - team Enemy - id 3500203 - Cathedral Hollow Soldier Class: Basic - ID: 3500204 Map: m35_00_00_00 Name: c1440_0004 DebugText: cathedral - c1440_0004 - npc 144001 - think 144001 - team Enemy - id 3500204 - Cathedral Hollow Soldier Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Command; Request Character AI Re-plan Class: Basic - ID: 3500205 Map: m35_00_00_00 Name: c1440_0005 DebugText: cathedral - c1440_0005 - npc 144000 - think 144000 - team Enemy - id 3500205 - Cathedral Hollow Soldier Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic ExtraArenas: primary: -289.371 -173.178 -583.697 134.300 0 0 0 - ID: 3500206 Map: m35_00_00_00 Name: c1440_0006 DebugText: cathedral - c1440_0006 - npc 144000 - think 144000 - team Enemy - id 3500206 - Cathedral Hollow Soldier Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic ExtraArenas: primary: -287.784 -173.178 -581.195 118.100 0 0 0 - ID: 3500207 Map: m35_00_00_00 Name: c1440_0007 DebugText: cathedral - c1440_0007 - npc 144010 - think 144010 - team Enemy - id 3500207 - Cathedral Hollow Soldier Events: Force Animation Playback; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan Class: Basic - ID: 3500208 Map: m35_00_00_00 Name: c1440_0008 DebugText: cathedral - c1440_0008 - npc 144071 - think 144031 - team Enemy - id 3500208 - Cathedral Hollow Soldier Class: Basic - ID: 3500209 Map: m35_00_00_00 Name: c1440_0009 DebugText: cathedral - c1440_0009 - npc 144071 - think 144031 - team Enemy - id 3500209 - Cathedral Hollow Soldier Class: Basic - ID: 3500210 Map: m35_00_00_00 Name: c1440_0010 DebugText: cathedral - c1440_0010 - npc 144021 - think 144020 - team Enemy - id 3500210 - Cathedral Hollow Soldier Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 3500211 Map: m35_00_00_00 Name: c1440_0011 DebugText: cathedral - c1440_0011 - npc 144000 - think 144000 - team Enemy - id 3500211 - Cathedral Hollow Soldier Events: Force Animation Playback; IF Character Backread Status; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan Class: Basic - ID: 3500212 Map: m35_00_00_00 Name: c1440_0012 DebugText: cathedral - c1440_0012 - npc 144000 - think 144000 - team Enemy - id 3500212 - Cathedral Hollow Soldier Events: Force Animation Playback; IF Character Backread Status; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan Class: Basic - ID: 3500213 Map: m35_00_00_00 Name: c1440_0013 DebugText: cathedral - c1440_0013 - npc 144001 - think 144001 - team Enemy - id 3500213 - Cathedral Hollow Soldier Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Has SpEffect; IF Damage Type; Request Character AI Command; Request Character AI Re-plan Class: Basic - ID: 3500214 Map: m35_00_00_00 Name: c1440_0014 DebugText: cathedral - c1440_0014 - npc 144040 - think 144041 - team Enemy - id 3500214 - Cathedral Hollow Soldier Class: Basic - ID: 3500215 Map: m35_00_00_00 Name: c1440_0015 DebugText: cathedral - c1440_0015 - npc 144070 - think 144031 - team Enemy - id 3500215 - Cathedral Hollow Soldier Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 3500216 Map: m35_00_00_00 Name: c1440_0016 DebugText: cathedral - c1440_0016 - npc 144041 - think 144041 - team Enemy - id 3500216 - Cathedral Hollow Soldier Events: Force Animation Playback; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan Class: Basic - ID: 3500217 Map: m35_00_00_00 Name: c1440_0017 DebugText: cathedral - c1440_0017 - npc 144071 - think 144030 - team Enemy - id 3500217 - Cathedral Hollow Soldier Class: Basic - ID: 3500218 Map: m35_00_00_00 Name: c1440_0018 DebugText: cathedral - c1440_0018 - npc 144010 - think 144010 - team Enemy - id 3500218 - Cathedral Hollow Soldier Events: IF Character AI State; IF Character Has SpEffect; Request Character AI Command; Request Character AI Re-plan Class: Basic - ID: 3500219 Map: m35_00_00_00 Name: c1440_0019 DebugText: cathedral - c1440_0019 - npc 144000 - think 144000 - team Enemy - id 3500219 - Cathedral Hollow Soldier Events: IF Character AI State; IF Character Has SpEffect; Request Character AI Command; Request Character AI Re-plan Class: Basic - ID: 3500220 Map: m35_00_00_00 Name: c1440_0020 DebugText: cathedral - c1440_0020 - npc 144000 - think 144001 - team Enemy - id 3500220 - Cathedral Hollow Soldier Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Command; Request Character AI Re-plan Class: Basic - ID: 3500221 Map: m35_00_00_00 Name: c1440_0021 DebugText: cathedral - c1440_0021 - npc 144010 - think 144010 - team Enemy - id 3500221 - Cathedral Hollow Soldier Events: Force Animation Playback; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan Class: Basic - ID: 3500226 Map: m35_00_00_00 Name: c1440_0026 DebugText: cathedral - c1440_0026 - npc 144001 - think 144001 - team Enemy - id 3500226 - Cathedral Hollow Soldier Events: END IF Character Has SpEffect; Force Animation Playback; IF Character Backread Status; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan; Set Character AI State Class: Basic - ID: 3500227 Map: m35_00_00_00 Name: c1440_0027 DebugText: cathedral - c1440_0027 - npc 144020 - think 144020 - team Enemy - id 3500227 - Cathedral Hollow Soldier Events: END IF Character Has SpEffect; Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan; Set Character AI State Class: Basic - ID: 3500228 Map: m35_00_00_00 Name: c1440_0028 DebugText: cathedral - c1440_0028 - npc 144040 - think 144041 - team Enemy - id 3500228 - Cathedral Hollow Soldier Events: END IF Character Has SpEffect; Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan; Set Character AI State Class: Basic - ID: 3500229 Map: m35_00_00_00 Name: c1440_0029 DebugText: cathedral - c1440_0029 - npc 144040 - think 144041 - team Enemy - id 3500229 - Cathedral Hollow Soldier Events: END IF Character Has SpEffect; Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan; Set Character AI State Class: Basic - ID: 3500230 Map: m35_00_00_00 Name: c1440_0030 DebugText: cathedral - c1440_0030 - npc 144060 - think 144060 - team Enemy - id 3500230 - Cathedral Hollow Soldier Events: END IF Character Has SpEffect; Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan; Set Character AI State Class: Basic - ID: 3500231 Map: m35_00_00_00 Name: c1440_0031 DebugText: cathedral - c1440_0031 - npc 144010 - think 144010 - team Enemy - id 3500231 - Cathedral Hollow Soldier Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic ExtraArenas: primary: -247.433 -174.863 -467.130 61.000 0 0 0 - ID: 3500233 Map: m35_00_00_00 Name: c1440_0033 DebugText: cathedral - c1440_0033 - npc 144060 - think 144060 - team Enemy - id 3500233 - Cathedral Hollow Soldier Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 3500234 Map: m35_00_00_00 Name: c1440_0034 DebugText: cathedral - c1440_0034 - npc 144072 - think 144031 - team Enemy - id 3500234 - Cathedral Hollow Soldier Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 3500235 Map: m35_00_00_00 Name: c1440_0035 DebugText: cathedral - c1440_0035 - npc 144072 - think 144031 - team Enemy - id 3500235 - Cathedral Hollow Soldier Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 3500236 Map: m35_00_00_00 Name: c1440_0036 DebugText: cathedral - c1440_0036 - npc 144072 - think 144031 - team Enemy - id 3500236 - Cathedral Hollow Soldier Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 3500238 Map: m35_00_00_00 Name: c1440_0038 DebugText: cathedral - c1440_0038 - npc 144041 - think 144040 - team Enemy - id 3500238 - Cathedral Hollow Soldier Events: Change Character Enable State; Force Character Death; IF Character AI State; IF Character Has SpEffect; Request Character AI Command; Request Character AI Re-plan; Set Character Backread State Class: Basic - ID: 3500240 Map: m35_00_00_00 Name: c1440_0040 DebugText: cathedral - c1440_0040 - npc 144020 - think 144020 - team Enemy - id 3500240 - Cathedral Hollow Soldier Events: END IF Character Has SpEffect; Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan; Set Character AI State Class: Basic - ID: 3500241 Map: m35_00_00_00 Name: c1440_0041 DebugText: cathedral - c1440_0041 - npc 144000 - think 144000 - team Enemy - id 3500241 - Cathedral Hollow Soldier Events: END IF Character Has SpEffect; Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan; Set Character AI State Class: Basic - ID: 3500242 Map: m35_00_00_00 Name: c1440_0042 DebugText: cathedral - c1440_0042 - npc 144040 - think 144040 - team Enemy - id 3500242 - Cathedral Hollow Soldier Events: END IF Character Has SpEffect; Force Animation Playback; IF Character Backread Status; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan; Set Character AI State Class: Basic - ID: 3500243 Map: m35_00_00_00 Name: c1440_0043 DebugText: cathedral - c1440_0043 - npc 144060 - think 144060 - team Enemy - id 3500243 - Cathedral Hollow Soldier Events: END IF Character Has SpEffect; Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan; Set Character AI State Class: Basic - ID: 3500244 Map: m35_00_00_00 Name: c1440_0044 DebugText: cathedral - c1440_0044 - npc 144040 - think 144041 - team Enemy - id 3500244 - Cathedral Hollow Soldier Events: END IF Character Has SpEffect; Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan; Set Character AI State Class: Basic - ID: 3500248 Map: m35_00_00_00 Name: c1440_0048 DebugText: cathedral - c1440_0048 - npc 144010 - think 144010 - team Enemy - id 3500248 - Cathedral Hollow Soldier Events: Force Animation Playback; IF Character Backread Status; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 3500249 Map: m35_00_00_00 Name: c1440_0049 DebugText: cathedral - c1440_0049 - npc 144000 - think 144001 - team Enemy - id 3500249 - Cathedral Hollow Soldier Events: Force Animation Playback; IF Character Backread Status; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 3500250 Map: m35_00_00_00 Name: c1440_0050 DebugText: cathedral - c1440_0050 - npc 144000 - think 144001 - team Enemy - id 3500250 - Cathedral Hollow Soldier Events: Force Animation Playback; IF Character Backread Status; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 3500255 Map: m35_00_00_00 Name: c1440_0055 DebugText: cathedral - c1440_0055 - npc 144070 - think 144030 - team Enemy - id 3500255 - Cathedral Hollow Soldier Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 3500257 Map: m35_00_00_00 Name: c1440_0057 DebugText: cathedral - c1440_0057 - npc 144000 - think 144000 - team Enemy - id 3500257 - Cathedral Hollow Soldier Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic ExtraArenas: primary: -300.262 -177.694 -602.008 61.000 0 0 0 - ID: 3500258 Map: m35_00_00_00 Name: c1440_0058 DebugText: cathedral - c1440_0058 - npc 144000 - think 144001 - team Enemy - id 3500258 - Cathedral Hollow Soldier Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Command; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic Tags: exclude:large - ID: 3500260 Map: m35_00_00_00 Name: c1445_0000 DebugText: cathedral - c1445_0000 - npc 144510 - think 110510 - team Enemy - id 3500260 - Cathedral Large Hollow Soldier Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic Tags: exclude:large - ID: 3500261 Map: m35_00_00_00 Name: c1445_0001 DebugText: cathedral - c1445_0001 - npc 144500 - think 110500 - team Enemy - id 3500261 - Cathedral Large Hollow Soldier Class: Basic - ID: 3500262 Map: m35_00_00_00 Name: c1445_0002 DebugText: cathedral - c1445_0002 - npc 144500 - think 110500 - team Enemy - id 3500262 - Cathedral Large Hollow Soldier Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 3500263 Map: m35_00_00_00 Name: c1445_0003 DebugText: cathedral - c1445_0003 - npc 144510 - think 110510 - team Enemy - id 3500263 - Cathedral Large Hollow Soldier Class: Basic - ID: 3500280 Map: m35_00_00_00 Name: c2020_0000 DebugText: cathedral - c2020_0000 - npc 202032 - think 202000 - team Enemy - id 3500280 - Large Starved Hound Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 3500281 Map: m35_00_00_00 Name: c2020_0001 DebugText: cathedral - c2020_0001 - npc 202032 - think 202000 - team Enemy - id 3500281 - Large Starved Hound Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 3500282 Map: m35_00_00_00 Name: c2020_0002 DebugText: cathedral - c2020_0002 - npc 202032 - think 202000 - team Enemy - id 3500282 - Large Starved Hound Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 3500283 Map: m35_00_00_00 Name: c2020_0003 DebugText: cathedral - c2020_0003 - npc 202032 - think 202000 - team Enemy - id 3500283 - Large Starved Hound Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 3500284 Map: m35_00_00_00 Name: c2020_0004 DebugText: cathedral - c2020_0004 - npc 202032 - think 202000 - team Enemy - id 3500284 - Large Starved Hound Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 3500500 Map: m35_00_00_00 Name: c2060_0000 DebugText: cathedral - c2060_0000 - npc 206000 - think 206000 - team Enemy - id 3500500 - Infested Corpse Class: Basic - ID: 3500501 Map: m35_00_00_00 Name: c2060_0001 DebugText: cathedral - c2060_0001 - npc 206000 - think 206000 - team Enemy - id 3500501 - Infested Corpse Class: Basic - ID: 3500502 Map: m35_00_00_00 Name: c2060_0002 DebugText: cathedral - c2060_0002 - npc 206000 - think 206000 - team Enemy - id 3500502 - Infested Corpse Class: Basic - ID: 3500503 Map: m35_00_00_00 Name: c2060_0003 DebugText: cathedral - c2060_0003 - npc 206000 - think 206000 - team Enemy - id 3500503 - Infested Corpse Class: Basic - ID: 3500509 Map: m35_00_00_00 Name: c2060_0009 DebugText: cathedral - c2060_0009 - npc 206000 - think 206000 - team Enemy - id 3500509 - Infested Corpse Class: Basic - ID: 3500360 Map: m35_00_00_00 Name: c2120_0000 DebugText: cathedral - c2120_0000 - npc 212000 - think 212000 - team Enemy - id 3500360 - Mimic Chest Events: Change Character Enable State; Force Animation Playback; Force Character Death; Force Character Treasure; GOTO IF Character Has SpEffect; IF Action Button in Area; IF Character Dead/Alive; IF Character Has SpEffect; Request Character AI Command; Request Character AI Re-plan; Set Character Animation State; Warp Character and Copy Floor Class: Mimic Tags: hidden npcitem - ID: 3500340 Map: m35_00_00_00 Name: c2131_0000 DebugText: cathedral - c2131_0000 - npc 213110 - think 213000 - team Enemy - id 3500340 - Anor Londo Writhing Flesh Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic Tags: exclude:large - ID: 3500344 Map: m35_00_00_00 Name: c2131_0004 DebugText: cathedral - c2131_0004 - npc 213110 - think 213000 - team Enemy - id 3500344 - Anor Londo Writhing Flesh Events: Force Animation Playback; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 3500349 Map: m35_00_00_00 Name: c2131_0009 DebugText: cathedral - c2131_0009 - npc 213110 - think 213000 - team Enemy - id 3500349 - Anor Londo Writhing Flesh Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 3500351 Map: m35_00_00_00 Name: c2131_0011 DebugText: cathedral - c2131_0011 - npc 213110 - think 213000 - team Enemy - id 3500351 - Anor Londo Writhing Flesh Class: Basic - ID: 3500352 Map: m35_00_00_00 Name: c2131_0012 DebugText: cathedral - c2131_0012 - npc 213110 - think 213000 - team Enemy - id 3500352 - Anor Londo Writhing Flesh Class: Basic - ID: 3500353 Map: m35_00_00_00 Name: c2131_0013 DebugText: cathedral - c2131_0013 - npc 213110 - think 213000 - team Enemy - id 3500353 - Anor Londo Writhing Flesh Class: Basic - ID: 3500354 Map: m35_00_00_00 Name: c2131_0014 DebugText: cathedral - c2131_0014 - npc 213110 - think 213000 - team Enemy - id 3500354 - Anor Londo Writhing Flesh Class: Basic - ID: 3500355 Map: m35_00_00_00 Name: c2131_0015 DebugText: cathedral - c2131_0015 - npc 213110 - think 213000 - team Enemy - id 3500355 - Anor Londo Writhing Flesh Class: Basic - ID: 3500356 Map: m35_00_00_00 Name: c2131_0016 DebugText: cathedral - c2131_0016 - npc 213110 - think 213000 - team Enemy - id 3500356 - Anor Londo Writhing Flesh Class: Basic - ID: 3500357 Map: m35_00_00_00 Name: c2131_0017 DebugText: cathedral - c2131_0017 - npc 213110 - think 213000 - team Enemy - id 3500357 - Anor Londo Writhing Flesh Class: Basic - ID: 3500358 Map: m35_00_00_00 Name: c2131_0018 DebugText: cathedral - c2131_0018 - npc 213110 - think 213000 - team Enemy - id 3500358 - Anor Londo Writhing Flesh Class: Basic - ID: 3500359 Map: m35_00_00_00 Name: c2131_0019 DebugText: cathedral - c2131_0019 - npc 213110 - think 213000 - team Enemy - id 3500359 - Anor Londo Writhing Flesh Class: Basic - ID: 3500372 Map: m35_00_00_00 Name: c2150_0000 DebugText: cathedral - c2150_0000 - npc 215800 - think 215000 - team Enemy - id 3500372 - Crystal Lizard Events: Change Character Enable State; Force Character Death; IF Character Dead/Alive; Set Character Animation State Class: CrystalLizard - ID: 3500373 Map: m35_00_00_00 Name: c2150_0001 DebugText: cathedral - c2150_0001 - npc 215800 - think 215000 - team Enemy - id 3500373 - Crystal Lizard Events: Change Character Enable State; Force Character Death; IF Character Dead/Alive; Set Character Animation State Class: CrystalLizard - ID: 3500650 Map: m35_00_00_00 Name: c2180_0000 DebugText: cathedral - c2180_0000 - npc 218010 - think 218010 - team Enemy - id 3500650 (3505650) - Corpse-grub Events: IF Damage Type; Set Character AI State Class: Basic - ID: 3500651 Map: m35_00_00_00 Name: c2180_0001 DebugText: cathedral - c2180_0001 - npc 218000 - think 218000 - team Enemy - id 3500651 (3505651,3505650) - Corpse-grub Events: Change Character Enable State; Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan; Set Character AI State; Set Character Backread State; Set Character Gravity; Set Character MapHit Class: Basic - ID: 3500652 Map: m35_00_00_00 Name: c2180_0002 DebugText: cathedral - c2180_0002 - npc 218000 - think 218000 - team Enemy - id 3500652 (3505651,3505650) - Corpse-grub Events: Change Character Enable State; Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan; Set Character AI State; Set Character Backread State; Set Character Gravity; Set Character MapHit Class: Basic - ID: 3500653 Map: m35_00_00_00 Name: c2180_0003 DebugText: cathedral - c2180_0003 - npc 218000 - think 218000 - team Enemy - id 3500653 (3505651,3505650) - Corpse-grub Events: Change Character Enable State; Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan; Set Character AI State; Set Character Backread State; Set Character Gravity; Set Character MapHit Class: Basic - ID: 3500654 Map: m35_00_00_00 Name: c2180_0004 DebugText: cathedral - c2180_0004 - npc 218000 - think 218000 - team Enemy - id 3500654 (3505651,3505650) - Corpse-grub Events: Change Character Enable State; Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan; Set Character AI State; Set Character Backread State; Set Character Gravity; Set Character MapHit Class: Basic - ID: 3500655 Map: m35_00_00_00 Name: c2180_0005 DebugText: cathedral - c2180_0005 - npc 218010 - think 218010 - team Enemy - id 3500655 (3500655) - Corpse-grub Events: IF Damage Type Class: Basic - ID: 3500656 Map: m35_00_00_00 Name: c2180_0006 DebugText: cathedral - c2180_0006 - npc 218000 - think 218000 - team Enemy - id 3500656 (3500655) - Corpse-grub Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 3500657 Map: m35_00_00_00 Name: c2180_0007 DebugText: cathedral - c2180_0007 - npc 218000 - think 218000 - team Enemy - id 3500657 (3500655) - Corpse-grub Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 3500658 Map: m35_00_00_00 Name: c2180_0008 DebugText: cathedral - c2180_0008 - npc 218000 - think 218000 - team Enemy - id 3500658 (3500655) - Corpse-grub Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 3500659 Map: m35_00_00_00 Name: c2180_0009 DebugText: cathedral - c2180_0009 - npc 218000 - think 218000 - team Enemy - id 3500659 (3500655) - Corpse-grub Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 3500661 Map: m35_00_00_00 Name: c2180_0011 DebugText: cathedral - c2180_0011 - npc 218000 - think 218000 - team Enemy - id 3500661 (3500655) - Corpse-grub Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 3500662 Map: m35_00_00_00 Name: c2180_0012 DebugText: cathedral - c2180_0012 - npc 218000 - think 218000 - team Enemy - id 3500662 (3500655) - Corpse-grub Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 3500663 Map: m35_00_00_00 Name: c2180_0013 DebugText: cathedral - c2180_0013 - npc 218000 - think 218000 - team Enemy - id 3500663 (3500655) - Corpse-grub Events: IF Damage Type Class: Basic - ID: 3500666 Map: m35_00_00_00 Name: c2180_0016 DebugText: cathedral - c2180_0016 - npc 218000 - think 218000 - team Enemy - id 3500666 (3500655) - Corpse-grub Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 3500667 Map: m35_00_00_00 Name: c2180_0017 DebugText: cathedral - c2180_0017 - npc 218000 - think 218000 - team Enemy - id 3500667 (3500655) - Corpse-grub Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 3500668 Map: m35_00_00_00 Name: c2180_0018 DebugText: cathedral - c2180_0018 - npc 218011 - think 0 - team Enemy - id 3500668 - Corpse-grub Events: Change Character Enable State; IF Character Dead/Alive; Set Character Backread State Class: Basic - ID: 3500669 Map: m35_00_00_00 Name: c2180_0019 DebugText: cathedral - c2180_0019 - npc 218001 - think 0 - team Enemy - id 3500669 - Corpse-grub Events: Change Character Enable State; Force Character Death; IF Character Dead/Alive; Set Character Animation State; Set Character Backread State Class: Basic - ID: 3500670 Map: m35_00_00_00 Name: c2180_0020 DebugText: cathedral - c2180_0020 - npc 218000 - think 218000 - team Enemy - id 3500670 - Corpse-grub Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 3500300 Map: m35_00_00_00 Name: c3021_0000 DebugText: cathedral - c3021_0000 - npc 302101 - think 302102 - team StrongEnemy - id 3500300 (3505701) - Giant Slave Events: Change Character Enable State; Clear SpEffect; Force Animation Playback; Force Character Death; IF Character Backread Status; IF Character Dead/Alive; IF Character Has Event Message; IF Character Has SpEffect; IF Damage Type; IF Entity In/Outside Radius Of Entity; IF In/Outside Area; Issue Short Warp Request; Request Character AI Re-plan; Set Character AI ID; Set Character Animation State; Set Character Home; Set Network Update Authority; Set Network Update Rate; Set SpEffect; Warp Character and Copy Floor Class: Miniboss Tags: singleton Regions: - global chrrel 3502307 3502322 3502331 3502336 - ID: 3500301 Map: m35_00_00_00 Name: c3021_0001 DebugText: cathedral - c3021_0001 - npc 302100 - think 302100 - team StrongEnemy - id 3500301 (3505701) - Giant Slave Events: Change Character Enable State; Force Animation Playback; Force Character Death; IF Character AI State; IF Character Backread Status; IF Character Dead/Alive; IF Character Has SpEffect; IF Damage Type; IF Entity In/Outside Radius Of Entity; IF In/Outside Area; Request Character AI Re-plan; Set Character Animation State; Set Network Update Authority; Set Network Update Rate; Warp Character and Copy Floor Class: Miniboss Tags: singleton Regions: - global chrrel 3502333 3502334 3502320 3502321 3502329 3502337 - ID: 3500370 Map: m35_00_00_00 Name: c3100_0001 DebugText: cathedral - c3100_0001 - npc 310200 - think 310000 - team StrongEnemy - id 3500370 - Ravenous Crystal Lizard Events: Change Character Enable State; Force Animation Playback; Force Character Death; IF Character Backread Status; IF Character Damaged By; IF Character Dead/Alive; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan; Set Character Animation State Class: Miniboss - ID: 3500292 Map: m35_00_00_00 Name: c3110_0000 DebugText: cathedral - c3110_0000 - npc 311100 - think 311000 - team StrongEnemy - id 3500292 - Deep Accursed Events: Change Character Enable State; Create NPC Part; Force Animation Playback; Force Character Death; IF Character Backread Status; IF Character Damaged By; IF Character Dead/Alive; IF Character Has SpEffect; IF NPC Part HP; Request Character AI Re-plan; Set Character Animation State; Set Character Gravity; Set Character Home; Set Character MapHit Class: Miniboss Tags: npcitem noitemflag npcpart exclude:5100201 DefeatFlag: 13500299 ExtraArenas: # -196.760 on the ground, -179.741 in the air primary: -380.739 -179.741 -497.116 7 0 0 0 - ID: 3500850 Map: m35_00_00_00 Name: c5210_0000 DebugText: cathedral - c5210_0000 - npc 521000 - think 0 - team FriendlyNPC - id 3500850 - Rosaria ESDs: 350020 Events: Award Item Lot; Change Character Enable State; Force Animation Playback; IF Character HP Ratio; Issue Short Warp Request; Set Character Backread State; Set Character Gravity; Set Character MapHit Class: None - ID: 3500800 Map: m35_00_00_00 Name: c5220_0000 DebugText: cathedral - c5220_0000 - npc 522000 - think 522000 - team Enemy - id 3500800 (3505800,3505701) - Archdeacon of the Deep Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Clear SpEffect; Display Boss Health Bar; Force Animation Playback; Force Character Death; GOTO IF Character Has SpEffect; Handle Boss Defeat; IF Character Dead/Alive; IF Character Has SpEffect; IF Character HP Ratio; Initialize Common Event; Set Character AI State; Set Character Event Target; Set Network Update Authority; Set SpEffect; Spawn Oneshot SFX; Warp Character and Copy Floor Class: Boss # Exclude Wolnir whose wrists end up outside the arena and unreachable Tags: mid bossonlymulti exclude:3800800 Groups: [3505800, 3505801, 3505802, 3505803] ExtraName: Deacons of the Deep FullName: $1 of the Deep PartName: Deacons DefeatFlag: 13500800 StartFlag: 13505805 MusicFlag: 13505802 # Within pillars. Exclude pope home using region 3502803 though Arena: -485.550 -196.613 -638.445 59.000 34 10 40 ArenaExclude: -484.823 -196.613 -638.921 59.000 20.5 10 16.5 ArenaRegion: 3504801 - ID: 3500810 Map: m35_00_00_00 Name: c5221_0000 DebugText: cathedral - c5221_0000 - npc 522100 - think 522100 - team Enemy - id 3500810 (3505800,3505801,3505803,3505701) - Wide Deacon of the Deep Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Clear SpEffect; Force Animation Playback; Force Character Death; IF Character Dead/Alive; IF Character HP Ratio; IF Character HP Value; IF Damage Type; IF In/Outside Area; Initialize Common Event; Play SE; Set Character AI State; Set Character Event Target; Set Network Update Authority; Set SpEffect; Spawn Oneshot SFX Class: Helper OwnedBy: 3500800 - ID: 3500811 Map: m35_00_00_00 Name: c5221_0001 DebugText: cathedral - c5221_0001 - npc 522100 - think 522100 - team Enemy - id 3500811 (3505800,3505801,3505803,3505701) - Wide Deacon of the Deep Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Clear SpEffect; Force Animation Playback; Force Character Death; IF Character Dead/Alive; IF Character HP Ratio; IF Character HP Value; IF Damage Type; IF In/Outside Area; Initialize Common Event; Play SE; Set Character AI State; Set Character Event Target; Set Network Update Authority; Set SpEffect; Spawn Oneshot SFX Class: Helper OwnedBy: 3500800 - ID: 3500812 Map: m35_00_00_00 Name: c5221_0002 DebugText: cathedral - c5221_0002 - npc 522102 - think 522100 - team Enemy - id 3500812 (3505800,3505801,3505803,3505701) - Wide Deacon of the Deep Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Clear SpEffect; Force Animation Playback; Force Character Death; IF Character Dead/Alive; IF Character HP Ratio; IF Character HP Value; IF Damage Type; IF In/Outside Area; Initialize Common Event; Play SE; Set Character AI State; Set Character Event Target; Set Network Update Authority; Set SpEffect; Spawn Oneshot SFX Class: Helper OwnedBy: 3500800 - ID: 3500813 Map: m35_00_00_00 Name: c5221_0003 DebugText: cathedral - c5221_0003 - npc 522102 - think 522100 - team Enemy - id 3500813 (3505800,3505801,3505803,3505701) - Wide Deacon of the Deep Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Clear SpEffect; Force Animation Playback; Force Character Death; IF Character Dead/Alive; IF Character HP Ratio; IF Character HP Value; IF Damage Type; IF In/Outside Area; Initialize Common Event; Play SE; Set Character AI State; Set Character Event Target; Set Network Update Authority; Set SpEffect; Spawn Oneshot SFX Class: Helper OwnedBy: 3500800 - ID: 3500843 Map: m35_00_00_00 Name: c5221_0004 DebugText: cathedral - c5221_0004 - npc 522110 - think 522101 - team Enemy - id 3500843 (3505800,3505802,3505803,3505701) - Wide Deacon of the Deep Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Force Animation Playback; Force Character Death; IF Character Dead/Alive; IF In/Outside Area; Initialize Common Event; Set Character AI State; Set Character Animation State; Set Character Event Target; Set Network Update Authority Class: Helper OwnedBy: 3500800 - ID: 3500844 Map: m35_00_00_00 Name: c5221_0005 DebugText: cathedral - c5221_0005 - npc 522110 - think 522101 - team Enemy - id 3500844 (3505800,3505802,3505803,3505701) - Wide Deacon of the Deep Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Force Animation Playback; Force Character Death; IF Character Dead/Alive; IF In/Outside Area; Initialize Common Event; Set Character AI State; Set Character Animation State; Set Character Event Target; Set Network Update Authority Class: Helper OwnedBy: 3500800 - ID: 3500845 Map: m35_00_00_00 Name: c5221_0006 DebugText: cathedral - c5221_0006 - npc 522110 - think 522101 - team Enemy - id 3500845 (3505800,3505802,3505803,3505701) - Wide Deacon of the Deep Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Force Animation Playback; Force Character Death; IF Character Dead/Alive; IF In/Outside Area; Initialize Common Event; Set Character AI State; Set Character Animation State; Set Character Event Target; Set Network Update Authority Class: Helper OwnedBy: 3500800 - ID: 3500846 Map: m35_00_00_00 Name: c5221_0007 DebugText: cathedral - c5221_0007 - npc 522110 - think 522101 - team Enemy - id 3500846 (3505800,3505802,3505803,3505701) - Wide Deacon of the Deep Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Force Animation Playback; Force Character Death; IF Character Dead/Alive; IF In/Outside Area; Initialize Common Event; Set Character AI State; Set Character Animation State; Set Character Event Target; Set Network Update Authority Class: Helper OwnedBy: 3500800 - ID: 3500814 Map: m35_00_00_00 Name: c5222_0001 DebugText: cathedral - c5222_0001 - npc 522200 - think 522200 - team Enemy - id 3500814 (3505800,3505801,3505701) - Tall Deacon of the Deep Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Clear SpEffect; Force Animation Playback; Force Character Death; IF Character Dead/Alive; IF Character Has SpEffect; IF Character HP Ratio; IF Character HP Value; IF Damage Type; IF In/Outside Area; Initialize Common Event; Play SE; Set Character AI State; Set Character Event Target; Set Network Update Authority; Set SpEffect; Spawn Oneshot SFX Class: Helper OwnedBy: 3500800 - ID: 3500815 Map: m35_00_00_00 Name: c5222_0002 DebugText: cathedral - c5222_0002 - npc 522200 - think 522200 - team Enemy - id 3500815 (3505800,3505801,3505701) - Tall Deacon of the Deep Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Clear SpEffect; Force Animation Playback; Force Character Death; IF Character Dead/Alive; IF Character Has SpEffect; IF Character HP Ratio; IF Character HP Value; IF Damage Type; IF In/Outside Area; Initialize Common Event; Play SE; Set Character AI State; Set Character Event Target; Set Network Update Authority; Set SpEffect; Spawn Oneshot SFX Class: Helper OwnedBy: 3500800 - ID: 3500816 Map: m35_00_00_00 Name: c5222_0003 DebugText: cathedral - c5222_0003 - npc 522202 - think 522200 - team Enemy - id 3500816 (3505800,3505801,3505701) - Tall Deacon of the Deep Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Clear SpEffect; Force Animation Playback; Force Character Death; IF Character Dead/Alive; IF Character Has SpEffect; IF Character HP Ratio; IF Character HP Value; IF Damage Type; IF In/Outside Area; Initialize Common Event; Play SE; Set Character AI State; Set Character Event Target; Set Network Update Authority; Set SpEffect; Spawn Oneshot SFX Class: Helper OwnedBy: 3500800 - ID: 3500817 Map: m35_00_00_00 Name: c5222_0004 DebugText: cathedral - c5222_0004 - npc 522202 - think 522200 - team Enemy - id 3500817 (3505800,3505801,3505701) - Tall Deacon of the Deep Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Clear SpEffect; Force Animation Playback; Force Character Death; IF Character Dead/Alive; IF Character Has SpEffect; IF Character HP Ratio; IF Character HP Value; IF Damage Type; IF In/Outside Area; Initialize Common Event; Play SE; Set Character AI State; Set Character Event Target; Set Network Update Authority; Set SpEffect; Spawn Oneshot SFX Class: Helper OwnedBy: 3500800 - ID: 3500837 Map: m35_00_00_00 Name: c5223_0005 DebugText: cathedral - c5223_0005 - npc 522301 - think 522300 - team Enemy - id 3500837 (3505800,3505801,3505803,3505701) - Cathedral Deacon Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Clear SpEffect; Force Animation Playback; Force Character Death; IF Character Dead/Alive; IF Character HP Ratio; IF Character HP Value; IF Damage Type; IF In/Outside Area; Initialize Common Event; Play SE; Set Character AI State; Set Character Event Target; Set Network Update Authority; Set SpEffect; Spawn Oneshot SFX Class: Helper OwnedBy: 3500800 - ID: 3500838 Map: m35_00_00_00 Name: c5223_0006 DebugText: cathedral - c5223_0006 - npc 522301 - think 522300 - team Enemy - id 3500838 (3505800,3505801,3505803,3505701) - Cathedral Deacon Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Clear SpEffect; Force Animation Playback; Force Character Death; IF Character Dead/Alive; IF Character HP Ratio; IF Character HP Value; IF Damage Type; IF In/Outside Area; Initialize Common Event; Play SE; Set Character AI State; Set Character Event Target; Set Network Update Authority; Set SpEffect; Spawn Oneshot SFX Class: Helper OwnedBy: 3500800 - ID: 3500839 Map: m35_00_00_00 Name: c5223_0007 DebugText: cathedral - c5223_0007 - npc 522301 - think 522300 - team Enemy - id 3500839 (3505800,3505801,3505803,3505701) - Cathedral Deacon Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Clear SpEffect; Force Animation Playback; Force Character Death; IF Character Dead/Alive; IF Character HP Ratio; IF Character HP Value; IF Damage Type; IF In/Outside Area; Initialize Common Event; Play SE; Set Character AI State; Set Character Event Target; Set Network Update Authority; Set SpEffect; Spawn Oneshot SFX Class: Helper OwnedBy: 3500800 - ID: 3500818 Map: m35_00_00_00 Name: c5223_0010 DebugText: cathedral - c5223_0010 - npc 522301 - think 522300 - team Enemy - id 3500818 (3505800,3505801,3505803,3505701) - Cathedral Deacon Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Clear SpEffect; Force Animation Playback; Force Character Death; IF Character Dead/Alive; IF Character HP Ratio; IF Character HP Value; IF Damage Type; IF In/Outside Area; Initialize Common Event; Play SE; Set Character AI State; Set Character Event Target; Set Network Update Authority; Set SpEffect; Spawn Oneshot SFX Class: Helper OwnedBy: 3500800 - ID: 3500819 Map: m35_00_00_00 Name: c5223_0011 DebugText: cathedral - c5223_0011 - npc 522301 - think 522300 - team Enemy - id 3500819 (3505800,3505801,3505803,3505701) - Cathedral Deacon Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Clear SpEffect; Force Animation Playback; Force Character Death; IF Character Dead/Alive; IF Character HP Ratio; IF Character HP Value; IF Damage Type; IF In/Outside Area; Initialize Common Event; Play SE; Set Character AI State; Set Character Event Target; Set Network Update Authority; Set SpEffect; Spawn Oneshot SFX Class: Helper OwnedBy: 3500800 - ID: 3500820 Map: m35_00_00_00 Name: c5223_0012 DebugText: cathedral - c5223_0012 - npc 522301 - think 522300 - team Enemy - id 3500820 (3505800,3505801,3505803,3505701) - Cathedral Deacon Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Clear SpEffect; Force Animation Playback; Force Character Death; IF Character Dead/Alive; IF Character HP Ratio; IF Character HP Value; IF Damage Type; IF In/Outside Area; Initialize Common Event; Play SE; Set Character AI State; Set Character Event Target; Set Network Update Authority; Set SpEffect; Spawn Oneshot SFX Class: Helper OwnedBy: 3500800 - ID: 3500821 Map: m35_00_00_00 Name: c5223_0013 DebugText: cathedral - c5223_0013 - npc 522301 - think 522300 - team Enemy - id 3500821 (3505800,3505801,3505803,3505701) - Cathedral Deacon Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Clear SpEffect; Force Animation Playback; Force Character Death; IF Character Dead/Alive; IF Character HP Ratio; IF Character HP Value; IF Damage Type; IF In/Outside Area; Initialize Common Event; Play SE; Set Character AI State; Set Character Event Target; Set Network Update Authority; Set SpEffect; Spawn Oneshot SFX Class: Helper OwnedBy: 3500800 - ID: 3500822 Map: m35_00_00_00 Name: c5223_0014 DebugText: cathedral - c5223_0014 - npc 522301 - think 522300 - team Enemy - id 3500822 (3505800,3505801,3505803,3505701) - Cathedral Deacon Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Clear SpEffect; Force Animation Playback; Force Character Death; IF Character Dead/Alive; IF Character HP Ratio; IF Character HP Value; IF Damage Type; IF In/Outside Area; Initialize Common Event; Play SE; Set Character AI State; Set Character Event Target; Set Network Update Authority; Set SpEffect; Spawn Oneshot SFX Class: Helper OwnedBy: 3500800 - ID: 3500823 Map: m35_00_00_00 Name: c5223_0015 DebugText: cathedral - c5223_0015 - npc 522301 - think 522300 - team Enemy - id 3500823 (3505800,3505801,3505803,3505701) - Cathedral Deacon Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Clear SpEffect; Force Animation Playback; Force Character Death; IF Character Dead/Alive; IF Character HP Ratio; IF Character HP Value; IF Damage Type; IF In/Outside Area; Initialize Common Event; Play SE; Set Character AI State; Set Character Event Target; Set Network Update Authority; Set SpEffect; Spawn Oneshot SFX Class: Helper OwnedBy: 3500800 - ID: 3500824 Map: m35_00_00_00 Name: c5223_0016 DebugText: cathedral - c5223_0016 - npc 522301 - think 522300 - team Enemy - id 3500824 (3505800,3505801,3505803,3505701) - Cathedral Deacon Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Clear SpEffect; Force Animation Playback; Force Character Death; IF Character Dead/Alive; IF Character HP Ratio; IF Character HP Value; IF Damage Type; IF In/Outside Area; Initialize Common Event; Play SE; Set Character AI State; Set Character Event Target; Set Network Update Authority; Set SpEffect; Spawn Oneshot SFX Class: Helper OwnedBy: 3500800 - ID: 3500825 Map: m35_00_00_00 Name: c5223_0017 DebugText: cathedral - c5223_0017 - npc 522301 - think 522300 - team Enemy - id 3500825 (3505800,3505801,3505803,3505701) - Cathedral Deacon Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Clear SpEffect; Force Animation Playback; Force Character Death; IF Character Dead/Alive; IF Character HP Ratio; IF Character HP Value; IF Damage Type; IF In/Outside Area; Initialize Common Event; Play SE; Set Character AI State; Set Character Event Target; Set Network Update Authority; Set SpEffect; Spawn Oneshot SFX Class: Helper OwnedBy: 3500800 - ID: 3500826 Map: m35_00_00_00 Name: c5223_0018 DebugText: cathedral - c5223_0018 - npc 522301 - think 522300 - team Enemy - id 3500826 (3505800,3505801,3505803,3505701) - Cathedral Deacon Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Clear SpEffect; Force Animation Playback; Force Character Death; IF Character Dead/Alive; IF Character HP Ratio; IF Character HP Value; IF Damage Type; IF In/Outside Area; Initialize Common Event; Play SE; Set Character AI State; Set Character Event Target; Set Network Update Authority; Set SpEffect; Spawn Oneshot SFX Class: Helper OwnedBy: 3500800 - ID: 3500827 Map: m35_00_00_00 Name: c5223_0019 DebugText: cathedral - c5223_0019 - npc 522301 - think 522300 - team Enemy - id 3500827 (3505800,3505801,3505803,3505701) - Cathedral Deacon Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Clear SpEffect; Force Animation Playback; Force Character Death; IF Character Dead/Alive; IF Character HP Ratio; IF Character HP Value; IF Damage Type; IF In/Outside Area; Initialize Common Event; Play SE; Set Character AI State; Set Character Event Target; Set Network Update Authority; Set SpEffect; Spawn Oneshot SFX Class: Helper OwnedBy: 3500800 - ID: 3500828 Map: m35_00_00_00 Name: c5223_0020 DebugText: cathedral - c5223_0020 - npc 522301 - think 522300 - team Enemy - id 3500828 (3505800,3505801,3505803,3505701) - Cathedral Deacon Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Clear SpEffect; Force Animation Playback; Force Character Death; IF Character Dead/Alive; IF Character HP Ratio; IF Character HP Value; IF Damage Type; IF In/Outside Area; Initialize Common Event; Play SE; Set Character AI State; Set Character Event Target; Set Network Update Authority; Set SpEffect; Spawn Oneshot SFX Class: Helper OwnedBy: 3500800 - ID: 3500834 Map: m35_00_00_00 Name: c5223_0027 DebugText: cathedral - c5223_0027 - npc 522301 - think 522300 - team Enemy - id 3500834 (3505800,3505801,3505803,3505701) - Cathedral Deacon Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Clear SpEffect; Force Animation Playback; Force Character Death; IF Character Dead/Alive; IF Character HP Ratio; IF Character HP Value; IF Damage Type; IF In/Outside Area; Initialize Common Event; Play SE; Set Character AI State; Set Character Event Target; Set Network Update Authority; Set SpEffect; Spawn Oneshot SFX Class: Helper OwnedBy: 3500800 - ID: 3500835 Map: m35_00_00_00 Name: c5223_0029 DebugText: cathedral - c5223_0029 - npc 522301 - think 522300 - team Enemy - id 3500835 (3505800,3505801,3505803,3505701) - Cathedral Deacon Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Clear SpEffect; Force Animation Playback; Force Character Death; IF Character Dead/Alive; IF Character HP Ratio; IF Character HP Value; IF Damage Type; IF In/Outside Area; Initialize Common Event; Play SE; Set Character AI State; Set Character Event Target; Set Network Update Authority; Set SpEffect; Spawn Oneshot SFX Class: Helper OwnedBy: 3500800 - ID: 3500836 Map: m35_00_00_00 Name: c5223_0030 DebugText: cathedral - c5223_0030 - npc 522302 - think 522300 - team Enemy - id 3500836 (3505800,3505801,3505803,3505701) - Cathedral Deacon Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Clear SpEffect; Force Animation Playback; Force Character Death; IF Character Dead/Alive; IF Character HP Ratio; IF Character HP Value; IF Damage Type; IF In/Outside Area; Initialize Common Event; Play SE; Set Character AI State; Set Character Event Target; Set Network Update Authority; Set SpEffect; Spawn Oneshot SFX Class: Helper OwnedBy: 3500800 - ID: 3500840 Map: m35_00_00_00 Name: c5223_0031 DebugText: cathedral - c5223_0031 - npc 522302 - think 522300 - team Enemy - id 3500840 (3505800,3505801,3505803,3505701) - Cathedral Deacon Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Clear SpEffect; Force Animation Playback; Force Character Death; IF Character Dead/Alive; IF Character HP Ratio; IF Character HP Value; IF Damage Type; IF In/Outside Area; Initialize Common Event; Play SE; Set Character AI State; Set Character Event Target; Set Network Update Authority; Set SpEffect; Spawn Oneshot SFX Class: Helper OwnedBy: 3500800 - ID: 3500841 Map: m35_00_00_00 Name: c5223_0032 DebugText: cathedral - c5223_0032 - npc 522302 - think 522300 - team Enemy - id 3500841 (3505800,3505801,3505803,3505701) - Cathedral Deacon Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Clear SpEffect; Force Animation Playback; Force Character Death; IF Character Dead/Alive; IF Character HP Ratio; IF Character HP Value; IF Damage Type; IF In/Outside Area; Initialize Common Event; Play SE; Set Character AI State; Set Character Event Target; Set Network Update Authority; Set SpEffect; Spawn Oneshot SFX Class: Helper OwnedBy: 3500800 - ID: 3500842 Map: m35_00_00_00 Name: c5223_0033 DebugText: cathedral - c5223_0033 - npc 522302 - think 522300 - team Enemy - id 3500842 (3505800,3505801,3505803,3505701) - Cathedral Deacon Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Clear SpEffect; Force Animation Playback; Force Character Death; IF Character Dead/Alive; IF Character HP Ratio; IF Character HP Value; IF Damage Type; IF In/Outside Area; Initialize Common Event; Play SE; Set Character AI State; Set Character Event Target; Set Network Update Authority; Set SpEffect; Spawn Oneshot SFX Class: Helper OwnedBy: 3500800 - ID: 3500582 Map: m35_00_00_00 Name: c5223_0034 DebugText: cathedral - c5223_0034 - npc 522303 - think 522310 - team Enemy - id 3500582 - Cathedral Deacon Class: Basic - ID: 3500583 Map: m35_00_00_00 Name: c5223_0035 DebugText: cathedral - c5223_0035 - npc 522303 - think 522310 - team Enemy - id 3500583 - Cathedral Deacon Class: Basic - ID: 3500584 Map: m35_00_00_00 Name: c5223_0036 DebugText: cathedral - c5223_0036 - npc 522303 - think 522310 - team Enemy - id 3500584 - Cathedral Deacon Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 3500585 Map: m35_00_00_00 Name: c5223_0037 DebugText: cathedral - c5223_0037 - npc 522303 - think 522310 - team Enemy - id 3500585 - Cathedral Deacon Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 3500586 Map: m35_00_00_00 Name: c5223_0038 DebugText: cathedral - c5223_0038 - npc 522304 - think 0 - team Enemy - id 3500586 - Cathedral Deacon Events: IF Character Dead/Alive Class: Basic - ID: 3500587 Map: m35_00_00_00 Name: c5223_0039 DebugText: cathedral - c5223_0039 - npc 522303 - think 522310 - team Enemy - id 3500587 - Cathedral Deacon Class: Basic - ID: 3500588 Map: m35_00_00_00 Name: c5223_0040 DebugText: cathedral - c5223_0040 - npc 522303 - think 522310 - team Enemy - id 3500588 - Cathedral Deacon Class: Basic - ID: 3500589 Map: m35_00_00_00 Name: c5223_0041 DebugText: cathedral - c5223_0041 - npc 522303 - think 522310 - team Enemy - id 3500589 - Cathedral Deacon Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 3500847 Map: m35_00_00_00 Name: c5225_0000 DebugText: cathedral - c5225_0000 - npc 522511 - think 522101 - team Enemy - id 3500847 (3505800,3505802,3505701) - Irirthyll Wide Deacon Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Force Animation Playback; Force Character Death; IF Character Dead/Alive; IF In/Outside Area; Initialize Common Event; Set Character AI State; Set Character Animation State; Set Character Event Target; Set Network Update Authority Class: Helper OwnedBy: 3500800 - ID: 3500848 Map: m35_00_00_00 Name: c5225_0001 DebugText: cathedral - c5225_0001 - npc 522511 - think 522101 - team Enemy - id 3500848 (3505800,3505802,3505701) - Irirthyll Wide Deacon Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Force Animation Playback; Force Character Death; IF Character Dead/Alive; IF In/Outside Area; Initialize Common Event; Set Character AI State; Set Character Animation State; Set Character Event Target; Set Network Update Authority Class: Helper OwnedBy: 3500800 - ID: 3700190 Map: m37_00_00_00 Name: c0000_0004 DebugText: irithyll - c0000_0004 - npc 26020 - think 26020 - team WhitePhantom - chr 26020 - id 3700190 - Anri of Astora (female) Events: Change Character Enable State; IF Character Backread Status; IF Entity In/Outside Radius Of Entity; IF In/Outside Area; Place NPC Summon Sign; Request Character AI Command; Request Character AI Re-plan; Rotate Character; Set Character AI State; Set Character Animation State; Set Character Default Backread State; Set Network Update Authority; Set Network Update Rate Class: None - ID: 3700191 Map: m37_00_00_00 Name: c0000_0005 DebugText: irithyll - c0000_0005 - npc 27521 - think 27521 - team WhitePhantom - chr 27521 - id 3700191 - Black Hand Kamui Events: Change Character Enable State; IF Character Backread Status; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; IF In/Outside Area; Place NPC Summon Sign; Request Character AI Command; Request Character AI Re-plan; Rotate Character; Set Character AI State; Set Character Animation State; Set Character Default Backread State; Set Network Update Authority; Set Network Update Rate Class: None - ID: 3700192 Map: m37_00_00_00 Name: c0000_0006 DebugText: irithyll - c0000_0006 - npc 27821 - think 27821 - team WhitePhantom - chr 27821 - id 3700192 - Londor Pale Shade Events: Change Character Enable State; IF Character Backread Status; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; IF In/Outside Area; Place NPC Summon Sign; Request Character AI Command; Request Character AI Re-plan; Rotate Character; Set Character AI State; Set Character Animation State; Set Character Default Backread State; Set Network Update Authority; Set Network Update Rate Class: None - ID: 3700193 Map: m37_00_00_00 Name: c0000_0007 DebugText: irithyll - c0000_0007 - npc 29341 - think 29341 - team 16 - chr 29341 - id 3700193 - Creighton the Wanderer Events: Change Character Enable State; Force Character Death; IF Character Dead/Alive; Place NPC Summon Sign; Set Character AI State; Set Character Animation State; Set Character Default Backread State Class: None - ID: 3700715 Map: m37_00_00_00 Name: c0000_0011 DebugText: irithyll - c0000_0011 - npc 26202 - think 26202 - team FriendlyNPC - chr 26202 - id 3700715 - Siegward of Catarina ESDs: 370310 Events: Change Character Enable State; EzState Instruction Request; Force Animation Playback; Force Character Treasure; IF Character Backread Status; IF Character Dead/Alive; IF Character Has SpEffect; IF Character HP Ratio; IF Damage Type; Set Character Backread State; Set Character Team Type Class: None - ID: 3700705 Map: m37_00_00_00 Name: c0000_0012 DebugText: irithyll - c0000_0012 - npc 26006 - think 26006 - team FriendlyNPC - chr 26006 - id 3700705 - Anri of Astora (female) ESDs: 370290 Events: Change Character Enable State; Force Animation Playback; Force Character Treasure; IF Character Backread Status; IF Character Dead/Alive; IF Character Has SpEffect; IF Character HP Ratio; IF Damage Type; Set Character Backread State; Set Character Team Type Class: None - ID: 3700706 Map: m37_00_00_00 Name: c0000_0013 DebugText: irithyll - c0000_0013 - npc 26007 - think 26007 - team FriendlyNPC - chr 26007 - id 3700706 - Anri of Astora (female) Events: Change Character Enable State; EzState Instruction Request; Force Character Death; Force Character Treasure; IF Action Button in Area; Set Character Backread State; Set Character HP Bar Display Class: None - ID: 3700170 Map: m37_00_00_00 Name: c0000_0014 DebugText: irithyll - c0000_0014 - npc 29000 - think 29000 - team Enemy - chr 29000 - id 3700170 - Drang Hammers Knight Events: Change Character Enable State; Force Character Treasure; IF Character Dead/Alive Class: HostileNPC - ID: 3700725 Map: m37_00_00_00 Name: c0000_0015 DebugText: irithyll - c0000_0015 - npc 25302 - think 25302 - team Human - chr 25302 - id 3700725 - Ringfinger Leonhard ESDs: 370190 Events: Force Animation Playback; Handle Boss Defeat and Display Banner; IF Character Dead/Alive; IF Character Has SpEffect; IF Damage Type; IF Entity In/Outside Radius Of Entity; Set Character Talk Range Class: None - ID: 3700160 Map: m37_00_00_00 Name: c0000_0016 DebugText: irithyll - c0000_0016 - npc 25202 - think 25202 - team Human - chr 25202 - id 3700160 - Sirris of the Sunless Realms ESDs: 370180 Class: None - ID: 3700161 Map: m37_00_00_00 Name: c0000_0017 DebugText: irithyll - c0000_0017 - npc 29340 - think 29340 - team 16 - chr 29340 - id 3700161 - Creighton the Wanderer Events: Handle Boss Defeat and Display Banner; IF Character Dead/Alive Class: None - ID: 3700707 Map: m37_00_00_00 Name: c0000_0018 DebugText: irithyll - c0000_0018 - npc 26008 - think 26008 - team Human - chr 26008 - id 3700707 - Anri of Astora (female) ESDs: 370291 Events: IF In/Outside Area; Request Character AI Re-plan; Set Character AI ID Class: None - ID: 3700712 Map: m37_00_00_00 Name: c0000_0019 DebugText: irithyll - c0000_0019 - npc 26008 - think 26008 - team Human - chr 26058 - id 3700712 - Anri of Astora (male) ESDs: 370296 Events: Request Character AI Re-plan; Set Character AI ID Class: None - ID: 3700730 Map: m37_00_00_00 Name: c0000_0020 DebugText: irithyll - c0000_0020 - npc 24802 - think 24802 - team FriendlyNPC - chr 24802 - id 3700730 - Greirat of the Undead Settlement Events: Change Character Enable State; EzState Instruction Request; Force Character Treasure; Set Character Backread State Class: None - ID: 3700710 Map: m37_00_00_00 Name: c0000_0021 DebugText: irithyll - c0000_0021 - npc 26006 - think 26006 - team FriendlyNPC - chr 26056 - id 3700710 - Anri of Astora (male) ESDs: 370295 Events: Change Character Enable State; Force Animation Playback; Force Character Treasure; IF Character Backread Status; IF Character Dead/Alive; IF Character Has SpEffect; IF Character HP Ratio; IF Damage Type; Set Character Backread State; Set Character Team Type Class: None - ID: 3700711 Map: m37_00_00_00 Name: c0000_0022 DebugText: irithyll - c0000_0022 - npc 26007 - think 26007 - team FriendlyNPC - chr 26057 - id 3700711 - Anri of Astora (male) Events: Change Character Enable State; EzState Instruction Request; Force Character Death; Force Character Treasure; IF Action Button in Area; Set Character Backread State; Set Character HP Bar Display Class: None - ID: 3700171 Map: m37_00_00_00 Name: c0000_0028 DebugText: irithyll - c0000_0028 - npc 29100 - think 29100 - team Enemy - chr 29100 - id 3700171 - Drang Twinspears Knight Events: Change Character Enable State; Force Character Treasure; IF Character Dead/Alive Class: HostileNPC Tags: npcitem - ID: 3700194 Map: m37_00_00_00 Name: c0000_0029 DebugText: irithyll - c0000_0029 - npc 27891 - think 27891 - team 16 - chr 27891 - id 3700194 - Londor Pale Shade Events: Change Character Enable State; Force Character Death; IF Character Dead/Alive; Place NPC Summon Sign; Set Character AI State; Set Character Animation State; Set Character Default Backread State Class: None - ID: 3700195 Map: m37_00_00_00 Name: c0000_0030 DebugText: irithyll - c0000_0030 - npc 26020 - think 26020 - team WhitePhantom - chr 26070 - id 3700195 - Anri of Astora (male) Events: Change Character Enable State; IF Character Backread Status; IF Entity In/Outside Radius Of Entity; IF In/Outside Area; Place NPC Summon Sign; Request Character AI Command; Request Character AI Re-plan; Rotate Character; Set Character AI State; Set Character Animation State; Set Character Default Backread State; Set Network Update Authority; Set Network Update Rate Class: None - ID: 2888203 Map: m37_00_00_00 Name: c0100_0000 DebugText: irithyll - c0100_0000 - npc 10000 - think 10000 - team Object - id -1 (3705701) - Dummy Class: None - ID: 2888204 Map: m37_00_00_00 Name: c0100_0002 DebugText: irithyll - c0100_0002 - npc 10000 - think 10000 - team Object - id -1 (3705200,3705203,3705701) - Dummy Events: IF Character Damaged By; Set Character AI State Class: None - ID: 3700410 Map: m37_00_00_00 Name: c0100_0003 DebugText: irithyll - c0100_0003 - npc 10000 - think 10000 - team Object - id 3700410 (3705701) - Dummy Events: IF Character Damaged By; Set Character AI State Class: None - ID: 3700412 Map: m37_00_00_00 Name: c0100_0005 DebugText: irithyll - c0100_0005 - npc 10000 - think 10000 - team Object - id 3700412 - Dummy Events: IF Character Damaged By; Set Character AI State Class: None - ID: 3700413 Map: m37_00_00_00 Name: c0100_0006 DebugText: irithyll - c0100_0006 - npc 10000 - think 10000 - team Object - id 3700413 (3705701) - Dummy Events: IF Character Damaged By; Set Character AI State Class: None - ID: 3700414 Map: m37_00_00_00 Name: c0100_0007 DebugText: irithyll - c0100_0007 - npc 10000 - think 10000 - team Object - id 3700414 (3705701) - Dummy Events: IF Character Damaged By; Set Character AI State Class: None - ID: 3700950 Map: m37_00_00_00 Name: c1000_0000 DebugText: irithyll - c1000_0000 - npc 100000 - think 0 - team Ally - id 3700950 (3705701) - Invisible ESDs: 370000 Class: None - ID: 3700951 Map: m37_00_00_00 Name: c1000_0001 DebugText: irithyll - c1000_0001 - npc 100000 - think 0 - team Ally - id 3700951 (3705701) - Invisible ESDs: 370001 Events: Change Character Enable State Class: None - ID: 3700790 Map: m37_00_00_00 Name: c1000_0002 DebugText: irithyll - c1000_0002 - npc 29930 - think 0 - team Object - id 3700790 (3705701) - Invisible ESDs: 370020 Class: None - ID: 3700952 Map: m37_00_00_00 Name: c1000_0003 DebugText: irithyll - c1000_0003 - npc 100000 - think 0 - team Ally - id 3700952 (3705701) - Invisible ESDs: 370002 Events: Change Character Enable State Class: None - ID: 3700953 Map: m37_00_00_00 Name: c1000_0004 DebugText: irithyll - c1000_0004 - npc 100000 - think 0 - team Ally - id 3700953 (3705701) - Invisible ESDs: 370003 Class: None - ID: 3700954 Map: m37_00_00_00 Name: c1000_0005 DebugText: irithyll - c1000_0005 - npc 100000 - think 0 - team Ally - id 3700954 (3705701) - Invisible ESDs: 370004 Class: None - ID: 3700955 Map: m37_00_00_00 Name: c1000_0006 DebugText: irithyll - c1000_0006 - npc 100000 - think 0 - team Ally - id 3700955 (3705701) - Invisible ESDs: 370005 Class: None - ID: 3700956 Map: m37_00_00_00 Name: c1000_0007 DebugText: irithyll - c1000_0007 - npc 100000 - think 0 - team Ally - id 3700956 (3705701) - Invisible ESDs: 370006 Events: Change Character Enable State Class: None - ID: 3700249 Map: m37_00_00_00 Name: c1000_0008 DebugText: irithyll - c1000_0008 - npc 0 - think 0 - team Enemy - id 3700249 - Invisible Events: Create Bullet Owner; Shoot Bullet Class: None - ID: 3700957 Map: m37_00_00_00 Name: c1000_0009 DebugText: irithyll - c1000_0009 - npc 100000 - think 0 - team Ally - id 3700957 (3705701) - Invisible ESDs: 370007 Class: None - ID: 3700958 Map: m37_00_00_00 Name: c1000_0010 DebugText: irithyll - c1000_0010 - npc 100000 - think 0 - team Ally - id 3700958 (3705701) - Invisible ESDs: 370008 Class: None - ID: 3700350 Map: m37_00_00_00 Name: c1230_0001 DebugText: irithyll - c1230_0001 - npc 123300 - think 123005 - team Enemy - id 3700350 - Cathedral Evangelist Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Dead/Alive; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 3700275 Map: m37_00_00_00 Name: c1350_0001 DebugText: irithyll - c1350_0001 - npc 135031 - think 135030 - team Enemy - id 3700275 - Irithyllian Slave Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 3700288 Map: m37_00_00_00 Name: c1350_0003 DebugText: irithyll - c1350_0003 - npc 135000 - think 135000 - team Enemy - id 3700288 (3705701) - Irithyllian Slave Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 3700289 Map: m37_00_00_00 Name: c1350_0004 DebugText: irithyll - c1350_0004 - npc 135000 - think 135000 - team Enemy - id 3700289 (3705701) - Irithyllian Slave Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 2888205 Map: m37_00_00_00 Name: c1350_0005 DebugText: irithyll - c1350_0005 - npc 135005 - think 135005 - team Enemy - id -1 (3705701) - Irithyllian Slave Class: Basic - ID: 3700271 Map: m37_00_00_00 Name: c1350_0006 DebugText: irithyll - c1350_0006 - npc 135020 - think 135020 - team Enemy - id 3700271 (3705701) - Irithyllian Slave Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 3700276 Map: m37_00_00_00 Name: c1350_0007 DebugText: irithyll - c1350_0007 - npc 135035 - think 135030 - team Enemy - id 3700276 - Irithyllian Slave Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 3700279 Map: m37_00_00_00 Name: c1350_0009 DebugText: irithyll - c1350_0009 - npc 135002 - think 135000 - team Enemy - id 3700279 (3705701) - Irithyllian Slave Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 2888206 Map: m37_00_00_00 Name: c1350_0010 DebugText: irithyll - c1350_0010 - npc 135020 - think 135021 - team Enemy - id -1 (3705701) - Irithyllian Slave Class: Basic - ID: 2888207 Map: m37_00_00_00 Name: c1350_0011 DebugText: irithyll - c1350_0011 - npc 135020 - think 135021 - team Enemy - id -1 (3705701) - Irithyllian Slave Class: Basic - ID: 2888208 Map: m37_00_00_00 Name: c1350_0012 DebugText: irithyll - c1350_0012 - npc 135020 - think 135021 - team Enemy - id -1 (3705701) - Irithyllian Slave Class: Basic - ID: 2888209 Map: m37_00_00_00 Name: c1350_0013 DebugText: irithyll - c1350_0013 - npc 135020 - think 135021 - team Enemy - id -1 (3705701) - Irithyllian Slave Class: Basic - ID: 2888210 Map: m37_00_00_00 Name: c1350_0014 DebugText: irithyll - c1350_0014 - npc 135020 - think 135021 - team Enemy - id -1 (3705701) - Irithyllian Slave Class: Basic - ID: 2888211 Map: m37_00_00_00 Name: c1350_0015 DebugText: irithyll - c1350_0015 - npc 135020 - think 135021 - team Enemy - id -1 (3705701) - Irithyllian Slave Class: Basic - ID: 2888212 Map: m37_00_00_00 Name: c1350_0016 DebugText: irithyll - c1350_0016 - npc 135035 - think 135030 - team Enemy - id -1 - Irithyllian Slave Class: Basic - ID: 2888213 Map: m37_00_00_00 Name: c1350_0017 DebugText: irithyll - c1350_0017 - npc 135020 - think 135021 - team Enemy - id -1 (3705701) - Irithyllian Slave Class: Basic - ID: 2888214 Map: m37_00_00_00 Name: c1350_0018 DebugText: irithyll - c1350_0018 - npc 135001 - think 135000 - team Enemy - id -1 (3705701) - Irithyllian Slave Class: Basic - ID: 2888215 Map: m37_00_00_00 Name: c1350_0019 DebugText: irithyll - c1350_0019 - npc 135005 - think 135006 - team Enemy - id -1 (3705701) - Irithyllian Slave Class: Basic Tags: exclude:large - ID: 3700278 Map: m37_00_00_00 Name: c1350_0020 DebugText: irithyll - c1350_0020 - npc 135020 - think 135020 - team Enemy - id 3700278 (3705701) - Irithyllian Slave Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 3700280 Map: m37_00_00_00 Name: c1350_0021 DebugText: irithyll - c1350_0021 - npc 135020 - think 135020 - team Enemy - id 3700280 (3705701) - Irithyllian Slave Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 3700281 Map: m37_00_00_00 Name: c1350_0022 DebugText: irithyll - c1350_0022 - npc 135020 - think 135020 - team Enemy - id 3700281 (3705701) - Irithyllian Slave Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 3700290 Map: m37_00_00_00 Name: c1350_0023 DebugText: irithyll - c1350_0023 - npc 135001 - think 135000 - team Enemy - id 3700290 (3705701) - Irithyllian Slave Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 3700261 Map: m37_00_00_00 Name: c1350_0024 DebugText: irithyll - c1350_0024 - npc 135001 - think 135000 - team Enemy - id 3700261 (3705701) - Irithyllian Slave Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 3700286 Map: m37_00_00_00 Name: c1350_0025 DebugText: irithyll - c1350_0025 - npc 135000 - think 135000 - team Enemy - id 3700286 - Irithyllian Slave Events: Force Animation Playback; GOTO IF Character Has SpEffect; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 2888216 Map: m37_00_00_00 Name: c1350_0027 DebugText: irithyll - c1350_0027 - npc 135000 - think 135000 - team Enemy - id -1 (3705701) - Irithyllian Slave Class: Basic - ID: 2888217 Map: m37_00_00_00 Name: c1350_0028 DebugText: irithyll - c1350_0028 - npc 135006 - think 135006 - team Enemy - id -1 (3705701) - Irithyllian Slave Class: Basic - ID: 2888218 Map: m37_00_00_00 Name: c1350_0029 DebugText: irithyll - c1350_0029 - npc 135000 - think 135000 - team Enemy - id -1 (3705701) - Irithyllian Slave Class: Basic - ID: 3700287 Map: m37_00_00_00 Name: c1350_0030 DebugText: irithyll - c1350_0030 - npc 135000 - think 135000 - team Enemy - id 3700287 - Irithyllian Slave Events: Force Animation Playback; GOTO IF Character Has SpEffect; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 3700293 Map: m37_00_00_00 Name: c1350_0031 DebugText: irithyll - c1350_0031 - npc 135006 - think 135006 - team Enemy - id 3700293 (3705701) - Irithyllian Slave Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 3700294 Map: m37_00_00_00 Name: c1350_0033 DebugText: irithyll - c1350_0033 - npc 135007 - think 135006 - team Enemy - id 3700294 (3705701) - Irithyllian Slave Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 3700295 Map: m37_00_00_00 Name: c1350_0034 DebugText: irithyll - c1350_0034 - npc 135007 - think 135006 - team Enemy - id 3700295 (3705701) - Irithyllian Slave Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 2888219 Map: m37_00_00_00 Name: c1350_0035 DebugText: irithyll - c1350_0035 - npc 135006 - think 135006 - team Enemy - id -1 (3705701) - Irithyllian Slave Class: Basic - ID: 3700296 Map: m37_00_00_00 Name: c1350_0036 DebugText: irithyll - c1350_0036 - npc 135020 - think 135020 - team Enemy - id 3700296 (3705701) - Irithyllian Slave Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 2888220 Map: m37_00_00_00 Name: c1350_0037 DebugText: irithyll - c1350_0037 - npc 135005 - think 135006 - team Enemy - id -1 (3705701) - Irithyllian Slave Class: Basic Tags: exclude:large - ID: 2888221 Map: m37_00_00_00 Name: c1350_0038 DebugText: irithyll - c1350_0038 - npc 135000 - think 135000 - team Enemy - id -1 (3705701) - Irithyllian Slave Class: Basic - ID: 2888222 Map: m37_00_00_00 Name: c1350_0039 DebugText: irithyll - c1350_0039 - npc 135001 - think 135000 - team Enemy - id -1 (3705701) - Irithyllian Slave Class: Basic - ID: 3700277 Map: m37_00_00_00 Name: c1350_0040 DebugText: irithyll - c1350_0040 - npc 135035 - think 135030 - team Enemy - id 3700277 - Irithyllian Slave Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 3700291 Map: m37_00_00_00 Name: c1350_0041 DebugText: irithyll - c1350_0041 - npc 135000 - think 135000 - team Enemy - id 3700291 (3705701) - Irithyllian Slave Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 3700297 Map: m37_00_00_00 Name: c1350_0042 DebugText: irithyll - c1350_0042 - npc 135031 - think 135030 - team Enemy - id 3700297 (3705701) - Irithyllian Slave Events: Clear SpEffect; IF Character AI State; IF Character Damaged By; Set Character AI State; Set SpEffect Class: Basic - ID: 2888223 Map: m37_00_00_00 Name: c1350_0043 DebugText: irithyll - c1350_0043 - npc 135035 - think 135030 - team Enemy - id -1 - Irithyllian Slave Class: Basic - ID: 3700298 Map: m37_00_00_00 Name: c1350_0044 DebugText: irithyll - c1350_0044 - npc 135030 - think 135030 - team Enemy - id 3700298 (3705701) - Irithyllian Slave Events: Clear SpEffect; IF Character AI State; IF Character Damaged By; Set Character AI State; Set SpEffect Class: Basic - ID: 2888224 Map: m37_00_00_00 Name: c1350_0045 DebugText: irithyll - c1350_0045 - npc 135007 - think 135006 - team Enemy - id -1 (3705701) - Irithyllian Slave Class: Basic Tags: exclude:large - ID: 2888225 Map: m37_00_00_00 Name: c1350_0046 DebugText: irithyll - c1350_0046 - npc 135001 - think 135000 - team Enemy - id -1 (3705701) - Irithyllian Slave Class: Basic Tags: exclude:large - ID: 3700273 Map: m37_00_00_00 Name: c1350_0049 DebugText: irithyll - c1350_0049 - npc 135000 - think 135000 - team Enemy - id 3700273 (3705701) - Irithyllian Slave Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 3700274 Map: m37_00_00_00 Name: c1350_0050 DebugText: irithyll - c1350_0050 - npc 135000 - think 135000 - team Enemy - id 3700274 (3705701) - Irithyllian Slave Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 3700262 Map: m37_00_00_00 Name: c1350_0056 DebugText: irithyll - c1350_0056 - npc 135000 - think 135000 - team Enemy - id 3700262 (3705701) - Irithyllian Slave Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 3700299 Map: m37_00_00_00 Name: c1350_0065 DebugText: irithyll - c1350_0065 - npc 135000 - think 135000 - team Enemy - id 3700299 - Irithyllian Slave Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 3700260 Map: m37_00_00_00 Name: c1350_0066 DebugText: irithyll - c1350_0066 - npc 135000 - think 135000 - team Enemy - id 3700260 - Irithyllian Slave Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic Tags: exclude:large - ID: 3700292 Map: m37_00_00_00 Name: c1350_0067 DebugText: irithyll - c1350_0067 - npc 135007 - think 135006 - team Enemy - id 3700292 (3705701) - Irithyllian Slave Events: Force Animation Playback; IF Character Backread Status; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan Class: Basic - ID: 2888226 Map: m37_00_00_00 Name: c1350_0068 DebugText: irithyll - c1350_0068 - npc 135000 - think 135000 - team Enemy - id -1 (3705701) - Irithyllian Slave Class: Basic - ID: 2888227 Map: m37_00_00_00 Name: c1350_0069 DebugText: irithyll - c1350_0069 - npc 135000 - think 135000 - team Enemy - id -1 (3705701) - Irithyllian Slave Class: Basic - ID: 3700283 Map: m37_00_00_00 Name: c1350_0070 DebugText: irithyll - c1350_0070 - npc 135002 - think 135000 - team Enemy - id 3700283 (3705701) - Irithyllian Slave Events: Force Animation Playback; GOTO IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 3700265 Map: m37_00_00_00 Name: c1350_0071 DebugText: irithyll - c1350_0071 - npc 135005 - think 135005 - team Enemy - id 3700265 (3705701) - Irithyllian Slave Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 3700263 Map: m37_00_00_00 Name: c1350_0072 DebugText: irithyll - c1350_0072 - npc 135000 - think 135000 - team Enemy - id 3700263 (3705701) - Irithyllian Slave Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 2888228 Map: m37_00_00_00 Name: c1350_0073 DebugText: irithyll - c1350_0073 - npc 135030 - think 135030 - team Enemy - id -1 - Irithyllian Slave Class: Basic - ID: 2888229 Map: m37_00_00_00 Name: c1350_0074 DebugText: irithyll - c1350_0074 - npc 135035 - think 135030 - team Enemy - id -1 - Irithyllian Slave Class: Basic - ID: 2888230 Map: m37_00_00_00 Name: c1350_0075 DebugText: irithyll - c1350_0075 - npc 135032 - think 135030 - team Enemy - id -1 - Irithyllian Slave Class: Basic - ID: 3700264 Map: m37_00_00_00 Name: c1350_0077 DebugText: irithyll - c1350_0077 - npc 135000 - think 135000 - team Enemy - id 3700264 - Irithyllian Slave Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 2888231 Map: m37_00_00_00 Name: c1350_0078 DebugText: irithyll - c1350_0078 - npc 135000 - think 135000 - team Enemy - id -1 - Irithyllian Slave Class: Basic - ID: 3700284 Map: m37_00_00_00 Name: c1350_0079 DebugText: irithyll - c1350_0079 - npc 135001 - think 135000 - team Enemy - id 3700284 - Irithyllian Slave Events: Force Animation Playback; GOTO IF Character Has SpEffect; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 3700282 Map: m37_00_00_00 Name: c1350_0080 DebugText: irithyll - c1350_0080 - npc 135010 - think 135010 - team Enemy - id 3700282 - Irithyllian Slave Events: Force Animation Playback; IF Character Damaged By; IF Character Has Event Message; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 3700285 Map: m37_00_00_00 Name: c1350_0081 DebugText: irithyll - c1350_0081 - npc 135000 - think 135000 - team Enemy - id 3700285 - Irithyllian Slave Events: Force Animation Playback; GOTO IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 2888232 Map: m37_00_00_00 Name: c1350_0082 DebugText: irithyll - c1350_0082 - npc 135002 - think 135000 - team Enemy - id -1 - Irithyllian Slave Class: Basic - ID: 3700266 Map: m37_00_00_00 Name: c1350_0083 DebugText: irithyll - c1350_0083 - npc 135002 - think 135000 - team Enemy - id 3700266 - Irithyllian Slave Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 3700360 Map: m37_00_00_00 Name: c1410_0000 DebugText: irithyll - c1410_0000 - npc 141020 - think 141020 - team Enemy - id 3700360 (3705701) - Silver Knight Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 3700361 Map: m37_00_00_00 Name: c1410_0001 DebugText: irithyll - c1410_0001 - npc 141020 - think 141020 - team Enemy - id 3700361 (3705701) - Silver Knight Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 3700362 Map: m37_00_00_00 Name: c1410_0002 DebugText: irithyll - c1410_0002 - npc 141000 - think 141000 - team Enemy - id 3700362 (3705701) - Silver Knight Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 3700368 Map: m37_00_00_00 Name: c1410_0003 DebugText: irithyll - c1410_0003 - npc 141101 - think 141000 - team Enemy - id 3700368 (3705701) - Silver Knight Events: Change Character Enable State; Force Character Death; IF Character Damaged By; IF Character Dead/Alive; IF Entity In/Outside Radius Of Entity; Set Character AI State; Set Character Animation State Class: Basic Tags: npcitem exclude:large - ID: 3700365 Map: m37_00_00_00 Name: c1410_0004 DebugText: irithyll - c1410_0004 - npc 141010 - think 141010 - team Enemy - id 3700365 (3705701) - Silver Knight Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 3700369 Map: m37_00_00_00 Name: c1410_0005 DebugText: irithyll - c1410_0005 - npc 141000 - think 141000 - team Enemy - id 3700369 (3705701) - Silver Knight Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 2888233 Map: m37_00_00_00 Name: c1410_0006 DebugText: irithyll - c1410_0006 - npc 141001 - think 141000 - team Enemy - id -1 (3705701) - Silver Knight Class: Basic - ID: 3700363 Map: m37_00_00_00 Name: c1410_0009 DebugText: irithyll - c1410_0009 - npc 141030 - think 141030 - team Enemy - id 3700363 (3705701) - Silver Knight Events: Change Character Patrol Behavior Class: Basic - ID: 2888234 Map: m37_00_00_00 Name: c1410_0010 DebugText: irithyll - c1410_0010 - npc 141020 - think 141020 - team Enemy - id -1 (3705701) - Silver Knight Class: Basic - ID: 2888235 Map: m37_00_00_00 Name: c1410_0012 DebugText: irithyll - c1410_0012 - npc 141020 - think 141020 - team Enemy - id -1 (3705701) - Silver Knight Class: Basic - ID: 3700367 Map: m37_00_00_00 Name: c1410_0014 DebugText: irithyll - c1410_0014 - npc 141100 - think 141000 - team Enemy - id 3700367 (3705701) - Silver Knight Events: Change Character Enable State; Force Character Death; IF Character Dead/Alive; Set Character Animation State Class: Basic Tags: npcitem - ID: 3700366 Map: m37_00_00_00 Name: c1410_0015 DebugText: irithyll - c1410_0015 - npc 141120 - think 141020 - team Enemy - id 3700366 (3705701) - Silver Knight Events: Change Character Enable State; Force Character Death; IF Character Damaged By; IF Character Dead/Alive; IF Entity In/Outside Radius Of Entity; Set Character AI State; Set Character Animation State Class: Basic Tags: npcitem exclude:large - ID: 3700451 Map: m37_00_00_00 Name: c1480_0002 DebugText: irithyll - c1480_0002 - npc 148000 - think 148000 - team Object - id 3700451 - Irithyll Phantom 1 Events: Change Character Enable State; IF In/Outside Area; Set Character AI State; Set Character Animation State Class: None - ID: 3700453 Map: m37_00_00_00 Name: c1480_0004 DebugText: irithyll - c1480_0004 - npc 148000 - think 148000 - team Object - id 3700453 - Irithyll Phantom 1 Events: Change Character Enable State; IF In/Outside Area; Set Character AI State; Set Character Animation State Class: None - ID: 3700454 Map: m37_00_00_00 Name: c1480_0005 DebugText: irithyll - c1480_0005 - npc 148000 - think 148000 - team Object - id 3700454 - Irithyll Phantom 1 Events: Change Character Enable State; IF In/Outside Area; Set Character AI State; Set Character Animation State Class: None - ID: 3700470 Map: m37_00_00_00 Name: c1490_0002 DebugText: irithyll - c1490_0002 - npc 149000 - think 149000 - team Object - id 3700470 - Irithyll Phantom 2 Events: Change Character Enable State; IF In/Outside Area; Set Character AI State; Set Character Animation State Class: None - ID: 3700200 Map: m37_00_00_00 Name: c2030_0000 DebugText: irithyll - c2030_0000 - npc 203000 - think 203005 - team Enemy - id 3700200 - Pontiff Knight Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 3700213 Map: m37_00_00_00 Name: c2030_0006 DebugText: irithyll - c2030_0006 - npc 203010 - think 203010 - team Enemy - id 3700213 (3705701) - Pontiff Knight Events: IF Character AI State; IF Character Damaged By; Set Character AI State Class: Basic - ID: 3700206 Map: m37_00_00_00 Name: c2030_0016 DebugText: irithyll - c2030_0016 - npc 203000 - think 203005 - team Enemy - id 3700206 - Pontiff Knight Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 3700201 Map: m37_00_00_00 Name: c2030_0017 DebugText: irithyll - c2030_0017 - npc 203001 - think 203000 - team Enemy - id 3700201 - Pontiff Knight Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 3700211 Map: m37_00_00_00 Name: c2030_0020 DebugText: irithyll - c2030_0020 - npc 203001 - think 203000 - team Enemy - id 3700211 - Pontiff Knight Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 3700202 Map: m37_00_00_00 Name: c2030_0021 DebugText: irithyll - c2030_0021 - npc 203000 - think 203005 - team Enemy - id 3700202 - Pontiff Knight Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 3700212 Map: m37_00_00_00 Name: c2030_0022 DebugText: irithyll - c2030_0022 - npc 203000 - think 203005 - team Enemy - id 3700212 - Pontiff Knight Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 2888236 Map: m37_00_00_00 Name: c2030_0023 DebugText: irithyll - c2030_0023 - npc 203001 - think 203000 - team Enemy - id -1 - Pontiff Knight Class: Basic - ID: 3700214 Map: m37_00_00_00 Name: c2030_0024 DebugText: irithyll - c2030_0024 - npc 203000 - think 203005 - team Enemy - id 3700214 - Pontiff Knight Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 3700215 Map: m37_00_00_00 Name: c2030_0027 DebugText: irithyll - c2030_0027 - npc 203001 - think 203000 - team Enemy - id 3700215 - Pontiff Knight Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 3700207 Map: m37_00_00_00 Name: c2030_0030 DebugText: irithyll - c2030_0030 - npc 203001 - think 203000 - team Enemy - id 3700207 - Pontiff Knight Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 2888237 Map: m37_00_00_00 Name: c2030_0031 DebugText: irithyll - c2030_0031 - npc 203001 - think 203000 - team Enemy - id -1 - Pontiff Knight Class: Basic - ID: 3700338 Map: m37_00_00_00 Name: c2100_0002 DebugText: irithyll - c2100_0002 - npc 210000 - think 210000 - team Enemy - id 3700338 (3705701) - Sewer Centipede Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 3700339 Map: m37_00_00_00 Name: c2100_0003 DebugText: irithyll - c2100_0003 - npc 210000 - think 210000 - team Enemy - id 3700339 (3705701) - Sewer Centipede Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 3700330 Map: m37_00_00_00 Name: c2100_0005 DebugText: irithyll - c2100_0005 - npc 210000 - think 210000 - team Enemy - id 3700330 (3705701) - Sewer Centipede Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 3700331 Map: m37_00_00_00 Name: c2100_0006 DebugText: irithyll - c2100_0006 - npc 210000 - think 210000 - team Enemy - id 3700331 (3705701) - Sewer Centipede Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 3700340 Map: m37_00_00_00 Name: c2100_0007 DebugText: irithyll - c2100_0007 - npc 210000 - think 210000 - team Enemy - id 3700340 (3705701) - Sewer Centipede Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 3700341 Map: m37_00_00_00 Name: c2100_0008 DebugText: irithyll - c2100_0008 - npc 210000 - think 210000 - team Enemy - id 3700341 (3705701) - Sewer Centipede Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 3700335 Map: m37_00_00_00 Name: c2100_0011 DebugText: irithyll - c2100_0011 - npc 210000 - think 210000 - team Enemy - id 3700335 (3705701) - Sewer Centipede Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 3700336 Map: m37_00_00_00 Name: c2100_0012 DebugText: irithyll - c2100_0012 - npc 210000 - think 210000 - team Enemy - id 3700336 (3705701) - Sewer Centipede Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 3700332 Map: m37_00_00_00 Name: c2100_0013 DebugText: irithyll - c2100_0013 - npc 210000 - think 210000 - team Enemy - id 3700332 - Sewer Centipede Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 3700333 Map: m37_00_00_00 Name: c2100_0014 DebugText: irithyll - c2100_0014 - npc 210000 - think 210000 - team Enemy - id 3700333 - Sewer Centipede Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 3700334 Map: m37_00_00_00 Name: c2100_0015 DebugText: irithyll - c2100_0015 - npc 210000 - think 210000 - team Enemy - id 3700334 - Sewer Centipede Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 3700337 Map: m37_00_00_00 Name: c2100_0016 DebugText: irithyll - c2100_0016 - npc 210000 - think 210000 - team Enemy - id 3700337 - Sewer Centipede Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 3700400 Map: m37_00_00_00 Name: c2120_0000 DebugText: irithyll - c2120_0000 - npc 212400 - think 212000 - team Enemy - id 3700400 - Mimic Chest Events: Change Character Enable State; Force Animation Playback; Force Character Death; Force Character Treasure; GOTO IF Character Has SpEffect; IF Action Button in Area; IF Character Dead/Alive; IF Character Has SpEffect; Request Character AI Command; Request Character AI Re-plan; Set Character Animation State; Warp Character and Copy Floor Class: Mimic Tags: hidden npcitem - ID: 3700391 Map: m37_00_00_00 Name: c2131_0000 DebugText: irithyll - c2131_0000 - npc 213100 - think 213000 - team Enemy - id 3700391 - Anor Londo Writhing Flesh Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit; Set SpEffect Class: Basic - ID: 3700392 Map: m37_00_00_00 Name: c2131_0001 DebugText: irithyll - c2131_0001 - npc 213100 - think 213000 - team Enemy - id 3700392 - Anor Londo Writhing Flesh Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit; Set SpEffect Class: Basic - ID: 3700393 Map: m37_00_00_00 Name: c2131_0002 DebugText: irithyll - c2131_0002 - npc 213100 - think 213000 - team Enemy - id 3700393 - Anor Londo Writhing Flesh Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit; Set SpEffect Class: Basic - ID: 3700394 Map: m37_00_00_00 Name: c2131_0003 DebugText: irithyll - c2131_0003 - npc 213100 - think 213000 - team Enemy - id 3700394 - Anor Londo Writhing Flesh Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit; Set SpEffect Class: Basic - ID: 3700395 Map: m37_00_00_00 Name: c2131_0004 DebugText: irithyll - c2131_0004 - npc 213100 - think 213000 - team Enemy - id 3700395 - Anor Londo Writhing Flesh Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit; Set SpEffect Class: Basic - ID: 3700396 Map: m37_00_00_00 Name: c2131_0005 DebugText: irithyll - c2131_0005 - npc 213100 - think 213000 - team Enemy - id 3700396 - Anor Londo Writhing Flesh Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit; Set SpEffect Class: Basic - ID: 3700397 Map: m37_00_00_00 Name: c2131_0006 DebugText: irithyll - c2131_0006 - npc 213100 - think 213000 - team Enemy - id 3700397 - Anor Londo Writhing Flesh Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit; Set SpEffect Class: Basic - ID: 3700398 Map: m37_00_00_00 Name: c2131_0007 DebugText: irithyll - c2131_0007 - npc 213100 - think 213000 - team Enemy - id 3700398 - Anor Londo Writhing Flesh Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit; Set SpEffect Class: Basic - ID: 3700399 Map: m37_00_00_00 Name: c2131_0008 DebugText: irithyll - c2131_0008 - npc 213100 - think 213000 - team Enemy - id 3700399 - Anor Londo Writhing Flesh Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit; Set SpEffect Class: Basic - ID: 3700390 Map: m37_00_00_00 Name: c2131_0010 DebugText: irithyll - c2131_0010 - npc 213100 - think 213000 - team Enemy - id 3700390 - Anor Londo Writhing Flesh Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit; Set SpEffect Class: Basic - ID: 2888238 Map: m37_00_00_00 Name: c2131_0011 DebugText: irithyll - c2131_0011 - npc 213100 - think 213000 - team Enemy - id -1 - Anor Londo Writhing Flesh Class: Basic - ID: 2888239 Map: m37_00_00_00 Name: c2131_0012 DebugText: irithyll - c2131_0012 - npc 213100 - think 213000 - team Enemy - id -1 - Anor Londo Writhing Flesh Class: Basic - ID: 2888240 Map: m37_00_00_00 Name: c2131_0013 DebugText: irithyll - c2131_0013 - npc 213100 - think 213000 - team Enemy - id -1 - Anor Londo Writhing Flesh Class: Basic - ID: 2888241 Map: m37_00_00_00 Name: c2131_0014 DebugText: irithyll - c2131_0014 - npc 213100 - think 213000 - team Enemy - id -1 - Anor Londo Writhing Flesh Class: Basic - ID: 2888242 Map: m37_00_00_00 Name: c2131_0015 DebugText: irithyll - c2131_0015 - npc 213100 - think 213000 - team Enemy - id -1 - Anor Londo Writhing Flesh Class: Basic - ID: 3700300 Map: m37_00_00_00 Name: c2150_0000 DebugText: irithyll - c2150_0000 - npc 215500 - think 215000 - team Enemy - id 3700300 - Crystal Lizard Events: Change Character Enable State; Force Character Death; IF Character Damaged By; IF Character Dead/Alive; Set Character AI State; Set Character Animation State Class: CrystalLizard Tags: exclude:large - ID: 3700301 Map: m37_00_00_00 Name: c2150_0001 DebugText: irithyll - c2150_0001 - npc 215500 - think 215000 - team Enemy - id 3700301 - Crystal Lizard Events: Change Character Enable State; Force Character Death; IF Character Damaged By; IF Character Dead/Alive; IF Entity In/Outside Radius Of Entity; Set Character AI State; Set Character Animation State Class: CrystalLizard - ID: 3700302 Map: m37_00_00_00 Name: c2150_0002 DebugText: irithyll - c2150_0002 - npc 215500 - think 215000 - team Enemy - id 3700302 - Crystal Lizard Events: Change Character Enable State; Force Character Death; IF Character Dead/Alive; Set Character Animation State Class: CrystalLizard - ID: 3700303 Map: m37_00_00_00 Name: c2150_0003 DebugText: irithyll - c2150_0003 - npc 215500 - think 215000 - team Enemy - id 3700303 - Crystal Lizard Events: Change Character Enable State; Force Character Death; IF Character Dead/Alive; Set Character Animation State Class: CrystalLizard - ID: 3700304 Map: m37_00_00_00 Name: c2150_0004 DebugText: irithyll - c2150_0004 - npc 215500 - think 215000 - team Enemy - id 3700304 - Crystal Lizard Events: Change Character Enable State; Force Character Death; IF Character Dead/Alive; Set Character Animation State Class: CrystalLizard - ID: 3700721 Map: m37_00_00_00 Name: c2160_0000 DebugText: irithyll - c2160_0000 - npc 216100 - think 216010 - team FriendlyNPC - id 3700721 - Stone-humped Hag ESDs: 370401 Events: Change Character Enable State; EzState Instruction Request; Force Animation Playback; Force Character Treasure; IF Character Dead/Alive; IF Character Has Event Message; IF Character Has SpEffect; IF Character HP Ratio; Set Character Backread State; Set Network Update Rate Class: None - ID: 3700720 Map: m37_00_00_00 Name: c2160_0001 DebugText: irithyll - c2160_0001 - npc 216010 - think 216010 - team FriendlyNPC - id 3700720 - Stone-humped Hag ESDs: 370400 Events: Change Character Enable State; Clear SpEffect; Force Character Treasure; IF Character Dead/Alive; IF Character Has Event Message; IF Damage Type; Set Character Backread State; Set Character Immortality; Set SpEffect; Spawn Oneshot SFX Class: None - ID: 3700700 Map: m37_00_00_00 Name: c2170_0000 DebugText: irithyll - c2170_0000 - npc 217000 - think 217000 - team FriendlyNPC - id 3700700 - Yorshka ESDs: 370160 Events: Change Character Enable State; Force Animation Playback; Force Character Treasure; IF Character Dead/Alive; IF Entity In/Outside Radius Of Entity; Rotate Character; Set Character Backread State; Set Character Gravity; Set Character MapHit Class: None - ID: 3700405 Map: m37_00_00_00 Name: c2210_0000 DebugText: irithyll - c2210_0000 - npc 221400 - think 221000 - team Enemy - id 3700405 - Corvian Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 3700242 Map: m37_00_00_00 Name: c2250_0001 DebugText: irithyll - c2250_0001 - npc 225010 - think 225010 - team Enemy - id 3700242 (3705701) - Sulyvahn's Beast Events: Change Character Enable State; Create NPC Part; Force Animation Playback; Force Character Death; IF Character Damaged By; IF Character Dead/Alive; IF NPC Part HP; Set Character AI State; Set Character Animation State Class: Miniboss Tags: npcpart - ID: 3700241 Map: m37_00_00_00 Name: c2250_0002 DebugText: irithyll - c2250_0002 - npc 225010 - think 225010 - team Enemy - id 3700241 (3705701) - Sulyvahn's Beast Events: Change Character Enable State; Create NPC Part; Force Animation Playback; Force Character Death; IF Character Damaged By; IF Character Dead/Alive; IF NPC Part HP; Set Character AI State; Set Character Animation State Class: Miniboss Tags: npcpart - ID: 3700240 Map: m37_00_00_00 Name: c2250_0004 DebugText: irithyll - c2250_0004 - npc 225000 - think 225000 - team Enemy - id 3700240 (3705701) - Sulyvahn's Beast Events: Change Character Enable State; Change Character Patrol Behavior; Clear SpEffect; Create NPC Part; END IF Character Has SpEffect; Force Animation Playback; Force Character Death; IF Character Dead/Alive; IF Character Has Event Message; IF In/Outside Area; IF NPC Part HP; Request Character AI Re-plan; Set Character AI State; Set Character Animation State; Set Character Home; Set Network Update Authority; Set Network Update Rate; Set SpEffect; SKIP IF Character Has SpEffect; Warp Character and Copy Floor Class: Miniboss Tags: npcpart - ID: 3700254 Map: m37_00_00_00 Name: c2290_0000 DebugText: irithyll - c2290_0000 - npc 229000 - think 202201 - team Enemy - id 3700254 (3705701) - Irithyll Starved Hound Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 3700255 Map: m37_00_00_00 Name: c2290_0001 DebugText: irithyll - c2290_0001 - npc 229000 - think 229000 - team Enemy - id 3700255 (3705701) - Irithyll Starved Hound Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 3700259 Map: m37_00_00_00 Name: c2290_0002 DebugText: irithyll - c2290_0002 - npc 229001 - think 229000 - team Enemy - id 3700259 (3705270,3705701) - Irithyll Starved Hound Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character AI State Class: Basic - ID: 3700258 Map: m37_00_00_00 Name: c2290_0003 DebugText: irithyll - c2290_0003 - npc 229000 - think 229000 - team Enemy - id 3700258 (3705270,3705701) - Irithyll Starved Hound Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character AI State Class: Basic - ID: 3700252 Map: m37_00_00_00 Name: c2290_0004 DebugText: irithyll - c2290_0004 - npc 229000 - think 229000 - team Enemy - id 3700252 (3705701) - Irithyll Starved Hound Events: Clear SpEffect; Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character AI State; Set SpEffect Class: Basic - ID: 3700257 Map: m37_00_00_00 Name: c2290_0005 DebugText: irithyll - c2290_0005 - npc 229001 - think 229000 - team Enemy - id 3700257 (3705270,3705701) - Irithyll Starved Hound Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character AI State Class: Basic - ID: 3700253 Map: m37_00_00_00 Name: c2290_0006 DebugText: irithyll - c2290_0006 - npc 229000 - think 229000 - team Enemy - id 3700253 (3705701) - Irithyll Starved Hound Events: Clear SpEffect; Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character AI State; Set SpEffect Class: Basic - ID: 3700256 Map: m37_00_00_00 Name: c2290_0010 DebugText: irithyll - c2290_0010 - npc 229000 - think 202201 - team Enemy - id 3700256 (3705701) - Irithyll Starved Hound Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 3700325 Map: m37_00_00_00 Name: c3020_0005 DebugText: irithyll - c3020_0005 - npc 302000 - think 302000 - team ArchEnemyTeam - id 3700325 (3705701) - Irithyll Giant Slave Events: Change Character HitMask; Create NPC Part; Force Animation Playback; GOTO IF Character Has SpEffect; IF Character Backread Status; IF Character Damaged By; IF Character Dead/Alive; IF Character Has Event Message; IF Character Has SpEffect; IF Character HP Ratio; IF Entity In/Outside Radius Of Entity; IF NPC Part HP; Request Character AI Re-plan; Set NPC Part HP; Set SpEffect Class: Basic Tags: npcpart - ID: 3700326 Map: m37_00_00_00 Name: c3020_0006 DebugText: irithyll - c3020_0006 - npc 302000 - think 302000 - team ArchEnemyTeam - id 3700326 (3705701) - Irithyll Giant Slave Events: Change Character HitMask; Create NPC Part; Force Animation Playback; GOTO IF Character Has SpEffect; IF Character Backread Status; IF Character Damaged By; IF Character Dead/Alive; IF Character Has Event Message; IF Character Has SpEffect; IF Character HP Ratio; IF Entity In/Outside Radius Of Entity; IF NPC Part HP; Request Character AI Re-plan; Set NPC Part HP; Set SpEffect Class: Basic Tags: npcpart - ID: 3700355 Map: m37_00_00_00 Name: c3110_0000 DebugText: irithyll - c3110_0000 - npc 311000 - think 311000 - team StrongEnemy - id 3700355 - Deep Accursed Events: Change Character Enable State; Create NPC Part; Force Animation Playback; Force Character Death; IF Character Backread Status; IF Character Damaged By; IF Character Dead/Alive; IF Character Has SpEffect; IF NPC Part HP; Request Character AI Re-plan; Set Character Animation State; Set Character Gravity; Set Character MapHit Class: Miniboss DefeatFlag: 13700370 Tags: npcitem noitemflag npcpart exclude:5100201 - ID: 3700850 Map: m37_00_00_00 Name: c5140_0000 DebugText: irithyll - c5140_0000 - npc 514000 - think 514000 - team Enemy - id 3700850 (3705850,3705701) - Pontiff Sulyvahn Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Clear SpEffect; Display Boss Health Bar; Force Character Death; Handle Boss Defeat; IF Character AI State; IF Character Dead/Alive; IF Character DrawGroup State; IF Character Has Event Message; IF Character Has SpEffect; IF Character HP Ratio; Initialize Common Event; Play SE; Request Character AI Command; Request Character AI Re-plan; Set Character AI State; Set Character Event Target; Set Network Update Authority; Set Network Update Rate; Set SpEffect; Warp Character and Copy Floor Class: Boss Tags: mid FullName: Pontiff $1 PartName: Sulyvahn DefeatFlag: 13700850 StartFlag: 13705855 MusicFlag: 13705865 # A bit high for first half Arena: 398.962 -223.716 -1161.060 179.200 18 10 65 ArenaRegion: 3704851 - ID: 3700851 Map: m37_00_00_00 Name: c5140_0001 DebugText: irithyll - c5140_0001 - npc 514010 - think 514010 - team Enemy - id 3700851 (3705850,3705701) - Pontiff Sulyvahn Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Force Animation Playback; Force Character Death; IF Character Has Event Message; IF Character Has SpEffect; IF Character HP Value; Initialize Common Event; Request Character AI Command; Request Character AI Re-plan; Set Character Event Target; Set Character Gravity; Set Character HP Bar Display; Set Character Immortality; Set Lock On Point; Set Network Update Authority; Set Network Update Rate; Set SpEffect; Warp Character and Copy Floor Class: Helper Tags: immortal OwnedBy: 3700850 - ID: 3700800 Map: m37_00_00_00 Name: c5150_0001 DebugText: irithyll - c5150_0001 - npc 515000 - think 515000 - team StrongEnemy - id 3700800 (3705701) - Aldrich, Devourer of Gods Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Display Boss Health Bar; Force Character Death; Handle Boss Defeat and Display Banner; IF Character Dead/Alive; IF Character Has Event Message; IF Character HP Ratio; IF Entity In/Outside Radius Of Entity; Initialize Common Event; Play SE; Set Character AI State; Set Character HP Bar Display; Set Network Update Authority; Set Network Update Rate; Warp Character and Copy Floor Class: Boss Tags: mid excludeearly FullName: $1, Devourer of Gods PartName: Aldrich DefeatFlag: 13700800 StartFlag: 13705805 MusicFlag: 13705815 # Slightly higher off the ground, then excluding pillars and some ground around it Arena: 711.079 -120.580 -1079.042 179.200 33 10 31 ArenaExclude: 700.715 -120.580 -1071.205 179.200 4 10 4; 710.938 -120.580 -1071.308 179.200 5 10 5; 719.968 -120.580 -1070.706 179.200 4 10 4; 701.717 -120.580 -1087.418 179.200 5 10 5; 710.993 -120.580 -1087.070 179.200 5 10 5; 720.242 -120.580 -1086.547 179.200 5 10 6 ArenaRegion: 3704801 - ID: 2888243 Map: m37_00_00_00 Name: c5225_0001 DebugText: irithyll - c5225_0001 - npc 522500 - think 522500 - team Enemy - id -1 (3705701) - Irirthyll Wide Deacon Class: Basic - ID: 3700380 Map: m37_00_00_00 Name: c5225_0003 DebugText: irithyll - c5225_0003 - npc 522500 - think 522510 - team Enemy - id 3700380 (3705701) - Irirthyll Wide Deacon Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic Tags: exclude:large - ID: 2888244 Map: m37_00_00_00 Name: c5225_0004 DebugText: irithyll - c5225_0004 - npc 522500 - think 522500 - team Enemy - id -1 - Irirthyll Wide Deacon Class: Basic - ID: 2888245 Map: m37_00_00_00 Name: c5226_0000 DebugText: irithyll - c5226_0000 - npc 522601 - think 522610 - team Enemy - id -1 (3705701) - Irirthyll Tall Deacon Class: Basic - ID: 2888246 Map: m37_00_00_00 Name: c5226_0001 DebugText: irithyll - c5226_0001 - npc 522601 - think 522610 - team Enemy - id -1 (3705701) - Irirthyll Tall Deacon Class: Basic - ID: 2888247 Map: m37_00_00_00 Name: c5226_0002 DebugText: irithyll - c5226_0002 - npc 522601 - think 522610 - team Enemy - id -1 (3705701) - Irirthyll Tall Deacon Class: Basic - ID: 2888248 Map: m37_00_00_00 Name: c5226_0004 DebugText: irithyll - c5226_0004 - npc 522601 - think 522600 - team Enemy - id -1 (3705701) - Irirthyll Tall Deacon Class: Basic - ID: 2888249 Map: m37_00_00_00 Name: c5226_0005 DebugText: irithyll - c5226_0005 - npc 522601 - think 522600 - team Enemy - id -1 (3705701) - Irirthyll Tall Deacon Class: Basic - ID: 3700381 Map: m37_00_00_00 Name: c5226_0006 DebugText: irithyll - c5226_0006 - npc 522601 - think 522610 - team Enemy - id 3700381 (3705701) - Irirthyll Tall Deacon Events: IF Character Damaged By; IF Character Dead/Alive; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic Tags: exclude:large - ID: 2888250 Map: m37_00_00_00 Name: c5226_0007 DebugText: irithyll - c5226_0007 - npc 522601 - think 522600 - team Enemy - id -1 (3705701) - Irirthyll Tall Deacon Class: Basic - ID: 2888251 Map: m37_00_00_00 Name: c5226_0008 DebugText: irithyll - c5226_0008 - npc 522601 - think 522600 - team Enemy - id -1 - Irirthyll Tall Deacon Class: Basic - ID: 2888252 Map: m37_00_00_00 Name: c5227_0000 DebugText: irithyll - c5227_0000 - npc 522701 - think 522700 - team Enemy - id -1 (3705701) - Irirthyll Deacon Class: Basic - ID: 2888253 Map: m37_00_00_00 Name: c5227_0002 DebugText: irithyll - c5227_0002 - npc 522700 - think 522700 - team Enemy - id -1 (3705701) - Irirthyll Deacon Class: Basic - ID: 2888254 Map: m37_00_00_00 Name: c5227_0003 DebugText: irithyll - c5227_0003 - npc 522701 - think 522700 - team Enemy - id -1 (3705701) - Irirthyll Deacon Class: Basic - ID: 3700382 Map: m37_00_00_00 Name: c5227_0004 DebugText: irithyll - c5227_0004 - npc 522701 - think 522710 - team Enemy - id 3700382 (3705701) - Irirthyll Deacon Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic Tags: exclude:large - ID: 2888255 Map: m37_00_00_00 Name: c5227_0005 DebugText: irithyll - c5227_0005 - npc 522700 - think 522700 - team Enemy - id -1 (3705701) - Irirthyll Deacon Class: Basic - ID: 2888256 Map: m37_00_00_00 Name: c5227_0007 DebugText: irithyll - c5227_0007 - npc 522701 - think 522700 - team Enemy - id -1 - Irirthyll Deacon Class: Basic - ID: 3700232 Map: m37_00_00_00 Name: c5240_0000 DebugText: irithyll - c5240_0000 - npc 524000 - think 524000 - team Enemy - id 3700232 - Fire Witch Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 3700233 Map: m37_00_00_00 Name: c5240_0001 DebugText: irithyll - c5240_0001 - npc 524000 - think 524000 - team Enemy - id 3700233 - Fire Witch Events: Change Character Patrol Behavior Class: Basic - ID: 3700231 Map: m37_00_00_00 Name: c5240_0007 DebugText: irithyll - c5240_0007 - npc 524000 - think 524000 - team Enemy - id 3700231 - Fire Witch Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 3700230 Map: m37_00_00_00 Name: c5240_0011 DebugText: irithyll - c5240_0011 - npc 524000 - think 524000 - team Enemy - id 3700230 - Fire Witch Class: Basic - ID: 2888257 Map: m37_00_00_00 Name: c5240_0012 DebugText: irithyll - c5240_0012 - npc 524000 - think 524000 - team Enemy - id -1 - Fire Witch Class: Basic - ID: 3800193 Map: m38_00_00_00 Name: c0000_0011 DebugText: catacombs - c0000_0011 - npc 27620 - think 27620 - team WhitePhantom - chr 27620 - id 3800193 - Great Swamp Cuculus Events: Change Character Enable State; IF Character Backread Status; IF Character HP Ratio; IF Entity In/Outside Radius Of Entity; IF In/Outside Area; Place NPC Summon Sign; Request Character AI Command; Request Character AI Re-plan; Rotate Character; Set Character AI State; Set Character Animation State; Set Character Default Backread State; Set Network Update Authority; Set Network Update Rate Class: None - ID: 3800195 Map: m38_00_00_00 Name: c0000_0013 DebugText: catacombs - c0000_0013 - npc 29220 - think 29220 - team WhitePhantom - chr 29220 - id 3800195 - Knight Slayer Tsorig Events: Change Character Enable State; IF Character Backread Status; IF Entity In/Outside Radius Of Entity; IF In/Outside Area; Place NPC Summon Sign; Request Character AI Command; Request Character AI Re-plan; Rotate Character; Set Character AI State; Set Character Animation State; Set Character Default Backread State; Set Network Update Authority; Set Network Update Rate Class: None - ID: 3800196 Map: m38_00_00_00 Name: c0000_0014 DebugText: catacombs - c0000_0014 - npc 29240 - think 29240 - team 16 - chr 29240 - id 3800196 - Knight Slayer Tsorig Events: Change Character Enable State; Force Character Death; IF Character Dead/Alive; IF Entity In/Outside Radius Of Entity; Place NPC Summon Sign; Request Character AI Command; Request Character AI Re-plan; Set Character AI State; Set Character Animation State; Set Character Default Backread State Class: None - ID: 3800198 Map: m38_00_00_00 Name: c0000_0015 DebugText: catacombs - c0000_0015 - npc 29200 - think 29200 - team Enemy - chr 29200 - id 3800198 - Knight Slayer Tsorig Events: Change Character Enable State; Change Character Patrol Behavior; Force Character Treasure; IF Character AI State; IF Character Dead/Alive; IF Entity In/Outside Radius Of Entity; Request Character AI Command; Request Character AI Re-plan; Set SpEffect Class: HostileNPC Tags: npcitem - ID: 3800700 Map: m38_00_00_00 Name: c0000_0016 DebugText: catacombs - c0000_0016 - npc 26002 - think 26002 - team FriendlyNPC - chr 26002 - id 3800700 - Anri of Astora (female) ESDs: 380290 Events: Change Character Enable State; Force Animation Playback; Force Character Treasure; IF Character Backread Status; IF Character Dead/Alive; IF Character Has SpEffect; IF Character HP Ratio; IF Damage Type; Set Character Backread State; Set Character Team Type Class: None - ID: 3800701 Map: m38_00_00_00 Name: c0000_0017 DebugText: catacombs - c0000_0017 - npc 26003 - think 26003 - team FriendlyNPC - chr 26003 - id 3800701 - Anri of Astora (female) ESDs: 380291 Events: Change Character Enable State; Force Animation Playback; Force Character Treasure; IF Character Backread Status; IF Character Dead/Alive; IF Character Has SpEffect; IF Character HP Ratio; IF Damage Type; Set Character Backread State; Set Character Team Type Class: None - ID: 3800702 Map: m38_00_00_00 Name: c0000_0018 DebugText: catacombs - c0000_0018 - npc 26004 - think 26004 - team FriendlyNPC - chr 26004 - id 3800702 - Anri of Astora (female) Events: Change Character Enable State; EzState Instruction Request; Force Character Treasure; Set Character Backread State Class: None - ID: 3800703 Map: m38_00_00_00 Name: c0000_0019 DebugText: catacombs - c0000_0019 - npc 26005 - think 26005 - team Enemy - chr 26005 - id 3800703 - Anri of Astora (female) Events: Change Character Enable State; Force Character Treasure; IF Character Dead/Alive; IF Damage Type; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan; Set Character AI State; Set Character Backread State; Set Character Team Type Class: None - ID: 3800705 Map: m38_00_00_00 Name: c0000_0020 DebugText: catacombs - c0000_0020 - npc 26002 - think 26002 - team FriendlyNPC - chr 26052 - id 3800705 - Anri of Astora (male) ESDs: 380295 Events: Change Character Enable State; Force Animation Playback; Force Character Treasure; IF Character Backread Status; IF Character Dead/Alive; IF Character Has SpEffect; IF Character HP Ratio; IF Damage Type; Set Character Backread State; Set Character Team Type Class: None - ID: 3800706 Map: m38_00_00_00 Name: c0000_0021 DebugText: catacombs - c0000_0021 - npc 26003 - think 26003 - team FriendlyNPC - chr 26053 - id 3800706 - Anri of Astora (male) ESDs: 380296 Events: Change Character Enable State; Force Animation Playback; Force Character Treasure; IF Character Backread Status; IF Character Dead/Alive; IF Character Has SpEffect; IF Character HP Ratio; IF Damage Type; Set Character Backread State; Set Character Team Type Class: None - ID: 3800707 Map: m38_00_00_00 Name: c0000_0022 DebugText: catacombs - c0000_0022 - npc 26004 - think 26004 - team FriendlyNPC - chr 26054 - id 3800707 - Anri of Astora (male) Events: Change Character Enable State; EzState Instruction Request; Force Character Treasure; Set Character Backread State Class: None - ID: 3800708 Map: m38_00_00_00 Name: c0000_0023 DebugText: catacombs - c0000_0023 - npc 26005 - think 26005 - team Enemy - chr 26055 - id 3800708 - Anri of Astora (male) Events: Change Character Enable State; Force Character Treasure; IF Character Dead/Alive; IF Damage Type; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan; Set Character AI State; Set Character Backread State; Set Character Team Type Class: None - ID: 3800710 Map: m38_00_00_00 Name: c0000_0025 DebugText: catacombs - c0000_0025 - npc 26302 - think 26302 - team Enemy - chr 26302 - id 3800710 - Horace the Hushed Events: Change Character Enable State; Force Character Treasure; IF Character Dead/Alive; IF Damage Type; IF Entity In/Outside Radius Of Entity; Set Character Backread State; Set Character Team Type Class: None - ID: 3800580 Map: m38_00_00_00 Name: c0100_0000 DebugText: catacombs - c0100_0000 - npc 10000 - think 10000 - team Object - id 3800580 - Dummy Class: None - ID: 3800581 Map: m38_00_00_00 Name: c0100_0001 DebugText: catacombs - c0100_0001 - npc 10000 - think 10000 - team Object - id 3800581 - Dummy Class: None - ID: 3800582 Map: m38_00_00_00 Name: c0100_0003 DebugText: catacombs - c0100_0003 - npc 10000 - think 10000 - team Object - id 3800582 - Dummy Class: None - ID: 3800950 Map: m38_00_00_00 Name: c1000_0000 DebugText: catacombs - c1000_0000 - npc 100000 - think 0 - team Ally - id 3800950 - Invisible ESDs: 380000 Events: Change Character Enable State Class: None - ID: 3800951 Map: m38_00_00_00 Name: c1000_0001 DebugText: catacombs - c1000_0001 - npc 100000 - think 0 - team Ally - id 3800951 - Invisible ESDs: 380001 Class: None - ID: 3800952 Map: m38_00_00_00 Name: c1000_0002 DebugText: catacombs - c1000_0002 - npc 100000 - think 0 - team Ally - id 3800952 - Invisible ESDs: 380002 Class: None - ID: 3800953 Map: m38_00_00_00 Name: c1000_0003 DebugText: catacombs - c1000_0003 - npc 100000 - think 0 - team Ally - id 3800953 - Invisible ESDs: 380003 Class: None - ID: 3800954 Map: m38_00_00_00 Name: c1000_0004 DebugText: catacombs - c1000_0004 - npc 100000 - think 0 - team Ally - id 3800954 - Invisible ESDs: 380004 Events: Change Character Enable State Class: None - ID: 3800955 Map: m38_00_00_00 Name: c1000_0005 DebugText: catacombs - c1000_0005 - npc 100000 - think 0 - team Ally - id 3800955 - Invisible ESDs: 380005 Class: None - ID: 3800571 Map: m38_00_00_00 Name: c1000_0006 DebugText: catacombs - c1000_0006 - npc 10050 - think 93800 - team Enemy - id 3800571 - Invisible Events: Shoot Bullet Class: None # Alongside 570-5, the humanity pots - ID: 2888258 Map: m38_00_00_00 Name: c1000_0007 DebugText: catacombs - c1000_0007 - npc 10030 - think 0 - team Object - id -1 - Invisible Class: None - ID: 3800560 Map: m38_00_00_00 Name: c1000_0008 DebugText: catacombs - c1000_0008 - npc 10030 - think 0 - team Object - id 3800560 - Invisible Events: Create Bullet Owner; Shoot Bullet Class: None - ID: 3800561 Map: m38_00_00_00 Name: c1000_0009 DebugText: catacombs - c1000_0009 - npc 10030 - think 0 - team Object - id 3800561 - Invisible Events: Create Bullet Owner; Shoot Bullet Class: None - ID: 3800562 Map: m38_00_00_00 Name: c1000_0010 DebugText: catacombs - c1000_0010 - npc 10030 - think 0 - team Object - id 3800562 - Invisible Events: Create Bullet Owner; Shoot Bullet Class: None - ID: 3800563 Map: m38_00_00_00 Name: c1000_0011 DebugText: catacombs - c1000_0011 - npc 10030 - think 0 - team Object - id 3800563 - Invisible Class: None - ID: 3800564 Map: m38_00_00_00 Name: c1000_0012 DebugText: catacombs - c1000_0012 - npc 10030 - think 0 - team Object - id 3800564 - Invisible Class: None - ID: 3800956 Map: m38_00_00_00 Name: c1000_0013 DebugText: catacombs - c1000_0013 - npc 100000 - think 0 - team Ally - id 3800956 - Invisible ESDs: 380006 Class: None - ID: 3800570 Map: m38_00_00_00 Name: c1000_0014 DebugText: catacombs - c1000_0014 - npc 10050 - think 93800 - team Enemy - id 3800570 - Invisible Events: Shoot Bullet Class: None - ID: 3800572 Map: m38_00_00_00 Name: c1000_0015 DebugText: catacombs - c1000_0015 - npc 10050 - think 93800 - team Enemy - id 3800572 - Invisible Events: Shoot Bullet Class: None - ID: 3800573 Map: m38_00_00_00 Name: c1000_0016 DebugText: catacombs - c1000_0016 - npc 10050 - think 93800 - team Enemy - id 3800573 - Invisible Events: Shoot Bullet Class: None - ID: 3800574 Map: m38_00_00_00 Name: c1000_0017 DebugText: catacombs - c1000_0017 - npc 10050 - think 93800 - team Enemy - id 3800574 - Invisible Events: Shoot Bullet Class: None - ID: 3800575 Map: m38_00_00_00 Name: c1000_0018 DebugText: catacombs - c1000_0018 - npc 10050 - think 93800 - team Enemy - id 3800575 - Invisible Events: Shoot Bullet Class: None - ID: 3800200 Map: m38_00_00_00 Name: c1070_0000 DebugText: catacombs - c1070_0000 - npc 107001 - think 107081 - team Enemy - id 3800200 (3805200,3805201) - Skeleton Events: Clear Character's AI Target; Force Animation Playback; Force Character Death; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; IF In/Outside Area; Request Character AI Re-plan; Set Character AI ID Class: Basic - ID: 3800201 Map: m38_00_00_00 Name: c1070_0001 DebugText: catacombs - c1070_0001 - npc 107001 - think 107081 - team Enemy - id 3800201 (3805200,3805201) - Skeleton Events: Clear Character's AI Target; Force Animation Playback; Force Character Death; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; IF In/Outside Area; Request Character AI Re-plan; Set Character AI ID Class: Basic - ID: 3800202 Map: m38_00_00_00 Name: c1070_0002 DebugText: catacombs - c1070_0002 - npc 107001 - think 107081 - team Enemy - id 3800202 (3805200,3805201) - Skeleton Events: Clear Character's AI Target; Force Animation Playback; Force Character Death; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF In/Outside Area; Request Character AI Re-plan; Set Character AI ID Class: Basic - ID: 3800203 Map: m38_00_00_00 Name: c1070_0003 DebugText: catacombs - c1070_0003 - npc 107002 - think 107025 - team Enemy - id 3800203 (3805200,3805202) - Skeleton Events: Clear Character's AI Target; Force Animation Playback; Force Character Death; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF In/Outside Area; Request Character AI Re-plan; Set Character AI ID Class: Basic - ID: 3800204 Map: m38_00_00_00 Name: c1070_0004 DebugText: catacombs - c1070_0004 - npc 107002 - think 107025 - team Enemy - id 3800204 (3805200,3805202) - Skeleton Events: Clear Character's AI Target; Force Animation Playback; Force Character Death; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF In/Outside Area; Request Character AI Re-plan; Set Character AI ID Class: Basic - ID: 3800205 Map: m38_00_00_00 Name: c1070_0005 DebugText: catacombs - c1070_0005 - npc 107001 - think 107081 - team Enemy - id 3800205 (3805200,3805201) - Skeleton Events: Clear Character's AI Target; Force Animation Playback; Force Character Death; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF In/Outside Area; Request Character AI Re-plan; Set Character AI ID Class: Basic - ID: 3800206 Map: m38_00_00_00 Name: c1070_0006 DebugText: catacombs - c1070_0006 - npc 107001 - think 107081 - team Enemy - id 3800206 (3805200,3805201) - Skeleton Events: Clear Character's AI Target; Force Animation Playback; Force Character Death; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF In/Outside Area; Request Character AI Re-plan; Set Character AI ID Class: Basic - ID: 3800207 Map: m38_00_00_00 Name: c1070_0007 DebugText: catacombs - c1070_0007 - npc 107002 - think 107025 - team Enemy - id 3800207 (3805200,3805202) - Skeleton Events: Clear Character's AI Target; Force Animation Playback; Force Character Death; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF In/Outside Area; Request Character AI Re-plan; Set Character AI ID Class: Basic - ID: 3800208 Map: m38_00_00_00 Name: c1070_0008 DebugText: catacombs - c1070_0008 - npc 107001 - think 107024 - team Enemy - id 3800208 (3805200,3805201) - Skeleton Events: Clear Character's AI Target; Force Animation Playback; Force Character Death; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF In/Outside Area; Request Character AI Re-plan; Set Character AI ID Class: Basic - ID: 3800209 Map: m38_00_00_00 Name: c1070_0009 DebugText: catacombs - c1070_0009 - npc 107001 - think 107024 - team Enemy - id 3800209 (3805200,3805201) - Skeleton Events: Clear Character's AI Target; Force Animation Playback; Force Character Death; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF In/Outside Area; Request Character AI Re-plan; Set Character AI ID Class: Basic - ID: 3800210 Map: m38_00_00_00 Name: c1070_0010 DebugText: catacombs - c1070_0010 - npc 107001 - think 107024 - team Enemy - id 3800210 (3805200,3805201) - Skeleton Events: Clear Character's AI Target; Force Animation Playback; Force Character Death; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF In/Outside Area; Request Character AI Re-plan; Set Character AI ID Class: Basic - ID: 3800211 Map: m38_00_00_00 Name: c1070_0011 DebugText: catacombs - c1070_0011 - npc 107001 - think 107024 - team Enemy - id 3800211 (3805200,3805201) - Skeleton Events: Clear Character's AI Target; Force Animation Playback; Force Character Death; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF In/Outside Area; Request Character AI Re-plan; Set Character AI ID Class: Basic - ID: 3800212 Map: m38_00_00_00 Name: c1070_0012 DebugText: catacombs - c1070_0012 - npc 107002 - think 107025 - team Enemy - id 3800212 (3805200,3805202) - Skeleton Events: Clear Character's AI Target; Force Animation Playback; Force Character Death; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF In/Outside Area; Request Character AI Re-plan; Set Character AI ID Class: Basic - ID: 3800213 Map: m38_00_00_00 Name: c1070_0013 DebugText: catacombs - c1070_0013 - npc 107001 - think 107024 - team Enemy - id 3800213 (3805200,3805201) - Skeleton Events: Clear Character's AI Target; Force Animation Playback; Force Character Death; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF In/Outside Area; Request Character AI Re-plan; Set Character AI ID Class: Basic - ID: 3800214 Map: m38_00_00_00 Name: c1070_0014 DebugText: catacombs - c1070_0014 - npc 107001 - think 107024 - team Enemy - id 3800214 (3805200,3805201) - Skeleton Events: Clear Character's AI Target; Force Animation Playback; Force Character Death; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF In/Outside Area; Request Character AI Re-plan; Set Character AI ID Class: Basic - ID: 3800215 Map: m38_00_00_00 Name: c1070_0015 DebugText: catacombs - c1070_0015 - npc 107001 - think 107024 - team Enemy - id 3800215 (3805200,3805201) - Skeleton Events: Clear Character's AI Target; Force Animation Playback; Force Character Death; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF In/Outside Area; Request Character AI Re-plan; Set Character AI ID Class: Basic - ID: 3800216 Map: m38_00_00_00 Name: c1070_0016 DebugText: catacombs - c1070_0016 - npc 107002 - think 107025 - team Enemy - id 3800216 (3805200,3805202) - Skeleton Events: Clear Character's AI Target; Force Animation Playback; Force Character Death; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF In/Outside Area; Request Character AI Re-plan; Set Character AI ID Class: Basic - ID: 3800217 Map: m38_00_00_00 Name: c1070_0017 DebugText: catacombs - c1070_0017 - npc 107002 - think 107025 - team Enemy - id 3800217 (3805200,3805202) - Skeleton Events: Clear Character's AI Target; Force Animation Playback; Force Character Death; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF In/Outside Area; Request Character AI Re-plan; Set Character AI ID Class: Basic - ID: 3800218 Map: m38_00_00_00 Name: c1070_0018 DebugText: catacombs - c1070_0018 - npc 107002 - think 107025 - team Enemy - id 3800218 (3805200,3805202) - Skeleton Events: Clear Character's AI Target; Force Animation Playback; Force Character Death; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF In/Outside Area; Request Character AI Re-plan; Set Character AI ID Class: Basic - ID: 3800219 Map: m38_00_00_00 Name: c1070_0019 DebugText: catacombs - c1070_0019 - npc 107002 - think 107025 - team Enemy - id 3800219 (3805200,3805202) - Skeleton Events: Clear Character's AI Target; Force Animation Playback; Force Character Death; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF In/Outside Area; Request Character AI Re-plan; Set Character AI ID Class: Basic - ID: 3800220 Map: m38_00_00_00 Name: c1070_0020 DebugText: catacombs - c1070_0020 - npc 107002 - think 107025 - team Enemy - id 3800220 (3805200,3805202) - Skeleton Events: Clear Character's AI Target; Force Animation Playback; Force Character Death; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF In/Outside Area; Request Character AI Re-plan; Set Character AI ID Class: Basic - ID: 3800221 Map: m38_00_00_00 Name: c1070_0021 DebugText: catacombs - c1070_0021 - npc 107002 - think 107025 - team Enemy - id 3800221 (3805200,3805202) - Skeleton Events: Clear Character's AI Target; Force Animation Playback; Force Character Death; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF In/Outside Area; Request Character AI Re-plan; Set Character AI ID Class: Basic - ID: 3800240 Map: m38_00_00_00 Name: c1070_0040 DebugText: catacombs - c1070_0040 - npc 107001 - think 107021 - team Enemy - id 3800240 - Skeleton Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 3800241 Map: m38_00_00_00 Name: c1070_0041 DebugText: catacombs - c1070_0041 - npc 107002 - think 107022 - team Enemy - id 3800241 (3805241) - Skeleton Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Has SpEffect; IF Damage Type; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 3800242 Map: m38_00_00_00 Name: c1070_0042 DebugText: catacombs - c1070_0042 - npc 107001 - think 107021 - team Enemy - id 3800242 - Skeleton Class: Basic - ID: 3800243 Map: m38_00_00_00 Name: c1070_0043 DebugText: catacombs - c1070_0043 - npc 107007 - think 107021 - team Enemy - id 3800243 - Skeleton Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 3800244 Map: m38_00_00_00 Name: c1070_0044 DebugText: catacombs - c1070_0044 - npc 107013 - think 107027 - team Enemy - id 3800244 - Skeleton Class: Basic - ID: 3800245 Map: m38_00_00_00 Name: c1070_0045 DebugText: catacombs - c1070_0045 - npc 107002 - think 107022 - team Enemy - id 3800245 (3805241) - Skeleton Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 3800246 Map: m38_00_00_00 Name: c1070_0046 DebugText: catacombs - c1070_0046 - npc 107002 - think 107022 - team Enemy - id 3800246 - Skeleton Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 3800248 Map: m38_00_00_00 Name: c1070_0048 DebugText: catacombs - c1070_0048 - npc 107003 - think 107023 - team Enemy - id 3800248 - Skeleton Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 3800249 Map: m38_00_00_00 Name: c1070_0049 DebugText: catacombs - c1070_0049 - npc 107003 - think 107033 - team Enemy - id 3800249 - Skeleton Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 3800252 Map: m38_00_00_00 Name: c1070_0052 DebugText: catacombs - c1070_0052 - npc 107003 - think 107003 - team Enemy - id 3800252 - Skeleton Class: Basic Tags: exclude:large - ID: 3800253 Map: m38_00_00_00 Name: c1070_0053 DebugText: catacombs - c1070_0053 - npc 107003 - think 107003 - team Enemy - id 3800253 - Skeleton Class: Basic Tags: exclude:large - ID: 3800255 Map: m38_00_00_00 Name: c1070_0055 DebugText: catacombs - c1070_0055 - npc 107007 - think 107021 - team Enemy - id 3800255 - Skeleton Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 3800256 Map: m38_00_00_00 Name: c1070_0056 DebugText: catacombs - c1070_0056 - npc 107013 - think 107027 - team Enemy - id 3800256 - Skeleton Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 3800257 Map: m38_00_00_00 Name: c1070_0057 DebugText: catacombs - c1070_0057 - npc 107017 - think 107028 - team Enemy - id 3800257 - Skeleton Events: Change Character Patrol Behavior; Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 3800258 Map: m38_00_00_00 Name: c1070_0058 DebugText: catacombs - c1070_0058 - npc 107015 - think 107028 - team Enemy - id 3800258 - Skeleton Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 3800259 Map: m38_00_00_00 Name: c1070_0059 DebugText: catacombs - c1070_0059 - npc 107001 - think 107006 - team Enemy - id 3800259 - Skeleton Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 3800260 Map: m38_00_00_00 Name: c1070_0060 DebugText: catacombs - c1070_0060 - npc 107020 - think 107029 - team Enemy - id 3800260 (3805260) - Skeleton Events: IF Character AI State; IF Character Dead/Alive; IF Entity In/Outside Radius Of Entity; IF In/Outside Area; Request Character AI Command; Set Character Home Class: Basic Tags: exclude:large - ID: 3800263 Map: m38_00_00_00 Name: c1070_0063 DebugText: catacombs - c1070_0063 - npc 107001 - think 107021 - team Enemy - id 3800263 - Skeleton Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 3800264 Map: m38_00_00_00 Name: c1070_0064 DebugText: catacombs - c1070_0064 - npc 107002 - think 107022 - team Enemy - id 3800264 - Skeleton Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 3800265 Map: m38_00_00_00 Name: c1070_0065 DebugText: catacombs - c1070_0065 - npc 107008 - think 107026 - team Enemy - id 3800265 - Skeleton Events: Force Animation Playback; IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 3800266 Map: m38_00_00_00 Name: c1070_0066 DebugText: catacombs - c1070_0066 - npc 107013 - think 107027 - team Enemy - id 3800266 - Skeleton Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 3800267 Map: m38_00_00_00 Name: c1070_0067 DebugText: catacombs - c1070_0067 - npc 107013 - think 107027 - team Enemy - id 3800267 - Skeleton Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 3800268 Map: m38_00_00_00 Name: c1070_0068 DebugText: catacombs - c1070_0068 - npc 107002 - think 107022 - team Enemy - id 3800268 - Skeleton Class: Basic - ID: 3800269 Map: m38_00_00_00 Name: c1070_0069 DebugText: catacombs - c1070_0069 - npc 107001 - think 107021 - team Enemy - id 3800269 - Skeleton Events: Clear SpEffect; IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set SpEffect Class: Basic - ID: 3800270 Map: m38_00_00_00 Name: c1070_0070 DebugText: catacombs - c1070_0070 - npc 107020 - think 107029 - team Enemy - id 3800270 - Skeleton Events: IF Character Backread Status; IF Character Damaged By; IF Character Dead/Alive; IF Entity In/Outside Radius Of Entity; IF In/Outside Area; Request Character AI Command; Set Character AI State; Set Character Home Class: Basic # Skeleton ball one, in a cramped spot Tags: exclude:large - ID: 3800271 Map: m38_00_00_00 Name: c1070_0071 DebugText: catacombs - c1070_0071 - npc 107001 - think 107021 - team Enemy - id 3800271 - Skeleton Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 3800272 Map: m38_00_00_00 Name: c1070_0072 DebugText: catacombs - c1070_0072 - npc 107001 - think 107021 - team Enemy - id 3800272 - Skeleton Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 3800273 Map: m38_00_00_00 Name: c1070_0073 DebugText: catacombs - c1070_0073 - npc 107001 - think 107021 - team Enemy - id 3800273 - Skeleton Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 3800274 Map: m38_00_00_00 Name: c1070_0074 DebugText: catacombs - c1070_0074 - npc 107001 - think 107021 - team Enemy - id 3800274 - Skeleton Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 3800278 Map: m38_00_00_00 Name: c1070_0078 DebugText: catacombs - c1070_0078 - npc 107014 - think 107028 - team Enemy - id 3800278 - Skeleton Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 3800279 Map: m38_00_00_00 Name: c1070_0079 DebugText: catacombs - c1070_0079 - npc 107014 - think 107028 - team Enemy - id 3800279 - Skeleton Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 3800280 Map: m38_00_00_00 Name: c1070_0080 DebugText: catacombs - c1070_0080 - npc 107007 - think 107021 - team Enemy - id 3800280 - Skeleton Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 3800281 Map: m38_00_00_00 Name: c1070_0081 DebugText: catacombs - c1070_0081 - npc 107007 - think 107021 - team Enemy - id 3800281 - Skeleton Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 3800282 Map: m38_00_00_00 Name: c1070_0082 DebugText: catacombs - c1070_0082 - npc 107007 - think 107021 - team Enemy - id 3800282 - Skeleton Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 3800283 Map: m38_00_00_00 Name: c1070_0083 DebugText: catacombs - c1070_0083 - npc 107007 - think 107021 - team Enemy - id 3800283 - Skeleton Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 3800284 Map: m38_00_00_00 Name: c1070_0084 DebugText: catacombs - c1070_0084 - npc 107007 - think 107021 - team Enemy - id 3800284 - Skeleton Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 3800285 Map: m38_00_00_00 Name: c1070_0085 DebugText: catacombs - c1070_0085 - npc 107007 - think 107021 - team Enemy - id 3800285 - Skeleton Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 3800286 Map: m38_00_00_00 Name: c1070_0086 DebugText: catacombs - c1070_0086 - npc 107007 - think 107021 - team Enemy - id 3800286 - Skeleton Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 3800287 Map: m38_00_00_00 Name: c1070_0087 DebugText: catacombs - c1070_0087 - npc 107008 - think 107022 - team Enemy - id 3800287 - Skeleton Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 3800288 Map: m38_00_00_00 Name: c1070_0088 DebugText: catacombs - c1070_0088 - npc 107008 - think 107022 - team Enemy - id 3800288 - Skeleton Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 3800810 Map: m38_00_00_00 Name: c1070_0090 DebugText: catacombs - c1070_0090 - npc 107010 - think 107090 - team Enemy - id 3800810 (3805800,3805810,3805811,3805812) - Skeleton Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Clear SpEffect; Force Character Death; IF Character Dead/Alive; IF Character DrawGroup State; IF Character Has Event Message; IF In/Outside Area; Set Character AI State; Set Character Gravity; Set Character HP Bar Display; Set Character Invincibility; Warp Character and Copy Floor Class: Helper OwnedBy: 3800800 - ID: 3800811 Map: m38_00_00_00 Name: c1070_0091 DebugText: catacombs - c1070_0091 - npc 107010 - think 107090 - team Enemy - id 3800811 (3805800,3805810,3805811,3805812) - Skeleton Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Clear SpEffect; Force Character Death; IF Character Dead/Alive; IF Character DrawGroup State; IF Character Has Event Message; IF In/Outside Area; Set Character AI State; Set Character Gravity; Set Character HP Bar Display; Set Character Invincibility; Warp Character and Copy Floor Class: Helper OwnedBy: 3800800 - ID: 3800812 Map: m38_00_00_00 Name: c1070_0092 DebugText: catacombs - c1070_0092 - npc 107011 - think 107091 - team Enemy - id 3800812 (3805800,3805810,3805811,3805812) - Skeleton Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Clear SpEffect; Force Character Death; IF Character Dead/Alive; IF Character DrawGroup State; IF Character Has Event Message; IF In/Outside Area; Set Character AI State; Set Character Gravity; Set Character HP Bar Display; Set Character Invincibility; Warp Character and Copy Floor Class: Helper OwnedBy: 3800800 - ID: 3800813 Map: m38_00_00_00 Name: c1070_0093 DebugText: catacombs - c1070_0093 - npc 107011 - think 107091 - team Enemy - id 3800813 (3805800,3805810) - Skeleton Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Clear SpEffect; Force Character Death; IF Character Dead/Alive; IF Character DrawGroup State; IF Character Has Event Message; IF In/Outside Area; Set Character AI State; Set Character Gravity; Set Character HP Bar Display; Set Character Invincibility; Warp Character and Copy Floor Class: Helper OwnedBy: 3800800 - ID: 3800814 Map: m38_00_00_00 Name: c1070_0094 DebugText: catacombs - c1070_0094 - npc 107012 - think 107092 - team Enemy - id 3800814 (3805800,3805810) - Skeleton Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Clear SpEffect; Force Character Death; IF Character Dead/Alive; IF Character DrawGroup State; IF Character Has Event Message; IF In/Outside Area; Set Character AI State; Set Character Gravity; Set Character HP Bar Display; Set Character Invincibility; Warp Character and Copy Floor Class: Helper OwnedBy: 3800800 - ID: 2888259 Map: m38_00_00_00 Name: c1070_0096 DebugText: catacombs - c1070_0096 - npc 107201 - think 107021 - team Enemy - id -1 - Skeleton Class: Basic - ID: 2888260 Map: m38_00_00_00 Name: c1070_0097 DebugText: catacombs - c1070_0097 - npc 107201 - think 107021 - team Enemy - id -1 - Skeleton Class: Basic - ID: 3800300 Map: m38_00_00_00 Name: c1170_0000 DebugText: catacombs - c1170_0000 - npc 117000 - think 117001 - team Enemy - id 3800300 - Carthus Curved Sword Skeleton Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 3800302 Map: m38_00_00_00 Name: c1170_0002 DebugText: catacombs - c1170_0002 - npc 117015 - think 117010 - team Enemy - id 3800302 - Carthus Curved Sword Skeleton Events: Change Character Patrol Behavior; IF Character AI State Class: Basic - ID: 3800305 Map: m38_00_00_00 Name: c1170_0005 DebugText: catacombs - c1170_0005 - npc 117010 - think 117010 - team Enemy - id 3800305 - Carthus Curved Sword Skeleton Events: Change Character Patrol Behavior; IF Character AI State Class: Basic - ID: 3800306 Map: m38_00_00_00 Name: c1170_0006 DebugText: catacombs - c1170_0006 - npc 117013 - think 117010 - team Enemy - id 3800306 - Carthus Curved Sword Skeleton Class: Basic - ID: 3800309 Map: m38_00_00_00 Name: c1170_0009 DebugText: catacombs - c1170_0009 - npc 117011 - think 117010 - team Enemy - id 3800309 - Carthus Curved Sword Skeleton Class: Basic Tags: exclude:large - ID: 3800311 Map: m38_00_00_00 Name: c1170_0011 DebugText: catacombs - c1170_0011 - npc 117000 - think 117000 - team Enemy - id 3800311 - Carthus Curved Sword Skeleton Events: Change Character Patrol Behavior; IF Character Has SpEffect Class: Basic Tags: exclude:large - ID: 3800312 Map: m38_00_00_00 Name: c1170_0012 DebugText: catacombs - c1170_0012 - npc 117000 - think 117000 - team Enemy - id 3800312 - Carthus Curved Sword Skeleton Events: Change Character Patrol Behavior; IF Character Has SpEffect Class: Basic Tags: exclude:large - ID: 3800313 Map: m38_00_00_00 Name: c1170_0013 DebugText: catacombs - c1170_0013 - npc 117020 - think 117030 - team Enemy - id 3800313 - Carthus Curved Sword Skeleton Class: Basic Tags: exclude:large - ID: 3800823 Map: m38_00_00_00 Name: c1170_0014 DebugText: catacombs - c1170_0014 - npc 117012 - think 117040 - team Enemy - id 3800823 (3805800,3805812) - Carthus Curved Sword Skeleton Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Clear SpEffect; Force Character Death; IF Character Dead/Alive; IF Character DrawGroup State; IF Character Has Event Message; IF In/Outside Area; Set Character AI State; Set Character Gravity; Set Character HP Bar Display; Set Character Invincibility; Warp Character and Copy Floor Class: Helper OwnedBy: 3800800 - ID: 3800824 Map: m38_00_00_00 Name: c1170_0015 DebugText: catacombs - c1170_0015 - npc 117012 - think 117040 - team Enemy - id 3800824 (3805800,3805812) - Carthus Curved Sword Skeleton Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Clear SpEffect; Force Character Death; IF Character Dead/Alive; IF Character DrawGroup State; IF Character Has Event Message; IF In/Outside Area; Set Character AI State; Set Character Gravity; Set Character HP Bar Display; Set Character Invincibility; Warp Character and Copy Floor Class: Helper OwnedBy: 3800800 - ID: 3800320 Map: m38_00_00_00 Name: c1180_0000 DebugText: catacombs - c1180_0000 - npc 118000 - think 118000 - team Enemy - id 3800320 - Carthus Shotel Skeleton Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 3800321 Map: m38_00_00_00 Name: c1180_0001 DebugText: catacombs - c1180_0001 - npc 118000 - think 118000 - team Enemy - id 3800321 - Carthus Shotel Skeleton Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 3800322 Map: m38_00_00_00 Name: c1180_0002 DebugText: catacombs - c1180_0002 - npc 118001 - think 118000 - team Enemy - id 3800322 - Carthus Shotel Skeleton Class: Basic Tags: exclude:large - ID: 3800324 Map: m38_00_00_00 Name: c1180_0004 DebugText: catacombs - c1180_0004 - npc 118010 - think 118010 - team Enemy - id 3800324 - Carthus Shotel Skeleton Class: Basic Tags: exclude:large - ID: 3800327 Map: m38_00_00_00 Name: c1180_0007 DebugText: catacombs - c1180_0007 - npc 118100 - think 118000 - team Enemy - id 3800327 - Carthus Shotel Skeleton Class: Basic - ID: 3800328 Map: m38_00_00_00 Name: c1180_0008 DebugText: catacombs - c1180_0008 - npc 118110 - think 118010 - team Enemy - id 3800328 - Carthus Shotel Skeleton Class: Basic - ID: 3800825 Map: m38_00_00_00 Name: c1180_0010 DebugText: catacombs - c1180_0010 - npc 118012 - think 118020 - team Enemy - id 3800825 (3805800,3805812) - Carthus Shotel Skeleton Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Clear SpEffect; Force Character Death; IF Character Dead/Alive; IF Character DrawGroup State; IF Character Has Event Message; IF In/Outside Area; Set Character AI State; Set Character Gravity; Set Character HP Bar Display; Set Character Invincibility; Warp Character and Copy Floor Class: Helper OwnedBy: 3800800 - ID: 3800350 Map: m38_00_00_00 Name: c1211_0000 DebugText: catacombs - c1211_0000 - npc 121120 - think 121020 - team Enemy - id 3800350 - Smouldering Ghru Grunt Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic Tags: exclude:large - ID: 3800351 Map: m38_00_00_00 Name: c1211_0001 DebugText: catacombs - c1211_0001 - npc 121110 - think 121010 - team Enemy - id 3800351 - Smouldering Ghru Grunt Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 3800352 Map: m38_00_00_00 Name: c1211_0002 DebugText: catacombs - c1211_0002 - npc 121100 - think 121000 - team Enemy - id 3800352 - Smouldering Ghru Grunt Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan; Set SpEffect Class: Basic - ID: 3800353 Map: m38_00_00_00 Name: c1211_0003 DebugText: catacombs - c1211_0003 - npc 121120 - think 121023 - team Enemy - id 3800353 - Smouldering Ghru Grunt Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 3800354 Map: m38_00_00_00 Name: c1211_0004 DebugText: catacombs - c1211_0004 - npc 121110 - think 121010 - team Enemy - id 3800354 - Smouldering Ghru Grunt Class: Basic - ID: 3800356 Map: m38_00_00_00 Name: c1211_0006 DebugText: catacombs - c1211_0006 - npc 121140 - think 121040 - team Enemy - id 3800356 - Smouldering Ghru Grunt Class: Basic - ID: 3800357 Map: m38_00_00_00 Name: c1211_0007 DebugText: catacombs - c1211_0007 - npc 121140 - think 121040 - team Enemy - id 3800357 - Smouldering Ghru Grunt Class: Basic - ID: 3800358 Map: m38_00_00_00 Name: c1211_0008 DebugText: catacombs - c1211_0008 - npc 121140 - think 121040 - team Enemy - id 3800358 - Smouldering Ghru Grunt Class: Basic - ID: 3800359 Map: m38_00_00_00 Name: c1211_0009 DebugText: catacombs - c1211_0009 - npc 121130 - think 121030 - team Enemy - id 3800359 - Smouldering Ghru Grunt Class: Basic Tags: exclude:large - ID: 3800360 Map: m38_00_00_00 Name: c1211_0010 DebugText: catacombs - c1211_0010 - npc 121130 - think 121030 - team Enemy - id 3800360 - Smouldering Ghru Grunt Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Has SpEffect; IF Damage Type; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 3800361 Map: m38_00_00_00 Name: c1211_0011 DebugText: catacombs - c1211_0011 - npc 121120 - think 121020 - team Enemy - id 3800361 - Smouldering Ghru Grunt Class: Basic - ID: 3800362 Map: m38_00_00_00 Name: c1211_0012 DebugText: catacombs - c1211_0012 - npc 121110 - think 121010 - team Enemy - id 3800362 - Smouldering Ghru Grunt Class: Basic Tags: exclude:large - ID: 3800363 Map: m38_00_00_00 Name: c1211_0013 DebugText: catacombs - c1211_0013 - npc 121100 - think 121000 - team Enemy - id 3800363 - Smouldering Ghru Grunt Class: Basic Tags: exclude:large - ID: 3800364 Map: m38_00_00_00 Name: c1211_0014 DebugText: catacombs - c1211_0014 - npc 121120 - think 121020 - team Enemy - id 3800364 - Smouldering Ghru Grunt Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 3800365 Map: m38_00_00_00 Name: c1211_0015 DebugText: catacombs - c1211_0015 - npc 121100 - think 121000 - team Enemy - id 3800365 - Smouldering Ghru Grunt Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 3800366 Map: m38_00_00_00 Name: c1211_0016 DebugText: catacombs - c1211_0016 - npc 121110 - think 121010 - team Enemy - id 3800366 - Smouldering Ghru Grunt Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 3800367 Map: m38_00_00_00 Name: c1211_0017 DebugText: catacombs - c1211_0017 - npc 121100 - think 121000 - team Enemy - id 3800367 - Smouldering Ghru Grunt Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 3800391 Map: m38_00_00_00 Name: c1300_0001 DebugText: catacombs - c1300_0001 - npc 130110 - think 130010 - team Indiscriminate - id 3800391 - Black Knight Class: Basic - ID: 3800395 Map: m38_00_00_00 Name: c1300_0005 DebugText: catacombs - c1300_0005 - npc 130120 - think 130020 - team Indiscriminate - id 3800395 - Black Knight Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 3800293 Map: m38_00_00_00 Name: c1470_0003 DebugText: catacombs - c1470_0003 - npc 147000 - think 147000 - team Enemy - id 3800293 - Bonewheel Skeleton Class: Basic - ID: 3800294 Map: m38_00_00_00 Name: c1470_0004 DebugText: catacombs - c1470_0004 - npc 147000 - think 147000 - team Enemy - id 3800294 - Bonewheel Skeleton Class: Basic - ID: 3800295 Map: m38_00_00_00 Name: c1470_0005 DebugText: catacombs - c1470_0005 - npc 147000 - think 147000 - team Enemy - id 3800295 - Bonewheel Skeleton Class: Basic - ID: 3800296 Map: m38_00_00_00 Name: c1470_0006 DebugText: catacombs - c1470_0006 - npc 147000 - think 147000 - team Enemy - id 3800296 - Bonewheel Skeleton Class: Basic - ID: 2888261 Map: m38_00_00_00 Name: c1470_0009 DebugText: catacombs - c1470_0009 - npc 147100 - think 147000 - team Enemy - id -1 - Bonewheel Skeleton Class: Basic - ID: 2888262 Map: m38_00_00_00 Name: c1470_0010 DebugText: catacombs - c1470_0010 - npc 147100 - think 147000 - team Enemy - id -1 - Bonewheel Skeleton Class: Basic - ID: 2888263 Map: m38_00_00_00 Name: c1470_0011 DebugText: catacombs - c1470_0011 - npc 147100 - think 147000 - team Enemy - id -1 - Bonewheel Skeleton Class: Basic - ID: 3800820 Map: m38_00_00_00 Name: c1470_0013 DebugText: catacombs - c1470_0013 - npc 147001 - think 147010 - team Enemy - id 3800820 (3805800,3805811) - Bonewheel Skeleton Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Clear SpEffect; Force Character Death; IF Character Dead/Alive; IF Character DrawGroup State; IF Character Has Event Message; IF In/Outside Area; Set Character AI State; Set Character Gravity; Set Character HP Bar Display; Set Character Invincibility; Warp Character and Copy Floor Class: Helper OwnedBy: 3800800 - ID: 3800821 Map: m38_00_00_00 Name: c1470_0014 DebugText: catacombs - c1470_0014 - npc 147001 - think 147010 - team Enemy - id 3800821 (3805800,3805811) - Bonewheel Skeleton Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Clear SpEffect; Force Character Death; IF Character Dead/Alive; IF Character DrawGroup State; IF Character Has Event Message; IF In/Outside Area; Set Character AI State; Set Character Gravity; Set Character HP Bar Display; Set Character Invincibility; Warp Character and Copy Floor Class: Helper OwnedBy: 3800800 - ID: 3800822 Map: m38_00_00_00 Name: c1470_0015 DebugText: catacombs - c1470_0015 - npc 147001 - think 147010 - team Enemy - id 3800822 (3805800,3805811) - Bonewheel Skeleton Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Clear SpEffect; Force Character Death; IF Character Dead/Alive; IF Character DrawGroup State; IF Character Has Event Message; IF In/Outside Area; Set Character AI State; Set Character Gravity; Set Character HP Bar Display; Set Character Invincibility; Warp Character and Copy Floor Class: Helper OwnedBy: 3800800 - ID: 3800454 Map: m38_00_00_00 Name: c2110_0007 DebugText: catacombs - c2110_0007 - npc 211000 - think 211000 - team Enemy - id 3800454 - Hound Rat Class: Basic - ID: 3800455 Map: m38_00_00_00 Name: c2110_0008 DebugText: catacombs - c2110_0008 - npc 211000 - think 211000 - team Enemy - id 3800455 (3805384) - Hound Rat Events: IF Character Damaged By; Set Character AI State; Set SpEffect Class: Basic - ID: 3800456 Map: m38_00_00_00 Name: c2110_0009 DebugText: catacombs - c2110_0009 - npc 211000 - think 211000 - team Enemy - id 3800456 (3805389) - Hound Rat Events: IF Character Damaged By; Set Character AI State; Set SpEffect Class: Basic - ID: 3800457 Map: m38_00_00_00 Name: c2110_0010 DebugText: catacombs - c2110_0010 - npc 211000 - think 211000 - team Enemy - id 3800457 (3805389) - Hound Rat Events: IF Character Damaged By; Set Character AI State; Set SpEffect Class: Basic - ID: 3800458 Map: m38_00_00_00 Name: c2110_0011 DebugText: catacombs - c2110_0011 - npc 211000 - think 211000 - team Enemy - id 3800458 (3805389) - Hound Rat Events: IF Character Damaged By; Set Character AI State; Set SpEffect Class: Basic Tags: exclude:large - ID: 3800462 Map: m38_00_00_00 Name: c2110_0015 DebugText: catacombs - c2110_0015 - npc 211000 - think 211000 - team Enemy - id 3800462 - Hound Rat Class: Basic Tags: exclude:large - ID: 3800463 Map: m38_00_00_00 Name: c2110_0016 DebugText: catacombs - c2110_0016 - npc 211000 - think 211000 - team Enemy - id 3800463 - Hound Rat Class: Basic - ID: 3800464 Map: m38_00_00_00 Name: c2110_0017 DebugText: catacombs - c2110_0017 - npc 211000 - think 211000 - team Enemy - id 3800464 - Hound Rat Class: Basic - ID: 3800465 Map: m38_00_00_00 Name: c2110_0018 DebugText: catacombs - c2110_0018 - npc 211000 - think 211000 - team Enemy - id 3800465 - Hound Rat Class: Basic Tags: exclude:large - ID: 3800466 Map: m38_00_00_00 Name: c2110_0019 DebugText: catacombs - c2110_0019 - npc 211000 - think 211000 - team Enemy - id 3800466 - Hound Rat Class: Basic Tags: exclude:large - ID: 3800470 Map: m38_00_00_00 Name: c2110_0023 DebugText: catacombs - c2110_0023 - npc 211300 - think 211000 - team Enemy - id 3800470 - Hound Rat Class: Basic Tags: exclude:large - ID: 3800471 Map: m38_00_00_00 Name: c2110_0024 DebugText: catacombs - c2110_0024 - npc 211300 - think 211000 - team Enemy - id 3800471 - Hound Rat Class: Basic Tags: exclude:large - ID: 3800472 Map: m38_00_00_00 Name: c2110_0026 DebugText: catacombs - c2110_0026 - npc 211300 - think 211000 - team Enemy - id 3800472 - Hound Rat Class: Basic Tags: exclude:large - ID: 3800473 Map: m38_00_00_00 Name: c2110_0027 DebugText: catacombs - c2110_0027 - npc 211300 - think 211000 - team Enemy - id 3800473 - Hound Rat Class: Basic Tags: exclude:large - ID: 3800474 Map: m38_00_00_00 Name: c2110_0028 DebugText: catacombs - c2110_0028 - npc 211300 - think 211000 - team Enemy - id 3800474 - Hound Rat Class: Basic Tags: exclude:large - ID: 3800475 Map: m38_00_00_00 Name: c2110_0029 DebugText: catacombs - c2110_0029 - npc 211300 - think 211000 - team Enemy - id 3800475 - Hound Rat Class: Basic Tags: exclude:large - ID: 3800550 Map: m38_00_00_00 Name: c2120_0000 DebugText: catacombs - c2120_0000 - npc 212200 - think 212000 - team Enemy - id 3800550 - Mimic Chest Events: Change Character Enable State; Force Animation Playback; Force Character Death; Force Character Treasure; GOTO IF Character Has SpEffect; IF Action Button in Area; IF Character Dead/Alive; IF Character Has SpEffect; Request Character AI Command; Request Character AI Re-plan; Set Character Animation State; Warp Character and Copy Floor Class: Mimic Tags: hidden npcitem exclude:large - ID: 3800400 Map: m38_00_00_00 Name: c2130_0000 DebugText: catacombs - c2130_0000 - npc 213000 - think 213000 - team Enemy - id 3800400 - Catacombs Writhing Flesh Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 3800401 Map: m38_00_00_00 Name: c2130_0001 DebugText: catacombs - c2130_0001 - npc 213000 - think 213000 - team Enemy - id 3800401 - Catacombs Writhing Flesh Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 3800402 Map: m38_00_00_00 Name: c2130_0002 DebugText: catacombs - c2130_0002 - npc 213000 - think 213000 - team Enemy - id 3800402 - Catacombs Writhing Flesh Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 3800403 Map: m38_00_00_00 Name: c2130_0003 DebugText: catacombs - c2130_0003 - npc 213000 - think 213000 - team Enemy - id 3800403 - Catacombs Writhing Flesh Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 3800404 Map: m38_00_00_00 Name: c2130_0004 DebugText: catacombs - c2130_0004 - npc 213000 - think 213000 - team Enemy - id 3800404 - Catacombs Writhing Flesh Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 3800405 Map: m38_00_00_00 Name: c2130_0005 DebugText: catacombs - c2130_0005 - npc 213000 - think 213000 - team Enemy - id 3800405 - Catacombs Writhing Flesh Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 3800406 Map: m38_00_00_00 Name: c2130_0006 DebugText: catacombs - c2130_0006 - npc 213000 - think 213000 - team Enemy - id 3800406 - Catacombs Writhing Flesh Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 3800407 Map: m38_00_00_00 Name: c2130_0007 DebugText: catacombs - c2130_0007 - npc 213000 - think 213000 - team Enemy - id 3800407 - Catacombs Writhing Flesh Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 3800408 Map: m38_00_00_00 Name: c2130_0008 DebugText: catacombs - c2130_0008 - npc 213000 - think 213000 - team Enemy - id 3800408 - Catacombs Writhing Flesh Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 3800409 Map: m38_00_00_00 Name: c2130_0009 DebugText: catacombs - c2130_0009 - npc 213000 - think 213000 - team Enemy - id 3800409 - Catacombs Writhing Flesh Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 3800410 Map: m38_00_00_00 Name: c2130_0010 DebugText: catacombs - c2130_0010 - npc 213000 - think 213000 - team Enemy - id 3800410 - Catacombs Writhing Flesh Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 3800411 Map: m38_00_00_00 Name: c2130_0011 DebugText: catacombs - c2130_0011 - npc 213000 - think 213000 - team Enemy - id 3800411 - Catacombs Writhing Flesh Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 3800412 Map: m38_00_00_00 Name: c2130_0012 DebugText: catacombs - c2130_0012 - npc 213000 - think 213000 - team Enemy - id 3800412 - Catacombs Writhing Flesh Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 3800420 Map: m38_00_00_00 Name: c2132_0000 DebugText: catacombs - c2132_0000 - npc 213200 - think 213200 - team Enemy - id 3800420 - Smouldering Writhing Flesh Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic Tags: exclude:large - ID: 3800421 Map: m38_00_00_00 Name: c2132_0001 DebugText: catacombs - c2132_0001 - npc 213200 - think 213200 - team Enemy - id 3800421 - Smouldering Writhing Flesh Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic Tags: exclude:large - ID: 3800422 Map: m38_00_00_00 Name: c2132_0002 DebugText: catacombs - c2132_0002 - npc 213200 - think 213200 - team Enemy - id 3800422 - Smouldering Writhing Flesh Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic Tags: exclude:large - ID: 3800423 Map: m38_00_00_00 Name: c2132_0003 DebugText: catacombs - c2132_0003 - npc 213200 - think 213200 - team Enemy - id 3800423 - Smouldering Writhing Flesh Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic Tags: exclude:large - ID: 3800424 Map: m38_00_00_00 Name: c2132_0004 DebugText: catacombs - c2132_0004 - npc 213200 - think 213200 - team Enemy - id 3800424 - Smouldering Writhing Flesh Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic Tags: exclude:large - ID: 3800425 Map: m38_00_00_00 Name: c2132_0005 DebugText: catacombs - c2132_0005 - npc 213200 - think 213200 - team Enemy - id 3800425 - Smouldering Writhing Flesh Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic Tags: exclude:large - ID: 3800426 Map: m38_00_00_00 Name: c2132_0006 DebugText: catacombs - c2132_0006 - npc 213200 - think 213200 - team Enemy - id 3800426 - Smouldering Writhing Flesh Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic Tags: exclude:large - ID: 3800427 Map: m38_00_00_00 Name: c2132_0007 DebugText: catacombs - c2132_0007 - npc 213200 - think 213200 - team Enemy - id 3800427 - Smouldering Writhing Flesh Events: Clear SpEffect; IF Character Has SpEffect Class: Basic Tags: exclude:large lava - ID: 3800428 Map: m38_00_00_00 Name: c2132_0008 DebugText: catacombs - c2132_0008 - npc 213200 - think 213200 - team Enemy - id 3800428 - Smouldering Writhing Flesh Events: Clear SpEffect; IF Character Has SpEffect Class: Basic Tags: exclude:large lava - ID: 3800429 Map: m38_00_00_00 Name: c2132_0009 DebugText: catacombs - c2132_0009 - npc 213200 - think 213200 - team Enemy - id 3800429 - Smouldering Writhing Flesh Events: Clear SpEffect; IF Character Has SpEffect Class: Basic Tags: exclude:large lava - ID: 3800430 Map: m38_00_00_00 Name: c2132_0010 DebugText: catacombs - c2132_0010 - npc 213200 - think 213200 - team Enemy - id 3800430 - Smouldering Writhing Flesh Events: Clear SpEffect; IF Character Has SpEffect Class: Basic Tags: exclude:large lava - ID: 3800431 Map: m38_00_00_00 Name: c2132_0011 DebugText: catacombs - c2132_0011 - npc 213200 - think 213200 - team Enemy - id 3800431 - Smouldering Writhing Flesh Events: Clear SpEffect; IF Character Has SpEffect Class: Basic Tags: exclude:large lava - ID: 3800432 Map: m38_00_00_00 Name: c2132_0012 DebugText: catacombs - c2132_0012 - npc 213200 - think 213200 - team Enemy - id 3800432 - Smouldering Writhing Flesh Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 3800433 Map: m38_00_00_00 Name: c2132_0013 DebugText: catacombs - c2132_0013 - npc 213200 - think 213200 - team Enemy - id 3800433 - Smouldering Writhing Flesh Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 3800434 Map: m38_00_00_00 Name: c2132_0014 DebugText: catacombs - c2132_0014 - npc 213200 - think 213200 - team Enemy - id 3800434 - Smouldering Writhing Flesh Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 2888264 Map: m38_00_00_00 Name: c2140_0000 DebugText: catacombs - c2140_0000 - npc 214000 - think 214000 - team Enemy - id -1 - Basilisk Class: Basic Tags: exclude:large - ID: 2888265 Map: m38_00_00_00 Name: c2140_0001 DebugText: catacombs - c2140_0001 - npc 214000 - think 214000 - team Enemy - id -1 - Basilisk Class: Basic Tags: exclude:large - ID: 2888266 Map: m38_00_00_00 Name: c2140_0002 DebugText: catacombs - c2140_0002 - npc 214000 - think 214000 - team Enemy - id -1 - Basilisk Class: Basic Tags: exclude:large - ID: 2888267 Map: m38_00_00_00 Name: c2140_0003 DebugText: catacombs - c2140_0003 - npc 214000 - think 214000 - team Enemy - id -1 - Basilisk Class: Basic Tags: exclude:large - ID: 2888268 Map: m38_00_00_00 Name: c2140_0004 DebugText: catacombs - c2140_0004 - npc 214000 - think 214000 - team Enemy - id -1 - Basilisk Class: Basic Tags: exclude:large - ID: 2888269 Map: m38_00_00_00 Name: c2140_0005 DebugText: catacombs - c2140_0005 - npc 214000 - think 214000 - team Enemy - id -1 - Basilisk Class: Basic Tags: exclude:large - ID: 2888270 Map: m38_00_00_00 Name: c2140_0006 DebugText: catacombs - c2140_0006 - npc 214000 - think 214000 - team Enemy - id -1 - Basilisk Class: Basic Tags: exclude:large - ID: 3800552 Map: m38_00_00_00 Name: c2150_0000 DebugText: catacombs - c2150_0000 - npc 215900 - think 215000 - team Enemy - id 3800552 - Crystal Lizard Events: Change Character Enable State; Force Character Death; IF Character Dead/Alive; Set Character Animation State Class: CrystalLizard - ID: 3800553 Map: m38_00_00_00 Name: c2150_0001 DebugText: catacombs - c2150_0001 - npc 215900 - think 215000 - team Enemy - id 3800553 - Crystal Lizard Events: Change Character Enable State; Force Character Death; IF Character Dead/Alive; Set Character Animation State Class: CrystalLizard - ID: 3800554 Map: m38_00_00_00 Name: c2150_0002 DebugText: catacombs - c2150_0002 - npc 215900 - think 215000 - team Enemy - id 3800554 - Crystal Lizard Events: Change Character Enable State; Force Character Death; IF Character Dead/Alive; Set Character Animation State Class: CrystalLizard Tags: exclude:large - ID: 3800555 Map: m38_00_00_00 Name: c2150_0003 DebugText: catacombs - c2150_0003 - npc 215920 - think 215005 - team Enemy - id 3800555 - Crystal Lizard Events: Change Character Enable State; Force Character Death; IF Character Dead/Alive; Set Character Animation State Class: CrystalLizard - ID: 3800556 Map: m38_00_00_00 Name: c2150_0004 DebugText: catacombs - c2150_0004 - npc 215920 - think 215005 - team Enemy - id 3800556 - Crystal Lizard Events: Change Character Enable State; Force Character Death; IF Character Dead/Alive; Set Character Animation State Class: CrystalLizard Tags: exclude:large - ID: 3800499 Map: m38_00_00_00 Name: c2200_0000 DebugText: catacombs - c2200_0000 - npc 220000 - think 220000 - team Enemy - id 3800499 (3805450) - Carthus Sandworm Events: Change Character Enable State; Force Animation Playback; Force Character Death; IF Character Damaged By; IF Character Dead/Alive; Set Character AI State; Set Character Animation State; Set Network Update Rate Class: Miniboss Tags: ultra - ID: 3800100 Map: m38_00_00_00 Name: c2260_0000 DebugText: catacombs - c2260_0000 - npc 226000 - think 226000 - team 14 - id 3800100 - Ballista Events: IF Character Backread Status; Request Character AI Re-plan; Set Character AI State; Set Character Animation State; Set Character Gravity; Set Character MapHit; Set Network Update Rate Class: None - ID: 3800490 Map: m38_00_00_00 Name: c2270_0000 DebugText: catacombs - c2270_0000 - npc 227020 - think 227001 - team ArchEnemyTeam - id 3800490 - Greater Crab Class: Basic - ID: 3800491 Map: m38_00_00_00 Name: c2270_0001 DebugText: catacombs - c2270_0001 - npc 227020 - think 227003 - team ArchEnemyTeam - id 3800491 - Greater Crab Class: Basic - ID: 3800492 Map: m38_00_00_00 Name: c2270_0002 DebugText: catacombs - c2270_0002 - npc 227020 - think 227003 - team ArchEnemyTeam - id 3800492 - Greater Crab Class: Basic - ID: 3800493 Map: m38_00_00_00 Name: c2270_0003 DebugText: catacombs - c2270_0003 - npc 227020 - think 227003 - team ArchEnemyTeam - id 3800493 - Greater Crab Class: Basic - ID: 3800494 Map: m38_00_00_00 Name: c2270_0004 DebugText: catacombs - c2270_0004 - npc 227020 - think 227003 - team ArchEnemyTeam - id 3800494 - Greater Crab Class: Basic - ID: 3800495 Map: m38_00_00_00 Name: c2270_0005 DebugText: catacombs - c2270_0005 - npc 227020 - think 227003 - team ArchEnemyTeam - id 3800495 - Greater Crab Class: Basic - ID: 3800496 Map: m38_00_00_00 Name: c2270_0006 DebugText: catacombs - c2270_0006 - npc 227020 - think 227003 - team ArchEnemyTeam - id 3800496 - Greater Crab Class: Basic - ID: 3800498 Map: m38_00_00_00 Name: c2271_0000 DebugText: catacombs - c2271_0000 - npc 227120 - think 227100 - team Enemy - id 3800498 (3805260) - Lesser Crab Events: Change Character Enable State; Set Character Animation State Class: Basic - ID: 3800481 Map: m38_00_00_00 Name: c2280_0001 DebugText: catacombs - c2280_0001 - npc 228000 - think 228000 - team Enemy - id 3800481 (3805384) - Large Hound Rat Events: IF Character Damaged By; Set Character AI State; Set SpEffect Class: Basic - ID: 3800483 Map: m38_00_00_00 Name: c2280_0003 DebugText: catacombs - c2280_0003 - npc 228000 - think 228000 - team Enemy - id 3800483 - Large Hound Rat Class: Basic Tags: exclude:large - ID: 3800830 Map: m38_00_00_00 Name: c3050_0000 DebugText: catacombs - c3050_0000 - npc 305000 - think 305000 - team StrongEnemy - id 3800830 - Old Demon King Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Create NPC Part; Display Boss Health Bar; Force Animation Playback; Force Character Death; Handle Boss Defeat; IF Character Dead/Alive; IF Character Has SpEffect; IF Character HP Ratio; IF Damage Type; IF Entity In/Outside Radius Of Entity; IF NPC Part HP; Initialize Common Event; Initialize Event; Play SE; Set Character AI State; Set Network Update Authority; Set Network Update Rate; Set NPC Part HP; Set SpEffect Class: Boss Tags: mid excludeearly npcpart FullName: Old Demon $1 PartName: Demon King DefeatFlag: 13800830 StartFlag: 13805835 MusicFlag: 13805832 # It's pretty ugly but very sloped arena. Exclude two big demon piles Arena: 307.934 -327.923 -961.682 -15.000 49 10 45 ArenaExclude: 325.908 -327.923 -960.976 -15.000 20 10 15; 293.520 -327.923 -960.409 -15.000 16 10 18 ArenaRegion: 3804831 - ID: 3800500 Map: m38_00_00_00 Name: c3060_0000 DebugText: catacombs - c3060_0000 - npc 306100 - think 306000 - team Enemy2 - id 3800500 - Demon Events: Change Character Enable State; Force Character Death; IF Character Dead/Alive; IF In/Outside Area; Request Character AI Command; Set Character Animation State; Set Character Home Class: Miniboss - ID: 3800340 Map: m38_00_00_00 Name: c3070_0000 DebugText: catacombs - c3070_0000 - npc 307000 - think 307000 - team Enemy - id 3800340 - Demon Cleric Events: IF Character Damaged By; IF Character Dead/Alive; IF Character Has Event Message; IF Entity In/Outside Radius Of Entity; Set Character AI State; Warp Character and Copy Floor Class: Basic Tags: exclude:large - ID: 3800342 Map: m38_00_00_00 Name: c3070_0002 DebugText: catacombs - c3070_0002 - npc 307000 - think 307000 - team Enemy - id 3800342 - Demon Cleric Events: IF Character Dead/Alive; IF Character Has Event Message; IF Character HP Ratio; Warp Character and Copy Floor Class: Basic - ID: 3800343 Map: m38_00_00_00 Name: c3070_0003 DebugText: catacombs - c3070_0003 - npc 307000 - think 307000 - team Enemy - id 3800343 - Demon Cleric Events: IF Character Dead/Alive; IF Character Has Event Message; IF Character HP Ratio; Warp Character and Copy Floor Class: Basic Tags: exclude:large - ID: 3800344 Map: m38_00_00_00 Name: c3070_0004 DebugText: catacombs - c3070_0004 - npc 307000 - think 307000 - team Enemy - id 3800344 - Demon Cleric Events: IF Character Dead/Alive; IF Character Has Event Message; IF Character HP Ratio; Warp Character and Copy Floor Class: Basic - ID: 3800600 Map: m38_00_00_00 Name: c3071_0000 DebugText: catacombs - c3071_0000 - npc 307100 - think 307100 - team Enemy - id 3800600 (3805600) - Demon Cleric Helper Events: Change Character Enable State; Force Character Death; Set Character Gravity; Warp Character and Copy Floor Class: None - ID: 3800601 Map: m38_00_00_00 Name: c3071_0001 DebugText: catacombs - c3071_0001 - npc 307100 - think 307100 - team Enemy - id 3800601 (3805600) - Demon Cleric Helper Events: Change Character Enable State; Force Character Death; Set Character Gravity; Warp Character and Copy Floor Class: None - ID: 3800602 Map: m38_00_00_00 Name: c3071_0002 DebugText: catacombs - c3071_0002 - npc 307100 - think 307100 - team Enemy - id 3800602 (3805600) - Demon Cleric Helper Events: Change Character Enable State; Force Character Death; Set Character Gravity; Warp Character and Copy Floor Class: None - ID: 3800606 Map: m38_00_00_00 Name: c3071_0006 DebugText: catacombs - c3071_0006 - npc 307100 - think 307100 - team Enemy - id 3800606 (3805606) - Demon Cleric Helper Events: Change Character Enable State; Force Character Death; Set Character Gravity; Warp Character and Copy Floor Class: None - ID: 3800607 Map: m38_00_00_00 Name: c3071_0007 DebugText: catacombs - c3071_0007 - npc 307100 - think 307100 - team Enemy - id 3800607 (3805606) - Demon Cleric Helper Events: Change Character Enable State; Force Character Death; Set Character Gravity; Warp Character and Copy Floor Class: None - ID: 3800608 Map: m38_00_00_00 Name: c3071_0008 DebugText: catacombs - c3071_0008 - npc 307100 - think 307100 - team Enemy - id 3800608 (3805606) - Demon Cleric Helper Events: Change Character Enable State; Force Character Death; Set Character Gravity; Warp Character and Copy Floor Class: None - ID: 3800609 Map: m38_00_00_00 Name: c3071_0009 DebugText: catacombs - c3071_0009 - npc 307100 - think 307100 - team Enemy - id 3800609 (3805609) - Demon Cleric Helper Events: Change Character Enable State; Force Character Death; Set Character Gravity; Warp Character and Copy Floor Class: None - ID: 3800610 Map: m38_00_00_00 Name: c3071_0010 DebugText: catacombs - c3071_0010 - npc 307100 - think 307100 - team Enemy - id 3800610 (3805609) - Demon Cleric Helper Events: Change Character Enable State; Force Character Death; Set Character Gravity; Warp Character and Copy Floor Class: None - ID: 3800611 Map: m38_00_00_00 Name: c3071_0011 DebugText: catacombs - c3071_0011 - npc 307100 - think 307100 - team Enemy - id 3800611 (3805609) - Demon Cleric Helper Events: Change Character Enable State; Force Character Death; Set Character Gravity; Warp Character and Copy Floor Class: None - ID: 3800612 Map: m38_00_00_00 Name: c3071_0012 DebugText: catacombs - c3071_0012 - npc 307100 - think 307100 - team Enemy - id 3800612 (3805612) - Demon Cleric Helper Events: Change Character Enable State; Force Character Death; Set Character Gravity; Warp Character and Copy Floor Class: None - ID: 3800613 Map: m38_00_00_00 Name: c3071_0013 DebugText: catacombs - c3071_0013 - npc 307100 - think 307100 - team Enemy - id 3800613 (3805612) - Demon Cleric Helper Events: Change Character Enable State; Force Character Death; Set Character Gravity; Warp Character and Copy Floor Class: None - ID: 3800614 Map: m38_00_00_00 Name: c3071_0014 DebugText: catacombs - c3071_0014 - npc 307100 - think 307100 - team Enemy - id 3800614 (3805612) - Demon Cleric Helper Events: Change Character Enable State; Force Character Death; Set Character Gravity; Warp Character and Copy Floor Class: None - ID: 3800627 Map: m38_00_00_00 Name: c3071_0027 DebugText: catacombs - c3071_0027 - npc 307101 - think 307100 - team Enemy - id 3800627 (3805627,3805632) - Demon Cleric Helper Events: Force Character Death; Set Character Gravity Class: None - ID: 3800628 Map: m38_00_00_00 Name: c3071_0028 DebugText: catacombs - c3071_0028 - npc 307101 - think 307100 - team Enemy - id 3800628 (3805627,3805632) - Demon Cleric Helper Events: Force Character Death; Set Character Gravity Class: None - ID: 3800629 Map: m38_00_00_00 Name: c3071_0029 DebugText: catacombs - c3071_0029 - npc 307101 - think 307100 - team Enemy - id 3800629 (3805629,3805632) - Demon Cleric Helper Events: Force Character Death; Set Character Gravity Class: None - ID: 3800630 Map: m38_00_00_00 Name: c3071_0030 DebugText: catacombs - c3071_0030 - npc 307101 - think 307100 - team Enemy - id 3800630 (3805629,3805632) - Demon Cleric Helper Events: Force Character Death; Set Character Gravity Class: None - ID: 3800631 Map: m38_00_00_00 Name: c3071_0031 DebugText: catacombs - c3071_0031 - npc 307101 - think 307100 - team Enemy - id 3800631 (3805631,3805632) - Demon Cleric Helper Events: Force Character Death; Set Character Gravity Class: None - ID: 3800632 Map: m38_00_00_00 Name: c3071_0032 DebugText: catacombs - c3071_0032 - npc 307101 - think 307100 - team Enemy - id 3800632 (3805631,3805632) - Demon Cleric Helper Events: Force Character Death; Set Character Gravity Class: None - ID: 3800530 Map: m38_00_00_00 Name: c3230_0000 DebugText: catacombs - c3230_0000 - npc 323000 - think 323000 - team Enemy - id 3800530 - Demonic Statue Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic Tags: exclude:large - ID: 3800531 Map: m38_00_00_00 Name: c3230_0001 DebugText: catacombs - c3230_0001 - npc 323000 - think 323000 - team Enemy - id 3800531 - Demonic Statue Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 3800532 Map: m38_00_00_00 Name: c3230_0002 DebugText: catacombs - c3230_0002 - npc 323000 - think 323000 - team Enemy - id 3800532 - Demonic Statue Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 3800800 Map: m38_00_00_00 Name: c5160_0000 DebugText: catacombs - c5160_0000 - npc 516000 - think 516000 - team StrongEnemy - id 3800800 - High Lord Wolnir Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Create NPC Part; Display Boss Health Bar; Force Animation Playback; Force Character Death; Handle Boss Defeat; IF Character Backread Status; IF Character Dead/Alive; IF Character Has Event Message; IF Character HP Ratio; IF Damage Type; IF Entity In/Outside Radius Of Entity; IF NPC Part HP; Increment Character Game Cycle; Play SE; Request Character AI Command; Request Character AI Re-plan; Set Character AI State; Set Network Update Authority; Set Network Update Rate; Set SpEffect; Warp Character and Copy Floor Class: Boss Tags: mid bossonlymulti npcpart exclude:5100850 Groups: [3805800] FullName: High Lord $1 PartName: Wolnir DefeatFlag: 13800800 StartFlag: 13805805 MusicFlag: 13805802 # TODO unsure about width. this may be.... too long, though. (also, sloped, make sure arena checks still work, the total height is about 35) Arena: 841.643 -340.533 -1403.035 -14.400 33 10 130 -15.500 0.000 ArenaRegion: 3804801 - ID: 3900192 Map: m39_00_00_00 Name: c0000_0005 DebugText: dungeon - c0000_0005 - npc 29440 - think 29440 - team 16 - chr 29440 - id 3900192 - Alva, Seeker of the Spurned Events: Change Character Enable State; Force Character Death; IF Character Dead/Alive; Place NPC Summon Sign; Set Character AI State; Set Character Animation State; Set Character Default Backread State Class: None - ID: 3900700 Map: m39_00_00_00 Name: c0000_0011 DebugText: dungeon - c0000_0011 - npc 25600 - think 25600 - team FriendlyNPC - chr 25600 - id 3900700 - Karla ESDs: 390250 Events: Change Character Enable State; Force Animation Playback; Force Character Treasure; IF Character Dead/Alive; IF Character HP Ratio; Set Character Animation State; Set Character Backread State; Set Character Invincibility; Set SpEffect Class: None - ID: 3900399 Map: m39_00_00_00 Name: c0000_0013 DebugText: dungeon - c0000_0013 - npc 28600 - think 28600 - team Enemy - chr 28600 - id 3900399 - Court Sorcerer Events: Change Character Enable State; Force Character Treasure; IF Character Damaged By; IF Character Dead/Alive; Set Character AI State Class: HostileNPC Tags: npcitem - ID: 3900705 Map: m39_00_00_00 Name: c0000_0015 DebugText: dungeon - c0000_0015 - npc 26203 - think 26203 - team FriendlyNPC - chr 26203 - id 3900705 - Siegward of Catarina ESDs: 390310 Events: Change Character Enable State; Force Animation Playback; Force Character Treasure; IF Character Dead/Alive; IF Character Has SpEffect; IF Character HP Ratio; IF Damage Type; Set Character Backread State; Set Character Team Type Class: None - ID: 3900706 Map: m39_00_00_00 Name: c0000_0016 DebugText: dungeon - c0000_0016 - npc 26204 - think 26204 - team CoopNPC - chr 26204 - id 3900706 - Siegward of Catarina ESDs: 390311 Events: Change Character Enable State; Clear Character's AI Target; EzState Instruction Request; Force Animation Playback; Force Character Death; Force Character Treasure; IF Character Dead/Alive; IF Character Has SpEffect; IF Character HP Ratio; IF Damage Type; IF Entity In/Outside Radius Of Entity; Request Character AI Command; Request Character AI Re-plan; Set Character AI State; Set Character Animation State; Set Character Backread State; Set Character Event Target; Set Character Talk Range; Set Character Team Type; Set Network Update Authority; Set Network Update Rate; Set SpEffect Class: None - ID: 3900950 Map: m39_00_00_00 Name: c1000_0000 DebugText: dungeon - c1000_0000 - npc 100000 - think 0 - team Ally - id 3900950 (3905701) - Invisible ESDs: 390000 Class: None - ID: 3900951 Map: m39_00_00_00 Name: c1000_0001 DebugText: dungeon - c1000_0001 - npc 100000 - think 0 - team Ally - id 3900951 (3905701) - Invisible ESDs: 390001 Events: Change Character Enable State Class: None - ID: 3900470 Map: m39_00_00_00 Name: c1000_0002 DebugText: dungeon - c1000_0002 - npc 10040 - think 90390 - team Enemy - id 3900470 - Invisible Events: Set Character AI State; Set Network Update Authority; Set Network Update Rate; Shoot Bullet Class: None # Profaned Flame - ID: 3900952 Map: m39_00_00_00 Name: c1000_0003 DebugText: dungeon - c1000_0003 - npc 100000 - think 0 - team Ally - id 3900952 (3905701) - Invisible ESDs: 390002 Class: None - ID: 3900250 Map: m39_00_00_00 Name: c1220_0000 DebugText: dungeon - c1220_0000 - npc 122100 - think 122030 - team Enemy - id 3900250 - Reanimated Corpse Events: Force Animation Playback; IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic Tags: exclude:large - ID: 3900257 Map: m39_00_00_00 Name: c1220_0001 DebugText: dungeon - c1220_0001 - npc 122100 - think 122010 - team Enemy - id 3900257 - Reanimated Corpse Events: Force Animation Playback; IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan; Set Character AI State Class: Basic Tags: exclude:large - ID: 3900267 Map: m39_00_00_00 Name: c1220_0002 DebugText: dungeon - c1220_0002 - npc 122100 - think 122010 - team Enemy - id 3900267 - Reanimated Corpse Events: Force Animation Playback; IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan; Set Character AI State Class: Basic Tags: exclude:large - ID: 3900253 Map: m39_00_00_00 Name: c1220_0003 DebugText: dungeon - c1220_0003 - npc 122100 - think 122010 - team Enemy - id 3900253 - Reanimated Corpse Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 3900254 Map: m39_00_00_00 Name: c1220_0004 DebugText: dungeon - c1220_0004 - npc 122100 - think 122030 - team Enemy - id 3900254 - Reanimated Corpse Events: Force Animation Playback Class: Basic Tags: exclude:large - ID: 3900255 Map: m39_00_00_00 Name: c1220_0005 DebugText: dungeon - c1220_0005 - npc 122100 - think 122010 - team Enemy - id 3900255 - Reanimated Corpse Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 3900256 Map: m39_00_00_00 Name: c1220_0006 DebugText: dungeon - c1220_0006 - npc 122100 - think 122010 - team Enemy - id 3900256 - Reanimated Corpse Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 3900268 Map: m39_00_00_00 Name: c1220_0007 DebugText: dungeon - c1220_0007 - npc 122100 - think 122010 - team Enemy - id 3900268 - Reanimated Corpse Events: Force Animation Playback; IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan; Set Character AI State Class: Basic Tags: exclude:large - ID: 3900269 Map: m39_00_00_00 Name: c1220_0008 DebugText: dungeon - c1220_0008 - npc 122100 - think 122010 - team Enemy - id 3900269 - Reanimated Corpse Events: Force Animation Playback; IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan; Set Character AI State Class: Basic Tags: exclude:large - ID: 2888271 Map: m39_00_00_00 Name: c1220_0009 DebugText: dungeon - c1220_0009 - npc 122100 - think 122060 - team Enemy - id -1 - Reanimated Corpse Class: Basic Tags: exclude:large - ID: 3900262 Map: m39_00_00_00 Name: c1220_0012 DebugText: dungeon - c1220_0012 - npc 122100 - think 122060 - team Enemy - id 3900262 - Reanimated Corpse Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic Tags: exclude:large - ID: 3900263 Map: m39_00_00_00 Name: c1220_0013 DebugText: dungeon - c1220_0013 - npc 122100 - think 122060 - team Enemy - id 3900263 - Reanimated Corpse Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 3900264 Map: m39_00_00_00 Name: c1220_0014 DebugText: dungeon - c1220_0014 - npc 122100 - think 122060 - team Enemy - id 3900264 - Reanimated Corpse Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic # Tags: exclude:large - ID: 3900265 Map: m39_00_00_00 Name: c1220_0015 DebugText: dungeon - c1220_0015 - npc 122100 - think 122060 - team Enemy - id 3900265 - Reanimated Corpse Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 3900251 Map: m39_00_00_00 Name: c1220_0019 DebugText: dungeon - c1220_0019 - npc 122100 - think 122010 - team Enemy - id 3900251 - Reanimated Corpse Events: Force Animation Playback; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 3900290 Map: m39_00_00_00 Name: c1241_0000 DebugText: dungeon - c1241_0000 - npc 124150 - think 124050 - team Enemy - id 3900290 - Irirthyll Dungeon Peasant Hollow Events: Clear SpEffect; IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set SpEffect Class: Basic - ID: 3900291 Map: m39_00_00_00 Name: c1241_0001 DebugText: dungeon - c1241_0001 - npc 124120 - think 124020 - team Enemy - id 3900291 - Irirthyll Dungeon Peasant Hollow Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 3900292 Map: m39_00_00_00 Name: c1241_0002 DebugText: dungeon - c1241_0002 - npc 124110 - think 124010 - team Enemy - id 3900292 - Irirthyll Dungeon Peasant Hollow Events: IF Character Damaged By; Set Character AI State Class: Basic Tags: exclude:large - ID: 3900293 Map: m39_00_00_00 Name: c1241_0003 DebugText: dungeon - c1241_0003 - npc 124130 - think 124030 - team Enemy - id 3900293 - Irirthyll Dungeon Peasant Hollow Events: IF Character Damaged By; Set Character AI State Class: Basic Tags: exclude:large - ID: 3900294 Map: m39_00_00_00 Name: c1241_0004 DebugText: dungeon - c1241_0004 - npc 124100 - think 124000 - team Enemy - id 3900294 - Irirthyll Dungeon Peasant Hollow Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic Tags: exclude:large - ID: 3900295 Map: m39_00_00_00 Name: c1241_0005 DebugText: dungeon - c1241_0005 - npc 124120 - think 124020 - team Enemy - id 3900295 - Irirthyll Dungeon Peasant Hollow Class: Basic Tags: exclude:large - ID: 3900299 Map: m39_00_00_00 Name: c1241_0006 DebugText: dungeon - c1241_0006 - npc 124100 - think 124000 - team Enemy - id 3900299 - Irirthyll Dungeon Peasant Hollow Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 3900296 Map: m39_00_00_00 Name: c1241_0007 DebugText: dungeon - c1241_0007 - npc 124100 - think 124000 - team Enemy - id 3900296 - Irirthyll Dungeon Peasant Hollow Events: IF Character Damaged By; Set Character AI State Class: Basic Tags: exclude:large - ID: 3900297 Map: m39_00_00_00 Name: c1241_0008 DebugText: dungeon - c1241_0008 - npc 124130 - think 124030 - team Enemy - id 3900297 - Irirthyll Dungeon Peasant Hollow Events: IF Character Damaged By; Set Character AI State Class: Basic Tags: exclude:large - ID: 3900298 Map: m39_00_00_00 Name: c1241_0009 DebugText: dungeon - c1241_0009 - npc 124150 - think 124050 - team Enemy - id 3900298 - Irirthyll Dungeon Peasant Hollow Events: IF Character Damaged By; Set Character AI State Class: Basic Tags: exclude:large - ID: 3900280 Map: m39_00_00_00 Name: c1241_0010 DebugText: dungeon - c1241_0010 - npc 124150 - think 124050 - team Enemy - id 3900280 - Irirthyll Dungeon Peasant Hollow Events: IF Character Damaged By; Set Character AI State Class: Basic Tags: exclude:large - ID: 3900379 Map: m39_00_00_00 Name: c1360_0000 DebugText: dungeon - c1360_0000 - npc 136100 - think 136000 - team Enemy2 - id 3900379 - Lycanthrope Class: Basic - ID: 3900370 Map: m39_00_00_00 Name: c2040_0000 DebugText: dungeon - c2040_0000 - npc 204000 - think 204000 - team ArchEnemyTeam - id 3900370 (3905701) - Monstrosity of Sin Events: Change Character Enable State; Force Animation Playback; Force Character Death; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Dead/Alive; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Animation State Class: Basic - ID: 3900371 Map: m39_00_00_00 Name: c2040_0001 DebugText: dungeon - c2040_0001 - npc 204000 - think 204000 - team ArchEnemyTeam - id 3900371 (3905701) - Monstrosity of Sin Events: Change Character Enable State; Force Animation Playback; Force Character Death; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Dead/Alive; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Animation State Class: Basic - ID: 3900372 Map: m39_00_00_00 Name: c2040_0002 DebugText: dungeon - c2040_0002 - npc 204000 - think 204000 - team ArchEnemyTeam - id 3900372 (3905701) - Monstrosity of Sin Events: Change Character Enable State; Force Animation Playback; Force Character Death; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Dead/Alive; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Animation State Class: Basic - ID: 3900373 Map: m39_00_00_00 Name: c2040_0003 DebugText: dungeon - c2040_0003 - npc 204001 - think 204000 - team ArchEnemyTeam - id 3900373 (3905701) - Monstrosity of Sin Events: Change Character Enable State; Force Character Death; IF Character Dead/Alive; Set Character Animation State Class: Basic - ID: 3900259 Map: m39_00_00_00 Name: c2060_0004 DebugText: dungeon - c2060_0004 - npc 206100 - think 206000 - team Enemy - id 3900259 - Infested Corpse Events: IF Character Dead/Alive Class: Basic Tags: exclude:large - ID: 3900231 Map: m39_00_00_00 Name: c2070_0000 DebugText: dungeon - c2070_0000 - npc 207020 - think 207020 - team Enemy - id 3900231 (3905701) - Wretch Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 3900243 Map: m39_00_00_00 Name: c2070_0002 DebugText: dungeon - c2070_0002 - npc 207000 - think 207000 - team Enemy - id 3900243 (3905701) - Wretch Events: Force Animation Playback; IF Character Backread Status; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan Class: Basic - ID: 3900230 Map: m39_00_00_00 Name: c2070_0007 DebugText: dungeon - c2070_0007 - npc 207000 - think 207000 - team Enemy - id 3900230 (3905701) - Wretch Events: Force Animation Playback; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 3900240 Map: m39_00_00_00 Name: c2070_0008 DebugText: dungeon - c2070_0008 - npc 207020 - think 207020 - team Enemy - id 3900240 (3905701) - Wretch Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 3900241 Map: m39_00_00_00 Name: c2070_0012 DebugText: dungeon - c2070_0012 - npc 207010 - think 207011 - team Enemy - id 3900241 (3905701) - Wretch Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 3900242 Map: m39_00_00_00 Name: c2070_0013 DebugText: dungeon - c2070_0013 - npc 207000 - think 207000 - team Enemy - id 3900242 (3905701) - Wretch Events: Force Animation Playback; IF Character Backread Status; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan Class: Basic - ID: 3900244 Map: m39_00_00_00 Name: c2070_0014 DebugText: dungeon - c2070_0014 - npc 207020 - think 207020 - team Enemy - id 3900244 (3905701) - Wretch Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 3900234 Map: m39_00_00_00 Name: c2070_0023 DebugText: dungeon - c2070_0023 - npc 207010 - think 207010 - team Enemy - id 3900234 (3905701) - Wretch Events: Force Animation Playback; IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic Tags: exclude:large - ID: 3900233 Map: m39_00_00_00 Name: c2070_0030 DebugText: dungeon - c2070_0030 - npc 207020 - think 207020 - team Enemy - id 3900233 (3905701) - Wretch Events: Force Animation Playback; IF Character Damaged By; Set Character AI State Class: Basic - ID: 3900330 Map: m39_00_00_00 Name: c2100_0000 DebugText: dungeon - c2100_0000 - npc 210100 - think 210000 - team Enemy - id 3900330 - Sewer Centipede Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 3900331 Map: m39_00_00_00 Name: c2100_0001 DebugText: dungeon - c2100_0001 - npc 210100 - think 210000 - team Enemy - id 3900331 - Sewer Centipede Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 3900332 Map: m39_00_00_00 Name: c2100_0002 DebugText: dungeon - c2100_0002 - npc 210100 - think 210000 - team Enemy - id 3900332 - Sewer Centipede Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 3900333 Map: m39_00_00_00 Name: c2100_0003 DebugText: dungeon - c2100_0003 - npc 210100 - think 210000 - team Enemy - id 3900333 - Sewer Centipede Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 3900334 Map: m39_00_00_00 Name: c2100_0004 DebugText: dungeon - c2100_0004 - npc 210100 - think 210000 - team Enemy - id 3900334 - Sewer Centipede Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 3900335 Map: m39_00_00_00 Name: c2100_0005 DebugText: dungeon - c2100_0005 - npc 210100 - think 210000 - team Enemy - id 3900335 - Sewer Centipede Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 3900336 Map: m39_00_00_00 Name: c2100_0006 DebugText: dungeon - c2100_0006 - npc 210100 - think 210000 - team Enemy - id 3900336 - Sewer Centipede Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 3900337 Map: m39_00_00_00 Name: c2100_0007 DebugText: dungeon - c2100_0007 - npc 210100 - think 210000 - team Enemy - id 3900337 - Sewer Centipede Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 3900338 Map: m39_00_00_00 Name: c2100_0008 DebugText: dungeon - c2100_0008 - npc 210100 - think 210000 - team Enemy - id 3900338 - Sewer Centipede Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 3900339 Map: m39_00_00_00 Name: c2100_0009 DebugText: dungeon - c2100_0009 - npc 210100 - think 210000 - team Enemy - id 3900339 - Sewer Centipede Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 2888272 Map: m39_00_00_00 Name: c2100_0010 DebugText: dungeon - c2100_0010 - npc 210100 - think 210000 - team Enemy - id -1 - Sewer Centipede Class: Basic - ID: 2888273 Map: m39_00_00_00 Name: c2100_0011 DebugText: dungeon - c2100_0011 - npc 210100 - think 210000 - team Enemy - id -1 - Sewer Centipede Class: Basic - ID: 3900310 Map: m39_00_00_00 Name: c2110_0000 DebugText: dungeon - c2110_0000 - npc 211100 - think 211000 - team Enemy - id 3900310 (3905701) - Hound Rat Events: Change Character Patrol Behavior Class: Basic - ID: 3900313 Map: m39_00_00_00 Name: c2110_0001 DebugText: dungeon - c2110_0001 - npc 211100 - think 211000 - team Enemy - id 3900313 (3905701) - Hound Rat Events: Clear SpEffect; IF Character AI State; IF Character Damaged By; Set Character AI State; Set SpEffect Class: Basic Tags: exclude:large - ID: 3900312 Map: m39_00_00_00 Name: c2110_0002 DebugText: dungeon - c2110_0002 - npc 211100 - think 211000 - team Enemy - id 3900312 (3905701) - Hound Rat Events: Clear SpEffect; IF Character AI State; IF Character Damaged By; Set Character AI State; Set SpEffect Class: Basic Tags: exclude:large - ID: 3900314 Map: m39_00_00_00 Name: c2110_0003 DebugText: dungeon - c2110_0003 - npc 211100 - think 211000 - team Enemy - id 3900314 (3905701) - Hound Rat Events: Clear SpEffect; IF Character AI State; IF Character Damaged By; Set Character AI State; Set SpEffect Class: Basic Tags: exclude:large - ID: 3900317 Map: m39_00_00_00 Name: c2110_0004 DebugText: dungeon - c2110_0004 - npc 211100 - think 211000 - team Enemy - id 3900317 (3905701) - Hound Rat Events: Clear SpEffect; IF Character Damaged By; Set SpEffect Class: Basic - ID: 3900311 Map: m39_00_00_00 Name: c2110_0005 DebugText: dungeon - c2110_0005 - npc 211100 - think 211000 - team Enemy - id 3900311 (3905701) - Hound Rat Events: Clear SpEffect; IF Character AI State; IF Character Damaged By; Set Character AI State; Set SpEffect Class: Basic Tags: exclude:large - ID: 3900318 Map: m39_00_00_00 Name: c2110_0006 DebugText: dungeon - c2110_0006 - npc 211100 - think 211000 - team Enemy - id 3900318 (3905701) - Hound Rat Events: Clear SpEffect; IF Character Damaged By; Set SpEffect Class: Basic - ID: 3900300 Map: m39_00_00_00 Name: c2110_0008 DebugText: dungeon - c2110_0008 - npc 211100 - think 211000 - team Enemy - id 3900300 (3905701) - Hound Rat Class: Basic - ID: 3900301 Map: m39_00_00_00 Name: c2110_0009 DebugText: dungeon - c2110_0009 - npc 211100 - think 211000 - team Enemy - id 3900301 (3905701) - Hound Rat Class: Basic - ID: 3900302 Map: m39_00_00_00 Name: c2110_0010 DebugText: dungeon - c2110_0010 - npc 211100 - think 211000 - team Enemy - id 3900302 (3905701) - Hound Rat Class: Basic - ID: 3900303 Map: m39_00_00_00 Name: c2110_0011 DebugText: dungeon - c2110_0011 - npc 211100 - think 211000 - team Enemy - id 3900303 (3905701) - Hound Rat Class: Basic - ID: 3900304 Map: m39_00_00_00 Name: c2110_0012 DebugText: dungeon - c2110_0012 - npc 211100 - think 211000 - team Enemy - id 3900304 (3905701) - Hound Rat Class: Basic Tags: exclude:large - ID: 3900305 Map: m39_00_00_00 Name: c2110_0013 DebugText: dungeon - c2110_0013 - npc 211100 - think 211000 - team Enemy - id 3900305 (3905701) - Hound Rat Class: Basic Tags: exclude:large - ID: 3900306 Map: m39_00_00_00 Name: c2110_0014 DebugText: dungeon - c2110_0014 - npc 211100 - think 211000 - team Enemy - id 3900306 (3905701) - Hound Rat Class: Basic - ID: 3900307 Map: m39_00_00_00 Name: c2110_0015 DebugText: dungeon - c2110_0015 - npc 211100 - think 211000 - team Enemy - id 3900307 (3905701) - Hound Rat Class: Basic Tags: exclude:large - ID: 3900308 Map: m39_00_00_00 Name: c2110_0016 DebugText: dungeon - c2110_0016 - npc 211100 - think 211000 - team Enemy - id 3900308 (3905701) - Hound Rat Class: Basic Tags: exclude:large - ID: 3900309 Map: m39_00_00_00 Name: c2110_0017 DebugText: dungeon - c2110_0017 - npc 211100 - think 211000 - team Enemy - id 3900309 (3905701) - Hound Rat Class: Basic Tags: exclude:large - ID: 3900350 Map: m39_00_00_00 Name: c2120_0000 DebugText: dungeon - c2120_0000 - npc 212300 - think 212000 - team Enemy - id 3900350 - Mimic Chest Events: Change Character Enable State; Force Animation Playback; Force Character Death; Force Character Treasure; GOTO IF Character Has SpEffect; IF Action Button in Area; IF Character Dead/Alive; IF Character Has SpEffect; Request Character AI Command; Request Character AI Re-plan; Set Character Animation State; Warp Character and Copy Floor Class: Mimic Tags: hidden npcitem exclude:item - ID: 3900351 Map: m39_00_00_00 Name: c2120_0001 DebugText: dungeon - c2120_0001 - npc 212310 - think 212010 - team Enemy - id 3900351 - Mimic Chest Events: Change Character Enable State; Force Animation Playback; Force Character Death; Force Character Treasure; GOTO IF Character Has SpEffect; IF Action Button in Area; IF Character Dead/Alive; IF Character Has SpEffect; Request Character AI Command; Request Character AI Re-plan; Set Character Animation State; Warp Character and Copy Floor Class: Mimic Tags: hidden npcitem - ID: 3900352 Map: m39_00_00_00 Name: c2120_0002 DebugText: dungeon - c2120_0002 - npc 212301 - think 212000 - team Enemy - id 3900352 - Mimic Chest Events: Change Character Enable State; Force Animation Playback; Force Character Death; Force Character Treasure; GOTO IF Character Has SpEffect; IF Action Button in Area; IF Character Dead/Alive; IF Character Has SpEffect; Request Character AI Command; Request Character AI Re-plan; Set Character Animation State; Warp Character and Copy Floor Class: Mimic Tags: hidden npcitem - ID: 3900353 Map: m39_00_00_00 Name: c2120_0003 DebugText: dungeon - c2120_0003 - npc 212302 - think 212000 - team Enemy - id 3900353 - Mimic Chest Events: Change Character Enable State; Force Animation Playback; Force Character Death; Force Character Treasure; GOTO IF Character Has SpEffect; IF Action Button in Area; IF Character Dead/Alive; IF Character Has SpEffect; Request Character AI Command; Request Character AI Re-plan; Set Character Animation State; Warp Character and Copy Floor Class: Mimic Tags: hidden npcitem - ID: 3900354 Map: m39_00_00_00 Name: c2120_0004 DebugText: dungeon - c2120_0004 - npc 212303 - think 212000 - team Enemy - id 3900354 - Mimic Chest Events: Change Character Enable State; Force Animation Playback; Force Character Death; Force Character Treasure; GOTO IF Character Has SpEffect; IF Action Button in Area; IF Character Dead/Alive; IF Character Has SpEffect; Request Character AI Command; Request Character AI Re-plan; Set Character Animation State; Warp Character and Copy Floor Class: Mimic Tags: hidden npcitem - ID: 3900355 Map: m39_00_00_00 Name: c2120_0005 DebugText: dungeon - c2120_0005 - npc 212304 - think 212000 - team Enemy - id 3900355 - Mimic Chest Events: Change Character Enable State; Force Animation Playback; Force Character Death; Force Character Treasure; GOTO IF Character Has SpEffect; IF Action Button in Area; IF Character Dead/Alive; IF Character Has SpEffect; Request Character AI Command; Request Character AI Re-plan; Set Character Animation State; Warp Character and Copy Floor Class: Mimic Tags: hidden npcitem - ID: 3900356 Map: m39_00_00_00 Name: c2120_0006 DebugText: dungeon - c2120_0006 - npc 212305 - think 212000 - team Enemy - id 3900356 - Mimic Chest Events: Change Character Enable State; Force Animation Playback; Force Character Death; Force Character Treasure; GOTO IF Character Has SpEffect; IF Action Button in Area; IF Character Dead/Alive; IF Character Has SpEffect; Request Character AI Command; Request Character AI Re-plan; Set Character Animation State; Warp Character and Copy Floor Class: Mimic Tags: hidden npcitem exclude:large - ID: 3900325 Map: m39_00_00_00 Name: c2140_0001 DebugText: dungeon - c2140_0001 - npc 214200 - think 214000 - team Enemy - id 3900325 (3905321) - Basilisk Events: Clear SpEffect; Force Animation Playback; IF Character AI State; IF Character Damaged By; Set Character AI State; Set SpEffect Class: Basic Tags: exclude:large - ID: 3900321 Map: m39_00_00_00 Name: c2140_0002 DebugText: dungeon - c2140_0002 - npc 214200 - think 214000 - team Enemy - id 3900321 (3905321) - Basilisk Events: Clear SpEffect; Force Animation Playback; IF Character AI State; IF Character Damaged By; Set Character AI State; Set SpEffect Class: Basic Tags: exclude:large - ID: 3900322 Map: m39_00_00_00 Name: c2140_0003 DebugText: dungeon - c2140_0003 - npc 214200 - think 214000 - team Enemy - id 3900322 (3905321) - Basilisk Events: Clear SpEffect; Force Animation Playback; IF Character AI State; IF Character Damaged By; Set Character AI State; Set SpEffect Class: Basic Tags: exclude:large - ID: 3900323 Map: m39_00_00_00 Name: c2140_0004 DebugText: dungeon - c2140_0004 - npc 214200 - think 214000 - team Enemy - id 3900323 (3905321) - Basilisk Events: Clear SpEffect; Force Animation Playback; IF Character AI State; IF Character Damaged By; Set Character AI State; Set SpEffect Class: Basic Tags: exclude:large - ID: 3900324 Map: m39_00_00_00 Name: c2140_0005 DebugText: dungeon - c2140_0005 - npc 214200 - think 214000 - team Enemy - id 3900324 (3905321) - Basilisk Events: Clear SpEffect; Force Animation Playback; IF Character AI State; IF Character Damaged By; Set Character AI State; Set SpEffect Class: Basic Tags: exclude:large - ID: 3900340 Map: m39_00_00_00 Name: c2150_0000 DebugText: dungeon - c2150_0000 - npc 215600 - think 215000 - team Enemy - id 3900340 (3905701) - Crystal Lizard Events: Change Character Enable State; Force Character Death; IF Character Dead/Alive; Set Character Animation State Class: CrystalLizard Tags: exclude:large - ID: 3900343 Map: m39_00_00_00 Name: c2150_0001 DebugText: dungeon - c2150_0001 - npc 215600 - think 215000 - team Enemy - id 3900343 (3905701) - Crystal Lizard Events: Change Character Enable State; Force Character Death; IF Character Dead/Alive; Set Character Animation State Class: CrystalLizard Tags: exclude:large - ID: 3900341 Map: m39_00_00_00 Name: c2150_0006 DebugText: dungeon - c2150_0006 - npc 215600 - think 215000 - team Enemy - id 3900341 (3905701) - Crystal Lizard Events: Change Character Enable State; Force Character Death; IF Character Dead/Alive; Set Character Animation State Class: CrystalLizard Tags: exclude:large - ID: 3900342 Map: m39_00_00_00 Name: c2150_0009 DebugText: dungeon - c2150_0009 - npc 215600 - think 215000 - team Enemy - id 3900342 (3905701) - Crystal Lizard Events: Change Character Enable State; Force Character Death; IF Character Dead/Alive; Set Character Animation State Class: CrystalLizard Tags: exclude:large - ID: 3900361 Map: m39_00_00_00 Name: c2191_0001 DebugText: dungeon - c2191_0001 - npc 219100 - think 219000 - team Enemy - id 3900361 - Profaned Capital Gargoyle Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Set Character AI State; Set Character Gravity; Set Character Home; Set Character MapHit; Set Network Update Rate; Set SpEffect Class: Basic ExtraArenas: primary: 159.512 -286.560 -734.437 9.950 0 0 0 # Home 3902366, 100 up - ID: 3900362 Map: m39_00_00_00 Name: c2191_0003 DebugText: dungeon - c2191_0003 - npc 219111 - think 219010 - team Enemy - id 3900362 (3905701) - Profaned Capital Gargoyle Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 3900360 Map: m39_00_00_00 Name: c2191_0004 DebugText: dungeon - c2191_0004 - npc 219110 - think 219010 - team Enemy - id 3900360 (3905701) - Profaned Capital Gargoyle Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Set Character AI State; Set Character Gravity; Set Character Home; Set Character MapHit; Set Network Update Rate; Set SpEffect Class: Basic # The first one jumping in ExtraArenas: primary: 103.551 -270.400 -765.226 57.452 0 0 0 # New character home 3902365, starting from -370.400 but 100 up (250 fully hides it) - ID: 3900363 Map: m39_00_00_00 Name: c2191_0006 DebugText: dungeon - c2191_0006 - npc 219100 - think 219000 - team Enemy - id 3900363 (3905701) - Profaned Capital Gargoyle Events: Change Character Patrol Behavior; Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character AI State; Set Character Gravity; Set Character Home; Set Character MapHit; Set Network Update Rate; Set SpEffect Class: Basic ExtraArenas: primary: 94.914 -322.940 -642.639 -81.300 0 0 0 # Home 3902368, 100 up - ID: 3900364 Map: m39_00_00_00 Name: c2191_0007 DebugText: dungeon - c2191_0007 - npc 219110 - think 219010 - team Enemy - id 3900364 (3905701) - Profaned Capital Gargoyle Events: Force Animation Playback; IF Character Damaged By; IF Character HP Ratio; Set Character AI State; Set Character Gravity; Set Character Home; Set Character MapHit; Set SpEffect Class: Basic ExtraArenas: primary: 149.755 -322.940 -659.236 -81.300 0 0 0 # Home 3902369, 100 up - ID: 3900200 Map: m39_00_00_00 Name: c2230_0000 DebugText: dungeon - c2230_0000 - npc 223000 - think 223000 - team Enemy - id 3900200 (3905701) - Jailer Events: IF Character Damaged By; Set Character AI State Class: Basic Tags: exclude:large - ID: 2888274 Map: m39_00_00_00 Name: c2230_0001 DebugText: dungeon - c2230_0001 - npc 223010 - think 223020 - team Enemy - id -1 (3905390) - Jailer Events: IF Character Dead/Alive Class: Basic - ID: 3900214 Map: m39_00_00_00 Name: c2230_0002 DebugText: dungeon - c2230_0002 - npc 223000 - think 223000 - team Enemy - id 3900214 (3905701) - Jailer Events: Change Character Patrol Behavior; Clear SpEffect; IF Character AI State; Request Character AI Re-plan; Set SpEffect Class: Basic - ID: 3900220 Map: m39_00_00_00 Name: c2230_0003 DebugText: dungeon - c2230_0003 - npc 223010 - think 223020 - team Enemy - id 3900220 (3905701) - Jailer Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 3900215 Map: m39_00_00_00 Name: c2230_0004 DebugText: dungeon - c2230_0004 - npc 223000 - think 223005 - team Enemy - id 3900215 (3905701) - Jailer Events: Change Character Patrol Behavior; Clear SpEffect; IF Character AI State; Request Character AI Re-plan; Set SpEffect Class: Basic - ID: 3900216 Map: m39_00_00_00 Name: c2230_0005 DebugText: dungeon - c2230_0005 - npc 223000 - think 223000 - team Enemy - id 3900216 (3905701) - Jailer Events: Change Character Patrol Behavior; Clear SpEffect; IF Character AI State; Request Character AI Re-plan; Set SpEffect Class: Basic - ID: 3900218 Map: m39_00_00_00 Name: c2230_0006 DebugText: dungeon - c2230_0006 - npc 223000 - think 223000 - team Enemy - id 3900218 (3905701) - Jailer Events: Change Character Patrol Behavior; Clear SpEffect; IF Character AI State; Request Character AI Re-plan; Set SpEffect Class: Basic - ID: 3900219 Map: m39_00_00_00 Name: c2230_0007 DebugText: dungeon - c2230_0007 - npc 223000 - think 223000 - team Enemy - id 3900219 (3905701) - Jailer Events: Change Character Patrol Behavior; Clear SpEffect; IF Character AI State; Request Character AI Re-plan; Set SpEffect Class: Basic - ID: 3900201 Map: m39_00_00_00 Name: c2230_0008 DebugText: dungeon - c2230_0008 - npc 223000 - think 223006 - team Enemy - id 3900201 (3905701) - Jailer Class: Basic - ID: 3900202 Map: m39_00_00_00 Name: c2230_0009 DebugText: dungeon - c2230_0009 - npc 223000 - think 223006 - team Enemy - id 3900202 (3905701) - Jailer Class: Basic - ID: 2888275 Map: m39_00_00_00 Name: c2230_0010 DebugText: dungeon - c2230_0010 - npc 223010 - think 223020 - team Enemy - id -1 (3905390) - Jailer Events: IF Character Dead/Alive Class: Basic - ID: 3900225 Map: m39_00_00_00 Name: c2230_0011 DebugText: dungeon - c2230_0011 - npc 223000 - think 223000 - team Enemy - id 3900225 (3905701) - Jailer Events: Clear SpEffect; IF Character Damaged By; Set Character AI State; Set SpEffect Class: Basic Tags: exclude:large - ID: 3900221 Map: m39_00_00_00 Name: c2230_0012 DebugText: dungeon - c2230_0012 - npc 223010 - think 223020 - team Enemy - id 3900221 (3905701) - Jailer Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 3900222 Map: m39_00_00_00 Name: c2230_0013 DebugText: dungeon - c2230_0013 - npc 223010 - think 223020 - team Enemy - id 3900222 (3905701) - Jailer Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 3900210 Map: m39_00_00_00 Name: c2230_0014 DebugText: dungeon - c2230_0014 - npc 223000 - think 223006 - team Enemy - id 3900210 (3905701) - Jailer Class: Basic - ID: 3900213 Map: m39_00_00_00 Name: c2230_0015 DebugText: dungeon - c2230_0015 - npc 223000 - think 223000 - team Enemy - id 3900213 (3905701) - Jailer Events: Change Character Patrol Behavior; Clear SpEffect; IF Character AI State; Request Character AI Re-plan; Set SpEffect Class: Basic - ID: 3900205 Map: m39_00_00_00 Name: c2230_0016 DebugText: dungeon - c2230_0016 - npc 223000 - think 223005 - team Enemy - id 3900205 (3905701) - Jailer Events: Change Character Patrol Behavior; Clear SpEffect; IF Character AI State; Request Character AI Re-plan; Set SpEffect Class: Basic Tags: exclude:large - ID: 2888276 Map: m39_00_00_00 Name: c2230_0017 DebugText: dungeon - c2230_0017 - npc 223010 - think 223020 - team Enemy - id -1 (3905390) - Jailer Events: IF Character Dead/Alive Class: Basic - ID: 3900203 Map: m39_00_00_00 Name: c2230_0018 DebugText: dungeon - c2230_0018 - npc 223000 - think 223006 - team Enemy - id 3900203 (3905701) - Jailer Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 3900204 Map: m39_00_00_00 Name: c2230_0019 DebugText: dungeon - c2230_0019 - npc 223000 - think 223000 - team Enemy - id 3900204 (3905701) - Jailer Events: Change Character Patrol Behavior; Clear SpEffect; IF Character AI State; Request Character AI Re-plan; Set SpEffect Class: Basic - ID: 3900206 Map: m39_00_00_00 Name: c2230_0020 DebugText: dungeon - c2230_0020 - npc 223000 - think 223000 - team Enemy - id 3900206 (3905701) - Jailer Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 2888277 Map: m39_00_00_00 Name: c2230_0021 DebugText: dungeon - c2230_0021 - npc 223010 - think 223020 - team Enemy - id -1 (3905390) - Jailer Events: IF Character Dead/Alive Class: Basic - ID: 2888278 Map: m39_00_00_00 Name: c2230_0025 DebugText: dungeon - c2230_0025 - npc 223010 - think 223020 - team Enemy - id -1 - Jailer Class: Basic - ID: 2888279 Map: m39_00_00_00 Name: c2230_0026 DebugText: dungeon - c2230_0026 - npc 223010 - think 223020 - team Enemy - id -1 - Jailer Class: Basic - ID: 2888280 Map: m39_00_00_00 Name: c2230_0027 DebugText: dungeon - c2230_0027 - npc 223010 - think 223020 - team Enemy - id -1 - Jailer Class: Basic - ID: 2888281 Map: m39_00_00_00 Name: c2230_0028 DebugText: dungeon - c2230_0028 - npc 223010 - think 223020 - team Enemy - id -1 - Jailer Class: Basic - ID: 3900392 Map: m39_00_00_00 Name: c2230_0029 DebugText: dungeon - c2230_0029 - npc 223010 - think 223020 - team Enemy - id 3900392 - Jailer Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 3900393 Map: m39_00_00_00 Name: c2230_0030 DebugText: dungeon - c2230_0030 - npc 223010 - think 223020 - team Enemy - id 3900393 - Jailer Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 3900394 Map: m39_00_00_00 Name: c2230_0031 DebugText: dungeon - c2230_0031 - npc 223010 - think 223020 - team Enemy - id 3900394 - Jailer Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 3900395 Map: m39_00_00_00 Name: c2230_0032 DebugText: dungeon - c2230_0032 - npc 223010 - think 223020 - team Enemy - id 3900395 - Jailer Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 3900207 Map: m39_00_00_00 Name: c2230_0033 DebugText: dungeon - c2230_0033 - npc 223000 - think 223000 - team Enemy - id 3900207 (3905701) - Jailer Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 3900226 Map: m39_00_00_00 Name: c2230_0034 DebugText: dungeon - c2230_0034 - npc 223000 - think 223005 - team Enemy - id 3900226 (3905701) - Jailer Events: Clear SpEffect; IF Character Damaged By; Set Character AI State; Set SpEffect Class: Basic Tags: exclude:large - ID: 3900217 Map: m39_00_00_00 Name: c2230_0035 DebugText: dungeon - c2230_0035 - npc 223000 - think 223005 - team Enemy - id 3900217 (3905701) - Jailer Events: Change Character Patrol Behavior; Clear SpEffect; IF Character AI State; Request Character AI Re-plan; Set SpEffect Class: Basic - ID: 3900223 Map: m39_00_00_00 Name: c2230_0036 DebugText: dungeon - c2230_0036 - npc 223010 - think 223020 - team Enemy - id 3900223 (3905701) - Jailer Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Dead/Alive; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; IF In/Outside Area; Request Character AI Re-plan Class: Basic - ID: 3900315 Map: m39_00_00_00 Name: c2280_0000 DebugText: dungeon - c2280_0000 - npc 228100 - think 228000 - team Enemy - id 3900315 - Large Hound Rat Events: IF Character Damaged By; Set Character AI State Class: Basic Tags: exclude:large - ID: 3900316 Map: m39_00_00_00 Name: c2280_0001 DebugText: dungeon - c2280_0001 - npc 228100 - think 228000 - team Enemy - id 3900316 - Large Hound Rat Events: IF Character Damaged By; Set Character AI State Class: Basic Tags: exclude:large - ID: 3900380 Map: m39_00_00_00 Name: c3021_0000 DebugText: dungeon - c3021_0000 - npc 302198 - think 302198 - team StrongEnemy - id 3900380 (3905701) - Giant Slave Events: Change Character Enable State; Force Animation Playback; Force Character Death; IF Character Backread Status; IF Character Damaged By; IF Character Dead/Alive; Set Character AI State; Set Character Animation State; Set Network Update Rate Class: Miniboss Tags: singleton Regions: - global chrrel 3902381 3904380 3904381 3904382 3904383 3904384 3904385 3904386 3904387 3904390 3904391 3904392 3904395 - ID: 3900271 Map: m39_00_00_00 Name: c3090_0001 DebugText: dungeon - c3090_0001 - npc 309100 - think 309000 - team Enemy - id 3900271 - Cage Spider Events: Force Animation Playback; IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic Tags: exclude:large - ID: 3900272 Map: m39_00_00_00 Name: c3090_0002 DebugText: dungeon - c3090_0002 - npc 309100 - think 309000 - team Enemy - id 3900272 - Cage Spider Events: Force Animation Playback; IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic Tags: exclude:large - ID: 3900273 Map: m39_00_00_00 Name: c3090_0004 DebugText: dungeon - c3090_0004 - npc 309100 - think 309000 - team Enemy - id 3900273 - Cage Spider Events: Force Animation Playback; IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic Tags: exclude:large - ID: 3900274 Map: m39_00_00_00 Name: c3090_0005 DebugText: dungeon - c3090_0005 - npc 309100 - think 309000 - team Enemy - id 3900274 - Cage Spider Events: Force Animation Playback; IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic Tags: exclude:large - ID: 3900275 Map: m39_00_00_00 Name: c3090_0007 DebugText: dungeon - c3090_0007 - npc 309100 - think 309000 - team Enemy - id 3900275 - Cage Spider Events: Force Animation Playback; IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic Tags: exclude:large - ID: 3900276 Map: m39_00_00_00 Name: c3090_0009 DebugText: dungeon - c3090_0009 - npc 309100 - think 309000 - team Enemy - id 3900276 - Cage Spider Events: Force Animation Playback; IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic Tags: exclude:large - ID: 3900277 Map: m39_00_00_00 Name: c3090_0011 DebugText: dungeon - c3090_0011 - npc 309100 - think 309000 - team Enemy - id 3900277 - Cage Spider Events: Force Animation Playback; IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic Tags: exclude:large - ID: 3900800 Map: m39_00_00_00 Name: c5260_0000 DebugText: dungeon - c5260_0000 - npc 526000 - think 526000 - team StrongEnemy - id 3900800 - Yhorm the Giant Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Create NPC Part; Display Boss Health Bar; Force Animation Playback; Force Character Death; GOTO IF Character Has SpEffect; Handle Boss Defeat and Display Banner; IF Character Backread Status; IF Character Dead/Alive; IF Character Has Event Message; IF Character Has SpEffect; IF Character HP Ratio; IF Damage Type; IF Entity In/Outside Radius Of Entity; IF NPC Part HP; Initialize Common Event; Issue Short Warp Request; Play SE; Set Character AI State; Set Character Event Target; Set Character Gravity; Set Character MapHit; Set Network Update Authority; Set Network Update Rate; Set SpEffect; SKIP IF Character Has SpEffect Class: Boss Tags: mid excludeearly npcpart FullName: $1 the Giant PartName: Yhorm DefeatFlag: 13900800 StartFlag: 13905805 MusicFlag: 13905815 # TODO oh god... deal with pillars later. there are 10 of them Arena: 127.370 -424.526 -579.751 -81.300 55 10 23 ArenaRegion: 3904801 - ID: 4000726 Map: m40_00_00_00 Name: c0000_0003 DebugText: firelink - c0000_0003 - npc 25702 - think 25702 - team FriendlyNPC - chr 25702 - id 4000726 - Irina of Carim ESDs: 400261 Events: Change Character Enable State; Force Animation Playback; Force Character Treasure; IF Character Dead/Alive; IF Character HP Ratio; IF Entity In/Outside Radius Of Entity; Rotate Character; Set Character Animation State; Set Character Backread State; Set Character Invincibility; Set Character Team Type; Set SpEffect; Warp Character and Copy Floor Class: None - ID: 4000727 Map: m40_00_00_00 Name: c0000_0004 DebugText: firelink - c0000_0004 - npc 25703 - think 25703 - team FriendlyNPC - chr 25703 - id 4000727 - Irina of Carim ESDs: 400262 Events: Change Character Enable State; Force Animation Playback; Force Character Treasure; IF Character Dead/Alive; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Rotate Character; Set Character Backread State; Warp Character and Copy Floor Class: None - ID: 4000756 Map: m40_00_00_00 Name: c0000_0005 DebugText: firelink - c0000_0005 - npc 25802 - think 25802 - team Enemy - chr 25802 - id 4000756 - Eygon of Carim ESDs: 400271 Events: Change Character Enable State; Force Character Treasure; IF Character AI State; IF Character Dead/Alive; IF Character Has SpEffect; IF Damage Type; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan; Rotate Character; Set Character AI State; Set Character Backread State; Set Character Team Type; Warp Character and Copy Floor Class: None - ID: 4000780 Map: m40_00_00_00 Name: c0000_0006 DebugText: firelink - c0000_0006 - npc 25200 - think 25200 - team FriendlyNPC - chr 25200 - id 4000780 - Sirris of the Sunless Realms ESDs: 400180 Events: Change Character Enable State; Force Animation Playback; Force Character Treasure; IF Character Dead/Alive; IF Character Has SpEffect; IF Character HP Ratio; IF Damage Type; Initialize Common Event; Set Character Backread State; Set Character Team Type; Warp Character and Copy Floor Class: None - ID: 4000765 Map: m40_00_00_00 Name: c0000_0008 DebugText: firelink - c0000_0008 - npc 26001 - think 26001 - team FriendlyNPC - chr 26001 - id 4000765 - Anri of Astora (female) ESDs: 400290 Events: Change Character Enable State; EzState Instruction Request; Force Animation Playback; Force Character Death; Force Character Treasure; IF Character Dead/Alive; IF Character Has SpEffect; IF Character HP Ratio; IF Damage Type; Request Character AI Command; Request Character AI Re-plan; Set Character AI State; Set Character Backread State; Set Character Team Type; SKIP IF Character Has SpEffect; Warp Character and Copy Floor Class: None - ID: 4000770 Map: m40_00_00_00 Name: c0000_0009 DebugText: firelink - c0000_0009 - npc 26001 - think 26001 - team FriendlyNPC - chr 26051 - id 4000770 - Anri of Astora (male) ESDs: 400295 Events: Change Character Enable State; EzState Instruction Request; Force Animation Playback; Force Character Death; Force Character Treasure; IF Character Dead/Alive; IF Character Has SpEffect; IF Character HP Ratio; IF Damage Type; Request Character AI Command; Request Character AI Re-plan; Set Character AI State; Set Character Backread State; Set Character Team Type; SKIP IF Character Has SpEffect; Warp Character and Copy Floor Class: None - ID: 4000775 Map: m40_00_00_00 Name: c0000_0010 DebugText: firelink - c0000_0010 - npc 26301 - think 26301 - team FriendlyNPC - chr 26301 - id 4000775 - Horace the Hushed ESDs: 400360 Events: Change Character Enable State; Force Animation Playback; Force Character Treasure; IF Character Dead/Alive; IF Character Has SpEffect; IF Character HP Ratio; IF Damage Type; Request Character AI Re-plan; Set Character Backread State; Set Character Team Type; SKIP IF Character Has SpEffect; Warp Character and Copy Floor Class: None - ID: 4000500 Map: m40_00_00_00 Name: c0000_0012 DebugText: firelink - c0000_0012 - npc 27300 - think 27300 - team Enemy - chr 27300 - id 4000500 - Sword Master Events: Change Character Enable State; Force Character Treasure; IF Character Dead/Alive Class: HostileNPC Tags: npcitem - ID: 4000190 Map: m40_00_00_00 Name: c0000_0013 DebugText: firelink - c0000_0013 - npc 27321 - think 27321 - team WhitePhantom - chr 27321 - id 4000190 - Sword Master Events: Change Character Enable State; IF Character Backread Status; IF Entity In/Outside Radius Of Entity; IF In/Outside Area; Place NPC Summon Sign; Request Character AI Command; Request Character AI Re-plan; Rotate Character; Set Character AI State; Set Character Animation State; Set Character Default Backread State; Set Network Update Authority; Set Network Update Rate Class: None - ID: 4000781 Map: m40_00_00_00 Name: c0000_0014 DebugText: firelink - c0000_0014 - npc 25204 - think 25204 - team HostileNPC - chr 25204 - id 4000781 - Sirris of the Sunless Realms Events: Change Character Enable State; EzState Instruction Request; Force Character Treasure; Set Character Backread State; Warp Character and Copy Floor Class: None - ID: 4000197 Map: m40_00_00_00 Name: c0000_0015 DebugText: firelink - c0000_0015 - npc 28040 - think 28040 - team 16 - chr 28040 - id 4000197 - Daughter of Crystal Kriemhild Events: Change Character Enable State; IF Character Dead/Alive; Place NPC Summon Sign; Set Character AI State; Set Character Animation State; Set Character Default Backread State Class: None - ID: 4000735 Map: m40_00_00_00 Name: c0000_0018 DebugText: firelink - c0000_0018 - npc 25501 - think 25501 - team FriendlyNPC - chr 25501 - id 4000735 - Cornyx of the Great Swamp ESDs: 400240 Events: Change Character Enable State; Force Animation Playback; Force Character Treasure; IF Character Dead/Alive; IF Character Has SpEffect; IF Character HP Ratio; IF Damage Type; Set Character Backread State; Set Character Team Type; Warp Character and Copy Floor Class: None - ID: 4000720 Map: m40_00_00_00 Name: c0000_0020 DebugText: firelink - c0000_0020 - npc 24801 - think 24801 - team FriendlyNPC - chr 24801 - id 4000720 - Greirat of the Undead Settlement ESDs: 400220 Events: Change Character Enable State; Force Animation Playback; Force Character Treasure; IF Character Dead/Alive; IF Character Has SpEffect; IF Character HP Ratio; IF Damage Type; Set Character Backread State; Set Character Team Type; Warp Character and Copy Floor Class: None - ID: 4000725 Map: m40_00_00_00 Name: c0000_0021 DebugText: firelink - c0000_0021 - npc 25701 - think 25701 - team FriendlyNPC - chr 25701 - id 4000725 - Irina of Carim ESDs: 400260 Events: Change Character Enable State; Force Animation Playback; Force Character Treasure; IF Character Dead/Alive; IF Entity In/Outside Radius Of Entity; Rotate Character; Set Character Backread State; Warp Character and Copy Floor Class: None - ID: 4000740 Map: m40_00_00_00 Name: c0000_0022 DebugText: firelink - c0000_0022 - npc 25601 - think 25601 - team FriendlyNPC - chr 25601 - id 4000740 - Karla ESDs: 400250 Events: Change Character Enable State; Force Animation Playback; Force Character Treasure; IF Character Dead/Alive; Set Character Backread State; Warp Character and Copy Floor Class: None - ID: 4000745 Map: m40_00_00_00 Name: c0000_0024 DebugText: firelink - c0000_0024 - npc 25401 - think 25401 - team FriendlyNPC - chr 25401 - id 4000745 - Orbeck of Vinheim ESDs: 400230 Events: Change Character Enable State; Force Animation Playback; Force Character Treasure; IF Character Dead/Alive; IF Character Has SpEffect; IF Character HP Ratio; IF Damage Type; Set Character Backread State; Set Character Team Type; Warp Character and Copy Floor Class: None - ID: 4000750 Map: m40_00_00_00 Name: c0000_0025 DebugText: firelink - c0000_0025 - npc 25000 - think 25000 - team FriendlyNPC - chr 25000 - id 4000750 - Yuria of Londor ESDs: 400140 Events: Change Character Enable State; Force Animation Playback; Force Character Treasure; IF Character Dead/Alive; IF Character Has SpEffect; IF Character HP Ratio; IF Damage Type; Set Character Backread State; Set Character Team Type; Warp Character and Copy Floor Class: None - ID: 4000755 Map: m40_00_00_00 Name: c0000_0027 DebugText: firelink - c0000_0027 - npc 25801 - think 25801 - team FriendlyNPC - chr 25801 - id 4000755 - Eygon of Carim ESDs: 400270 Events: Change Character Enable State; Force Animation Playback; Force Character Treasure; IF Character Dead/Alive; IF Character Has SpEffect; IF Character HP Ratio; IF Damage Type; Set Character Backread State; Set Character Team Type; Warp Character and Copy Floor Class: None - ID: 4000785 Map: m40_00_00_00 Name: c0000_0030 DebugText: firelink - c0000_0030 - npc 25300 - think 25300 - team FriendlyNPC - chr 25300 - id 4000785 - Ringfinger Leonhard ESDs: 400190 Events: Change Character Enable State; Force Animation Playback; Force Character Treasure; IF Character Dead/Alive; IF Character Has SpEffect; IF Character HP Ratio; IF Damage Type; Set Character Backread State; Set Character Team Type; Warp Character and Copy Floor Class: None - ID: 4000790 Map: m40_00_00_00 Name: c0000_0031 DebugText: firelink - c0000_0031 - npc 26103 - think 26103 - team FriendlyNPC - chr 26103 - id 4000790 - Unbreakable Patches ESDs: 400300 Events: Change Character Enable State; Set Character Animation State; Set Character Backread State; Set Character Team Type Class: None - ID: 4000791 Map: m40_00_00_00 Name: c0000_0032 DebugText: firelink - c0000_0032 - npc 26104 - think 26104 - team FriendlyNPC - chr 26104 - id 4000791 - Unbreakable Patches ESDs: 400301 Events: Change Character Enable State; Force Animation Playback; Force Character Treasure; IF Character Dead/Alive; IF Character Has SpEffect; IF Character HP Ratio; IF Damage Type; Set Character Backread State; Set Character Home; Set Character Team Type; Warp Character and Copy Floor; Warp Object To Character Class: None - ID: 4000760 Map: m40_00_00_00 Name: c0000_0033 DebugText: firelink - c0000_0033 - npc 25100 - think 25100 - team FriendlyNPC - chr 25100 - id 4000760 - Hawkwood the Deserter ESDs: 400170 Events: Change Character Enable State; Force Animation Playback; Force Character Treasure; IF Character Dead/Alive; IF Character Has SpEffect; IF Character HP Ratio; IF Damage Type; Set Character Backread State; Set Character Team Type; Warp Character and Copy Floor Class: None - ID: 4000761 Map: m40_00_00_00 Name: c0000_0034 DebugText: firelink - c0000_0034 - npc 25100 - think 25100 - team FriendlyNPC - chr 25100 - id 4000761 - Hawkwood the Deserter ESDs: 400171 Events: Change Character Enable State; Force Animation Playback; Force Character Treasure; IF Character Dead/Alive; IF Character Has SpEffect; IF Character HP Ratio; IF Damage Type; Set Character Backread State; Set Character Team Type; Warp Character and Copy Floor Class: None - ID: 4000950 Map: m40_00_00_00 Name: c1000_0000 DebugText: firelink - c1000_0000 - npc 100000 - think 0 - team Ally - id 4000950 - Invisible ESDs: 400000 Class: None - ID: 4000951 Map: m40_00_00_00 Name: c1000_0001 DebugText: firelink - c1000_0001 - npc 100000 - think 0 - team Ally - id 4000951 - Invisible ESDs: 400001 Class: None - ID: 4000706 Map: m40_00_00_00 Name: c1000_0002 DebugText: firelink - c1000_0002 - npc 145000 - think 0 - team FriendlyNPC - id 4000706 - Invisible ESDs: 400131 Events: Change Character Enable State Class: None - ID: 4000795 Map: m40_00_00_00 Name: c1000_0003 DebugText: firelink - c1000_0003 - npc 100000 - think 0 - team Ally - id 4000795 - Invisible ESDs: 400390 Class: None - ID: 4000953 Map: m40_00_00_00 Name: c1000_0004 DebugText: firelink - c1000_0004 - npc 100000 - think 0 - team Ally - id 4000953 - Invisible ESDs: 400003 Class: None - ID: 4000952 Map: m40_00_00_00 Name: c1000_0005 DebugText: firelink - c1000_0005 - npc 100000 - think 0 - team Ally - id 4000952 - Invisible ESDs: 400002 Events: Change Character Enable State Class: None - ID: 4000954 Map: m40_00_00_00 Name: c1000_0006 DebugText: firelink - c1000_0006 - npc 100000 - think 0 - team Ally - id 4000954 - Invisible ESDs: 400004 Events: Change Character Enable State Class: None - ID: 4000330 Map: m40_00_00_00 Name: c1250_0000 DebugText: firelink - c1250_0000 - npc 125100 - think 125002 - team ArchEnemyTeam - id 4000330 - Grave Warden Events: (De)activate Object; Award Item Lot; IF Character AI State; IF Character Damaged By; Set Character AI State; Set Character Home Class: Basic - ID: 4000331 Map: m40_00_00_00 Name: c1250_0001 DebugText: firelink - c1250_0001 - npc 125100 - think 125002 - team ArchEnemyTeam - id 4000331 - Grave Warden Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 4000300 Map: m40_00_00_00 Name: c1300_0000 DebugText: firelink - c1300_0000 - npc 130020 - think 130020 - team Enemy - id 4000300 - Black Knight Events: Award Item Lot Class: Basic - ID: 4000301 Map: m40_00_00_00 Name: c1300_0001 DebugText: firelink - c1300_0001 - npc 130010 - think 130010 - team Enemy - id 4000301 - Black Knight Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 4000302 Map: m40_00_00_00 Name: c1300_0002 DebugText: firelink - c1300_0002 - npc 130020 - think 130020 - team Enemy - id 4000302 - Black Knight Class: Basic - ID: 4000303 Map: m40_00_00_00 Name: c1300_0003 DebugText: firelink - c1300_0003 - npc 130010 - think 130010 - team Enemy - id 4000303 - Black Knight Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 4000700 Map: m40_00_00_00 Name: c1400_0000 DebugText: firelink - c1400_0000 - npc 140000 - think 140000 - team FriendlyNPC - id 4000700 - Fire Keeper ESDs: 400120 Events: Change Character Enable State; Force Animation Playback; Force Character Treasure; IF Character Backread Status; IF Character Dead/Alive; IF Character Has SpEffect; IF Character HP Ratio; IF Entity In/Outside Radius Of Entity; Issue Short Warp Request; Request Character AI Command; Request Character AI Re-plan; Rotate Character; Set Character Backread State; Set Character Home; SKIP IF Character Has SpEffect; Warp Character and Copy Floor Class: None - ID: 4000202 Map: m40_00_00_00 Name: c1430_0002 DebugText: firelink - c1430_0002 - npc 143040 - think 143041 - team Enemy - id 4000202 - Cemetery Hollow Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 4000204 Map: m40_00_00_00 Name: c1430_0004 DebugText: firelink - c1430_0004 - npc 143040 - think 143041 - team Enemy - id 4000204 - Cemetery Hollow Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 4000205 Map: m40_00_00_00 Name: c1430_0005 DebugText: firelink - c1430_0005 - npc 143030 - think 143031 - team Enemy - id 4000205 - Cemetery Hollow Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 4000206 Map: m40_00_00_00 Name: c1430_0006 DebugText: firelink - c1430_0006 - npc 143020 - think 110010 - team Enemy - id 4000206 - Cemetery Hollow Class: Basic - ID: 4000207 Map: m40_00_00_00 Name: c1430_0007 DebugText: firelink - c1430_0007 - npc 143000 - think 110005 - team Enemy - id 4000207 - Cemetery Hollow Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 4000209 Map: m40_00_00_00 Name: c1430_0009 DebugText: firelink - c1430_0009 - npc 143030 - think 143030 - team Enemy - id 4000209 - Cemetery Hollow Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 4000210 Map: m40_00_00_00 Name: c1430_0010 DebugText: firelink - c1430_0010 - npc 143000 - think 110005 - team Enemy - id 4000210 - Cemetery Hollow Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 4000211 Map: m40_00_00_00 Name: c1430_0011 DebugText: firelink - c1430_0011 - npc 143030 - think 143030 - team Enemy - id 4000211 - Cemetery Hollow Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 4000212 Map: m40_00_00_00 Name: c1430_0012 DebugText: firelink - c1430_0012 - npc 143000 - think 110005 - team Enemy - id 4000212 - Cemetery Hollow Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 4000213 Map: m40_00_00_00 Name: c1430_0013 DebugText: firelink - c1430_0013 - npc 143000 - think 110005 - team Enemy - id 4000213 - Cemetery Hollow Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 4000214 Map: m40_00_00_00 Name: c1430_0014 DebugText: firelink - c1430_0014 - npc 143040 - think 110050 - team Enemy - id 4000214 - Cemetery Hollow Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 4000215 Map: m40_00_00_00 Name: c1430_0015 DebugText: firelink - c1430_0015 - npc 143000 - think 110051 - team Enemy - id 4000215 - Cemetery Hollow Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 4000216 Map: m40_00_00_00 Name: c1430_0016 DebugText: firelink - c1430_0016 - npc 143000 - think 110005 - team Enemy - id 4000216 - Cemetery Hollow Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 4000217 Map: m40_00_00_00 Name: c1430_0017 DebugText: firelink - c1430_0017 - npc 143000 - think 110005 - team Enemy - id 4000217 - Cemetery Hollow Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 4000218 Map: m40_00_00_00 Name: c1430_0018 DebugText: firelink - c1430_0018 - npc 143020 - think 110010 - team Enemy - id 4000218 - Cemetery Hollow Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 4000219 Map: m40_00_00_00 Name: c1430_0019 DebugText: firelink - c1430_0019 - npc 143030 - think 143030 - team Enemy - id 4000219 - Cemetery Hollow Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 4000220 Map: m40_00_00_00 Name: c1430_0020 DebugText: firelink - c1430_0020 - npc 143040 - think 110050 - team Enemy - id 4000220 - Cemetery Hollow Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 4000221 Map: m40_00_00_00 Name: c1430_0021 DebugText: firelink - c1430_0021 - npc 143000 - think 110005 - team Enemy - id 4000221 - Cemetery Hollow Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 4000239 Map: m40_00_00_00 Name: c1430_0039 DebugText: firelink - c1430_0039 - npc 143000 - think 110005 - team Enemy - id 4000239 - Cemetery Hollow Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 4000240 Map: m40_00_00_00 Name: c1430_0040 DebugText: firelink - c1430_0040 - npc 143040 - think 143041 - team Enemy - id 4000240 - Cemetery Hollow Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 4000241 Map: m40_00_00_00 Name: c1430_0041 DebugText: firelink - c1430_0041 - npc 143040 - think 143041 - team Enemy - id 4000241 - Cemetery Hollow Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 4000242 Map: m40_00_00_00 Name: c1430_0042 DebugText: firelink - c1430_0042 - npc 143040 - think 143041 - team Enemy - id 4000242 - Cemetery Hollow Events: Force Animation Playback; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan Class: Basic - ID: 4000243 Map: m40_00_00_00 Name: c1430_0043 DebugText: firelink - c1430_0043 - npc 143040 - think 143041 - team Enemy - id 4000243 - Cemetery Hollow Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 4000244 Map: m40_00_00_00 Name: c1430_0044 DebugText: firelink - c1430_0044 - npc 143000 - think 110005 - team Enemy - id 4000244 - Cemetery Hollow Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 4000247 Map: m40_00_00_00 Name: c1430_0047 DebugText: firelink - c1430_0047 - npc 143020 - think 110010 - team Enemy - id 4000247 - Cemetery Hollow Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 4000254 Map: m40_00_00_00 Name: c1430_0054 DebugText: firelink - c1430_0054 - npc 143130 - think 143030 - team Enemy - id 4000254 - Cemetery Hollow Events: IF Character AI State Class: Basic - ID: 4000256 Map: m40_00_00_00 Name: c1430_0056 DebugText: firelink - c1430_0056 - npc 143120 - think 110010 - team Enemy - id 4000256 - Cemetery Hollow Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 4000261 Map: m40_00_00_00 Name: c1430_0061 DebugText: firelink - c1430_0061 - npc 143100 - think 110005 - team Enemy - id 4000261 - Cemetery Hollow Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 4000262 Map: m40_00_00_00 Name: c1430_0062 DebugText: firelink - c1430_0062 - npc 143160 - think 110060 - team Enemy - id 4000262 - Cemetery Hollow Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 4000263 Map: m40_00_00_00 Name: c1430_0063 DebugText: firelink - c1430_0063 - npc 143100 - think 110005 - team Enemy - id 4000263 - Cemetery Hollow Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 4000265 Map: m40_00_00_00 Name: c1430_0065 DebugText: firelink - c1430_0065 - npc 143120 - think 110010 - team Enemy - id 4000265 - Cemetery Hollow Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 4000280 Map: m40_00_00_00 Name: c1430_0080 DebugText: firelink - c1430_0080 - npc 143100 - think 110005 - team Enemy - id 4000280 - Cemetery Hollow Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 4000281 Map: m40_00_00_00 Name: c1430_0081 DebugText: firelink - c1430_0081 - npc 143130 - think 143030 - team Enemy - id 4000281 - Cemetery Hollow Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 4000282 Map: m40_00_00_00 Name: c1430_0082 DebugText: firelink - c1430_0082 - npc 143120 - think 110010 - team Enemy - id 4000282 - Cemetery Hollow Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 4000283 Map: m40_00_00_00 Name: c1430_0083 DebugText: firelink - c1430_0083 - npc 143130 - think 143030 - team Enemy - id 4000283 - Cemetery Hollow Class: Basic - ID: 4000284 Map: m40_00_00_00 Name: c1430_0084 DebugText: firelink - c1430_0084 - npc 143160 - think 110060 - team Enemy - id 4000284 - Cemetery Hollow Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 4000285 Map: m40_00_00_00 Name: c1430_0085 DebugText: firelink - c1430_0085 - npc 143160 - think 110060 - team Enemy - id 4000285 - Cemetery Hollow Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 4000286 Map: m40_00_00_00 Name: c1430_0086 DebugText: firelink - c1430_0086 - npc 143160 - think 110061 - team Enemy - id 4000286 - Cemetery Hollow Class: Basic - ID: 4000287 Map: m40_00_00_00 Name: c1430_0087 DebugText: firelink - c1430_0087 - npc 143160 - think 110061 - team Enemy - id 4000287 - Cemetery Hollow Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 4000288 Map: m40_00_00_00 Name: c1430_0088 DebugText: firelink - c1430_0088 - npc 143130 - think 143030 - team Enemy - id 4000288 - Cemetery Hollow Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 4000289 Map: m40_00_00_00 Name: c1430_0089 DebugText: firelink - c1430_0089 - npc 143100 - think 110005 - team Enemy - id 4000289 - Cemetery Hollow Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 4000705 Map: m40_00_00_00 Name: c1450_0000 DebugText: firelink - c1450_0000 - npc 145000 - think 145000 - team FriendlyNPC - id 4000705 - Ludleth of Courland ESDs: 400130 Events: Change Character Enable State; Force Animation Playback; Force Character Treasure; IF Character Dead/Alive; Issue Short Warp Request; Set Character Backread State; Set Character Gravity; Set Character MapHit; Set Character Team Type Class: None - ID: 4000360 Map: m40_00_00_00 Name: c2020_0000 DebugText: firelink - c2020_0000 - npc 202031 - think 202000 - team Enemy - id 4000360 - Large Starved Hound Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 4000366 Map: m40_00_00_00 Name: c2021_0000 DebugText: firelink - c2021_0000 - npc 202300 - think 202101 - team Enemy - id 4000366 - Starved Hound Events: Change Character Enable State; Set Character Backread State Class: Basic - ID: 4000361 Map: m40_00_00_00 Name: c2021_0001 DebugText: firelink - c2021_0001 - npc 202040 - think 202101 - team Enemy - id 4000361 - Starved Hound Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 4000362 Map: m40_00_00_00 Name: c2021_0002 DebugText: firelink - c2021_0002 - npc 202040 - think 202101 - team Enemy - id 4000362 - Starved Hound Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 4000363 Map: m40_00_00_00 Name: c2021_0003 DebugText: firelink - c2021_0003 - npc 202040 - think 202101 - team Enemy - id 4000363 - Starved Hound Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 4000364 Map: m40_00_00_00 Name: c2021_0004 DebugText: firelink - c2021_0004 - npc 202040 - think 202101 - team Enemy - id 4000364 - Starved Hound Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 4000365 Map: m40_00_00_00 Name: c2021_0005 DebugText: firelink - c2021_0005 - npc 202040 - think 202101 - team Enemy - id 4000365 - Starved Hound Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 4000390 Map: m40_00_00_00 Name: c2150_0000 DebugText: firelink - c2150_0000 - npc 215950 - think 215000 - team Enemy - id 4000390 - Crystal Lizard Events: Change Character Enable State; Force Character Death; IF Character Dead/Alive; Set Character Animation State Class: CrystalLizard Tags: exclude:ultra - ID: 4000730 Map: m40_00_00_00 Name: c2160_0000 DebugText: firelink - c2160_0000 - npc 216000 - think 1 - team FriendlyNPC - id 4000730 - Stone-humped Hag ESDs: 400150 Events: Change Character Enable State; EzState Instruction Request; Force Animation Playback; Force Character Treasure; IF Character Dead/Alive; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Rotate Character; Set Character Backread State; Warp Character and Copy Floor Class: None - ID: 4000352 Map: m40_00_00_00 Name: c2210_0012 DebugText: firelink - c2210_0012 - npc 221320 - think 221021 - team Enemy - id 4000352 - Corvian Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 4000355 Map: m40_00_00_00 Name: c2210_0015 DebugText: firelink - c2210_0015 - npc 221310 - think 221010 - team Enemy - id 4000355 - Corvian Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 4000356 Map: m40_00_00_00 Name: c2210_0016 DebugText: firelink - c2210_0016 - npc 221310 - think 221010 - team Enemy - id 4000356 - Corvian Events: Force Animation Playback; IF Character Backread Status; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan Class: Basic - ID: 4000357 Map: m40_00_00_00 Name: c2210_0017 DebugText: firelink - c2210_0017 - npc 221310 - think 221010 - team Enemy - id 4000357 - Corvian Events: Force Animation Playback; IF Character Backread Status; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan Class: Basic - ID: 4000380 Map: m40_00_00_00 Name: c3100_0000 DebugText: firelink - c3100_0000 - npc 310500 - think 310000 - team StrongEnemy - id 4000380 - Ravenous Crystal Lizard Events: Change Character Enable State; Force Character Death; IF Character Dead/Alive; Set Character Animation State Class: Miniboss Tags: earlyscale - ID: 4000381 Map: m40_00_00_00 Name: c3100_0001 DebugText: firelink - c3100_0001 - npc 310610 - think 310000 - team ArchEnemyTeam - id 4000381 - Ravenous Crystal Lizard Events: Change Character Enable State; Force Character Death; IF Character Dead/Alive; Set Character Animation State Class: Miniboss - ID: 4000382 Map: m40_00_00_00 Name: c3100_0002 DebugText: firelink - c3100_0002 - npc 310600 - think 310000 - team ArchEnemyTeam - id 4000382 - Ravenous Crystal Lizard Events: Change Character Enable State; Force Character Death; IF Character Dead/Alive; Set Character Animation State Class: Miniboss - ID: 4000710 Map: m40_00_00_00 Name: c3190_0000 DebugText: firelink - c3190_0000 - npc 319000 - think 319000 - team FriendlyNPC - id 4000710 - Andre ESDs: 400200 Events: Change Character Enable State; Force Animation Playback; Force Character Treasure; IF Character Dead/Alive; IF Character HP Ratio; Issue Short Warp Request; Set Character Backread State; Set Character Gravity; Set Character MapHit; Set Character Team Type Class: None - ID: 4000715 Map: m40_00_00_00 Name: c3200_0000 DebugText: firelink - c3200_0000 - npc 320000 - think 320000 - team FriendlyNPC - id 4000715 - Shrine Handmaid ESDs: 400210 Events: Change Character Enable State; Force Character Treasure; IF Character Dead/Alive; Issue Short Warp Request; Set Character Backread State; Set Character Gravity; Set Character MapHit; Set SpEffect Class: None - ID: 4000716 Map: m40_00_00_00 Name: c3200_0001 DebugText: firelink - c3200_0001 - npc 320100 - think 320000 - team FriendlyNPC - id 4000716 - Shrine Handmaid ESDs: 400211 Events: Change Character Enable State; Force Character Treasure; IF Character Dead/Alive; Issue Short Warp Request; Set Character Backread State; Set Character Gravity; Set Character MapHit Class: None - ID: 4000800 Map: m40_00_00_00 Name: c5110_0000 DebugText: firelink - c5110_0000 - npc 511000 - think 511000 - team StrongEnemy - id 4000800 - Gundyr Events: Activate Multiplayer-dependant Buffs; Change Character DispMask; Change Character Enable State; Change Character HitMask; Display Boss Health Bar; Force Animation Playback; Force Character Death; Handle Boss Defeat; IF Action Button in Area; IF Character Backread Status; IF Character Has Event Message; IF Character HP Ratio; Initialize Common Event; Issue Short Warp Request; Play SE; Set Character AI State; Set Character Animation State; Set Character HP Bar Display; Set Character Invincibility; Set Lock On Point; Set Network Update Authority; Set Network Update Rate; Set SpEffect Class: Boss Tags: early earlyreq earlyscale ExtraName: Iudex Gundyr FullName: Iudex $1 PartName: Gundyr DefeatFlag: 14000800 StartFlag: 14005805 MusicFlag: 14005802 Arena: 143.333 -67.622 596.125 50.000 25 10 33 ArenaRegion: 4004800 - ID: 4000830 Map: m40_00_00_00 Name: c5110_0001 DebugText: firelink - c5110_0001 - npc 511100 - think 511100 - team StrongEnemy - id 4000830 - Gundyr Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Change Character HitMask; Display Boss Health Bar; Force Animation Playback; Force Character Death; Handle Boss Defeat; IF Character Dead/Alive; IF Character HP Ratio; Initialize Common Event; Play SE; Set Character AI State; Set Character Animation State; Set Character Immortality; Set Character Invincibility; Set Lock On Point; Set Network Update Authority; Set Network Update Rate Class: Boss Tags: mid excludeearly exclude:3000800 # TODO: Vordt doesn't wake up on first encounter somehow ExtraName: Champion Gundyr FullName: Champion $1 PartName: Gundyr DefeatFlag: 14000830 StartFlag: 14005835 MusicFlag: 14005832 Arena: 143.333 -67.622 596.125 50.000 25 10 33 ArenaRegion: 4004830 - ID: 4100190 Map: m41_00_00_00 Name: c0000_0006 DebugText: kiln - c0000_0006 - npc 25020 - think 25020 - team WhitePhantom - chr 25020 - id 4100190 - Yuria of Londor Events: Change Character Enable State; IF Character Backread Status; IF Character HP Ratio; IF Entity In/Outside Radius Of Entity; IF In/Outside Area; Place NPC Summon Sign; Request Character AI Command; Request Character AI Re-plan; Rotate Character; Set Character AI State; Set Character Animation State; Set Character Default Backread State; Set Network Update Authority; Set Network Update Rate Class: None - ID: 4100191 Map: m41_00_00_00 Name: c0000_0032 DebugText: kiln - c0000_0032 - npc 27822 - think 27822 - team WhitePhantom - chr 27822 - id 4100191 - Londor Pale Shade Events: Change Character Enable State; IF Character Backread Status; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; IF In/Outside Area; Place NPC Summon Sign; Request Character AI Command; Request Character AI Re-plan; Rotate Character; Set Character AI State; Set Character Animation State; Set Character Default Backread State; Set Network Update Authority; Set Network Update Rate Class: None - ID: 4100950 Map: m41_00_00_00 Name: c1000_0000 DebugText: kiln - c1000_0000 - npc 100000 - think 0 - team Ally - id 4100950 - Invisible ESDs: 410010 Class: None - ID: 4100951 Map: m41_00_00_00 Name: c1000_0001 DebugText: kiln - c1000_0001 - npc 100000 - think 0 - team Ally - id 4100951 - Invisible ESDs: 410001 Class: None - ID: 4100952 Map: m41_00_00_00 Name: c1000_0002 DebugText: kiln - c1000_0002 - npc 100000 - think 0 - team Ally - id 4100952 - Invisible ESDs: 410002 Class: None - ID: 2888282 Map: m41_00_00_00 Name: c1000_0003 DebugText: kiln - c1000_0003 - npc 100000 - think 0 - team Ally - id -1 - Invisible ESDs: 410990 Class: None - ID: 4100200 Map: m41_00_00_00 Name: c1100_0000 DebugText: kiln - c1100_0000 - npc 110099 - think 0 - team 15 - id 4100200 (4105200) - Hollow Soldier Events: Change Character Enable State Class: None - ID: 4100100 Map: m41_00_00_00 Name: c1400_0000 DebugText: kiln - c1400_0000 - npc 140010 - think 140000 - team FriendlyNPC - id 4100100 - Fire Keeper ESDs: 410120 Events: Change Character Enable State; Force Animation Playback; IF Damage Type; Set Character Animation State; Set Character Immortality Class: None - ID: 4100800 Map: m41_00_00_00 Name: c5280_0000 DebugText: kiln - c5280_0000 - npc 528000 - think 528000 - team StrongEnemy - id 4100800 - Lords of Cinder Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Display Boss Health Bar; Force Animation Playback; Force Character Death; Handle Boss Defeat and Display Banner; IF Character Dead/Alive; IF Character HP Ratio; IF Damage Type; IF Entity In/Outside Radius Of Entity; Initialize Common Event; Play SE; Set Character AI State; Set Character Animation State; Set Character Immortality; Set Network Update Authority; Set Network Update Rate Class: Boss Tags: late immortal exclude:5100850 FullName: $1 of Cinder PartName: Cinder DefeatFlag: 14100800 StartFlag: 14105805 MusicFlag: 14105802 # This is pretty scuffed, but at least covers the center. TODO princes can probably be anywhere here Arena: -124.254 1584.474 89.992 16.000 35 10 50 3.000 0.000 ArenaRegion: 4104800 - ID: 4500170 Map: m45_00_00_00 Name: c0000_0007 DebugText: ariandel - c0000_0007 - npc 21000 - think 21000 - team WhitePhantom - chr 21000 - id 4500170 - Slave Knight Gael Events: Change Character Enable State; Force Animation Playback; IF Character Dead/Alive; Set Character Animation State; Set Character Default Backread State; Set Character Event Target; Set SpEffect; Spawn Oneshot SFX Class: None - ID: 4500171 Map: m45_00_00_00 Name: c0000_0008 DebugText: ariandel - c0000_0008 - npc 21001 - think 10000 - team Object - chr 21000 - id 4500171 - Slave Knight Gael Events: Change Character Enable State; IF Character Backread Status; Set Character AI State; Set Character Animation State; Set SpEffect; Warp Character and Copy Floor Class: None - ID: 4500860 Map: m45_00_00_00 Name: c0000_0009 DebugText: ariandel - c0000_0009 - npc 21300 - think 21300 - team Enemy - chr 21300 - id 4500860 (4505860) - Champion's Gravetender Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Clear SpEffect; Display Decorated Boss Health Bar; Force Animation Playback; Force Character Death; Handle Boss Defeat; IF Character AI State; IF Character Dead/Alive; IF Character HP Ratio; IF Damage Type; IF Entity In/Outside Radius Of Entity; Initialize Common Event; Rotate Character; Set Character AI State; Set Character Animation State; Set Network Update Authority; Set Network Update Rate; Set SpEffect Class: Boss Tags: mid excludeearly Groups: [4505860] ExtraName: Champion's Gravetender and Gravetender Greatwolf FullName: Champion's $1 PartName: Gravetender DefeatFlag: 14500860 StartFlag: 14505865 MusicFlag: 14505863 # This one is just Too Big. Make a ridiculously large area with two edge exceptions and then 6 central pillars Arena: -79.653 -97.499 -318.604 113.598 43 10 80 ArenaExclude: -115.158 -97.499 -318.888 113.598 20 10 20; -81.077 -97.499 -294.943 113.598 10 10 40; -98.044 -97.499 -315.561 113.598 10 10 10; -95.635 -97.499 -328.361 113.598 8 10 8; -83.244 -97.499 -333.111 113.598 9 10 9; -73.370 -97.499 -325.030 113.598 10 10 10; -74.767 -97.499 -311.549 113.598 9 10 9; -87.773 -97.499 -306.299 113.598 9 10 9 ArenaRegion: 4504861 ExtraArenas: primary: -88.010 -98.849 -318.521 -93.279 - ID: 4500176 Map: m45_00_00_00 Name: c0000_0010 DebugText: ariandel - c0000_0010 - npc 21200 - think 21200 - team RedBerserker - chr 21200 - id 4500176 - Livid Pyromancer Dunnel Events: Change Character Enable State; Force Animation Playback; IF Character Dead/Alive; Set Character Animation State; Set Character Default Backread State; Set Network Update Rate; Spawn Oneshot SFX Class: HostileNPC - ID: 4500700 Map: m45_00_00_00 Name: c0000_0011 DebugText: ariandel - c0000_0011 - npc 21100 - think 21100 - team FriendlyNPC - chr 21100 - id 4500700 - Sir Vilhelm ESDs: 450520 Events: Change Character Enable State; Force Animation Playback; IF Character Has Event Message; Set Character Backread State; Set Character HP Bar Display; Set Character Immortality Class: None - ID: 4500701 Map: m45_00_00_00 Name: c0000_0012 DebugText: ariandel - c0000_0012 - npc 21140 - think 21140 - team ArchEnemyTeam - chr 21140 - id 4500701 - Sir Vilhelm ESDs: 450521 Events: Change Character Enable State; Clear SpEffect; Force Animation Playback; Force Character Treasure; IF Character Dead/Alive; Request Character AI Re-plan; Set Character Backread State; Set Character Talk Range; Set SpEffect Class: HostileNPC - ID: 4500591 Map: m45_00_00_00 Name: c0100_0001 DebugText: ariandel - c0100_0001 - npc 10000 - think 10000 - team Object - id 4500591 - Dummy Events: IF Character Damaged By; Set Character AI State Class: None - ID: 4500592 Map: m45_00_00_00 Name: c0100_0002 DebugText: ariandel - c0100_0002 - npc 10000 - think 10000 - team Object - id 4500592 - Dummy Events: IF Character Damaged By; Set Character AI State Class: None - ID: 4500594 Map: m45_00_00_00 Name: c0100_0004 DebugText: ariandel - c0100_0004 - npc 10000 - think 10000 - team Object - id 4500594 - Dummy Events: IF Character Damaged By; Set Character AI State Class: None - ID: 4500595 Map: m45_00_00_00 Name: c0100_0005 DebugText: ariandel - c0100_0005 - npc 10000 - think 10000 - team Object - id 4500595 - Dummy Events: IF Character Damaged By; Set Character AI State Class: None - ID: 4500596 Map: m45_00_00_00 Name: c0100_0006 DebugText: ariandel - c0100_0006 - npc 10000 - think 10000 - team Object - id 4500596 - Dummy Class: None - ID: 2888283 Map: m45_00_00_00 Name: c0100_0010 DebugText: ariandel - c0100_0010 - npc 10030 - think 10012 - team Object - id -1 - Dummy Class: None - ID: 4500360 Map: m45_00_00_00 Name: c0100_0011 DebugText: ariandel - c0100_0011 - npc 10030 - think 10012 - team Object - id 4500360 - Dummy Events: Change Character Enable State; Set Character Backread State Class: None - ID: 4500280 Map: m45_00_00_00 Name: c0100_0012 DebugText: ariandel - c0100_0012 - npc 10031 - think 10012 - team Enemy - id 4500280 - Dummy Class: None - ID: 4500281 Map: m45_00_00_00 Name: c0100_0013 DebugText: ariandel - c0100_0013 - npc 10031 - think 10012 - team Enemy - id 4500281 - Dummy Class: None - ID: 4500950 Map: m45_00_00_00 Name: c1000_0000 DebugText: ariandel - c1000_0000 - npc 100000 - think 0 - team Ally - id 4500950 - Invisible ESDs: 450000 Events: Change Character Enable State Class: None - ID: 4500951 Map: m45_00_00_00 Name: c1000_0001 DebugText: ariandel - c1000_0001 - npc 100000 - think 0 - team Ally - id 4500951 - Invisible ESDs: 450001 Class: None - ID: 4500952 Map: m45_00_00_00 Name: c1000_0002 DebugText: ariandel - c1000_0002 - npc 100000 - think 0 - team Ally - id 4500952 - Invisible ESDs: 450002 Class: None - ID: 4500953 Map: m45_00_00_00 Name: c1000_0003 DebugText: ariandel - c1000_0003 - npc 100000 - think 0 - team Ally - id 4500953 - Invisible ESDs: 450003 Class: None - ID: 4500954 Map: m45_00_00_00 Name: c1000_0004 DebugText: ariandel - c1000_0004 - npc 100000 - think 0 - team Ally - id 4500954 - Invisible ESDs: 450004 Class: None - ID: 4500955 Map: m45_00_00_00 Name: c1000_0005 DebugText: ariandel - c1000_0005 - npc 100000 - think 0 - team Ally - id 4500955 - Invisible ESDs: 450005 Class: None - ID: 4500956 Map: m45_00_00_00 Name: c1000_0006 DebugText: ariandel - c1000_0006 - npc 100000 - think 0 - team Ally - id 4500956 - Invisible ESDs: 450006 Events: Change Character Enable State Class: None - ID: 4500957 Map: m45_00_00_00 Name: c1000_0007 DebugText: ariandel - c1000_0007 - npc 100000 - think 0 - team Ally - id 4500957 - Invisible ESDs: 450007 Class: None - ID: 4500390 Map: m45_00_00_00 Name: c2100_0000 DebugText: ariandel - c2100_0000 - npc 210200 - think 210000 - team Enemy - id 4500390 - Sewer Centipede Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Has SpEffect; IF Damage Type; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 4500391 Map: m45_00_00_00 Name: c2100_0001 DebugText: ariandel - c2100_0001 - npc 210200 - think 210000 - team Enemy - id 4500391 - Sewer Centipede Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 4500680 Map: m45_00_00_00 Name: c2150_0000 DebugText: ariandel - c2150_0000 - npc 215960 - think 215020 - team Enemy - id 4500680 - Crystal Lizard Events: Change Character Enable State; Force Character Death; IF Character Damaged By; IF Character Dead/Alive; Set Character AI State; Set Character Animation State Class: CrystalLizard Tags: exclude:large - ID: 4500682 Map: m45_00_00_00 Name: c2150_0002 DebugText: ariandel - c2150_0002 - npc 215960 - think 215025 - team Enemy - id 4500682 - Crystal Lizard Events: Change Character Enable State; Force Character Death; IF Character Damaged By; IF Character Dead/Alive; IF Entity In/Outside Radius Of Entity; Set Character AI State; Set Character Animation State Class: CrystalLizard - ID: 4500684 Map: m45_00_00_00 Name: c2150_0004 DebugText: ariandel - c2150_0004 - npc 215960 - think 215020 - team Enemy - id 4500684 - Crystal Lizard Events: Change Character Enable State; Force Character Death; IF Character Dead/Alive; Set Character Animation State Class: CrystalLizard - ID: 4500685 Map: m45_00_00_00 Name: c2150_0005 DebugText: ariandel - c2150_0005 - npc 215960 - think 215020 - team Enemy - id 4500685 - Crystal Lizard Events: Change Character Enable State; Force Character Death; IF Character Damaged By; IF Character Dead/Alive; IF Entity In/Outside Radius Of Entity; Set Character AI State; Set Character Animation State Class: CrystalLizard Tags: exclude:large - ID: 4500687 Map: m45_00_00_00 Name: c2150_0007 DebugText: ariandel - c2150_0007 - npc 215960 - think 215025 - team Enemy - id 4500687 - Crystal Lizard Events: Change Character Enable State; Force Character Death; IF Character Dead/Alive; Set Character Animation State Class: CrystalLizard - ID: 4500688 Map: m45_00_00_00 Name: c2150_0008 DebugText: ariandel - c2150_0008 - npc 215960 - think 215020 - team Enemy - id 4500688 - Crystal Lizard Events: Change Character Enable State; Force Character Death; IF Character Dead/Alive; Set Character Animation State Class: CrystalLizard - ID: 4500689 Map: m45_00_00_00 Name: c2150_0009 DebugText: ariandel - c2150_0009 - npc 215960 - think 215020 - team Enemy - id 4500689 - Crystal Lizard Events: Change Character Enable State; Force Character Death; IF Character Dead/Alive; Set Character Animation State Class: CrystalLizard Tags: exclude:large - ID: 4500383 Map: m45_00_00_00 Name: c2210_0003 DebugText: ariandel - c2210_0003 - npc 221500 - think 221000 - team Enemy - id 4500383 - Corvian Events: Force Animation Playback; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan Class: Basic - ID: 4500384 Map: m45_00_00_00 Name: c2210_0004 DebugText: ariandel - c2210_0004 - npc 221500 - think 221000 - team Enemy - id 4500384 - Corvian Events: Force Animation Playback; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan Class: Basic - ID: 4500385 Map: m45_00_00_00 Name: c2210_0005 DebugText: ariandel - c2210_0005 - npc 221500 - think 221000 - team Enemy - id 4500385 - Corvian Events: Force Animation Playback; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan Class: Basic - ID: 4500386 Map: m45_00_00_00 Name: c2210_0006 DebugText: ariandel - c2210_0006 - npc 221500 - think 221000 - team Enemy - id 4500386 - Corvian Events: Force Animation Playback; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan Class: Basic - ID: 4500720 Map: m45_00_00_00 Name: c2210_0008 DebugText: ariandel - c2210_0008 - npc 221501 - think 10000 - team FriendlyNPC - id 4500720 - Corvian ESDs: 450590 Events: Change Character Enable State; Force Animation Playback; Force Character Treasure; IF Character Dead/Alive; Set Character Backread State; Set Character HP Bar Display; Set Character Talk Range Class: None - ID: 4500520 Map: m45_00_00_00 Name: c6000_0000 DebugText: ariandel - c6000_0000 - npc 600002 - think 600002 - team Enemy - id 4500520 - Farron Follower Events: IF Character AI State; IF Character Damaged By; IF Character Has SpEffect; Set Character AI State Class: Basic - ID: 4500523 Map: m45_00_00_00 Name: c6000_0003 DebugText: ariandel - c6000_0003 - npc 600021 - think 600020 - team Enemy - id 4500523 - Farron Follower Events: Set Character Event Target; Set SpEffect Class: Basic - ID: 4500524 Map: m45_00_00_00 Name: c6000_0004 DebugText: ariandel - c6000_0004 - npc 600011 - think 600010 - team Enemy - id 4500524 - Farron Follower Events: Set Character Event Target; Set SpEffect Class: Basic - ID: 4500525 Map: m45_00_00_00 Name: c6000_0005 DebugText: ariandel - c6000_0005 - npc 600031 - think 600030 - team Enemy - id 4500525 - Farron Follower Events: IF Character Damaged By; Set Character AI State; Set Character Event Target; Set SpEffect Class: Basic - ID: 4500526 Map: m45_00_00_00 Name: c6000_0006 DebugText: ariandel - c6000_0006 - npc 600011 - think 600010 - team Enemy - id 4500526 - Farron Follower Events: Set Character Event Target; Set SpEffect Class: Basic - ID: 4500527 Map: m45_00_00_00 Name: c6000_0007 DebugText: ariandel - c6000_0007 - npc 600021 - think 600020 - team Enemy - id 4500527 - Farron Follower Events: Set Character Event Target; Set SpEffect Class: Basic - ID: 4500528 Map: m45_00_00_00 Name: c6000_0008 DebugText: ariandel - c6000_0008 - npc 600000 - think 600000 - team Enemy - id 4500528 - Farron Follower Class: Basic - ID: 4500529 Map: m45_00_00_00 Name: c6000_0009 DebugText: ariandel - c6000_0009 - npc 600000 - think 600000 - team Enemy - id 4500529 - Farron Follower Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 4500530 Map: m45_00_00_00 Name: c6000_0010 DebugText: ariandel - c6000_0010 - npc 600010 - think 600010 - team Enemy - id 4500530 - Farron Follower Class: Basic - ID: 4500531 Map: m45_00_00_00 Name: c6000_0011 DebugText: ariandel - c6000_0011 - npc 600000 - think 600000 - team Enemy - id 4500531 - Farron Follower Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 4500532 Map: m45_00_00_00 Name: c6000_0012 DebugText: ariandel - c6000_0012 - npc 600021 - think 600020 - team Enemy - id 4500532 - Farron Follower Class: Basic - ID: 4500533 Map: m45_00_00_00 Name: c6000_0013 DebugText: ariandel - c6000_0013 - npc 600011 - think 600010 - team Enemy - id 4500533 - Farron Follower Events: Set Character Event Target; Set SpEffect Class: Basic - ID: 4500534 Map: m45_00_00_00 Name: c6000_0014 DebugText: ariandel - c6000_0014 - npc 600030 - think 600030 - team Enemy - id 4500534 - Farron Follower Class: Basic - ID: 4500535 Map: m45_00_00_00 Name: c6000_0015 DebugText: ariandel - c6000_0015 - npc 600020 - think 600020 - team Enemy - id 4500535 - Farron Follower Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 4500537 Map: m45_00_00_00 Name: c6000_0017 DebugText: ariandel - c6000_0017 - npc 600030 - think 600030 - team Enemy - id 4500537 - Farron Follower Class: Basic - ID: 4500538 Map: m45_00_00_00 Name: c6000_0018 DebugText: ariandel - c6000_0018 - npc 600031 - think 600030 - team Enemy - id 4500538 - Farron Follower Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Event Target; Set SpEffect Class: Basic - ID: 4500539 Map: m45_00_00_00 Name: c6000_0019 DebugText: ariandel - c6000_0019 - npc 600010 - think 600010 - team Enemy - id 4500539 - Farron Follower Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 4500540 Map: m45_00_00_00 Name: c6000_0020 DebugText: ariandel - c6000_0020 - npc 600020 - think 600020 - team Enemy - id 4500540 - Farron Follower Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 4500541 Map: m45_00_00_00 Name: c6000_0021 DebugText: ariandel - c6000_0021 - npc 600031 - think 600030 - team Enemy - id 4500541 - Farron Follower Events: Set Character Event Target; Set SpEffect Class: Basic - ID: 4500542 Map: m45_00_00_00 Name: c6000_0022 DebugText: ariandel - c6000_0022 - npc 600031 - think 600030 - team Enemy - id 4500542 - Farron Follower Events: Set Character Event Target; Set SpEffect Class: Basic - ID: 4500543 Map: m45_00_00_00 Name: c6000_0023 DebugText: ariandel - c6000_0023 - npc 600002 - think 600002 - team Enemy - id 4500543 - Farron Follower Events: IF Character AI State; IF Character Damaged By; IF Character Has SpEffect; Set Character AI State; Set Character Event Target; Set SpEffect Class: Basic - ID: 4500544 Map: m45_00_00_00 Name: c6000_0024 DebugText: ariandel - c6000_0024 - npc 600001 - think 600000 - team Enemy - id 4500544 - Farron Follower Events: Set Character Event Target; Set SpEffect Class: Basic - ID: 4500545 Map: m45_00_00_00 Name: c6000_0025 DebugText: ariandel - c6000_0025 - npc 600021 - think 600020 - team Enemy - id 4500545 - Farron Follower Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Has SpEffect; IF Damage Type; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 4500546 Map: m45_00_00_00 Name: c6000_0026 DebugText: ariandel - c6000_0026 - npc 600010 - think 600010 - team Enemy - id 4500546 - Farron Follower Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Has SpEffect; IF Damage Type; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 4500547 Map: m45_00_00_00 Name: c6000_0027 DebugText: ariandel - c6000_0027 - npc 600011 - think 600010 - team Enemy - id 4500547 - Farron Follower Events: Set Character Event Target; Set SpEffect Class: Basic - ID: 4500548 Map: m45_00_00_00 Name: c6000_0028 DebugText: ariandel - c6000_0028 - npc 600030 - think 600030 - team Enemy - id 4500548 - Farron Follower Class: Basic - ID: 4500549 Map: m45_00_00_00 Name: c6000_0029 DebugText: ariandel - c6000_0029 - npc 600003 - think 600000 - team Enemy - id 4500549 - Farron Follower Class: Basic - ID: 4500552 Map: m45_00_00_00 Name: c6000_0032 DebugText: ariandel - c6000_0032 - npc 600000 - think 600000 - team Enemy - id 4500552 - Farron Follower Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Has SpEffect; IF Damage Type; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 4500553 Map: m45_00_00_00 Name: c6000_0033 DebugText: ariandel - c6000_0033 - npc 600003 - think 600000 - team Enemy - id 4500553 - Farron Follower Class: Basic - ID: 4500554 Map: m45_00_00_00 Name: c6000_0034 DebugText: ariandel - c6000_0034 - npc 600003 - think 600000 - team Enemy - id 4500554 - Farron Follower Class: Basic - ID: 4500555 Map: m45_00_00_00 Name: c6000_0035 DebugText: ariandel - c6000_0035 - npc 600003 - think 600000 - team Enemy - id 4500555 - Farron Follower Class: Basic - ID: 4500557 Map: m45_00_00_00 Name: c6000_0037 DebugText: ariandel - c6000_0037 - npc 600010 - think 600010 - team Enemy - id 4500557 - Farron Follower Class: Basic - ID: 4500558 Map: m45_00_00_00 Name: c6000_0038 DebugText: ariandel - c6000_0038 - npc 600030 - think 600030 - team Enemy - id 4500558 - Farron Follower Events: Force Animation Playback; IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 4500559 Map: m45_00_00_00 Name: c6000_0039 DebugText: ariandel - c6000_0039 - npc 600030 - think 600030 - team Enemy - id 4500559 - Farron Follower Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 4500566 Map: m45_00_00_00 Name: c6000_0046 DebugText: ariandel - c6000_0046 - npc 600005 - think 600001 - team Enemy - id 4500566 - Farron Follower Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 4500567 Map: m45_00_00_00 Name: c6000_0047 DebugText: ariandel - c6000_0047 - npc 600025 - think 600022 - team Enemy - id 4500567 - Farron Follower Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 4500568 Map: m45_00_00_00 Name: c6000_0048 DebugText: ariandel - c6000_0048 - npc 600035 - think 600032 - team Enemy - id 4500568 - Farron Follower Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 4500569 Map: m45_00_00_00 Name: c6000_0049 DebugText: ariandel - c6000_0049 - npc 600035 - think 600032 - team Enemy - id 4500569 - Farron Follower Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 4500570 Map: m45_00_00_00 Name: c6000_0050 DebugText: ariandel - c6000_0050 - npc 600035 - think 600031 - team Enemy - id 4500570 (4505499) - Farron Follower Events: Clear Character's AI Target; Request Character AI Re-plan; Set SpEffect Class: Basic - ID: 4500571 Map: m45_00_00_00 Name: c6000_0051 DebugText: ariandel - c6000_0051 - npc 600035 - think 600031 - team Enemy - id 4500571 (4505499) - Farron Follower Events: Clear Character's AI Target; Request Character AI Re-plan Class: Basic - ID: 4500572 Map: m45_00_00_00 Name: c6000_0052 DebugText: ariandel - c6000_0052 - npc 600025 - think 600020 - team Enemy - id 4500572 (4505499) - Farron Follower Events: Clear Character's AI Target; Request Character AI Re-plan Class: Basic - ID: 4500574 Map: m45_00_00_00 Name: c6000_0054 DebugText: ariandel - c6000_0054 - npc 600015 - think 600010 - team Enemy - id 4500574 (4505499) - Farron Follower Events: Clear Character's AI Target; Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 4500575 Map: m45_00_00_00 Name: c6000_0055 DebugText: ariandel - c6000_0055 - npc 600005 - think 600001 - team Enemy - id 4500575 (4505499) - Farron Follower Events: Clear Character's AI Target; Request Character AI Re-plan Class: Basic - ID: 4500576 Map: m45_00_00_00 Name: c6000_0056 DebugText: ariandel - c6000_0056 - npc 600025 - think 600022 - team Enemy - id 4500576 (4505499) - Farron Follower Events: Clear Character's AI Target; Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 4500577 Map: m45_00_00_00 Name: c6000_0057 DebugText: ariandel - c6000_0057 - npc 600005 - think 600000 - team Enemy - id 4500577 (4505499) - Farron Follower Events: Clear Character's AI Target; Request Character AI Re-plan Class: Basic - ID: 4500579 Map: m45_00_00_00 Name: c6000_0059 DebugText: ariandel - c6000_0059 - npc 600015 - think 600011 - team Enemy - id 4500579 (4505499) - Farron Follower Events: Clear Character's AI Target; Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 4500581 Map: m45_00_00_00 Name: c6000_0061 DebugText: ariandel - c6000_0061 - npc 600005 - think 600000 - team Enemy - id 4500581 - Farron Follower Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 4500582 Map: m45_00_00_00 Name: c6000_0062 DebugText: ariandel - c6000_0062 - npc 600015 - think 600010 - team Enemy - id 4500582 - Farron Follower Class: Basic - ID: 4500585 Map: m45_00_00_00 Name: c6000_0065 DebugText: ariandel - c6000_0065 - npc 600000 - think 600000 - team Enemy - id 4500585 - Farron Follower Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Has SpEffect; IF Damage Type; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 4500586 Map: m45_00_00_00 Name: c6000_0066 DebugText: ariandel - c6000_0066 - npc 600020 - think 600020 - team Enemy - id 4500586 - Farron Follower Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Has SpEffect; IF Damage Type; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 4500587 Map: m45_00_00_00 Name: c6000_0067 DebugText: ariandel - c6000_0067 - npc 600020 - think 600020 - team Enemy - id 4500587 - Farron Follower Class: Basic - ID: 4500588 Map: m45_00_00_00 Name: c6000_0068 DebugText: ariandel - c6000_0068 - npc 600030 - think 600030 - team Enemy - id 4500588 - Farron Follower Class: Basic - ID: 4500589 Map: m45_00_00_00 Name: c6000_0069 DebugText: ariandel - c6000_0069 - npc 600000 - think 600000 - team Enemy - id 4500589 - Farron Follower Class: Basic - ID: 4500802 Map: m45_00_00_00 Name: c6010_0000 DebugText: ariandel - c6010_0000 - npc 601001 - think 601000 - team Enemy - id 4500802 (4505800) - Father Ariandel ESDs: 450561 Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Create Referred Damage Pair; Display Boss Health Bar; Force Character Death; IF Character Dead/Alive; IF Character HP Value; IF Entity In/Outside Radius Of Entity; Initialize Common Event; Set Character AI State; Set Character Animation State; Set Character Event Target; Set Character Talk Range; Set Network Update Authority; Set Network Update Rate; Set SpEffect Class: Helper Tags: standalone OwnedBy: 4500800 RemoveGroup: 4505800 FullName: Father $1 PartName: Ariandel and Friede - ID: 4500803 Map: m45_00_00_00 Name: c6010_0001 DebugText: ariandel - c6010_0001 - npc 601000 - think 601000 - team FriendlyNPC - id 4500803 (4505800,4505802,4505802) - Father Ariandel ESDs: 450560 Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Force Animation Playback; Force Character Death; IF Action Button in Area; IF Character Backread Status; Initialize Common Event; Issue Short Warp Request; Set Character Animation State; Set Character Gravity; Set Character HP Bar Display; Set Character Immortality; Set Character Invincibility; Set Character MapHit; Set Character Talk Range; Set Lock On Point; Set Network Update Authority; Set Network Update Rate Class: None - ID: 4500800 Map: m45_00_00_00 Name: c6020_0000 DebugText: ariandel - c6020_0000 - npc 602001 - think 602001 - team Enemy - id 4500800 (4505800) - Sister Friede ESDs: 450552 Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Clear SpEffect; Create Referred Damage Pair; Display Boss Health Bar; Force Animation Playback; Force Character Death; Handle Boss Defeat and Display Banner; IF Character Has Event Message; IF Character HP Ratio; Initialize Common Event; Play SE; Set Character AI State; Set Character Animation State; Set Character Event Target; Set Character HP Bar Display; Set Character Talk Range; Set Network Update Authority; Set Network Update Rate; Set SpEffect; SKIP IF Character Has SpEffect Class: Boss Tags: late bossonlymulti RemoveGroup: 4505800 ExtraName: Blackflame Friede FullName: Blackflame $1 PartName: Friede DefeatFlag: 14500800 StartFlag: 14505802 MusicFlag: 14505804 # Expanded arena (TODO could make this the entire thing, but exclude the corners) Arena: -226.197 27.776 -230.320 90.000 35 10 46 ArenaRegion: 4504801 EnemyType: friede - ID: 4500801 Map: m45_00_00_00 Name: c6020_0001 DebugText: ariandel - c6020_0001 - npc 602000 - think 602000 - team Enemy - id 4500801 (4505800,4505801,4505802) - Sister Friede ESDs: 450551 Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Display Boss Health Bar; Force Character Death; IF Character Dead/Alive; Initialize Common Event; Set Character AI State; Set Character Animation State; Set Character Event Target; Set Character Talk Range; Set Network Update Authority; Set Network Update Rate; Warp Character and Copy Floor Class: Boss Tags: late RemoveGroup: 4505800 FullName: Sister $1 PartName: Friede StartFlag: 14505805 OwnedBy: 4500800 # Stop at stationary Ariandel, although he could be an exclude area Arena: -217.996 27.776 -230.320 90.000 13 10 48 EnemyType: friede - ID: 4500710 Map: m45_00_00_00 Name: c6020_0002 DebugText: ariandel - c6020_0002 - npc 602002 - think 602000 - team FriendlyNPC - id 4500710 - Sister Friede ESDs: 450550 Events: Change Character Enable State; Force Animation Playback; Force Character Treasure; IF Character Has Event Message; Set Character Backread State; Set Character Gravity; Set Character HP Bar Display; Set Character Immortality; Set Character MapHit Class: None - ID: 4500201 Map: m45_00_00_00 Name: c6030_0001 DebugText: ariandel - c6030_0001 - npc 603000 - think 603001 - team Enemy - id 4500201 - Greatwolf Events: Change Character Enable State; Force Animation Playback; IF Character Backread Status; IF Character Dead/Alive; IF Character Has Event Message; IF Character HP Ratio; IF Damage Type; IF In/Outside Area; Request Character AI Command; Request Character AI Re-plan; Set Character AI State; Set Character Gravity; Set Character Immortality; Set Character MapHit; Set Network Update Rate; Set SpEffect Class: Miniboss # On the ledge, jumps down ExtraArenas: primary: 156.294 -1.049 -31.410 -15.629 0 0 0 - ID: 4500202 Map: m45_00_00_00 Name: c6030_0002 DebugText: ariandel - c6030_0002 - npc 603000 - think 603002 - team Enemy - id 4500202 - Greatwolf Events: Change Character Enable State; Force Animation Playback; IF Character Backread Status; IF Character Dead/Alive; IF Character Has Event Message; IF Character HP Ratio; IF In/Outside Area; Request Character AI Command; Request Character AI Re-plan; Set Character AI State; Set Character Animation State; Set Character Gravity; Set Character Immortality; Set Character MapHit; Set Network Update Rate Class: Miniboss # Calls other wolves, jumps down ExtraArenas: primary: 49.828 24.061 -102.434 174.850 0 0 0 - ID: 4500861 Map: m45_00_00_00 Name: c6030_0004 DebugText: ariandel - c6030_0004 - npc 603001 - think 603004 - team Enemy - id 4500861 (4505860) - Greatwolf Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Display Boss Health Bar; Force Animation Playback; Force Character Death; IF Character AI State; IF Character Dead/Alive; IF Character Has SpEffect; IF Character HP Ratio; Initialize Common Event; Request Character AI Re-plan; Set Character AI State; Set Character Animation State; Set Character Gravity; Set Character HP Bar Display; Set Network Update Authority; Set Network Update Rate; Set SpEffect Class: Helper OwnedBy: 4500860 - ID: 4500210 Map: m45_00_00_00 Name: c6040_0000 DebugText: ariandel - c6040_0000 - npc 604021 - think 604000 - team Enemy - id 4500210 (4505201) - Wolf Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Has SpEffect; IF Damage Type; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan; Set SpEffect Class: Basic - ID: 4500211 Map: m45_00_00_00 Name: c6040_0001 DebugText: ariandel - c6040_0001 - npc 604011 - think 604020 - team Enemy - id 4500211 (4505242,4505201) - Wolf Events: Clear Character's AI Target; Clear SpEffect; Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF In/Outside Area; Request Character AI Re-plan; Set Character Event Target; Set Character Gravity; Set Character MapHit; Set Event Point; Set SpEffect Class: Basic - ID: 4500212 Map: m45_00_00_00 Name: c6040_0002 DebugText: ariandel - c6040_0002 - npc 604021 - think 604000 - team Enemy - id 4500212 (4505240,4505210,4505212,4505201) - Wolf Events: Clear SpEffect; Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Dead/Alive; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Event Target; Set Character Gravity; Set Character MapHit; Set SpEffect Class: Basic - ID: 4500213 Map: m45_00_00_00 Name: c6040_0003 DebugText: ariandel - c6040_0003 - npc 604003 - think 604000 - team Enemy - id 4500213 - Wolf Events: Set SpEffect Class: Basic - ID: 4500214 Map: m45_00_00_00 Name: c6040_0004 DebugText: ariandel - c6040_0004 - npc 604003 - think 604000 - team Enemy - id 4500214 (4505210,4505201) - Wolf Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set SpEffect Class: Basic - ID: 4500215 Map: m45_00_00_00 Name: c6040_0005 DebugText: ariandel - c6040_0005 - npc 604000 - think 604000 - team Enemy - id 4500215 (4505201) - Wolf Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set SpEffect Class: Basic - ID: 4500216 Map: m45_00_00_00 Name: c6040_0006 DebugText: ariandel - c6040_0006 - npc 604000 - think 604000 - team Enemy - id 4500216 (4505201) - Wolf Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set SpEffect Class: Basic - ID: 4500217 Map: m45_00_00_00 Name: c6040_0007 DebugText: ariandel - c6040_0007 - npc 604003 - think 604000 - team Enemy - id 4500217 - Wolf Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 4500218 Map: m45_00_00_00 Name: c6040_0008 DebugText: ariandel - c6040_0008 - npc 604000 - think 604000 - team Enemy - id 4500218 - Wolf Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 4500219 Map: m45_00_00_00 Name: c6040_0009 DebugText: ariandel - c6040_0009 - npc 604000 - think 604040 - team Enemy - id 4500219 (4505219,4505202) - Wolf Events: Clear SpEffect; Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit; Set Network Update Rate; Set SpEffect; Warp Character and Copy Floor Class: Basic - ID: 4500220 Map: m45_00_00_00 Name: c6040_0010 DebugText: ariandel - c6040_0010 - npc 604050 - think 604000 - team Enemy - id 4500220 - Wolf Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 4500240 Map: m45_00_00_00 Name: c6050_0000 DebugText: ariandel - c6050_0000 - npc 605001 - think 605010 - team Enemy - id 4500240 (4505240,4505210,4505212,4505201) - Wolf Events: Clear SpEffect; Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Dead/Alive; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Event Target; Set Character Gravity; Set Character MapHit; Set SpEffect Class: Basic - ID: 4500241 Map: m45_00_00_00 Name: c6050_0001 DebugText: ariandel - c6050_0001 - npc 605002 - think 605000 - team Enemy - id 4500241 (4505240,4505210,4505212,4505201) - Wolf Events: Clear SpEffect; Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Dead/Alive; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Event Target; Set Character Gravity; Set Character MapHit; Set SpEffect Class: Basic - ID: 4500242 Map: m45_00_00_00 Name: c6050_0002 DebugText: ariandel - c6050_0002 - npc 605011 - think 605020 - team Enemy - id 4500242 (4505242,4505210,4505212,4505201) - Wolf Events: Clear Character's AI Target; Clear SpEffect; Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Dead/Alive; IF Character Has SpEffect; IF In/Outside Area; Request Character AI Re-plan; Set Character Event Target; Set Character Gravity; Set Character MapHit; Set Event Point; Set SpEffect Class: Basic - ID: 4500243 Map: m45_00_00_00 Name: c6050_0003 DebugText: ariandel - c6050_0003 - npc 605011 - think 605020 - team Enemy - id 4500243 (4505242,4505210,4505212,4505201) - Wolf Events: Clear Character's AI Target; Clear SpEffect; Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Dead/Alive; IF Character Has SpEffect; IF In/Outside Area; Request Character AI Re-plan; Set Character Event Target; Set Character Gravity; Set Character MapHit; Set Event Point; Set SpEffect Class: Basic - ID: 4500244 Map: m45_00_00_00 Name: c6050_0004 DebugText: ariandel - c6050_0004 - npc 605011 - think 605020 - team Enemy - id 4500244 (4505242,4505210,4505212,4505201) - Wolf Events: Clear Character's AI Target; Clear SpEffect; Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Dead/Alive; IF Character Has SpEffect; IF In/Outside Area; Request Character AI Re-plan; Set Character Event Target; Set Character Gravity; Set Character MapHit; Set Event Point; Set SpEffect Class: Basic - ID: 4500245 Map: m45_00_00_00 Name: c6050_0005 DebugText: ariandel - c6050_0005 - npc 605002 - think 605000 - team Enemy - id 4500245 (4505210,4505201) - Wolf Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set SpEffect Class: Basic - ID: 4500246 Map: m45_00_00_00 Name: c6050_0006 DebugText: ariandel - c6050_0006 - npc 605002 - think 605000 - team Enemy - id 4500246 (4505210,4505201) - Wolf Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set SpEffect Class: Basic - ID: 4500247 Map: m45_00_00_00 Name: c6050_0007 DebugText: ariandel - c6050_0007 - npc 605010 - think 605010 - team Enemy - id 4500247 (4505210,4505247,4505201) - Wolf Events: Clear SpEffect; Force Animation Playback; IF Character Backread Status; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan; Set Character Event Target; Set Character Gravity; Set Character MapHit; Set Network Update Rate; Set SpEffect Class: Basic - ID: 4500248 Map: m45_00_00_00 Name: c6050_0008 DebugText: ariandel - c6050_0008 - npc 605010 - think 605010 - team Enemy - id 4500248 (4505210,4505247,4505201) - Wolf Events: Clear SpEffect; Force Animation Playback; IF Character Backread Status; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan; Set Character Event Target; Set Character Gravity; Set Character MapHit; Set Network Update Rate; Set SpEffect Class: Basic - ID: 4500249 Map: m45_00_00_00 Name: c6050_0009 DebugText: ariandel - c6050_0009 - npc 605010 - think 605000 - team Enemy - id 4500249 (4505210,4505247,4505201) - Wolf Events: Clear SpEffect; Force Animation Playback; IF Character Backread Status; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan; Set Character Event Target; Set Character Gravity; Set Character MapHit; Set Network Update Rate; Set SpEffect Class: Basic - ID: 4500250 Map: m45_00_00_00 Name: c6050_0010 DebugText: ariandel - c6050_0010 - npc 605040 - think 605000 - team Enemy - id 4500250 - Wolf Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 4500251 Map: m45_00_00_00 Name: c6050_0011 DebugText: ariandel - c6050_0011 - npc 605000 - think 605000 - team Enemy - id 4500251 - Wolf Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 4500252 Map: m45_00_00_00 Name: c6050_0012 DebugText: ariandel - c6050_0012 - npc 605000 - think 605000 - team Enemy - id 4500252 - Wolf Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 4500253 Map: m45_00_00_00 Name: c6050_0013 DebugText: ariandel - c6050_0013 - npc 605000 - think 605040 - team Enemy - id 4500253 (4505219,4505202) - Wolf Events: Clear SpEffect; Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit; Set Network Update Rate; Set SpEffect; Warp Character and Copy Floor Class: Basic - ID: 4500254 Map: m45_00_00_00 Name: c6050_0014 DebugText: ariandel - c6050_0014 - npc 605000 - think 605040 - team Enemy - id 4500254 (4505219,4505202) - Wolf Events: Clear SpEffect; Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit; Set Network Update Rate; Set SpEffect; Warp Character and Copy Floor Class: Basic - ID: 4500255 Map: m45_00_00_00 Name: c6050_0015 DebugText: ariandel - c6050_0015 - npc 605000 - think 605040 - team Enemy - id 4500255 (4505219,4505202) - Wolf Events: Clear SpEffect; Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit; Set Network Update Rate; Set SpEffect; Warp Character and Copy Floor Class: Basic - ID: 4500256 Map: m45_00_00_00 Name: c6050_0016 DebugText: ariandel - c6050_0016 - npc 605000 - think 605040 - team Enemy - id 4500256 (4505219,4505202) - Wolf Events: Clear SpEffect; Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit; Set Network Update Rate; Set SpEffect; Warp Character and Copy Floor Class: Basic - ID: 4500257 Map: m45_00_00_00 Name: c6050_0017 DebugText: ariandel - c6050_0017 - npc 605000 - think 605040 - team Enemy - id 4500257 (4505219,4505202) - Wolf Events: Clear SpEffect; Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit; Set Network Update Rate; Set SpEffect; Warp Character and Copy Floor Class: Basic - ID: 4500258 Map: m45_00_00_00 Name: c6050_0018 DebugText: ariandel - c6050_0018 - npc 605050 - think 605000 - team Enemy - id 4500258 - Wolf Events: Force Animation Playback; IF Character Damaged By; Set Character AI State Class: Basic - ID: 4500259 Map: m45_00_00_00 Name: c6050_0019 DebugText: ariandel - c6050_0019 - npc 605050 - think 605000 - team Enemy - id 4500259 - Wolf Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 4500260 Map: m45_00_00_00 Name: c6050_0020 DebugText: ariandel - c6050_0020 - npc 605050 - think 605000 - team Enemy - id 4500260 - Wolf Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 4500261 Map: m45_00_00_00 Name: c6050_0021 DebugText: ariandel - c6050_0021 - npc 605040 - think 605000 - team Enemy - id 4500261 - Wolf Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Event Target; Set Character Gravity; Set Character MapHit Class: Basic - ID: 4500262 Map: m45_00_00_00 Name: c6050_0022 DebugText: ariandel - c6050_0022 - npc 605040 - think 605000 - team Enemy - id 4500262 - Wolf Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Event Target; Set Character Gravity; Set Character MapHit Class: Basic - ID: 4500263 Map: m45_00_00_00 Name: c6050_0023 DebugText: ariandel - c6050_0023 - npc 605030 - think 605030 - team Enemy - id 4500263 (4505860) - Wolf Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Force Animation Playback; Force Character Death; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Initialize Common Event; Request Character AI Re-plan; Set Character Animation State; Set Network Update Authority; Set Network Update Rate Class: Helper OwnedBy: 4500860 - ID: 4500264 Map: m45_00_00_00 Name: c6050_0024 DebugText: ariandel - c6050_0024 - npc 605030 - think 605031 - team Enemy - id 4500264 (4505860) - Wolf Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Force Animation Playback; Force Character Death; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Initialize Common Event; Request Character AI Re-plan; Set Character Animation State; Set Network Update Authority; Set Network Update Rate Class: Helper OwnedBy: 4500860 - ID: 4500265 Map: m45_00_00_00 Name: c6050_0025 DebugText: ariandel - c6050_0025 - npc 605030 - think 605032 - team Enemy - id 4500265 (4505860) - Wolf Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Force Animation Playback; Force Character Death; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Initialize Common Event; Request Character AI Re-plan; Set Character Animation State; Set Network Update Authority; Set Network Update Rate Class: Helper OwnedBy: 4500860 - ID: 4500320 Map: m45_00_00_00 Name: c6060_0020 DebugText: ariandel - c6060_0020 - npc 606000 - think 606000 - team Enemy - id 4500320 - Tree Woman Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 4500321 Map: m45_00_00_00 Name: c6060_0021 DebugText: ariandel - c6060_0021 - npc 606000 - think 606000 - team Enemy - id 4500321 - Tree Woman Class: Basic - ID: 4500322 Map: m45_00_00_00 Name: c6060_0022 DebugText: ariandel - c6060_0022 - npc 606000 - think 606000 - team Enemy - id 4500322 - Tree Woman Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Has SpEffect; IF Damage Type; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 4500323 Map: m45_00_00_00 Name: c6060_0023 DebugText: ariandel - c6060_0023 - npc 606005 - think 606000 - team Enemy - id 4500323 - Tree Woman Class: Basic - ID: 4500324 Map: m45_00_00_00 Name: c6060_0024 DebugText: ariandel - c6060_0024 - npc 606005 - think 606000 - team Enemy - id 4500324 - Tree Woman Class: Basic - ID: 4500325 Map: m45_00_00_00 Name: c6060_0025 DebugText: ariandel - c6060_0025 - npc 606005 - think 606000 - team Enemy - id 4500325 - Tree Woman Class: Basic - ID: 4500326 Map: m45_00_00_00 Name: c6060_0026 DebugText: ariandel - c6060_0026 - npc 606005 - think 606000 - team Enemy - id 4500326 - Tree Woman Class: Basic - ID: 4500327 Map: m45_00_00_00 Name: c6060_0027 DebugText: ariandel - c6060_0027 - npc 606005 - think 606000 - team Enemy - id 4500327 - Tree Woman Class: Basic - ID: 4500328 Map: m45_00_00_00 Name: c6060_0028 DebugText: ariandel - c6060_0028 - npc 606005 - think 606000 - team Enemy - id 4500328 - Tree Woman Class: Basic - ID: 4500329 Map: m45_00_00_00 Name: c6060_0029 DebugText: ariandel - c6060_0029 - npc 606000 - think 606001 - team Enemy - id 4500329 - Tree Woman Events: Force Animation Playback; IF Character Backread Status; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan Class: Basic - ID: 4500330 Map: m45_00_00_00 Name: c6060_0030 DebugText: ariandel - c6060_0030 - npc 606000 - think 606001 - team Enemy - id 4500330 - Tree Woman Events: Force Animation Playback; IF Character Backread Status; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan Class: Basic - ID: 4500331 Map: m45_00_00_00 Name: c6060_0031 DebugText: ariandel - c6060_0031 - npc 606000 - think 606001 - team Enemy - id 4500331 - Tree Woman Events: Force Animation Playback; IF Character Backread Status; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan Class: Basic - ID: 4500334 Map: m45_00_00_00 Name: c6060_0034 DebugText: ariandel - c6060_0034 - npc 606000 - think 606001 - team Enemy - id 4500334 - Tree Woman Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Has SpEffect; IF Damage Type; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 4500335 Map: m45_00_00_00 Name: c6060_0035 DebugText: ariandel - c6060_0035 - npc 606005 - think 606000 - team Enemy - id 4500335 - Tree Woman Events: Force Animation Playback; IF Character Backread Status; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan Class: Basic - ID: 4500336 Map: m45_00_00_00 Name: c6060_0036 DebugText: ariandel - c6060_0036 - npc 606000 - think 606000 - team Enemy - id 4500336 - Tree Woman Events: Force Animation Playback; IF Character Backread Status; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan Class: Basic - ID: 4500337 Map: m45_00_00_00 Name: c6060_0037 DebugText: ariandel - c6060_0037 - npc 606005 - think 606002 - team Enemy - id 4500337 - Tree Woman Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 4500338 Map: m45_00_00_00 Name: c6060_0038 DebugText: ariandel - c6060_0038 - npc 606005 - think 606002 - team Enemy - id 4500338 - Tree Woman Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 4500339 Map: m45_00_00_00 Name: c6060_0039 DebugText: ariandel - c6060_0039 - npc 606005 - think 606002 - team Enemy - id 4500339 - Tree Woman Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 4500340 Map: m45_00_00_00 Name: c6060_0040 DebugText: ariandel - c6060_0040 - npc 606005 - think 606002 - team Enemy - id 4500340 - Tree Woman Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Has SpEffect; IF Damage Type; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 4500342 Map: m45_00_00_00 Name: c6060_0042 DebugText: ariandel - c6060_0042 - npc 606000 - think 606000 - team Enemy - id 4500342 - Tree Woman Class: Basic - ID: 4500344 Map: m45_00_00_00 Name: c6060_0044 DebugText: ariandel - c6060_0044 - npc 606000 - think 606000 - team Enemy - id 4500344 - Tree Woman Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 4500347 Map: m45_00_00_00 Name: c6060_0047 DebugText: ariandel - c6060_0047 - npc 606000 - think 606000 - team Enemy - id 4500347 - Tree Woman Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 4500348 Map: m45_00_00_00 Name: c6060_0048 DebugText: ariandel - c6060_0048 - npc 606000 - think 606000 - team Enemy - id 4500348 - Tree Woman Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 4500350 Map: m45_00_00_00 Name: c6060_0050 DebugText: ariandel - c6060_0050 - npc 606006 - think 606000 - team Enemy - id 4500350 - Tree Woman Events: END IF Character Has SpEffect; Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Dead/Alive; IF Character Has SpEffect; IF Damage Type; IF Entity In/Outside Radius Of Entity; Request Character AI Command; Request Character AI Re-plan Class: Basic - ID: 4500352 Map: m45_00_00_00 Name: c6060_0052 DebugText: ariandel - c6060_0052 - npc 606002 - think 606000 - team Enemy - id 4500352 - Tree Woman Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Has SpEffect; IF Damage Type; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 4500353 Map: m45_00_00_00 Name: c6060_0053 DebugText: ariandel - c6060_0053 - npc 606002 - think 606000 - team Enemy - id 4500353 - Tree Woman Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Has SpEffect; IF Damage Type; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 4500354 Map: m45_00_00_00 Name: c6060_0054 DebugText: ariandel - c6060_0054 - npc 606006 - think 606000 - team Enemy - id 4500354 - Tree Woman Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Has SpEffect; IF Damage Type; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 4500401 Map: m45_00_00_00 Name: c6070_0001 DebugText: ariandel - c6070_0001 - npc 607010 - think 607010 - team ArchEnemyTeam - id 4500401 - Corvian Knight Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Character HP Ratio; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit; Set Network Update Rate Class: Basic - ID: 4500403 Map: m45_00_00_00 Name: c6070_0003 DebugText: ariandel - c6070_0003 - npc 607001 - think 607001 - team ArchEnemyTeam - id 4500403 - Corvian Knight Events: Clear SpEffect; IF Character AI State; IF Character Damaged By; IF Character Dead/Alive; IF Entity In/Outside Radius Of Entity; Request Character AI Command; Request Character AI Re-plan; Set Character AI State; Set Character Event Target; Set Character Home; Set Network Update Rate; Set SpEffect Class: Basic - ID: 4500404 Map: m45_00_00_00 Name: c6070_0004 DebugText: ariandel - c6070_0004 - npc 607010 - think 607012 - team ArchEnemyTeam - id 4500404 - Corvian Knight Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic Tags: exclude:large - ID: 4500405 Map: m45_00_00_00 Name: c6070_0005 DebugText: ariandel - c6070_0005 - npc 607000 - think 607002 - team ArchEnemyTeam - id 4500405 - Corvian Knight Events: IF Character Damaged By; Set Character AI State Class: Basic Tags: exclude:large - ID: 4500407 Map: m45_00_00_00 Name: c6070_0007 DebugText: ariandel - c6070_0007 - npc 607010 - think 607010 - team ArchEnemyTeam - id 4500407 - Corvian Knight Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Character HP Ratio; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit; Set Network Update Rate Class: Basic - ID: 4500414 Map: m45_00_00_00 Name: c6080_0004 DebugText: ariandel - c6080_0004 - npc 608010 - think 608000 - team Enemy - id 4500414 - Corvian Settler Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 4500416 Map: m45_00_00_00 Name: c6080_0006 DebugText: ariandel - c6080_0006 - npc 608010 - think 608000 - team Enemy - id 4500416 - Corvian Settler Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 4500417 Map: m45_00_00_00 Name: c6080_0007 DebugText: ariandel - c6080_0007 - npc 608010 - think 608000 - team Enemy - id 4500417 - Corvian Settler Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 4500418 Map: m45_00_00_00 Name: c6080_0008 DebugText: ariandel - c6080_0008 - npc 608010 - think 608000 - team Enemy - id 4500418 - Corvian Settler Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 4500419 Map: m45_00_00_00 Name: c6080_0009 DebugText: ariandel - c6080_0009 - npc 608010 - think 608000 - team Enemy - id 4500419 - Corvian Settler Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 4500420 Map: m45_00_00_00 Name: c6080_0010 DebugText: ariandel - c6080_0010 - npc 608010 - think 608000 - team Enemy - id 4500420 - Corvian Settler Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 4500421 Map: m45_00_00_00 Name: c6080_0011 DebugText: ariandel - c6080_0011 - npc 608010 - think 608000 - team Enemy - id 4500421 - Corvian Settler Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 4500424 Map: m45_00_00_00 Name: c6080_0014 DebugText: ariandel - c6080_0014 - npc 608010 - think 608000 - team Enemy - id 4500424 - Corvian Settler Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 4500426 Map: m45_00_00_00 Name: c6080_0016 DebugText: ariandel - c6080_0016 - npc 608010 - think 608000 - team Enemy - id 4500426 - Corvian Settler Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 4500427 Map: m45_00_00_00 Name: c6080_0017 DebugText: ariandel - c6080_0017 - npc 608010 - think 608000 - team Enemy - id 4500427 - Corvian Settler Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 4500428 Map: m45_00_00_00 Name: c6080_0018 DebugText: ariandel - c6080_0018 - npc 608010 - think 608000 - team Enemy - id 4500428 - Corvian Settler Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 4500429 Map: m45_00_00_00 Name: c6080_0019 DebugText: ariandel - c6080_0019 - npc 608011 - think 608000 - team Enemy - id 4500429 - Corvian Settler Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 4500430 Map: m45_00_00_00 Name: c6080_0020 DebugText: ariandel - c6080_0020 - npc 608010 - think 608000 - team Enemy - id 4500430 - Corvian Settler Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 4500432 Map: m45_00_00_00 Name: c6080_0022 DebugText: ariandel - c6080_0022 - npc 608010 - think 608000 - team Enemy - id 4500432 - Corvian Settler Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 4500433 Map: m45_00_00_00 Name: c6080_0023 DebugText: ariandel - c6080_0023 - npc 608010 - think 608000 - team Enemy - id 4500433 - Corvian Settler Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 4500434 Map: m45_00_00_00 Name: c6080_0024 DebugText: ariandel - c6080_0024 - npc 608010 - think 608000 - team Enemy - id 4500434 - Corvian Settler Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 4500435 Map: m45_00_00_00 Name: c6080_0025 DebugText: ariandel - c6080_0025 - npc 608011 - think 608000 - team Enemy - id 4500435 - Corvian Settler Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 4500440 Map: m45_00_00_00 Name: c6080_0030 DebugText: ariandel - c6080_0030 - npc 608010 - think 608000 - team Enemy - id 4500440 - Corvian Settler Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 4500441 Map: m45_00_00_00 Name: c6080_0031 DebugText: ariandel - c6080_0031 - npc 608000 - think 608001 - team Enemy - id 4500441 (4505441) - Corvian Settler Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 4500443 Map: m45_00_00_00 Name: c6080_0033 DebugText: ariandel - c6080_0033 - npc 608000 - think 608001 - team Enemy - id 4500443 (4505441) - Corvian Settler Events: Force Animation Playback; IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic Tags: exclude:large - ID: 4500444 Map: m45_00_00_00 Name: c6080_0034 DebugText: ariandel - c6080_0034 - npc 608009 - think 608000 - team Enemy - id 4500444 (4505441) - Corvian Settler Events: Force Animation Playback; IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 4500449 Map: m45_00_00_00 Name: c6080_0039 DebugText: ariandel - c6080_0039 - npc 608008 - think 608001 - team Enemy - id 4500449 (4505441) - Corvian Settler Events: Force Animation Playback; IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 4500450 Map: m45_00_00_00 Name: c6080_0040 DebugText: ariandel - c6080_0040 - npc 608000 - think 608001 - team Enemy - id 4500450 (4505441) - Corvian Settler Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit; Set Network Update Rate Class: Basic - ID: 4500451 Map: m45_00_00_00 Name: c6080_0041 DebugText: ariandel - c6080_0041 - npc 608000 - think 608002 - team Enemy - id 4500451 (4505441) - Corvian Settler Events: Force Animation Playback; IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 4500453 Map: m45_00_00_00 Name: c6080_0043 DebugText: ariandel - c6080_0043 - npc 608008 - think 608001 - team Enemy - id 4500453 (4505441) - Corvian Settler Events: Force Animation Playback; IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 4500455 Map: m45_00_00_00 Name: c6080_0045 DebugText: ariandel - c6080_0045 - npc 608030 - think 608002 - team Enemy - id 4500455 (4505441) - Corvian Settler Events: Force Animation Playback; IF Character Backread Status; IF Character Has SpEffect; IF Damage Type; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit; Set Event Point; Set SpEffect Class: Basic - ID: 4500456 Map: m45_00_00_00 Name: c6080_0046 DebugText: ariandel - c6080_0046 - npc 608030 - think 608002 - team Enemy - id 4500456 (4505441) - Corvian Settler Events: Force Animation Playback; IF Character Backread Status; IF Character Has SpEffect; IF Damage Type; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit; Set Event Point; Set SpEffect Class: Basic - ID: 4500458 Map: m45_00_00_00 Name: c6080_0048 DebugText: ariandel - c6080_0048 - npc 608000 - think 608001 - team Enemy - id 4500458 (4505441) - Corvian Settler Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 4500459 Map: m45_00_00_00 Name: c6080_0049 DebugText: ariandel - c6080_0049 - npc 608009 - think 608001 - team Enemy - id 4500459 (4505441) - Corvian Settler Class: Basic Tags: exclude:large - ID: 4500460 Map: m45_00_00_00 Name: c6080_0050 DebugText: ariandel - c6080_0050 - npc 608000 - think 608001 - team Enemy - id 4500460 (4505441) - Corvian Settler Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit; Set Network Update Rate Class: Basic - ID: 4500461 Map: m45_00_00_00 Name: c6080_0051 DebugText: ariandel - c6080_0051 - npc 608000 - think 608001 - team Enemy - id 4500461 (4505441) - Corvian Settler Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 4500463 Map: m45_00_00_00 Name: c6080_0053 DebugText: ariandel - c6080_0053 - npc 608005 - think 608005 - team Enemy - id 4500463 (4505441) - Corvian Settler Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 4500464 Map: m45_00_00_00 Name: c6080_0054 DebugText: ariandel - c6080_0054 - npc 608005 - think 608005 - team Enemy - id 4500464 (4505441) - Corvian Settler Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 4500465 Map: m45_00_00_00 Name: c6080_0055 DebugText: ariandel - c6080_0055 - npc 608005 - think 608005 - team Enemy - id 4500465 (4505441) - Corvian Settler Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 4500466 Map: m45_00_00_00 Name: c6080_0056 DebugText: ariandel - c6080_0056 - npc 608006 - think 608005 - team Enemy - id 4500466 (4505441) - Corvian Settler Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 4500467 Map: m45_00_00_00 Name: c6080_0057 DebugText: ariandel - c6080_0057 - npc 608005 - think 608006 - team Enemy - id 4500467 (4505441) - Corvian Settler Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 4500468 Map: m45_00_00_00 Name: c6080_0058 DebugText: ariandel - c6080_0058 - npc 608005 - think 608005 - team Enemy - id 4500468 (4505441) - Corvian Settler Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 4500469 Map: m45_00_00_00 Name: c6080_0059 DebugText: ariandel - c6080_0059 - npc 608006 - think 608006 - team Enemy - id 4500469 (4505441) - Corvian Settler Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 4500471 Map: m45_00_00_00 Name: c6080_0061 DebugText: ariandel - c6080_0061 - npc 608000 - think 608000 - team Enemy - id 4500471 - Corvian Settler Events: Force Animation Playback; IF Character Backread Status; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan Class: Basic - ID: 4500472 Map: m45_00_00_00 Name: c6080_0062 DebugText: ariandel - c6080_0062 - npc 608000 - think 608000 - team Enemy - id 4500472 - Corvian Settler Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Has SpEffect; IF Damage Type; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 4500474 Map: m45_00_00_00 Name: c6080_0064 DebugText: ariandel - c6080_0064 - npc 608000 - think 608000 - team Enemy - id 4500474 (4505441) - Corvian Settler Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 4500475 Map: m45_00_00_00 Name: c6080_0065 DebugText: ariandel - c6080_0065 - npc 608000 - think 608000 - team Enemy - id 4500475 (4505441) - Corvian Settler Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 4500477 Map: m45_00_00_00 Name: c6080_0067 DebugText: ariandel - c6080_0067 - npc 608000 - think 608000 - team Enemy - id 4500477 (4505441) - Corvian Settler Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit; Set Network Update Rate Class: Basic - ID: 4500478 Map: m45_00_00_00 Name: c6080_0068 DebugText: ariandel - c6080_0068 - npc 608000 - think 608000 - team Enemy - id 4500478 (4505441) - Corvian Settler Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit; Set Network Update Rate Class: Basic - ID: 4500481 Map: m45_00_00_00 Name: c6080_0071 DebugText: ariandel - c6080_0071 - npc 608000 - think 608002 - team Enemy - id 4500481 (4505441) - Corvian Settler Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State; Set Event Point; Set SpEffect Class: Basic - ID: 4500483 Map: m45_00_00_00 Name: c6080_0073 DebugText: ariandel - c6080_0073 - npc 608000 - think 608002 - team Enemy - id 4500483 (4505441,4505483) - Corvian Settler Events: IF Character Dead/Alive; Set Character Event Target; Set Event Point; Set SpEffect Class: Basic - ID: 4500484 Map: m45_00_00_00 Name: c6080_0074 DebugText: ariandel - c6080_0074 - npc 608030 - think 608002 - team Enemy - id 4500484 (4505441,4505483) - Corvian Settler Events: IF Character Dead/Alive; Set Character Event Target; Set Event Point; Set SpEffect Class: Basic - ID: 4500485 Map: m45_00_00_00 Name: c6080_0075 DebugText: ariandel - c6080_0075 - npc 608030 - think 608002 - team Enemy - id 4500485 (4505441,4505483) - Corvian Settler Events: IF Character Dead/Alive; Set Event Point; Set SpEffect Class: Basic - ID: 4500486 Map: m45_00_00_00 Name: c6080_0076 DebugText: ariandel - c6080_0076 - npc 608000 - think 608002 - team Enemy - id 4500486 (4505441) - Corvian Settler Events: Set Event Point; Set SpEffect Class: Basic - ID: 4500487 Map: m45_00_00_00 Name: c6080_0077 DebugText: ariandel - c6080_0077 - npc 608030 - think 608002 - team Enemy - id 4500487 (4505441) - Corvian Settler Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State; Set Event Point; Set SpEffect Class: Basic - ID: 4500488 Map: m45_00_00_00 Name: c6080_0078 DebugText: ariandel - c6080_0078 - npc 608030 - think 608002 - team Enemy - id 4500488 (4505441) - Corvian Settler Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State; Set Event Point; Set SpEffect Class: Basic - ID: 4500489 Map: m45_00_00_00 Name: c6080_0079 DebugText: ariandel - c6080_0079 - npc 608030 - think 608002 - team Enemy - id 4500489 (4505441) - Corvian Settler Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State; Set Event Point; Set SpEffect Class: Basic - ID: 4500490 Map: m45_00_00_00 Name: c6080_0080 DebugText: ariandel - c6080_0080 - npc 608030 - think 608002 - team Enemy - id 4500490 (4505441) - Corvian Settler Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State; Set Event Point; Set SpEffect Class: Basic - ID: 4500491 Map: m45_00_00_00 Name: c6080_0081 DebugText: ariandel - c6080_0081 - npc 608000 - think 608002 - team Enemy - id 4500491 (4505441) - Corvian Settler Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State; Set Event Point; Set SpEffect Class: Basic - ID: 4500492 Map: m45_00_00_00 Name: c6080_0082 DebugText: ariandel - c6080_0082 - npc 608000 - think 608003 - team Enemy - id 4500492 - Corvian Settler Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Has SpEffect; IF Damage Type; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 4500493 Map: m45_00_00_00 Name: c6080_0083 DebugText: ariandel - c6080_0083 - npc 608009 - think 608003 - team Enemy - id 4500493 - Corvian Settler Events: Force Animation Playback; IF Character Backread Status; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 4500494 Map: m45_00_00_00 Name: c6080_0084 DebugText: ariandel - c6080_0084 - npc 608009 - think 608003 - team Enemy - id 4500494 - Corvian Settler Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Has SpEffect; IF Damage Type; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 4500716 Map: m45_00_00_00 Name: c6080_0088 DebugText: ariandel - c6080_0088 - npc 608020 - think 608000 - team FriendlyNPC - id 4500716 - Corvian Settler ESDs: 450541 Events: Change Character Enable State; Force Animation Playback; Force Character Treasure; IF Character Dead/Alive; Set Character Backread State; Set Character HP Bar Display Class: None - ID: 4500715 Map: m45_00_00_00 Name: c6080_0089 DebugText: ariandel - c6080_0089 - npc 608020 - think 608000 - team FriendlyNPC - id 4500715 - Corvian Settler ESDs: 450540 Events: Change Character Enable State; Force Animation Playback; Force Character Treasure; IF Character Backread Status; IF Character Dead/Alive; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Set Character Backread State; Set Character HP Bar Display; Warp Character and Copy Floor Class: None - ID: 4500454 Map: m45_00_00_00 Name: c6081_0000 DebugText: ariandel - c6081_0000 - npc 608100 - think 608100 - team Enemy - id 4500454 (4505441) - Corvian Settler Events: Force Animation Playback; IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 4500437 Map: m45_00_00_00 Name: c6081_0001 DebugText: ariandel - c6081_0001 - npc 608110 - think 608101 - team Enemy - id 4500437 - Corvian Settler Class: Basic - ID: 4500438 Map: m45_00_00_00 Name: c6081_0002 DebugText: ariandel - c6081_0002 - npc 608110 - think 608101 - team Enemy - id 4500438 - Corvian Settler Class: Basic - ID: 4500495 Map: m45_00_00_00 Name: c6081_0003 DebugText: ariandel - c6081_0003 - npc 608100 - think 608102 - team Enemy - id 4500495 - Corvian Settler Class: Basic Tags: exclude:large - ID: 4500496 Map: m45_00_00_00 Name: c6081_0004 DebugText: ariandel - c6081_0004 - npc 608100 - think 608102 - team Enemy - id 4500496 - Corvian Settler Class: Basic Tags: exclude:large - ID: 4500497 Map: m45_00_00_00 Name: c6081_0005 DebugText: ariandel - c6081_0005 - npc 608100 - think 608102 - team Enemy - id 4500497 - Corvian Settler Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Has SpEffect; IF Damage Type; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 4500431 Map: m45_00_00_00 Name: c6081_0007 DebugText: ariandel - c6081_0007 - npc 608110 - think 608100 - team Enemy - id 4500431 - Corvian Settler Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 4500422 Map: m45_00_00_00 Name: c6081_0008 DebugText: ariandel - c6081_0008 - npc 608110 - think 608100 - team Enemy - id 4500422 - Corvian Settler Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 4500423 Map: m45_00_00_00 Name: c6081_0009 DebugText: ariandel - c6081_0009 - npc 608110 - think 608100 - team Enemy - id 4500423 - Corvian Settler Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 4500425 Map: m45_00_00_00 Name: c6081_0010 DebugText: ariandel - c6081_0010 - npc 608110 - think 608100 - team Enemy - id 4500425 - Corvian Settler Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 4500452 Map: m45_00_00_00 Name: c6081_0012 DebugText: ariandel - c6081_0012 - npc 608105 - think 608105 - team Enemy - id 4500452 (4505441) - Corvian Settler Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 4500448 Map: m45_00_00_00 Name: c6081_0013 DebugText: ariandel - c6081_0013 - npc 608105 - think 608105 - team Enemy - id 4500448 (4505441) - Corvian Settler Events: IF Character Damaged By; Set Character AI State Class: Basic Tags: exclude:large - ID: 4500470 Map: m45_00_00_00 Name: c6081_0014 DebugText: ariandel - c6081_0014 - npc 608105 - think 608105 - team Enemy - id 4500470 - Corvian Settler Events: Force Animation Playback; IF Character Backread Status; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan; Warp Character and Copy Floor Class: Basic - ID: 4500600 Map: m45_00_00_00 Name: c6090_0000 DebugText: ariandel - c6090_0000 - npc 609001 - think 609000 - team Enemy - id 4500600 - Giant Fly Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 4500602 Map: m45_00_00_00 Name: c6090_0002 DebugText: ariandel - c6090_0002 - npc 609001 - think 609000 - team Enemy - id 4500602 - Giant Fly Class: Basic - ID: 4500603 Map: m45_00_00_00 Name: c6090_0003 DebugText: ariandel - c6090_0003 - npc 609001 - think 609000 - team Enemy - id 4500603 - Giant Fly Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 4500604 Map: m45_00_00_00 Name: c6090_0004 DebugText: ariandel - c6090_0004 - npc 609001 - think 609000 - team Enemy - id 4500604 - Giant Fly Class: Basic - ID: 4500605 Map: m45_00_00_00 Name: c6090_0005 DebugText: ariandel - c6090_0005 - npc 609001 - think 609000 - team Enemy - id 4500605 - Giant Fly Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 4500606 Map: m45_00_00_00 Name: c6090_0006 DebugText: ariandel - c6090_0006 - npc 609001 - think 609000 - team Enemy - id 4500606 - Giant Fly Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 4500608 Map: m45_00_00_00 Name: c6090_0008 DebugText: ariandel - c6090_0008 - npc 609001 - think 609000 - team Enemy - id 4500608 - Giant Fly Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Has SpEffect; IF Damage Type; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 4500609 Map: m45_00_00_00 Name: c6090_0009 DebugText: ariandel - c6090_0009 - npc 609001 - think 609000 - team Enemy - id 4500609 - Giant Fly Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Has SpEffect; IF Damage Type; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 4500610 Map: m45_00_00_00 Name: c6090_0010 DebugText: ariandel - c6090_0010 - npc 609002 - think 609000 - team Enemy - id 4500610 - Giant Fly Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 4500611 Map: m45_00_00_00 Name: c6090_0011 DebugText: ariandel - c6090_0011 - npc 609002 - think 609000 - team Enemy - id 4500611 - Giant Fly Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 4500613 Map: m45_00_00_00 Name: c6090_0013 DebugText: ariandel - c6090_0013 - npc 609002 - think 609000 - team Enemy - id 4500613 - Giant Fly Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 4500614 Map: m45_00_00_00 Name: c6090_0014 DebugText: ariandel - c6090_0014 - npc 609002 - think 609000 - team Enemy - id 4500614 - Giant Fly Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 4500616 Map: m45_00_00_00 Name: c6090_0016 DebugText: ariandel - c6090_0016 - npc 609002 - think 609000 - team Enemy - id 4500616 - Giant Fly Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Has SpEffect; IF Damage Type; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 4500617 Map: m45_00_00_00 Name: c6090_0017 DebugText: ariandel - c6090_0017 - npc 609002 - think 609000 - team Enemy - id 4500617 - Giant Fly Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Has SpEffect; IF Damage Type; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 4500618 Map: m45_00_00_00 Name: c6090_0018 DebugText: ariandel - c6090_0018 - npc 609002 - think 609000 - team Enemy - id 4500618 - Giant Fly Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 4500619 Map: m45_00_00_00 Name: c6090_0019 DebugText: ariandel - c6090_0019 - npc 609002 - think 609000 - team Enemy - id 4500619 - Giant Fly Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 4500620 Map: m45_00_00_00 Name: c6090_0020 DebugText: ariandel - c6090_0020 - npc 609002 - think 609000 - team Enemy - id 4500620 - Giant Fly Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 4500621 Map: m45_00_00_00 Name: c6090_0021 DebugText: ariandel - c6090_0021 - npc 609000 - think 609000 - team Enemy - id 4500621 - Giant Fly Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 4500622 Map: m45_00_00_00 Name: c6090_0022 DebugText: ariandel - c6090_0022 - npc 609000 - think 609000 - team Enemy - id 4500622 - Giant Fly Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 4500623 Map: m45_00_00_00 Name: c6090_0023 DebugText: ariandel - c6090_0023 - npc 609000 - think 609000 - team Enemy - id 4500623 - Giant Fly Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 4500624 Map: m45_00_00_00 Name: c6090_0024 DebugText: ariandel - c6090_0024 - npc 609000 - think 609000 - team Enemy - id 4500624 - Giant Fly Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 4500626 Map: m45_00_00_00 Name: c6090_0026 DebugText: ariandel - c6090_0026 - npc 609000 - think 609000 - team Enemy - id 4500626 - Giant Fly Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 4500627 Map: m45_00_00_00 Name: c6090_0027 DebugText: ariandel - c6090_0027 - npc 609000 - think 609000 - team Enemy - id 4500627 - Giant Fly Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 4500628 Map: m45_00_00_00 Name: c6090_0028 DebugText: ariandel - c6090_0028 - npc 609000 - think 609000 - team Enemy - id 4500628 - Giant Fly Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 4500629 Map: m45_00_00_00 Name: c6090_0029 DebugText: ariandel - c6090_0029 - npc 609000 - think 609000 - team Enemy - id 4500629 - Giant Fly Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 4500630 Map: m45_00_00_00 Name: c6090_0030 DebugText: ariandel - c6090_0030 - npc 609000 - think 609000 - team Enemy - id 4500630 - Giant Fly Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 4500631 Map: m45_00_00_00 Name: c6090_0031 DebugText: ariandel - c6090_0031 - npc 609000 - think 609000 - team Enemy - id 4500631 - Giant Fly Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 4500632 Map: m45_00_00_00 Name: c6090_0032 DebugText: ariandel - c6090_0032 - npc 609000 - think 609000 - team Enemy - id 4500632 - Giant Fly Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 4500633 Map: m45_00_00_00 Name: c6090_0033 DebugText: ariandel - c6090_0033 - npc 609000 - think 609000 - team Enemy - id 4500633 - Giant Fly Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 4500634 Map: m45_00_00_00 Name: c6090_0034 DebugText: ariandel - c6090_0034 - npc 609000 - think 609000 - team Enemy - id 4500634 - Giant Fly Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 4500636 Map: m45_00_00_00 Name: c6090_0036 DebugText: ariandel - c6090_0036 - npc 609000 - think 609000 - team Enemy - id 4500636 - Giant Fly Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 4500637 Map: m45_00_00_00 Name: c6090_0037 DebugText: ariandel - c6090_0037 - npc 609000 - think 609000 - team Enemy - id 4500637 - Giant Fly Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 4500638 Map: m45_00_00_00 Name: c6090_0038 DebugText: ariandel - c6090_0038 - npc 609000 - think 609000 - team Enemy - id 4500638 - Giant Fly Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 4500639 Map: m45_00_00_00 Name: c6090_0039 DebugText: ariandel - c6090_0039 - npc 609000 - think 609000 - team Enemy - id 4500639 - Giant Fly Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 4500640 Map: m45_00_00_00 Name: c6090_0040 DebugText: ariandel - c6090_0040 - npc 609000 - think 609000 - team Enemy - id 4500640 - Giant Fly Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 4500641 Map: m45_00_00_00 Name: c6090_0041 DebugText: ariandel - c6090_0041 - npc 609000 - think 609000 - team Enemy - id 4500641 - Giant Fly Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 4500642 Map: m45_00_00_00 Name: c6090_0042 DebugText: ariandel - c6090_0042 - npc 609000 - think 609000 - team Enemy - id 4500642 - Giant Fly Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 4500643 Map: m45_00_00_00 Name: c6090_0043 DebugText: ariandel - c6090_0043 - npc 609000 - think 609000 - team Enemy - id 4500643 - Giant Fly Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 4500644 Map: m45_00_00_00 Name: c6090_0044 DebugText: ariandel - c6090_0044 - npc 609000 - think 609000 - team Enemy - id 4500644 - Giant Fly Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 4500645 Map: m45_00_00_00 Name: c6090_0045 DebugText: ariandel - c6090_0045 - npc 609000 - think 609000 - team Enemy - id 4500645 - Giant Fly Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 4500646 Map: m45_00_00_00 Name: c6090_0046 DebugText: ariandel - c6090_0046 - npc 609000 - think 609000 - team Enemy - id 4500646 - Giant Fly Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 4500647 Map: m45_00_00_00 Name: c6090_0047 DebugText: ariandel - c6090_0047 - npc 609000 - think 609000 - team Enemy - id 4500647 - Giant Fly Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 4500648 Map: m45_00_00_00 Name: c6090_0048 DebugText: ariandel - c6090_0048 - npc 609000 - think 609000 - team Enemy - id 4500648 - Giant Fly Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 4500649 Map: m45_00_00_00 Name: c6090_0049 DebugText: ariandel - c6090_0049 - npc 609000 - think 609000 - team Enemy - id 4500649 - Giant Fly Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 4500650 Map: m45_00_00_00 Name: c6090_0050 DebugText: ariandel - c6090_0050 - npc 609000 - think 609000 - team Enemy - id 4500650 - Giant Fly Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 4500651 Map: m45_00_00_00 Name: c6090_0051 DebugText: ariandel - c6090_0051 - npc 609000 - think 609000 - team Enemy - id 4500651 - Giant Fly Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 4500652 Map: m45_00_00_00 Name: c6090_0052 DebugText: ariandel - c6090_0052 - npc 609000 - think 609000 - team Enemy - id 4500652 - Giant Fly Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 4500653 Map: m45_00_00_00 Name: c6090_0053 DebugText: ariandel - c6090_0053 - npc 609000 - think 609000 - team Enemy - id 4500653 - Giant Fly Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 4500500 Map: m45_00_00_00 Name: c6100_0000 DebugText: ariandel - c6100_0000 - npc 610000 - think 610000 - team Enemy - id 4500500 - Millwood Knight Events: IF Character Dead/Alive; IF Entity In/Outside Radius Of Entity; Set Character Event Target Class: Basic - ID: 4500501 Map: m45_00_00_00 Name: c6100_0001 DebugText: ariandel - c6100_0001 - npc 610020 - think 610020 - team Enemy - id 4500501 - Millwood Knight Class: Basic - ID: 4500503 Map: m45_00_00_00 Name: c6100_0003 DebugText: ariandel - c6100_0003 - npc 610010 - think 610010 - team Enemy - id 4500503 - Millwood Knight Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 4500504 Map: m45_00_00_00 Name: c6100_0004 DebugText: ariandel - c6100_0004 - npc 610020 - think 610020 - team Enemy - id 4500504 - Millwood Knight Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 4500506 Map: m45_00_00_00 Name: c6100_0006 DebugText: ariandel - c6100_0006 - npc 610030 - think 610031 - team Enemy - id 4500506 - Millwood Knight Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 4500507 Map: m45_00_00_00 Name: c6100_0007 DebugText: ariandel - c6100_0007 - npc 610032 - think 610034 - team Enemy - id 4500507 - Millwood Knight Events: IF Character Damaged By; Set Character AI State Class: Basic Tags: exclude:large - ID: 4500509 Map: m45_00_00_00 Name: c6100_0009 DebugText: ariandel - c6100_0009 - npc 610043 - think 610033 - team Enemy - id 4500509 - Millwood Knight Events: IF Character Damaged By; Set Character AI State Class: Basic Tags: exclude:large - ID: 4500510 Map: m45_00_00_00 Name: c6100_0010 DebugText: ariandel - c6100_0010 - npc 610041 - think 610033 - team Enemy - id 4500510 - Millwood Knight Events: IF Character Damaged By; Set Character AI State Class: Basic Tags: exclude:large - ID: 4500511 Map: m45_00_00_00 Name: c6100_0011 DebugText: ariandel - c6100_0011 - npc 610025 - think 610020 - team Enemy - id 4500511 - Millwood Knight Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 4500512 Map: m45_00_00_00 Name: c6100_0012 DebugText: ariandel - c6100_0012 - npc 610015 - think 610011 - team Enemy - id 4500512 - Millwood Knight Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 4500513 Map: m45_00_00_00 Name: c6100_0013 DebugText: ariandel - c6100_0013 - npc 610015 - think 610010 - team Enemy - id 4500513 - Millwood Knight Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 4500515 Map: m45_00_00_00 Name: c6100_0015 DebugText: ariandel - c6100_0015 - npc 610025 - think 610020 - team Enemy - id 4500515 - Millwood Knight Class: Basic - ID: 4500516 Map: m45_00_00_00 Name: c6100_0016 DebugText: ariandel - c6100_0016 - npc 610034 - think 610032 - team Enemy - id 4500516 - Millwood Knight Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 4500517 Map: m45_00_00_00 Name: c6100_0017 DebugText: ariandel - c6100_0017 - npc 610044 - think 610033 - team Enemy - id 4500517 - Millwood Knight Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 4500518 Map: m45_00_00_00 Name: c6100_0018 DebugText: ariandel - c6100_0018 - npc 610046 - think 610031 - team Enemy - id 4500518 - Millwood Knight Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 4500519 Map: m45_00_00_00 Name: c6100_0019 DebugText: ariandel - c6100_0019 - npc 610036 - think 610030 - team Enemy - id 4500519 - Millwood Knight Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 4500706 Map: m45_00_00_00 Name: c6120_0000 DebugText: ariandel - c6120_0000 - npc 612000 - think 0 - team FriendlyNPC - id 4500706 - Ariandel Painting Child ESDs: 450531 Events: Change Character Enable State; Force Animation Playback; Force Character Treasure; IF Character Dead/Alive; IF Character HP Ratio; IF Entity In/Outside Radius Of Entity; Set Character Backread State; Set Character Gravity; Set Character HP Bar Display; Set Character MapHit; Set Character Talk Range Class: None - ID: 4500705 Map: m45_00_00_00 Name: c6121_0000 DebugText: ariandel - c6121_0000 - npc 612100 - think 0 - team FriendlyNPC - id 4500705 - Ariandel Painting Child 2 ESDs: 450530 Events: Change Character Enable State; Force Character Treasure; IF Character Backread Status; IF Character Dead/Alive; IF Character HP Ratio; Set Character Backread State; Set Character Gravity; Set Character HP Bar Display; Set Character MapHit Class: None - ID: 4500670 Map: m45_00_00_00 Name: c6130_0000 DebugText: ariandel - c6130_0000 - npc 613000 - think 613000 - team ArchEnemyTeam - id 4500670 - Adriandel Greater Crab Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Dead/Alive; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 4500671 Map: m45_00_00_00 Name: c6130_0001 DebugText: ariandel - c6130_0001 - npc 613000 - think 613000 - team ArchEnemyTeam - id 4500671 - Adriandel Greater Crab Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Dead/Alive; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 4500672 Map: m45_00_00_00 Name: c6130_0002 DebugText: ariandel - c6130_0002 - npc 613000 - think 613000 - team ArchEnemyTeam - id 4500672 - Adriandel Greater Crab Events: Change Character Enable State; Force Animation Playback; IF Character Backread Status; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 5000180 Map: m50_00_00_00 Name: c0000_0006 DebugText: dregheap - c0000_0006 - npc 21940 - think 21940 - team Enemy - chr 21940 - id 5000180 - Desert Pyromancer Zoey Events: Change Character Enable State; Force Character Treasure; IF Character Damaged By; IF Character Dead/Alive; IF Entity In/Outside Radius Of Entity; Set Character AI State; Set Character Event Target Class: HostileNPC Tags: npcitem - ID: 5000700 Map: m50_00_00_00 Name: c0000_0007 DebugText: dregheap - c0000_0007 - npc 21400 - think 21400 - team FriendlyNPC - chr 21401 - id 5000700 - Amnesiac Lapp ESDs: 500730 Events: Change Character Enable State; Force Animation Playback; Force Character Treasure; IF Character Dead/Alive; IF Character Has SpEffect; IF Character HP Ratio; IF Damage Type; Set Character Backread State; Set Character Team Type Class: None - ID: 5000701 Map: m50_00_00_00 Name: c0000_0008 DebugText: dregheap - c0000_0008 - npc 21401 - think 21400 - team FriendlyNPC - chr 21401 - id 5000701 - Amnesiac Lapp ESDs: 500731 Events: Change Character Enable State; Force Animation Playback; Force Character Treasure; IF Character Dead/Alive; IF Character Has SpEffect; IF Character HP Ratio; IF Damage Type; Set Character Backread State; Set Character Team Type Class: None - ID: 5000170 Map: m50_00_00_00 Name: c0000_0009 DebugText: dregheap - c0000_0009 - npc 21420 - think 21420 - team WhitePhantom - chr 21420 - id 5000170 - Amnesiac Lapp Events: Change Character Enable State; Clear SpEffect; IF Character Backread Status; IF Entity In/Outside Radius Of Entity; IF In/Outside Area; Place NPC Summon Sign; Request Character AI Command; Request Character AI Re-plan; Rotate Character; Set Character AI State; Set Character Animation State; Set Character Default Backread State; Set Network Update Authority; Set Network Update Rate; Set SpEffect Class: None - ID: 5000174 Map: m50_00_00_00 Name: c0000_0010 DebugText: dregheap - c0000_0010 - npc 21005 - think 21005 - team WhitePhantom - chr 21005 - id 5000174 - Slave Knight Gael Events: Change Character Enable State; Clear SpEffect; IF Character Backread Status; IF Entity In/Outside Radius Of Entity; IF In/Outside Area; Place NPC Summon Sign; Request Character AI Command; Request Character AI Re-plan; Rotate Character; Set Character AI State; Set Character Animation State; Set Character Default Backread State; Set Network Update Authority; Set Network Update Rate; Set SpEffect Class: None - ID: 5000702 Map: m50_00_00_00 Name: c0000_0011 DebugText: dregheap - c0000_0011 - npc 21405 - think 21400 - team FriendlyNPC - chr 21401 - id 5000702 - Amnesiac Lapp ESDs: 500732 Events: Change Character Enable State; Force Animation Playback; Force Character Treasure; IF Character Dead/Alive; IF Character Has SpEffect; IF Character HP Ratio; IF Damage Type; Set Character Backread State; Set Character Team Type Class: None - ID: 5000120 Map: m50_00_00_00 Name: c0000_0012 DebugText: dregheap - c0000_0012 - npc 21006 - think 21006 - team Object - chr 21000 - id 5000120 - Slave Knight Gael Events: Force Animation Playback; Set Character AI State; Set Character Animation State; Set SpEffect Class: None - ID: 5000121 Map: m50_00_00_00 Name: c0000_0013 DebugText: dregheap - c0000_0013 - npc 21006 - think 21006 - team Object - chr 21000 - id 5000121 - Slave Knight Gael Events: Force Animation Playback; Set Character AI State; Set Character Animation State; Set SpEffect Class: None - ID: 5000122 Map: m50_00_00_00 Name: c0000_0014 DebugText: dregheap - c0000_0014 - npc 21006 - think 21006 - team Object - chr 21000 - id 5000122 - Slave Knight Gael Events: Force Animation Playback; Set Character AI State; Set Character Animation State; Set SpEffect Class: None - ID: 5000123 Map: m50_00_00_00 Name: c0000_0015 DebugText: dregheap - c0000_0015 - npc 21006 - think 21006 - team Object - chr 21000 - id 5000123 - Slave Knight Gael Events: Force Animation Playback; Set Character AI State; Set Character Animation State; Set SpEffect Class: None - ID: 5000124 Map: m50_00_00_00 Name: c0000_0016 DebugText: dregheap - c0000_0016 - npc 21006 - think 21006 - team Object - chr 21000 - id 5000124 - Slave Knight Gael Events: Force Animation Playback; Set Character AI State; Set Character Animation State; Set SpEffect Class: None - ID: 5000126 Map: m50_00_00_00 Name: c0000_0018 DebugText: dregheap - c0000_0018 - npc 21006 - think 21006 - team Object - chr 21000 - id 5000126 - Slave Knight Gael Events: Force Animation Playback; Set Character AI State; Set Character Animation State; Set SpEffect Class: None - ID: 5000127 Map: m50_00_00_00 Name: c0000_0019 DebugText: dregheap - c0000_0019 - npc 21006 - think 21006 - team Object - chr 21000 - id 5000127 - Slave Knight Gael Events: Force Animation Playback; Set Character AI State; Set Character Animation State; Set SpEffect Class: None - ID: 5000190 Map: m50_00_00_00 Name: c0100_0000 DebugText: dregheap - c0100_0000 - npc 10000 - think 10050 - team Object - id 5000190 - Dummy Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Request Character AI Command; Set Character AI State; Set Character Event Target Class: Helper OwnedBy: 5000180 # Zoey - ID: 5000191 Map: m50_00_00_00 Name: c0100_0001 DebugText: dregheap - c0100_0001 - npc 10000 - think 10000 - team Object - id 5000191 - Dummy Class: None - ID: 5000950 Map: m50_00_00_00 Name: c1000_0000 DebugText: dregheap - c1000_0000 - npc 100000 - think 0 - team Ally - id 5000950 - Invisible ESDs: 500000 Events: Change Character Enable State Class: None - ID: 5000951 Map: m50_00_00_00 Name: c1000_0001 DebugText: dregheap - c1000_0001 - npc 100000 - think 0 - team Ally - id 5000951 - Invisible ESDs: 500001 Class: None - ID: 5000952 Map: m50_00_00_00 Name: c1000_0002 DebugText: dregheap - c1000_0002 - npc 100000 - think 0 - team Ally - id 5000952 - Invisible ESDs: 500002 Class: None - ID: 5000953 Map: m50_00_00_00 Name: c1000_0003 DebugText: dregheap - c1000_0003 - npc 100000 - think 0 - team Ally - id 5000953 - Invisible ESDs: 500003 Class: None - ID: 5000270 Map: m50_00_00_00 Name: c1201_0000 DebugText: dregheap - c1201_0000 - npc 120521 - think 120121 - team Enemy - id 5000270 (5005190) - Dreg Heap Hollow Slave Events: Change Character Enable State; Clear SpEffect; IF Character AI State; IF Character Damaged By; Set Character AI State; Set Character Animation State; Set SpEffect Class: Basic - ID: 5000271 Map: m50_00_00_00 Name: c1201_0001 DebugText: dregheap - c1201_0001 - npc 120501 - think 120101 - team Enemy - id 5000271 - Dreg Heap Hollow Slave Events: Change Character Enable State; Clear SpEffect; IF Character AI State; IF Character Damaged By; Set Character AI State; Set Character Animation State; Set SpEffect Class: Basic - ID: 5000273 Map: m50_00_00_00 Name: c1201_0003 DebugText: dregheap - c1201_0003 - npc 120500 - think 120000 - team Enemy - id 5000273 - Dreg Heap Hollow Slave Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 5000274 Map: m50_00_00_00 Name: c1201_0004 DebugText: dregheap - c1201_0004 - npc 120510 - think 120000 - team Enemy - id 5000274 - Dreg Heap Hollow Slave Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 5000276 Map: m50_00_00_00 Name: c1201_0006 DebugText: dregheap - c1201_0006 - npc 120500 - think 120000 - team Enemy - id 5000276 - Dreg Heap Hollow Slave Class: Basic - ID: 5000279 Map: m50_00_00_00 Name: c1201_0009 DebugText: dregheap - c1201_0009 - npc 120500 - think 120000 - team Enemy - id 5000279 - Dreg Heap Hollow Slave Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 5000280 Map: m50_00_00_00 Name: c1201_0010 DebugText: dregheap - c1201_0010 - npc 120520 - think 120020 - team Enemy - id 5000280 - Dreg Heap Hollow Slave Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 5000282 Map: m50_00_00_00 Name: c1201_0012 DebugText: dregheap - c1201_0012 - npc 120522 - think 120020 - team Enemy - id 5000282 - Dreg Heap Hollow Slave Class: Basic - ID: 5000284 Map: m50_00_00_00 Name: c1201_0014 DebugText: dregheap - c1201_0014 - npc 120500 - think 120000 - team Enemy - id 5000284 - Dreg Heap Hollow Slave Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 5000286 Map: m50_00_00_00 Name: c1201_0016 DebugText: dregheap - c1201_0016 - npc 120500 - think 120010 - team Enemy - id 5000286 - Dreg Heap Hollow Slave Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 5000287 Map: m50_00_00_00 Name: c1201_0017 DebugText: dregheap - c1201_0017 - npc 120510 - think 120000 - team Enemy - id 5000287 - Dreg Heap Hollow Slave Events: IF Character Damaged By; IF Character Dead/Alive; IF Entity In/Outside Radius Of Entity; IF In/Outside Area; Set Character AI State; Set Character Event Target; SKIP IF Comparison Class: Basic - ID: 5000288 Map: m50_00_00_00 Name: c1201_0018 DebugText: dregheap - c1201_0018 - npc 120500 - think 120000 - team Enemy - id 5000288 - Dreg Heap Hollow Slave Events: Clear SpEffect; IF Character Damaged By; IF Entity In/Outside Radius Of Entity; IF In/Outside Area; Set Character AI State; Set SpEffect Class: Basic - ID: 5000290 Map: m50_00_00_00 Name: c1201_0020 DebugText: dregheap - c1201_0020 - npc 120521 - think 120020 - team Enemy - id 5000290 - Dreg Heap Hollow Slave Events: Change Character Enable State; Set Character Animation State Class: Basic - ID: 5000291 Map: m50_00_00_00 Name: c1201_0021 DebugText: dregheap - c1201_0021 - npc 120501 - think 120000 - team Enemy - id 5000291 - Dreg Heap Hollow Slave Events: Change Character Enable State; Set Character Animation State Class: Basic - ID: 5000222 Map: m50_00_00_00 Name: c1283_0002 DebugText: dregheap - c1283_0002 - npc 128312 - think 128311 - team Enemy - id 5000222 - Dreg Heap Lothric Knight Events: IF Character Damaged By; IF Damage Type; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 5000223 Map: m50_00_00_00 Name: c1283_0003 DebugText: dregheap - c1283_0003 - npc 128300 - think 128300 - team Enemy - id 5000223 - Dreg Heap Lothric Knight Events: Force Animation Playback; IF Character Backread Status; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan; Set Character Gravity; SKIP IF Character Has SpEffect Class: Basic - ID: 5000224 Map: m50_00_00_00 Name: c1283_0004 DebugText: dregheap - c1283_0004 - npc 128321 - think 128020 - team Enemy - id 5000224 - Dreg Heap Lothric Knight Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 5000225 Map: m50_00_00_00 Name: c1283_0005 DebugText: dregheap - c1283_0005 - npc 128311 - think 128311 - team Enemy - id 5000225 - Dreg Heap Lothric Knight Class: Basic - ID: 5000226 Map: m50_00_00_00 Name: c1283_0006 DebugText: dregheap - c1283_0006 - npc 128311 - think 128310 - team Enemy - id 5000226 - Dreg Heap Lothric Knight Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 5000705 Map: m50_00_00_00 Name: c2160_0000 DebugText: dregheap - c2160_0000 - npc 216020 - think 0 - team FriendlyNPC - id 5000705 - Stone-humped Hag ESDs: 500760 Events: Change Character Enable State; EzState Instruction Request; Force Animation Playback; Force Character Treasure; IF Character Backread Status; IF Character Dead/Alive; IF Character Has SpEffect; Set Character Backread State; Set Character Gravity; Set Character HP Bar Display; Set Character MapHit; Warp Character and Copy Floor Class: None - ID: 5000550 Map: m50_00_00_00 Name: c3210_0000 DebugText: dregheap - c3210_0000 - npc 321100 - think 321000 - team Enemy - id 5000550 - Poisonhorn Bug Class: Basic - ID: 5000551 Map: m50_00_00_00 Name: c3210_0001 DebugText: dregheap - c3210_0001 - npc 321100 - think 321000 - team Enemy - id 5000551 - Poisonhorn Bug Class: Basic - ID: 5000552 Map: m50_00_00_00 Name: c3210_0002 DebugText: dregheap - c3210_0002 - npc 321100 - think 321000 - team Enemy - id 5000552 - Poisonhorn Bug Class: Basic - ID: 5000553 Map: m50_00_00_00 Name: c3210_0003 DebugText: dregheap - c3210_0003 - npc 321100 - think 321000 - team Enemy - id 5000553 - Poisonhorn Bug Class: Basic - ID: 5000554 Map: m50_00_00_00 Name: c3210_0004 DebugText: dregheap - c3210_0004 - npc 321100 - think 321000 - team Enemy - id 5000554 - Poisonhorn Bug Class: Basic - ID: 5000555 Map: m50_00_00_00 Name: c3210_0005 DebugText: dregheap - c3210_0005 - npc 321100 - think 321000 - team Enemy - id 5000555 - Poisonhorn Bug Class: Basic - ID: 5000556 Map: m50_00_00_00 Name: c3210_0006 DebugText: dregheap - c3210_0006 - npc 321100 - think 321000 - team Enemy - id 5000556 - Poisonhorn Bug Class: Basic - ID: 5000557 Map: m50_00_00_00 Name: c3210_0007 DebugText: dregheap - c3210_0007 - npc 321100 - think 321100 - team Enemy - id 5000557 - Poisonhorn Bug Class: Basic - ID: 5000558 Map: m50_00_00_00 Name: c3210_0008 DebugText: dregheap - c3210_0008 - npc 321100 - think 321000 - team Enemy - id 5000558 - Poisonhorn Bug Class: Basic - ID: 5000559 Map: m50_00_00_00 Name: c3210_0009 DebugText: dregheap - c3210_0009 - npc 321100 - think 321000 - team Enemy - id 5000559 - Poisonhorn Bug Class: Basic - ID: 5000560 Map: m50_00_00_00 Name: c3210_0010 DebugText: dregheap - c3210_0010 - npc 321100 - think 321000 - team Enemy - id 5000560 - Poisonhorn Bug Class: Basic - ID: 5000561 Map: m50_00_00_00 Name: c3210_0011 DebugText: dregheap - c3210_0011 - npc 321100 - think 321000 - team Enemy - id 5000561 - Poisonhorn Bug Class: Basic - ID: 5000562 Map: m50_00_00_00 Name: c3210_0012 DebugText: dregheap - c3210_0012 - npc 321100 - think 321000 - team Enemy - id 5000562 - Poisonhorn Bug Class: Basic - ID: 5000563 Map: m50_00_00_00 Name: c3210_0013 DebugText: dregheap - c3210_0013 - npc 321100 - think 321000 - team Enemy - id 5000563 - Poisonhorn Bug Class: Basic - ID: 5000564 Map: m50_00_00_00 Name: c3210_0014 DebugText: dregheap - c3210_0014 - npc 321100 - think 321000 - team Enemy - id 5000564 - Poisonhorn Bug Class: Basic - ID: 5000565 Map: m50_00_00_00 Name: c3210_0015 DebugText: dregheap - c3210_0015 - npc 321100 - think 321000 - team Enemy - id 5000565 - Poisonhorn Bug Class: Basic - ID: 5000566 Map: m50_00_00_00 Name: c3210_0016 DebugText: dregheap - c3210_0016 - npc 321100 - think 321000 - team Enemy - id 5000566 - Poisonhorn Bug Class: Basic - ID: 5000567 Map: m50_00_00_00 Name: c3210_0017 DebugText: dregheap - c3210_0017 - npc 321100 - think 321000 - team Enemy - id 5000567 - Poisonhorn Bug Class: Basic - ID: 5000568 Map: m50_00_00_00 Name: c3210_0018 DebugText: dregheap - c3210_0018 - npc 321100 - think 321000 - team Enemy - id 5000568 - Poisonhorn Bug Class: Basic - ID: 5000569 Map: m50_00_00_00 Name: c3210_0019 DebugText: dregheap - c3210_0019 - npc 321100 - think 321000 - team Enemy - id 5000569 - Poisonhorn Bug Class: Basic - ID: 5000570 Map: m50_00_00_00 Name: c3210_0020 DebugText: dregheap - c3210_0020 - npc 321100 - think 321000 - team Enemy - id 5000570 - Poisonhorn Bug Class: Basic - ID: 5000571 Map: m50_00_00_00 Name: c3210_0021 DebugText: dregheap - c3210_0021 - npc 321100 - think 321000 - team Enemy - id 5000571 - Poisonhorn Bug Class: Basic - ID: 5000572 Map: m50_00_00_00 Name: c3210_0022 DebugText: dregheap - c3210_0022 - npc 321100 - think 321000 - team Enemy - id 5000572 - Poisonhorn Bug Class: Basic - ID: 5000573 Map: m50_00_00_00 Name: c3210_0023 DebugText: dregheap - c3210_0023 - npc 321100 - think 321000 - team Enemy - id 5000573 - Poisonhorn Bug Class: Basic - ID: 5000574 Map: m50_00_00_00 Name: c3210_0024 DebugText: dregheap - c3210_0024 - npc 321100 - think 321000 - team Enemy - id 5000574 - Poisonhorn Bug Class: Basic - ID: 5000575 Map: m50_00_00_00 Name: c3210_0025 DebugText: dregheap - c3210_0025 - npc 321100 - think 321000 - team Enemy - id 5000575 - Poisonhorn Bug Class: Basic - ID: 5000576 Map: m50_00_00_00 Name: c3210_0026 DebugText: dregheap - c3210_0026 - npc 321100 - think 321000 - team Enemy - id 5000576 - Poisonhorn Bug Class: Basic - ID: 5000577 Map: m50_00_00_00 Name: c3210_0027 DebugText: dregheap - c3210_0027 - npc 321100 - think 321000 - team Enemy - id 5000577 - Poisonhorn Bug Class: Basic - ID: 5000578 Map: m50_00_00_00 Name: c3210_0028 DebugText: dregheap - c3210_0028 - npc 321100 - think 321000 - team Enemy - id 5000578 - Poisonhorn Bug Class: Basic - ID: 5000579 Map: m50_00_00_00 Name: c3210_0029 DebugText: dregheap - c3210_0029 - npc 321100 - think 321000 - team Enemy - id 5000579 - Poisonhorn Bug Class: Basic - ID: 5000580 Map: m50_00_00_00 Name: c3210_0030 DebugText: dregheap - c3210_0030 - npc 321100 - think 321000 - team Enemy - id 5000580 - Poisonhorn Bug Class: Basic - ID: 5000581 Map: m50_00_00_00 Name: c3210_0031 DebugText: dregheap - c3210_0031 - npc 321100 - think 321000 - team Enemy - id 5000581 - Poisonhorn Bug Class: Basic - ID: 5000582 Map: m50_00_00_00 Name: c3210_0032 DebugText: dregheap - c3210_0032 - npc 321100 - think 321000 - team Enemy - id 5000582 - Poisonhorn Bug Class: Basic - ID: 5000583 Map: m50_00_00_00 Name: c3210_0033 DebugText: dregheap - c3210_0033 - npc 321100 - think 321000 - team Enemy - id 5000583 - Poisonhorn Bug Class: Basic - ID: 5000584 Map: m50_00_00_00 Name: c3210_0034 DebugText: dregheap - c3210_0034 - npc 321100 - think 321000 - team Enemy - id 5000584 - Poisonhorn Bug Class: Basic - ID: 5000585 Map: m50_00_00_00 Name: c3210_0035 DebugText: dregheap - c3210_0035 - npc 321100 - think 321000 - team Enemy - id 5000585 - Poisonhorn Bug Class: Basic - ID: 5000586 Map: m50_00_00_00 Name: c3210_0036 DebugText: dregheap - c3210_0036 - npc 321100 - think 321000 - team Enemy - id 5000586 - Poisonhorn Bug Class: Basic - ID: 5000587 Map: m50_00_00_00 Name: c3210_0037 DebugText: dregheap - c3210_0037 - npc 321100 - think 321000 - team Enemy - id 5000587 - Poisonhorn Bug Class: Basic - ID: 5000588 Map: m50_00_00_00 Name: c3210_0038 DebugText: dregheap - c3210_0038 - npc 321100 - think 321000 - team Enemy - id 5000588 - Poisonhorn Bug Class: Basic - ID: 5000589 Map: m50_00_00_00 Name: c3210_0039 DebugText: dregheap - c3210_0039 - npc 321100 - think 321000 - team Enemy - id 5000589 - Poisonhorn Bug Class: Basic - ID: 5000590 Map: m50_00_00_00 Name: c3210_0040 DebugText: dregheap - c3210_0040 - npc 321100 - think 321000 - team Enemy - id 5000590 - Poisonhorn Bug Class: Basic - ID: 5000800 Map: m50_00_00_00 Name: c5020_0000 DebugText: dregheap - c5020_0000 - npc 502000 - think 502000 - team Enemy - id 5000800 (5005800) - Demon Prince Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Create Referred Damage Pair; Force Character Death; Initialize Common Event; Set Character AI State; Set Character Animation State; Set Character HP Bar Display; Set Character Immortality; Set Lock On Point; Set Network Update Authority Class: Helper OwnedBy: 5000801 # Is this necessary? - ID: 5000801 Map: m50_00_00_00 Name: c5020_0001 DebugText: dregheap - c5020_0001 - npc 502001 - think 502000 - team Enemy - id 5000801 (5005800,5005801) - Demon Prince Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Change Character HitMask; Clear SpEffect; Create Referred Damage Pair; Display Boss Health Bar; Force Character Death; Handle Boss Defeat and Display Banner; IF Character Dead/Alive; IF Character Has SpEffect; IF Character HP Ratio; IF Character HP Value; IF Damage Type; IF Entity In/Outside Radius Of Entity; IF In/Outside Area; Initialize Common Event; Play SE; Set Character AI State; Set Character Animation State; Set Character HP Bar Display; Set Character Immortality; Set Network Update Authority; Set Network Update Rate; Set SpEffect Class: Boss Tags: late immortal bossonlymulti Groups: [5005800, 5005801, 5005802, 5005803] FullName: Demon $1 PartName: Demon from Below DefeatFlag: 15000800 StartFlag: 15005805 MusicFlag: 15005802 # Just uh ignore the objects, it's probably fine. None of them are that big. As an alternative, can make them player-breakable Arena: 154.129 -323.874 34.037 55.000 90 10 80 ArenaRegion: 5004801 - ID: 5000802 Map: m50_00_00_00 Name: c5020_0002 DebugText: dregheap - c5020_0002 - npc 502002 - think 502000 - team Enemy - id 5000802 (5005800,5005802) - Demon Prince Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Change Character HitMask; Clear SpEffect; Display Boss Health Bar; Force Character Death; Handle Boss Defeat and Display Banner; IF Character Dead/Alive; IF Character Has SpEffect; IF Character HP Ratio; IF Character HP Value; IF Damage Type; IF Entity In/Outside Radius Of Entity; IF In/Outside Area; Initialize Common Event; Initialize Event; Play SE; Set Character AI State; Set Character Animation State; Set Character Event Target; Set Character HP Bar Display; Set Character Immortality; Set Network Update Authority; Set Network Update Rate; Set SpEffect; Warp Character and Copy Floor Class: Helper Tags: immortal OwnedBy: 5000801 FullName: Demon $1 PartName: Demon in Pain - ID: 5000810 Map: m50_00_00_00 Name: c5021_0000 DebugText: dregheap - c5021_0000 - npc 502100 - think 502100 - team Enemy - id 5000810 (5005800,5005802,5005803) - Demon Prince Helper 1 Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Force Character Death; IF Character Dead/Alive; Initialize Common Event; Initialize Event; Request Character AI Re-plan; Set Character AI State; Set Character Animation State; Set Character Event Target; Set Character Gravity; Set Network Update Authority; Set Network Update Rate; Warp Character and Copy Floor Class: Helper OwnedBy: 5000801 - ID: 5000811 Map: m50_00_00_00 Name: c5022_0000 DebugText: dregheap - c5022_0000 - npc 502200 - think 502200 - team Enemy - id 5000811 (5005800,5005802,5005803) - Demon Prince Helper 2 Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Force Character Death; IF Character Dead/Alive; Initialize Common Event; Initialize Event; Request Character AI Re-plan; Set Character AI State; Set Character Animation State; Set Character Event Target; Set Character Gravity; Set Network Update Authority; Set Network Update Rate; Warp Character and Copy Floor Class: Helper OwnedBy: 5000801 - ID: 5000812 Map: m50_00_00_00 Name: c5022_0001 DebugText: dregheap - c5022_0001 - npc 502201 - think 502200 - team Enemy - id 5000812 (5005800,5005802,5005803) - Demon Prince Helper 2 Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Force Character Death; IF Character Dead/Alive; Initialize Common Event; Initialize Event; Request Character AI Re-plan; Set Character AI State; Set Character Animation State; Set Character Event Target; Set Character Gravity; Set Network Update Authority; Set Network Update Rate; Warp Character and Copy Floor Class: Helper OwnedBy: 5000801 - ID: 5000813 Map: m50_00_00_00 Name: c5022_0002 DebugText: dregheap - c5022_0002 - npc 502202 - think 502200 - team Enemy - id 5000813 (5005800,5005802,5005803) - Demon Prince Helper 2 Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Force Character Death; IF Character Dead/Alive; Initialize Common Event; Initialize Event; Request Character AI Re-plan; Set Character AI State; Set Character Animation State; Set Character Event Target; Set Character Gravity; Set Network Update Authority; Set Network Update Rate; Warp Character and Copy Floor Class: Helper OwnedBy: 5000801 - ID: 5000814 Map: m50_00_00_00 Name: c5022_0003 DebugText: dregheap - c5022_0003 - npc 502203 - think 502200 - team Enemy - id 5000814 (5005800,5005802,5005803) - Demon Prince Helper 2 Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Force Character Death; IF Character Dead/Alive; Initialize Common Event; Initialize Event; Request Character AI Re-plan; Set Character AI State; Set Character Animation State; Set Character Event Target; Set Character Gravity; Set Network Update Authority; Set Network Update Rate; Warp Character and Copy Floor Class: Helper OwnedBy: 5000801 - ID: 5000300 Map: m50_00_00_00 Name: c6230_0000 DebugText: dregheap - c6230_0000 - npc 623006 - think 623004 - team Enemy - id 5000300 - Murkman Summoner Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Dead/Alive; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 5000301 Map: m50_00_00_00 Name: c6230_0001 DebugText: dregheap - c6230_0001 - npc 623012 - think 623000 - team Enemy - id 5000301 - Murkman Summoner Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 5000303 Map: m50_00_00_00 Name: c6230_0003 DebugText: dregheap - c6230_0003 - npc 623005 - think 623000 - team Enemy - id 5000303 - Murkman Summoner Class: Basic - ID: 5000310 Map: m50_00_00_00 Name: c6230_0010 DebugText: dregheap - c6230_0010 - npc 623000 - think 623001 - team Enemy - id 5000310 - Murkman Summoner Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 5000311 Map: m50_00_00_00 Name: c6230_0011 DebugText: dregheap - c6230_0011 - npc 623012 - think 623001 - team Enemy - id 5000311 - Murkman Summoner Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 5000315 Map: m50_00_00_00 Name: c6230_0015 DebugText: dregheap - c6230_0015 - npc 623010 - think 623001 - team Enemy - id 5000315 - Murkman Summoner Events: Change Character Enable State; Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan; Set Character AI State; Set Character Animation State; Set Character Gravity; Set Character MapHit; Warp Character and Copy Floor Class: Basic - ID: 5000316 Map: m50_00_00_00 Name: c6230_0016 DebugText: dregheap - c6230_0016 - npc 623011 - think 623001 - team Enemy - id 5000316 - Murkman Summoner Events: Change Character Enable State; Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan; Set Character AI State; Set Character Animation State; Set Character Gravity; Set Character MapHit; Warp Character and Copy Floor Class: Basic - ID: 5000317 Map: m50_00_00_00 Name: c6230_0017 DebugText: dregheap - c6230_0017 - npc 623000 - think 623000 - team Enemy - id 5000317 - Murkman Summoner Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 5000319 Map: m50_00_00_00 Name: c6230_0019 DebugText: dregheap - c6230_0019 - npc 623011 - think 623001 - team Enemy - id 5000319 - Murkman Summoner Events: Change Character Enable State; Force Animation Playback; IF Character Backread Status; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan; Set Character AI State; Set Character Animation State; Warp Character and Copy Floor Class: Basic - ID: 5000320 Map: m50_00_00_00 Name: c6230_0020 DebugText: dregheap - c6230_0020 - npc 623034 - think 623000 - team Enemy - id 5000320 - Murkman Summoner Class: Basic Tags: exclude:large - ID: 5000321 Map: m50_00_00_00 Name: c6230_0021 DebugText: dregheap - c6230_0021 - npc 623034 - think 623000 - team Enemy - id 5000321 - Murkman Summoner Class: Basic Tags: exclude:large - ID: 5000322 Map: m50_00_00_00 Name: c6230_0022 DebugText: dregheap - c6230_0022 - npc 623034 - think 623000 - team Enemy - id 5000322 - Murkman Summoner Class: Basic Tags: exclude:large - ID: 5000323 Map: m50_00_00_00 Name: c6230_0023 DebugText: dregheap - c6230_0023 - npc 623034 - think 623000 - team Enemy - id 5000323 - Murkman Summoner Class: Basic Tags: exclude:large - ID: 5000324 Map: m50_00_00_00 Name: c6230_0024 DebugText: dregheap - c6230_0024 - npc 623003 - think 623000 - team Enemy - id 5000324 - Murkman Summoner Events: IF Character Dead/Alive Class: Basic Tags: exclude:large - ID: 5000325 Map: m50_00_00_00 Name: c6230_0025 DebugText: dregheap - c6230_0025 - npc 623034 - think 623001 - team Enemy - id 5000325 - Murkman Summoner Class: Basic - ID: 5000326 Map: m50_00_00_00 Name: c6230_0026 DebugText: dregheap - c6230_0026 - npc 623034 - think 623001 - team Enemy - id 5000326 - Murkman Summoner Class: Basic Tags: exclude:large - ID: 5000327 Map: m50_00_00_00 Name: c6230_0027 DebugText: dregheap - c6230_0027 - npc 623034 - think 623000 - team Enemy - id 5000327 - Murkman Summoner Class: Basic - ID: 5000328 Map: m50_00_00_00 Name: c6230_0028 DebugText: dregheap - c6230_0028 - npc 623034 - think 623000 - team Enemy - id 5000328 - Murkman Summoner Class: Basic Tags: exclude:large - ID: 5000329 Map: m50_00_00_00 Name: c6230_0029 DebugText: dregheap - c6230_0029 - npc 623034 - think 623000 - team Enemy - id 5000329 - Murkman Summoner Class: Basic Tags: exclude:large - ID: 5000330 Map: m50_00_00_00 Name: c6230_0030 DebugText: dregheap - c6230_0030 - npc 623005 - think 623001 - team Enemy - id 5000330 - Murkman Summoner Class: Basic - ID: 5000331 Map: m50_00_00_00 Name: c6230_0031 DebugText: dregheap - c6230_0031 - npc 623013 - think 623000 - team Enemy - id 5000331 - Murkman Summoner Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic Tags: exclude:large - ID: 5000332 Map: m50_00_00_00 Name: c6230_0032 DebugText: dregheap - c6230_0032 - npc 623003 - think 623000 - team Enemy - id 5000332 - Murkman Summoner Events: IF Character Dead/Alive Class: Basic Tags: exclude:large - ID: 5000333 Map: m50_00_00_00 Name: c6230_0033 DebugText: dregheap - c6230_0033 - npc 623032 - think 623000 - team Enemy - id 5000333 - Murkman Summoner Class: Basic - ID: 5000335 Map: m50_00_00_00 Name: c6230_0035 DebugText: dregheap - c6230_0035 - npc 623003 - think 623001 - team Enemy - id 5000335 - Murkman Summoner Events: Clear SpEffect; Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Dead/Alive; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit; Set SpEffect Class: Basic Tags: exclude:large - ID: 5000337 Map: m50_00_00_00 Name: c6230_0037 DebugText: dregheap - c6230_0037 - npc 623010 - think 623004 - team Enemy - id 5000337 - Murkman Summoner Events: Change Character Enable State; Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character AI State; Set Character Animation State; Warp Character and Copy Floor Class: Basic - ID: 5000400 Map: m50_00_00_00 Name: c6231_0000 DebugText: dregheap - c6231_0000 - npc 623120 - think 623101 - team Enemy - id 5000400 - Murkman Events: Force Animation Playback; IF Character Backread Status; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan Class: Basic - ID: 5000401 Map: m50_00_00_00 Name: c6231_0001 DebugText: dregheap - c6231_0001 - npc 623120 - think 623101 - team Enemy - id 5000401 - Murkman Events: Force Animation Playback; IF Character Backread Status; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan Class: Basic - ID: 5000402 Map: m50_00_00_00 Name: c6231_0002 DebugText: dregheap - c6231_0002 - npc 623120 - think 623101 - team Enemy - id 5000402 - Murkman Events: Force Animation Playback; IF Character Backread Status; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan Class: Basic - ID: 5000403 Map: m50_00_00_00 Name: c6231_0003 DebugText: dregheap - c6231_0003 - npc 623120 - think 623101 - team Enemy - id 5000403 - Murkman Events: Force Animation Playback; IF Character Backread Status; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan Class: Basic - ID: 5000404 Map: m50_00_00_00 Name: c6231_0004 DebugText: dregheap - c6231_0004 - npc 623120 - think 623101 - team Enemy - id 5000404 - Murkman Events: Force Animation Playback; IF Character Backread Status; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan Class: Basic - ID: 5000405 Map: m50_00_00_00 Name: c6231_0005 DebugText: dregheap - c6231_0005 - npc 623120 - think 623101 - team Enemy - id 5000405 - Murkman Events: Force Animation Playback; IF Character Backread Status; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan Class: Basic - ID: 5000406 Map: m50_00_00_00 Name: c6231_0006 DebugText: dregheap - c6231_0006 - npc 623120 - think 623101 - team Enemy - id 5000406 - Murkman Events: Force Animation Playback; IF Character Backread Status; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan Class: Basic - ID: 5000407 Map: m50_00_00_00 Name: c6231_0007 DebugText: dregheap - c6231_0007 - npc 623120 - think 623101 - team Enemy - id 5000407 - Murkman Events: Force Animation Playback; IF Character Backread Status; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan Class: Basic - ID: 5000408 Map: m50_00_00_00 Name: c6231_0008 DebugText: dregheap - c6231_0008 - npc 623125 - think 623101 - team Enemy - id 5000408 - Murkman Events: Force Animation Playback; IF Character Backread Status; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan Class: Basic - ID: 5000409 Map: m50_00_00_00 Name: c6231_0009 DebugText: dregheap - c6231_0009 - npc 623125 - think 623101 - team Enemy - id 5000409 - Murkman Events: Force Animation Playback; IF Character Backread Status; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan Class: Basic - ID: 5000410 Map: m50_00_00_00 Name: c6231_0010 DebugText: dregheap - c6231_0010 - npc 623125 - think 623101 - team Enemy - id 5000410 - Murkman Events: Force Animation Playback; IF Character Backread Status; IF Character Has SpEffect; IF Damage Type; Request Character AI Re-plan Class: Basic - ID: 5000420 Map: m50_00_00_00 Name: c6231_0020 DebugText: dregheap - c6231_0020 - npc 623100 - think 623100 - team Enemy - id 5000420 - Murkman Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 5000421 Map: m50_00_00_00 Name: c6231_0021 DebugText: dregheap - c6231_0021 - npc 623100 - think 623100 - team Enemy - id 5000421 - Murkman Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 5000422 Map: m50_00_00_00 Name: c6231_0022 DebugText: dregheap - c6231_0022 - npc 623100 - think 623100 - team Enemy - id 5000422 - Murkman Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 5000423 Map: m50_00_00_00 Name: c6231_0023 DebugText: dregheap - c6231_0023 - npc 623100 - think 623100 - team Enemy - id 5000423 - Murkman Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 5000424 Map: m50_00_00_00 Name: c6231_0024 DebugText: dregheap - c6231_0024 - npc 623100 - think 623100 - team Enemy - id 5000424 - Murkman Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 5000425 Map: m50_00_00_00 Name: c6231_0025 DebugText: dregheap - c6231_0025 - npc 623100 - think 623100 - team Enemy - id 5000425 - Murkman Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 5000426 Map: m50_00_00_00 Name: c6231_0026 DebugText: dregheap - c6231_0026 - npc 623102 - think 623101 - team Enemy - id 5000426 - Murkman Events: Change Character Enable State; Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan; Set Character AI State; Set Character Animation State; Set Character Gravity; Set Character MapHit; Warp Character and Copy Floor Class: Basic - ID: 5000427 Map: m50_00_00_00 Name: c6231_0027 DebugText: dregheap - c6231_0027 - npc 623100 - think 623100 - team Enemy - id 5000427 - Murkman Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 5000440 Map: m50_00_00_00 Name: c6231_0040 DebugText: dregheap - c6231_0040 - npc 623120 - think 623100 - team Enemy - id 5000440 - Murkman Class: Basic Tags: exclude:large - ID: 5000441 Map: m50_00_00_00 Name: c6231_0041 DebugText: dregheap - c6231_0041 - npc 623120 - think 623100 - team Enemy - id 5000441 - Murkman Class: Basic Tags: exclude:large - ID: 5000442 Map: m50_00_00_00 Name: c6231_0042 DebugText: dregheap - c6231_0042 - npc 623120 - think 623100 - team Enemy - id 5000442 - Murkman Class: Basic Tags: exclude:large - ID: 5000443 Map: m50_00_00_00 Name: c6231_0043 DebugText: dregheap - c6231_0043 - npc 623120 - think 623100 - team Enemy - id 5000443 - Murkman Class: Basic Tags: exclude:large - ID: 5000444 Map: m50_00_00_00 Name: c6231_0044 DebugText: dregheap - c6231_0044 - npc 623120 - think 623100 - team Enemy - id 5000444 - Murkman Class: Basic Tags: exclude:large - ID: 5000445 Map: m50_00_00_00 Name: c6231_0045 DebugText: dregheap - c6231_0045 - npc 623120 - think 623100 - team Enemy - id 5000445 - Murkman Class: Basic Tags: exclude:large - ID: 5000446 Map: m50_00_00_00 Name: c6231_0046 DebugText: dregheap - c6231_0046 - npc 623120 - think 623100 - team Enemy - id 5000446 - Murkman Class: Basic Tags: exclude:large - ID: 5000447 Map: m50_00_00_00 Name: c6231_0047 DebugText: dregheap - c6231_0047 - npc 623120 - think 623100 - team Enemy - id 5000447 - Murkman Class: Basic Tags: exclude:large - ID: 5000448 Map: m50_00_00_00 Name: c6231_0048 DebugText: dregheap - c6231_0048 - npc 623103 - think 623100 - team Enemy - id 5000448 - Murkman Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic Tags: exclude:large - ID: 5000450 Map: m50_00_00_00 Name: c6231_0050 DebugText: dregheap - c6231_0050 - npc 623120 - think 623101 - team Enemy - id 5000450 - Murkman Class: Basic Tags: exclude:large - ID: 5000451 Map: m50_00_00_00 Name: c6231_0051 DebugText: dregheap - c6231_0051 - npc 623120 - think 623101 - team Enemy - id 5000451 - Murkman Class: Basic - ID: 5000452 Map: m50_00_00_00 Name: c6231_0052 DebugText: dregheap - c6231_0052 - npc 623120 - think 623101 - team Enemy - id 5000452 - Murkman Class: Basic - ID: 5000453 Map: m50_00_00_00 Name: c6231_0053 DebugText: dregheap - c6231_0053 - npc 623120 - think 623101 - team Enemy - id 5000453 - Murkman Class: Basic Tags: exclude:large - ID: 5000455 Map: m50_00_00_00 Name: c6231_0055 DebugText: dregheap - c6231_0055 - npc 623120 - think 623101 - team Enemy - id 5000455 - Murkman Events: Change Character Enable State; IF Character Has SpEffect; Set Character AI State; Set Character Animation State; Warp Character and Copy Floor Class: Basic - ID: 5000456 Map: m50_00_00_00 Name: c6231_0056 DebugText: dregheap - c6231_0056 - npc 623103 - think 623100 - team Enemy - id 5000456 - Murkman Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic Tags: exclude:large - ID: 5000457 Map: m50_00_00_00 Name: c6231_0057 DebugText: dregheap - c6231_0057 - npc 623102 - think 623100 - team Enemy - id 5000457 - Murkman Events: Change Character Enable State; Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character AI State; Set Character Animation State; Set Character Gravity; Set Character MapHit; Warp Character and Copy Floor Class: Basic - ID: 5000458 Map: m50_00_00_00 Name: c6231_0058 DebugText: dregheap - c6231_0058 - npc 623102 - think 623100 - team Enemy - id 5000458 - Murkman Events: Change Character Enable State; Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character AI State; Set Character Animation State; Set Character Gravity; Set Character MapHit; Warp Character and Copy Floor Class: Basic - ID: 5000459 Map: m50_00_00_00 Name: c6231_0059 DebugText: dregheap - c6231_0059 - npc 623103 - think 623100 - team Enemy - id 5000459 - Murkman Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 5000460 Map: m50_00_00_00 Name: c6231_0060 DebugText: dregheap - c6231_0060 - npc 623122 - think 623101 - team Enemy - id 5000460 - Murkman Events: Clear SpEffect; Force Animation Playback; Force Character Death; IF Character Backread Status; IF Character Damaged By; IF Character Dead/Alive; IF Character Has SpEffect; Request Character AI Re-plan; Warp Character and Copy Floor Class: Basic Tags: exclude:large - ID: 5000461 Map: m50_00_00_00 Name: c6231_0061 DebugText: dregheap - c6231_0061 - npc 623122 - think 623101 - team Enemy - id 5000461 - Murkman Events: Clear SpEffect; Force Animation Playback; Force Character Death; IF Character Backread Status; IF Character Damaged By; IF Character Dead/Alive; IF Character Has SpEffect; Request Character AI Re-plan; Warp Character and Copy Floor Class: Basic Tags: exclude:large - ID: 5000462 Map: m50_00_00_00 Name: c6231_0062 DebugText: dregheap - c6231_0062 - npc 623122 - think 623101 - team Enemy - id 5000462 - Murkman Events: Clear SpEffect; Force Animation Playback; Force Character Death; IF Character Backread Status; IF Character Damaged By; IF Character Dead/Alive; IF Character Has SpEffect; Request Character AI Re-plan; Warp Character and Copy Floor Class: Basic Tags: exclude:large - ID: 5000463 Map: m50_00_00_00 Name: c6231_0063 DebugText: dregheap - c6231_0063 - npc 623122 - think 623101 - team Enemy - id 5000463 - Murkman Events: Change Character Enable State; Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Dead/Alive; IF Character Has SpEffect; Request Character AI Re-plan; Set Character AI State; Set Character Animation State; Warp Character and Copy Floor Class: Basic Tags: exclude:large - ID: 5000464 Map: m50_00_00_00 Name: c6231_0064 DebugText: dregheap - c6231_0064 - npc 623122 - think 623101 - team Enemy - id 5000464 - Murkman Events: Change Character Enable State; Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Dead/Alive; IF Character Has SpEffect; Request Character AI Re-plan; Set Character AI State; Set Character Animation State; Warp Character and Copy Floor Class: Basic Tags: exclude:large - ID: 5000470 Map: m50_00_00_00 Name: c6231_0070 DebugText: dregheap - c6231_0070 - npc 623123 - think 623101 - team Enemy - id 5000470 - Murkman Class: Basic - ID: 5000471 Map: m50_00_00_00 Name: c6231_0071 DebugText: dregheap - c6231_0071 - npc 623123 - think 623101 - team Enemy - id 5000471 - Murkman Class: Basic Tags: exclude:large - ID: 5000472 Map: m50_00_00_00 Name: c6231_0072 DebugText: dregheap - c6231_0072 - npc 623125 - think 623101 - team Enemy - id 5000472 - Murkman Class: Basic - ID: 5000473 Map: m50_00_00_00 Name: c6231_0073 DebugText: dregheap - c6231_0073 - npc 623125 - think 623101 - team Enemy - id 5000473 - Murkman Class: Basic - ID: 5000474 Map: m50_00_00_00 Name: c6231_0074 DebugText: dregheap - c6231_0074 - npc 623125 - think 623101 - team Enemy - id 5000474 - Murkman Class: Basic - ID: 5000475 Map: m50_00_00_00 Name: c6231_0075 DebugText: dregheap - c6231_0075 - npc 623100 - think 623101 - team Enemy - id 5000475 - Murkman Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 5000476 Map: m50_00_00_00 Name: c6231_0076 DebugText: dregheap - c6231_0076 - npc 623103 - think 623101 - team Enemy - id 5000476 - Murkman Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 5000477 Map: m50_00_00_00 Name: c6231_0077 DebugText: dregheap - c6231_0077 - npc 623100 - think 623101 - team Enemy - id 5000477 - Murkman Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 5000478 Map: m50_00_00_00 Name: c6231_0078 DebugText: dregheap - c6231_0078 - npc 623100 - think 623101 - team Enemy - id 5000478 - Murkman Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 5000479 Map: m50_00_00_00 Name: c6231_0079 DebugText: dregheap - c6231_0079 - npc 623103 - think 623101 - team Enemy - id 5000479 - Murkman Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 5000500 Map: m50_00_00_00 Name: c6232_0000 DebugText: dregheap - c6232_0000 - npc 623201 - think 623200 - team Enemy - id 5000500 - Humanity Sprite Events: Change Character Enable State; IF Character Dead/Alive; Request Character AI Re-plan; Set Character AI State; Set Character Animation State; Warp Character and Copy Floor Class: Helper OwnedBy: 5000316 - ID: 5000501 Map: m50_00_00_00 Name: c6232_0001 DebugText: dregheap - c6232_0001 - npc 623200 - think 623200 - team Enemy - id 5000501 - Humanity Sprite Events: Change Character Enable State; IF Character Dead/Alive; Request Character AI Re-plan; Set Character AI State; Set Character Animation State; Warp Character and Copy Floor Class: Helper OwnedBy: 5000315 - ID: 5000502 Map: m50_00_00_00 Name: c6232_0002 DebugText: dregheap - c6232_0002 - npc 623201 - think 623200 - team Enemy - id 5000502 - Humanity Sprite Events: Change Character Enable State; IF Character Dead/Alive; Request Character AI Re-plan; Set Character AI State; Set Character Animation State; Warp Character and Copy Floor Class: Helper OwnedBy: 5000426 - ID: 5000503 Map: m50_00_00_00 Name: c6232_0003 DebugText: dregheap - c6232_0003 - npc 623200 - think 623200 - team Enemy - id 5000503 - Humanity Sprite Events: Change Character Enable State; IF Character Dead/Alive; Request Character AI Re-plan; Set Character AI State; Set Character Animation State; Warp Character and Copy Floor Class: Helper OwnedBy: 5000319 - ID: 5000506 Map: m50_00_00_00 Name: c6232_0006 DebugText: dregheap - c6232_0006 - npc 623200 - think 623200 - team Enemy - id 5000506 - Humanity Sprite Events: Change Character Enable State; IF Character Dead/Alive; Request Character AI Re-plan; Set Character AI State; Set Character Animation State; Warp Character and Copy Floor Class: None # Owned by dummied out enemy 5000454 - ID: 5000507 Map: m50_00_00_00 Name: c6232_0007 DebugText: dregheap - c6232_0007 - npc 623200 - think 623200 - team Enemy - id 5000507 - Humanity Sprite Events: Change Character Enable State; IF Character Dead/Alive; Request Character AI Re-plan; Set Character AI State; Set Character Animation State; Warp Character and Copy Floor Class: Helper OwnedBy: 5000455 - ID: 5000508 Map: m50_00_00_00 Name: c6232_0008 DebugText: dregheap - c6232_0008 - npc 623200 - think 623200 - team Enemy - id 5000508 - Humanity Sprite Events: Change Character Enable State; IF Character Dead/Alive; Request Character AI Re-plan; Set Character AI State; Set Character Animation State; Warp Character and Copy Floor Class: Helper OwnedBy: 5000457 - ID: 5000509 Map: m50_00_00_00 Name: c6232_0009 DebugText: dregheap - c6232_0009 - npc 623201 - think 623200 - team Enemy - id 5000509 - Humanity Sprite Events: Change Character Enable State; IF Character Dead/Alive; Request Character AI Re-plan; Set Character AI State; Set Character Animation State; Warp Character and Copy Floor Class: Helper OwnedBy: 5000458 - ID: 5000520 Map: m50_00_00_00 Name: c6232_0020 DebugText: dregheap - c6232_0020 - npc 623200 - think 623200 - team Enemy - id 5000520 - Humanity Sprite Events: Change Character Enable State; Force Character Death; IF Character Dead/Alive; IF Character Has SpEffect; IF Character HP Value; Request Character AI Re-plan; Set Character AI State; Set Character Animation State; Warp Character and Copy Floor Class: Helper OwnedBy: 5000460 - ID: 5000521 Map: m50_00_00_00 Name: c6232_0021 DebugText: dregheap - c6232_0021 - npc 623200 - think 623200 - team Enemy - id 5000521 - Humanity Sprite Events: Change Character Enable State; Force Character Death; IF Character Dead/Alive; IF Character Has SpEffect; IF Character HP Value; Request Character AI Re-plan; Set Character AI State; Set Character Animation State; Warp Character and Copy Floor Class: Helper OwnedBy: 5000461 - ID: 5000522 Map: m50_00_00_00 Name: c6232_0022 DebugText: dregheap - c6232_0022 - npc 623200 - think 623200 - team Enemy - id 5000522 - Humanity Sprite Events: Change Character Enable State; Force Character Death; IF Character Dead/Alive; IF Character Has SpEffect; IF Character HP Value; Request Character AI Re-plan; Set Character AI State; Set Character Animation State; Warp Character and Copy Floor Class: Helper OwnedBy: 5000462 - ID: 5000523 Map: m50_00_00_00 Name: c6232_0023 DebugText: dregheap - c6232_0023 - npc 623200 - think 623200 - team Enemy - id 5000523 - Humanity Sprite Events: Change Character Enable State; IF Character Dead/Alive; Request Character AI Re-plan; Set Character AI State; Set Character Animation State; Warp Character and Copy Floor Class: Helper OwnedBy: 5000463 - ID: 5000524 Map: m50_00_00_00 Name: c6232_0024 DebugText: dregheap - c6232_0024 - npc 623200 - think 623200 - team Enemy - id 5000524 - Humanity Sprite Events: Change Character Enable State; IF Character Dead/Alive; Request Character AI Re-plan; Set Character AI State; Set Character Animation State; Warp Character and Copy Floor Class: Helper OwnedBy: 5000464 - ID: 5000530 Map: m50_00_00_00 Name: c6232_0030 DebugText: dregheap - c6232_0030 - npc 623200 - think 623200 - team Enemy - id 5000530 - Humanity Sprite Events: Change Character Enable State; IF Character Dead/Alive; Request Character AI Re-plan; Set Character AI State; Set Character Animation State; Warp Character and Copy Floor Class: Helper OwnedBy: 5000337 - ID: 5000210 Map: m50_00_00_00 Name: c6240_0000 DebugText: dregheap - c6240_0000 - npc 624000 - think 624000 - team ArchEnemyTeam - id 5000210 - Angel Pilgrim Events: Change Character Enable State; IF Character Dead/Alive; IF Character Has SpEffect; Set Character Animation State; Set Network Update Rate; Set SpEffect Class: Basic Tags: npcitem - ID: 5000211 Map: m50_00_00_00 Name: c6240_0001 DebugText: dregheap - c6240_0001 - npc 624001 - think 624000 - team ArchEnemyTeam - id 5000211 - Angel Pilgrim Events: Change Character Enable State; Force Animation Playback; IF Character Damaged By; IF Character Dead/Alive; IF Character Has SpEffect; Set Character AI State; Set Character Animation State; Set Network Update Rate; Set SpEffect Class: Basic Tags: npcitem - ID: 5000212 Map: m50_00_00_00 Name: c6240_0002 DebugText: dregheap - c6240_0002 - npc 624002 - think 624000 - team ArchEnemyTeam - id 5000212 - Angel Pilgrim Events: Change Character Enable State; Force Animation Playback; IF Character Damaged By; IF Character Dead/Alive; IF Character Has SpEffect; Set Character AI State; Set Character Animation State; Set Character Default Backread State; Set Network Update Rate; Set SpEffect Class: Basic Tags: npcitem - ID: 5000200 Map: m50_00_00_00 Name: c6250_0000 DebugText: dregheap - c6250_0000 - npc 625000 - think 625000 - team ArchEnemyTeam - id 5000200 - Angel Events: Change Character Enable State; Clear Character's AI Target; Clear SpEffect; Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Dead/Alive; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Animation State; Set Character Event Target; Set Character Gravity; Set Network Update Authority; Set Network Update Rate; Set SpEffect Class: Helper Tags: angel OwnedBy: 5000210 Regions: - global chrrel 5002205 5002206 5002207 5002208 5002209 5002210 5002211 5002212 5002213 5002214 - ID: 5000201 Map: m50_00_00_00 Name: c6250_0001 DebugText: dregheap - c6250_0001 - npc 625001 - think 625000 - team ArchEnemyTeam - id 5000201 - Angel Events: Change Character Enable State; Clear Character's AI Target; Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Dead/Alive; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Animation State; Set Character Event Target; Set Character Gravity; Set Network Update Authority; Set Network Update Rate; Set SpEffect Class: Helper Tags: angel OwnedBy: 5000211 Regions: - global chrrel 5002225 5002226 5002227 5002228 5002229 5002230 5002231 5002232 5002233 5002234 5002235 5002236 5002237 5002238 5002239 - ID: 5000202 Map: m50_00_00_00 Name: c6250_0002 DebugText: dregheap - c6250_0002 - npc 625002 - think 625002 - team ArchEnemyTeam - id 5000202 - Angel Events: Change Character Enable State; Clear Character's AI Target; IF Character Backread Status; IF Character Dead/Alive; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Animation State; Set Character Default Backread State; Set Character Gravity; Set Network Update Authority; Set Network Update Rate; Set SpEffect Class: Helper Tags: angel OwnedBy: 5000212 Regions: - global chrrel 5002240 5002241 5002242 5002243 5002244 5002245 5002246 5002247 5002248 - ID: 5000203 Map: m50_00_00_00 Name: c6250_0003 DebugText: dregheap - c6250_0003 - npc 625003 - think 625003 - team ArchEnemyTeam - id 5000203 - Angel Events: Change Character Enable State; Set Character Backread State; Set Character Gravity; Set Network Update Rate Class: None # The old pilgrim o7 - ID: 5000230 Map: m50_00_00_00 Name: c6320_0000 DebugText: dregheap - c6320_0000 - npc 632001 - think 632010 - team ArchEnemyTeam - id 5000230 - Harald Legion Knight Events: Change Character Enable State; Set Character Backread State Class: Basic - ID: 5000231 Map: m50_00_00_00 Name: c6320_0001 DebugText: dregheap - c6320_0001 - npc 632001 - think 632010 - team ArchEnemyTeam - id 5000231 - Harald Legion Knight Class: Basic - ID: 5000232 Map: m50_00_00_00 Name: c6320_0002 DebugText: dregheap - c6320_0002 - npc 632001 - think 632010 - team ArchEnemyTeam - id 5000232 - Harald Legion Knight Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 5000233 Map: m50_00_00_00 Name: c6320_0003 DebugText: dregheap - c6320_0003 - npc 632001 - think 632000 - team ArchEnemyTeam - id 5000233 - Harald Legion Knight Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 5000236 Map: m50_00_00_00 Name: c6320_0006 DebugText: dregheap - c6320_0006 - npc 632001 - think 632000 - team ArchEnemyTeam - id 5000236 - Harald Legion Knight Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; IF In/Outside Area; Request Character AI Re-plan; Set Network Update Rate Class: Basic - ID: 5000237 Map: m50_00_00_00 Name: c6320_0007 DebugText: dregheap - c6320_0007 - npc 632001 - think 632000 - team ArchEnemyTeam - id 5000237 - Harald Legion Knight Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 5100800 Map: m51_00_00_00 Name: c0000_0010 DebugText: ringedcity - c0000_0010 - npc 21800 - think 21800 - team Enemy - chr 21800 - id 5100800 - Halflight, Spear of the Church Events: Change Character Enable State; Clear SpEffect; Display Boss Health Bar; Force Animation Playback; Force Character Death; Handle Boss Defeat and Display Banner; IF Character HP Ratio; Play SE; Set Character AI State; Set Character Animation State; Set Character Event Target; Set Character HP Bar Display; Set Network Update Authority; Set Network Update Rate; Set SpEffect; Spawn Oneshot SFX Class: Boss Tags: late bossonlymulti ExtraName: Halflight, Spear of the Church FullName: $1, Spear of the Church PartName: Halflight DefeatFlag: 15100800 StartFlag: 15105805 Arena: -385.507 -55.303 -295.582 170.000 26.5 10 44 ArenaExclude: -380.103 -55.303 -282.489 170.000 4 10 4; -378.040 -55.303 -294.188 170.000 4 10 4; -375.953 -55.303 -306.023 170.000 4 10 4; -395.215 -55.303 -285.320 170.000 4 10 4; -393.128 -55.303 -297.159 170.000 4 10 4; -391.053 -55.303 -308.929 170.000 4 10 4 ArenaRegion: 5104801 - ID: 5100801 Map: m51_00_00_00 Name: c0000_0011 DebugText: ringedcity - c0000_0011 - npc 21700 - think 21700 - team Enemy - chr 21700 - id 5100801 - Painting Guardian Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Force Animation Playback; Force Character Death; Set Character AI State; Set Character Animation State; Set Character Event Target; Set Network Update Authority; Set Network Update Rate; Spawn Oneshot SFX Class: Helper OwnedBy: 5100800 Tags: primary - ID: 5100707 Map: m51_00_00_00 Name: c0000_0014 DebugText: ringedcity - c0000_0014 - npc 21404 - think 21400 - team FriendlyNPC - chr 21400 - id 5100707 - Amnesiac Lapp ESDs: 510732 Events: Change Character Enable State; Force Animation Playback; Force Character Treasure; IF Character Dead/Alive; IF Character Has SpEffect; IF Character HP Ratio; IF Damage Type; Set Character Backread State; Set Character Team Type Class: None - ID: 5100705 Map: m51_00_00_00 Name: c0000_0015 DebugText: ringedcity - c0000_0015 - npc 21402 - think 21400 - team FriendlyNPC - chr 21401 - id 5100705 - Amnesiac Lapp ESDs: 510730 Events: Change Character Enable State; EzState Instruction Request; Force Animation Playback; Force Character Treasure; IF Character Backread Status; IF Character Dead/Alive; IF Character Has SpEffect; IF Character HP Ratio; IF Damage Type; IF Entity In/Outside Radius Of Entity; Set Character Backread State; Set Character Team Type Class: None - ID: 5100706 Map: m51_00_00_00 Name: c0000_0016 DebugText: ringedcity - c0000_0016 - npc 21403 - think 21400 - team FriendlyNPC - chr 21401 - id 5100706 - Amnesiac Lapp ESDs: 510731 Events: Change Character Enable State; Force Animation Playback; Force Character Treasure; IF Character Backread Status; IF Character Dead/Alive; IF Character Has SpEffect; IF Character HP Ratio; IF Damage Type; Set Character Backread State; Set Character Gravity; Set Character MapHit; Set Character Team Type; Warp Character and Copy Floor Class: None - ID: 5100710 Map: m51_00_00_00 Name: c0000_0017 DebugText: ringedcity - c0000_0017 - npc 21500 - think 21500 - team FriendlyNPC - chr 21500 - id 5100710 - Shira ESDs: 510740 Events: Change Character Enable State; Force Animation Playback; Force Character Treasure; IF Character Dead/Alive; Set Character AI State; Set Character Animation State; Set Character Backread State; Set Character Invincibility; Set Character Team Type Class: None - ID: 5100190 Map: m51_00_00_00 Name: c0000_0018 DebugText: ringedcity - c0000_0018 - npc 21520 - think 21520 - team WhitePhantom - chr 21520 - id 5100190 - Shira Events: Change Character Enable State; Clear SpEffect; IF Character Backread Status; IF Entity In/Outside Radius Of Entity; IF In/Outside Area; Place NPC Summon Sign; Request Character AI Command; Request Character AI Re-plan; Rotate Character; Set Character AI State; Set Character Animation State; Set Character Default Backread State; Set Network Update Authority; Set Network Update Rate; Set SpEffect Class: None - ID: 5100170 Map: m51_00_00_00 Name: c0000_0020 DebugText: ringedcity - c0000_0020 - npc 22140 - think 22140 - team 16 - chr 22140 - id 5100170 - Silver Knight Ledo Events: Change Character Enable State; Force Character Death; IF Character Dead/Alive; Place NPC Summon Sign (Works For Non-Embered Players); Set Character AI State; Set Character Animation State; Set Character Default Backread State Class: HostileNPC - ID: 5100172 Map: m51_00_00_00 Name: c0000_0021 DebugText: ringedcity - c0000_0021 - npc 22240 - think 22241 - team 16 - chr 22240 - id 5100172 - Alva, Seeker of the Spurned Events: Change Character Enable State; Force Character Death; IF Character Dead/Alive; Place NPC Summon Sign (Works For Non-Embered Players); Request Character AI Re-plan; Set Character AI ID; Set Character AI State; Set Character Animation State; Set Character Default Backread State Class: HostileNPC - ID: 5100174 Map: m51_00_00_00 Name: c0000_0022 DebugText: ringedcity - c0000_0022 - npc 22340 - think 22340 - team 16 - chr 22340 - id 5100174 - Moaning Knight Events: Change Character Enable State; Force Character Death; IF Character Dead/Alive; Place NPC Summon Sign (Works For Non-Embered Players); Set Character AI State; Set Character Animation State; Set Character Default Backread State Class: HostileNPC - ID: 5100803 Map: m51_00_00_00 Name: c0000_0024 DebugText: ringedcity - c0000_0024 - npc 21710 - think 21700 - team Enemy - chr 21700 - id 5100803 - Painting Guardian Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Force Animation Playback; Force Character Death; Set Character AI State; Set Character Animation State; Set Character Event Target; Set Network Update Authority; Set Network Update Rate; Spawn Oneshot SFX Class: Helper OwnedBy: 5100800 Tags: primary - ID: 5100804 Map: m51_00_00_00 Name: c0000_0025 DebugText: ringedcity - c0000_0025 - npc 21710 - think 21700 - team Enemy - chr 21700 - id 5100804 - Painting Guardian Events: Change Character Enable State; Force Character Death; Set Character AI State; Set Character Animation State; Set Character Event Target Class: Helper OwnedBy: 5100800 Tags: primary - ID: 5100192 Map: m51_00_00_00 Name: c0000_0026 DebugText: ringedcity - c0000_0026 - npc 21421 - think 21421 - team WhitePhantom - chr 21421 - id 5100192 - Amnesiac Lapp Events: Change Character Enable State; IF Character Backread Status; IF Entity In/Outside Radius Of Entity; IF In/Outside Area; Place NPC Summon Sign; Request Character AI Command; Request Character AI Re-plan; Rotate Character; Set Character AI State; Set Character Animation State; Set Character Default Backread State; Set Network Update Authority; Set Network Update Rate Class: None - ID: 5100490 Map: m51_00_00_00 Name: c0100_0000 DebugText: ringedcity - c0100_0000 - npc 10035 - think 10013 - team Enemy - id 5100490 - Dummy Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: None - ID: 5100491 Map: m51_00_00_00 Name: c0100_0001 DebugText: ringedcity - c0100_0001 - npc 10080 - think 10000 - team Object - id 5100491 - Dummy Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: None - ID: 5100492 Map: m51_00_00_00 Name: c0100_0002 DebugText: ringedcity - c0100_0002 - npc 10080 - think 10000 - team Object - id 5100492 - Dummy Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: None - ID: 5100493 Map: m51_00_00_00 Name: c0100_0003 DebugText: ringedcity - c0100_0003 - npc 10080 - think 10000 - team Object - id 5100493 - Dummy Events: IF Character Backread Status; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: None - ID: 5100950 Map: m51_00_00_00 Name: c1000_0000 DebugText: ringedcity - c1000_0000 - npc 100000 - think 0 - team Ally - id 5100950 - Invisible ESDs: 510000 Class: None - ID: 5100951 Map: m51_00_00_00 Name: c1000_0001 DebugText: ringedcity - c1000_0001 - npc 100000 - think 0 - team Ally - id 5100951 - Invisible ESDs: 510001 Events: Change Character Enable State Class: None - ID: 5100952 Map: m51_00_00_00 Name: c1000_0002 DebugText: ringedcity - c1000_0002 - npc 100000 - think 0 - team Ally - id 5100952 - Invisible ESDs: 510002 Class: None - ID: 5100953 Map: m51_00_00_00 Name: c1000_0003 DebugText: ringedcity - c1000_0003 - npc 100000 - think 0 - team Ally - id 5100953 - Invisible ESDs: 510003 Class: None - ID: 5100954 Map: m51_00_00_00 Name: c1000_0004 DebugText: ringedcity - c1000_0004 - npc 100000 - think 0 - team Ally - id 5100954 - Invisible ESDs: 510004 Class: None - ID: 5100955 Map: m51_00_00_00 Name: c1000_0005 DebugText: ringedcity - c1000_0005 - npc 100000 - think 0 - team Ally - id 5100955 - Invisible ESDs: 510005 Class: None - ID: 5100790 Map: m51_00_00_00 Name: c1000_0010 DebugText: ringedcity - c1000_0010 - npc 29950 - think 0 - team Object - id 5100790 - Invisible ESDs: 510020 Class: None - ID: 5100791 Map: m51_00_00_00 Name: c1000_0011 DebugText: ringedcity - c1000_0011 - npc 29960 - think 0 - team Object - id 5100791 - Invisible ESDs: 510021 Class: None - ID: 5100550 Map: m51_00_00_00 Name: c1071_0000 DebugText: ringedcity - c1071_0000 - npc 107301 - think 107001 - team Enemy - id 5100550 - Ringed City Skeleton Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 5100551 Map: m51_00_00_00 Name: c1071_0001 DebugText: ringedcity - c1071_0001 - npc 107302 - think 107002 - team Enemy - id 5100551 - Ringed City Skeleton Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 5100552 Map: m51_00_00_00 Name: c1071_0002 DebugText: ringedcity - c1071_0002 - npc 107301 - think 107001 - team Enemy - id 5100552 - Ringed City Skeleton Events: Force Animation Playback; IF Character Damaged By; Set Character AI State Class: Basic Tags: exclude:large - ID: 5100553 Map: m51_00_00_00 Name: c1071_0003 DebugText: ringedcity - c1071_0003 - npc 107302 - think 107002 - team Enemy - id 5100553 - Ringed City Skeleton Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 5100554 Map: m51_00_00_00 Name: c1071_0004 DebugText: ringedcity - c1071_0004 - npc 107314 - think 107026 - team Enemy - id 5100554 - Ringed City Skeleton Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 5100555 Map: m51_00_00_00 Name: c1071_0005 DebugText: ringedcity - c1071_0005 - npc 107314 - think 107026 - team Enemy - id 5100555 - Ringed City Skeleton Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Has SpEffect; IF Damage Type; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 5100556 Map: m51_00_00_00 Name: c1071_0006 DebugText: ringedcity - c1071_0006 - npc 107301 - think 107001 - team Enemy - id 5100556 - Ringed City Skeleton Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Has SpEffect; IF Damage Type; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 5100557 Map: m51_00_00_00 Name: c1071_0007 DebugText: ringedcity - c1071_0007 - npc 107313 - think 107027 - team Enemy - id 5100557 - Ringed City Skeleton Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Has SpEffect; IF Damage Type; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 5100280 Map: m51_00_00_00 Name: c1071_0010 DebugText: ringedcity - c1071_0010 - npc 107314 - think 107126 - team Enemy - id 5100280 - Ringed City Skeleton Events: Force Animation Playback; IF Character Backread Status; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 5100281 Map: m51_00_00_00 Name: c1071_0011 DebugText: ringedcity - c1071_0011 - npc 107314 - think 107126 - team Enemy - id 5100281 - Ringed City Skeleton Events: Force Animation Playback; IF Character Backread Status; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 5100282 Map: m51_00_00_00 Name: c1071_0012 DebugText: ringedcity - c1071_0012 - npc 107314 - think 107126 - team Enemy - id 5100282 - Ringed City Skeleton Events: Force Animation Playback; IF Character Backread Status; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 5100298 Map: m51_00_00_00 Name: c2120_0000 DebugText: ringedcity - c2120_0000 - npc 212600 - think 212000 - team Enemy - id 5100298 - Mimic Chest Events: Change Character Enable State; Force Animation Playback; Force Character Death; Force Character Treasure; GOTO IF Character Has SpEffect; IF Action Button in Area; IF Character Dead/Alive; IF Character Has SpEffect; Request Character AI Command; Request Character AI Re-plan; Set Character Animation State; Warp Character and Copy Floor Class: Mimic Tags: hidden npcitem exclude:large - ID: 5100290 Map: m51_00_00_00 Name: c2150_0000 DebugText: ringedcity - c2150_0000 - npc 215980 - think 215000 - team Enemy - id 5100290 - Crystal Lizard Events: Change Character Enable State; Force Character Death; IF Character Dead/Alive; Set Character Animation State Class: CrystalLizard Tags: exclude:large - ID: 5100291 Map: m51_00_00_00 Name: c2150_0001 DebugText: ringedcity - c2150_0001 - npc 215980 - think 215000 - team Enemy - id 5100291 - Crystal Lizard Events: Change Character Enable State; Force Character Death; IF Character Dead/Alive; Set Character Animation State Class: CrystalLizard Tags: exclude:large - ID: 5100294 Map: m51_00_00_00 Name: c2150_0004 DebugText: ringedcity - c2150_0004 - npc 215980 - think 215000 - team Enemy - id 5100294 - Crystal Lizard Events: Change Character Enable State; Force Character Death; IF Character Dead/Alive; Set Character Animation State Class: CrystalLizard Tags: exclude:large - ID: 5100296 Map: m51_00_00_00 Name: c2150_0006 DebugText: ringedcity - c2150_0006 - npc 215980 - think 215000 - team Enemy - id 5100296 - Crystal Lizard Events: Change Character Enable State; Force Character Death; IF Character Dead/Alive; Set Character Animation State Class: CrystalLizard Tags: exclude:large - ID: 5100285 Map: m51_00_00_00 Name: c3160_0000 DebugText: ringedcity - c3160_0000 - npc 316010 - think 316010 - team Enemy - id 5100285 - Dragonslayer Armour Events: Change Character Enable State; Force Animation Playback; Force Character Treasure; IF Character Backread Status; IF Character Damaged By; IF Character Dead/Alive; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Miniboss Tags: npcitem - ID: 5100200 Map: m51_00_00_00 Name: c6210_0000 DebugText: ringedcity - c6210_0000 - npc 621000 - think 621000 - team StrongEnemy - id 5100200 - Bridge Darkeater Midir Events: Change Character Enable State; Clear SpEffect; Create NPC Part; Force Animation Playback; IF Character Backread Status; IF Character Has SpEffect; IF Character HP Ratio; IF Entity In/Outside Radius Of Entity; Set Character Animation State; Set Character Gravity; Set Character MapHit; Set Network Update Authority; Set Network Update Rate; Set SpEffect Class: None - ID: 5100201 Map: m51_00_00_00 Name: c6210_0001 DebugText: (fake) - ringedcity - c6210_0000 - npc 621000 - think 621000 - team StrongEnemy - id 5100201 - Bridge Darkeater Midir Tags: ultra npcpart Class: Miniboss SplitFrom: 5100200 # In front of invasion point ExtraArenas: primary: -464.066 -80.114 -360.689 -129.120 0 0 0 - ID: 5100850 Map: m51_00_00_00 Name: c6211_0000 DebugText: ringedcity - c6211_0000 - npc 621100 - think 621100 - team StrongEnemy - id 5100850 (5105850) - Darkeater Midir Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Create NPC Part; Display Boss Health Bar; Force Animation Playback; Force Character Death; Handle Boss Defeat and Display Banner; IF Character Backread Status; IF Character Has SpEffect; IF Character HP Ratio; IF Entity In/Outside Radius Of Entity; IF NPC Part HP; Initialize Common Event; Play SE; Set Character AI State; Set Character Animation State; Set Network Update Authority; Set Network Update Rate; Set NPC Part SE and SFX Class: Boss Tags: late npcpart ultra FullName: Darkeater $1 PartName: Midir DefeatFlag: 15100850 StartFlag: 15105855 # This is a pretty straightforward cylinder, but still use rectangles for quadrants etc Arena: -479.874 -271.915 -370.440 0.000 80 10 120 ArenaRegion: 5104851 - ID: 5100240 Map: m51_00_00_00 Name: c6260_0000 DebugText: ringedcity - c6260_0000 - npc 626020 - think 626020 - team Enemy - id 5100240 - Ringed Knight Events: IF Character Dead/Alive Class: Basic - ID: 5100241 Map: m51_00_00_00 Name: c6260_0001 DebugText: ringedcity - c6260_0001 - npc 626010 - think 626010 - team Enemy - id 5100241 - Ringed Knight Class: Basic - ID: 5100242 Map: m51_00_00_00 Name: c6260_0002 DebugText: ringedcity - c6260_0002 - npc 626000 - think 626000 - team Enemy - id 5100242 - Ringed Knight Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 5100243 Map: m51_00_00_00 Name: c6260_0003 DebugText: ringedcity - c6260_0003 - npc 626000 - think 626000 - team Enemy - id 5100243 - Ringed Knight Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 5100244 Map: m51_00_00_00 Name: c6260_0004 DebugText: ringedcity - c6260_0004 - npc 626010 - think 626015 - team Enemy - id 5100244 - Ringed Knight Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 5100245 Map: m51_00_00_00 Name: c6260_0005 DebugText: ringedcity - c6260_0005 - npc 626000 - think 626000 - team Enemy - id 5100245 - Ringed Knight Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 5100246 Map: m51_00_00_00 Name: c6260_0006 DebugText: ringedcity - c6260_0006 - npc 626005 - think 626002 - team Enemy - id 5100246 - Ringed Knight Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 5100247 Map: m51_00_00_00 Name: c6260_0007 DebugText: ringedcity - c6260_0007 - npc 626015 - think 626010 - team Enemy - id 5100247 - Ringed Knight Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 5100248 Map: m51_00_00_00 Name: c6260_0008 DebugText: ringedcity - c6260_0008 - npc 626000 - think 626000 - team Enemy - id 5100248 - Ringed Knight Class: Basic - ID: 5100249 Map: m51_00_00_00 Name: c6260_0009 DebugText: ringedcity - c6260_0009 - npc 626010 - think 626010 - team Enemy - id 5100249 - Ringed Knight Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 5100250 Map: m51_00_00_00 Name: c6260_0010 DebugText: ringedcity - c6260_0010 - npc 626010 - think 626010 - team Enemy - id 5100250 - Ringed Knight Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 5100251 Map: m51_00_00_00 Name: c6260_0011 DebugText: ringedcity - c6260_0011 - npc 626000 - think 626000 - team Enemy - id 5100251 - Ringed Knight Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic Tags: exclude:large - ID: 5100252 Map: m51_00_00_00 Name: c6260_0012 DebugText: ringedcity - c6260_0012 - npc 626000 - think 626000 - team Enemy - id 5100252 - Ringed Knight Events: IF Character Damaged By; IF Character Dead/Alive; IF Entity In/Outside Radius Of Entity; Set Character AI State; Set Network Update Rate Class: Basic - ID: 5100253 Map: m51_00_00_00 Name: c6260_0013 DebugText: ringedcity - c6260_0013 - npc 626010 - think 626010 - team Enemy - id 5100253 - Ringed Knight Events: IF Character Damaged By; IF Character Dead/Alive; IF Entity In/Outside Radius Of Entity; Set Character AI State; Set Network Update Rate Class: Basic - ID: 5100400 Map: m51_00_00_00 Name: c6270_0000 DebugText: ringedcity - c6270_0000 - npc 627043 - think 627000 - team Enemy - id 5100400 - Lothric Thief Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 5100401 Map: m51_00_00_00 Name: c6270_0001 DebugText: ringedcity - c6270_0001 - npc 627050 - think 627000 - team Enemy - id 5100401 - Lothric Thief Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 5100402 Map: m51_00_00_00 Name: c6270_0002 DebugText: ringedcity - c6270_0002 - npc 627041 - think 627000 - team Enemy - id 5100402 - Lothric Thief Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic ExtraArenas: primary: -463.197 -41.736 -385.641 12.067 0 0 0 - ID: 5100403 Map: m51_00_00_00 Name: c6270_0003 DebugText: ringedcity - c6270_0003 - npc 627040 - think 627000 - team Enemy - id 5100403 - Lothric Thief Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 5100404 Map: m51_00_00_00 Name: c6270_0004 DebugText: ringedcity - c6270_0004 - npc 627040 - think 627000 - team Enemy - id 5100404 - Lothric Thief Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic ExtraArenas: primary: -478.062 -41.750 -388.340 -87.950 0 0 0 - ID: 5100405 Map: m51_00_00_00 Name: c6270_0005 DebugText: ringedcity - c6270_0005 - npc 627042 - think 627000 - team Enemy - id 5100405 - Lothric Thief Events: Force Animation Playback; IF Character Damaged By; Set Character AI State Class: Basic Tags: exclude:large - ID: 5100406 Map: m51_00_00_00 Name: c6270_0006 DebugText: ringedcity - c6270_0006 - npc 627020 - think 627000 - team Enemy - id 5100406 - Lothric Thief Events: IF Character Damaged By; IF In/Outside Area; Set Character AI State; Set SpEffect Class: Basic Tags: exclude:large - ID: 5100407 Map: m51_00_00_00 Name: c6270_0007 DebugText: ringedcity - c6270_0007 - npc 627020 - think 627000 - team Enemy - id 5100407 - Lothric Thief Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic Tags: exclude:large - ID: 5100408 Map: m51_00_00_00 Name: c6270_0008 DebugText: ringedcity - c6270_0008 - npc 627000 - think 627000 - team Enemy - id 5100408 - Lothric Thief Events: Force Animation Playback; IF Character Damaged By; Set Character AI State Class: Basic - ID: 5100409 Map: m51_00_00_00 Name: c6270_0009 DebugText: ringedcity - c6270_0009 - npc 627050 - think 627000 - team Enemy - id 5100409 - Lothric Thief Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 5100410 Map: m51_00_00_00 Name: c6270_0010 DebugText: ringedcity - c6270_0010 - npc 627000 - think 627000 - team Enemy - id 5100410 - Lothric Thief Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 5100411 Map: m51_00_00_00 Name: c6270_0011 DebugText: ringedcity - c6270_0011 - npc 627020 - think 627000 - team Enemy - id 5100411 - Lothric Thief Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 5100414 Map: m51_00_00_00 Name: c6270_0014 DebugText: ringedcity - c6270_0014 - npc 627000 - think 627000 - team Enemy - id 5100414 - Lothric Thief Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 5100415 Map: m51_00_00_00 Name: c6270_0015 DebugText: ringedcity - c6270_0015 - npc 627000 - think 627000 - team Enemy - id 5100415 - Lothric Thief Events: Force Animation Playback; IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 5100416 Map: m51_00_00_00 Name: c6270_0016 DebugText: ringedcity - c6270_0016 - npc 627000 - think 627000 - team Enemy - id 5100416 - Lothric Thief Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Has SpEffect; IF Damage Type; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 5100422 Map: m51_00_00_00 Name: c6270_0022 DebugText: ringedcity - c6270_0022 - npc 627000 - think 627000 - team Enemy - id 5100422 - Lothric Thief Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 5100423 Map: m51_00_00_00 Name: c6270_0023 DebugText: ringedcity - c6270_0023 - npc 627020 - think 627000 - team Enemy - id 5100423 - Lothric Thief Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Has SpEffect; IF Damage Type; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic Tags: exclude:large - ID: 5100425 Map: m51_00_00_00 Name: c6270_0025 DebugText: ringedcity - c6270_0025 - npc 627010 - think 627000 - team Enemy - id 5100425 - Lothric Thief Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 5100426 Map: m51_00_00_00 Name: c6270_0026 DebugText: ringedcity - c6270_0026 - npc 627043 - think 627000 - team Enemy - id 5100426 - Lothric Thief Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 5100428 Map: m51_00_00_00 Name: c6270_0028 DebugText: ringedcity - c6270_0028 - npc 627020 - think 627000 - team Enemy - id 5100428 - Lothric Thief Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 5100432 Map: m51_00_00_00 Name: c6270_0032 DebugText: ringedcity - c6270_0032 - npc 627000 - think 627000 - team Enemy - id 5100432 - Lothric Thief Events: Force Animation Playback; IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 5100433 Map: m51_00_00_00 Name: c6270_0033 DebugText: ringedcity - c6270_0033 - npc 627010 - think 627000 - team Enemy - id 5100433 - Lothric Thief Class: Basic - ID: 5100434 Map: m51_00_00_00 Name: c6270_0034 DebugText: ringedcity - c6270_0034 - npc 627020 - think 627000 - team Enemy - id 5100434 - Lothric Thief Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic Tags: exclude:large - ID: 5100435 Map: m51_00_00_00 Name: c6270_0035 DebugText: ringedcity - c6270_0035 - npc 627000 - think 627000 - team Enemy - id 5100435 - Lothric Thief Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic Tags: exclude:large - ID: 5100436 Map: m51_00_00_00 Name: c6270_0036 DebugText: ringedcity - c6270_0036 - npc 627020 - think 627000 - team Enemy - id 5100436 - Lothric Thief Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic Tags: exclude:large - ID: 5100437 Map: m51_00_00_00 Name: c6270_0037 DebugText: ringedcity - c6270_0037 - npc 627020 - think 627000 - team Enemy - id 5100437 - Lothric Thief Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic Tags: exclude:large - ID: 5100438 Map: m51_00_00_00 Name: c6270_0038 DebugText: ringedcity - c6270_0038 - npc 627020 - think 627000 - team Enemy - id 5100438 - Lothric Thief Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic Tags: exclude:large - ID: 5100439 Map: m51_00_00_00 Name: c6270_0039 DebugText: ringedcity - c6270_0039 - npc 627010 - think 627000 - team Enemy - id 5100439 - Lothric Thief Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 5100440 Map: m51_00_00_00 Name: c6270_0040 DebugText: ringedcity - c6270_0040 - npc 627010 - think 627000 - team Enemy - id 5100440 - Lothric Thief Events: IF Character Damaged By; Set Character AI State Class: Basic - ID: 5100441 Map: m51_00_00_00 Name: c6270_0041 DebugText: ringedcity - c6270_0041 - npc 627020 - think 627000 - team Enemy - id 5100441 - Lothric Thief Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 5100449 Map: m51_00_00_00 Name: c6270_0049 DebugText: ringedcity - c6270_0049 - npc 627010 - think 627000 - team Enemy - id 5100449 - Lothric Thief Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic SetColName: h008200 # Purging Monument enemy who drops down, to allow safely restricting drawgroups - ID: 5100460 Map: m51_00_00_00 Name: c6270_0060 DebugText: ringedcity - c6270_0060 - npc 627002 - think 627000 - team Enemy - id 5100460 - Lothric Thief Class: Basic Tags: exclude:large - ID: 5100461 Map: m51_00_00_00 Name: c6270_0061 DebugText: ringedcity - c6270_0061 - npc 627000 - think 627000 - team Enemy - id 5100461 - Lothric Thief Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Has SpEffect; IF Damage Type; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 5100462 Map: m51_00_00_00 Name: c6270_0062 DebugText: ringedcity - c6270_0062 - npc 627003 - think 627000 - team Enemy - id 5100462 - Lothric Thief Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit Class: Basic - ID: 5100463 Map: m51_00_00_00 Name: c6270_0063 DebugText: ringedcity - c6270_0063 - npc 627000 - think 627000 - team Enemy - id 5100463 - Lothric Thief Class: Basic - ID: 5100464 Map: m51_00_00_00 Name: c6270_0064 DebugText: ringedcity - c6270_0064 - npc 627000 - think 627000 - team Enemy - id 5100464 - Lothric Thief Class: Basic - ID: 5100465 Map: m51_00_00_00 Name: c6270_0065 DebugText: ringedcity - c6270_0065 - npc 627000 - think 627000 - team Enemy - id 5100465 - Lothric Thief Class: Basic - ID: 5100469 Map: m51_00_00_00 Name: c6270_0069 DebugText: ringedcity - c6270_0069 - npc 627000 - think 627000 - team Enemy - id 5100469 - Lothric Thief Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 5100810 Map: m51_00_00_00 Name: c6280_0000 DebugText: ringedcity - c6280_0000 - npc 628090 - think 628090 - team Object - id 5100810 - Judicator ESDs: 510780 Events: Change Character Enable State; Force Animation Playback; Force Character Death; IF Character Dead/Alive; IF Character HP Ratio; IF Damage Type; IF Entity In/Outside Radius Of Entity; Set Character AI State; Set Character Animation State; Set Character Talk Range; Set Character Team Type; Set Network Update Authority; Set SpEffect Class: Helper OwnedBy: 5100800 - ID: 5100300 Map: m51_00_00_00 Name: c6280_0001 DebugText: ringedcity - c6280_0001 - npc 628010 - think 628010 - team Enemy - id 5100300 - Judicator Events: IF Character Backread Status; IF Character Dead/Alive; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Initialize Event; Set Character Event Target; Set Character Gravity; Set Character MapHit; Set Lock On Point; Set Network Update Authority; Set Network Update Rate; Set SpEffect; Warp Character and Copy Floor Class: Basic ExtraArenas: primary: -402.486 -16.663 -414.386 100.000 0 0 0 - ID: 5100310 Map: m51_00_00_00 Name: c6280_0002 DebugText: ringedcity - c6280_0002 - npc 628000 - think 628000 - team Enemy - id 5100310 - Judicator Events: Clear SpEffect; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Dead/Alive; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Initialize Event; Set Character AI State; Set Character Event Target; Set Network Update Rate; Set SpEffect; Warp Character and Copy Floor Class: Basic - ID: 5100320 Map: m51_00_00_00 Name: c6280_0003 DebugText: ringedcity - c6280_0003 - npc 628020 - think 628020 - team Enemy - id 5100320 - Judicator Events: IF Character Backread Status; IF Character Damaged By; IF Character Dead/Alive; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Initialize Event; Set Character AI State; Set Character Event Target; Set Character Gravity; Set Character MapHit; Set Lock On Point; Set Network Update Rate; Set SpEffect; Warp Character and Copy Floor Class: Basic ExtraArenas: primary: -465.955 -76.839 -460.379 -110.440 0 0 0 - ID: 5100811 Map: m51_00_00_00 Name: c6281_0000 DebugText: ringedcity - c6281_0000 - npc 628100 - think 628100 - team Enemy - id 5100811 - Judicator Helper Class: Helper OwnedBy: 5100800 # This probably doesn't do anything - ID: 5100301 Map: m51_00_00_00 Name: c6281_0001 DebugText: ringedcity - c6281_0001 - npc 628101 - think 628100 - team Enemy - id 5100301 - Judicator Helper Events: Clear SpEffect; IF Character Has SpEffect; Initialize Event; Set Character Event Target; Set Network Update Rate; Set SpEffect; Warp Character and Copy Floor Class: None # This is the starting one OwnedBy: 5100300 - ID: 5100302 Map: m51_00_00_00 Name: c6281_0004 DebugText: (fake) - ringedcity - c6281_0001 - npc 628101 - think 628100 - team Enemy - id 5100302 - Judicator Helper Events: Clear SpEffect; IF Character Has SpEffect; Initialize Event; Set Character Event Target; Set Network Update Rate; Set SpEffect; Warp Character and Copy Floor Class: Helper SplitFrom: 5100301 OwnedBy: 5100300 - ID: 5100311 Map: m51_00_00_00 Name: c6281_0002 DebugText: ringedcity - c6281_0002 - npc 628100 - think 628100 - team Enemy - id 5100311 - Judicator Helper Events: Clear SpEffect; IF Character Has SpEffect; Initialize Event; Set Character Event Target; Set Network Update Rate; Set SpEffect; Warp Character and Copy Floor Class: Helper OwnedBy: 5100310 - ID: 5100321 Map: m51_00_00_00 Name: c6281_0003 DebugText: ringedcity - c6281_0003 - npc 628100 - think 628100 - team Enemy - id 5100321 - Judicator Helper Events: Clear SpEffect; IF Character Has SpEffect; Initialize Event; Set Character Event Target; Set Network Update Rate; Set SpEffect; Warp Character and Copy Floor Class: Helper OwnedBy: 5100320 - ID: 5100501 Map: m51_00_00_00 Name: c6290_0001 DebugText: ringedcity - c6290_0001 - npc 629000 - think 629003 - team Enemy - id 5100501 - Hollow Cleric Events: Clear SpEffect; IF Character AI State; IF Character Damaged By; Set Character AI State; Set SpEffect Class: Basic - ID: 5100502 Map: m51_00_00_00 Name: c6290_0002 DebugText: ringedcity - c6290_0002 - npc 629000 - think 629000 - team Enemy - id 5100502 - Hollow Cleric Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 5100504 Map: m51_00_00_00 Name: c6290_0004 DebugText: ringedcity - c6290_0004 - npc 629000 - think 629002 - team Enemy - id 5100504 - Hollow Cleric Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 5100505 Map: m51_00_00_00 Name: c6290_0005 DebugText: ringedcity - c6290_0005 - npc 629010 - think 629000 - team Enemy - id 5100505 - Hollow Cleric Class: Basic - ID: 5100506 Map: m51_00_00_00 Name: c6290_0006 DebugText: ringedcity - c6290_0006 - npc 629000 - think 629000 - team Enemy - id 5100506 - Hollow Cleric Events: Clear SpEffect; IF Character AI State; IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State; Set SpEffect Class: Basic - ID: 5100507 Map: m51_00_00_00 Name: c6290_0007 DebugText: ringedcity - c6290_0007 - npc 629010 - think 629000 - team Enemy - id 5100507 - Hollow Cleric Class: Basic - ID: 5100510 Map: m51_00_00_00 Name: c6290_0010 DebugText: ringedcity - c6290_0010 - npc 629001 - think 629000 - team Enemy - id 5100510 - Hollow Cleric Class: Basic - ID: 5100511 Map: m51_00_00_00 Name: c6290_0011 DebugText: ringedcity - c6290_0011 - npc 629000 - think 629000 - team Enemy - id 5100511 - Hollow Cleric Class: Basic - ID: 5100512 Map: m51_00_00_00 Name: c6290_0012 DebugText: ringedcity - c6290_0012 - npc 629010 - think 629000 - team Enemy - id 5100512 - Hollow Cleric Class: Basic - ID: 5100514 Map: m51_00_00_00 Name: c6290_0014 DebugText: ringedcity - c6290_0014 - npc 629000 - think 629001 - team Enemy - id 5100514 - Hollow Cleric Events: Clear SpEffect; Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit; Set SpEffect Class: Basic - ID: 5100515 Map: m51_00_00_00 Name: c6290_0015 DebugText: ringedcity - c6290_0015 - npc 629000 - think 629004 - team Enemy - id 5100515 - Hollow Cleric Events: Clear SpEffect; Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit; Set SpEffect Class: Basic - ID: 5100516 Map: m51_00_00_00 Name: c6290_0016 DebugText: ringedcity - c6290_0016 - npc 629000 - think 629004 - team Enemy - id 5100516 - Hollow Cleric Events: Clear SpEffect; Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit; Set SpEffect Class: Basic - ID: 5100517 Map: m51_00_00_00 Name: c6290_0017 DebugText: ringedcity - c6290_0017 - npc 629000 - think 629001 - team Enemy - id 5100517 - Hollow Cleric Events: Clear SpEffect; Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit; Set SpEffect Class: Basic - ID: 5100518 Map: m51_00_00_00 Name: c6290_0018 DebugText: ringedcity - c6290_0018 - npc 629010 - think 629001 - team Enemy - id 5100518 - Hollow Cleric Events: IF Character Damaged By; IF Entity In/Outside Radius Of Entity; Set Character AI State Class: Basic - ID: 5100519 Map: m51_00_00_00 Name: c6290_0019 DebugText: ringedcity - c6290_0019 - npc 629000 - think 629001 - team Enemy - id 5100519 - Hollow Cleric Class: Basic - ID: 5100520 Map: m51_00_00_00 Name: c6290_0020 DebugText: ringedcity - c6290_0020 - npc 629010 - think 629001 - team Enemy - id 5100520 - Hollow Cleric Class: Basic - ID: 5100521 Map: m51_00_00_00 Name: c6290_0021 DebugText: ringedcity - c6290_0021 - npc 629010 - think 629001 - team Enemy - id 5100521 - Hollow Cleric Class: Basic - ID: 5100522 Map: m51_00_00_00 Name: c6290_0022 DebugText: ringedcity - c6290_0022 - npc 629000 - think 629001 - team Enemy - id 5100522 - Hollow Cleric Class: Basic - ID: 5100530 Map: m51_00_00_00 Name: c6290_0030 DebugText: ringedcity - c6290_0030 - npc 629001 - think 629000 - team Enemy - id 5100530 - Hollow Cleric Class: Basic Tags: exclude:large - ID: 5100715 Map: m51_00_00_00 Name: c6300_0000 DebugText: ringedcity - c6300_0000 - npc 630000 - think 630000 - team FriendlyNPC - id 5100715 - Passive Locust Preacher ESDs: 510770 Events: Change Character Enable State; Force Animation Playback; Force Character Treasure; IF Character Dead/Alive; Set Character Backread State; Set Character HP Bar Display Class: None - ID: 5100890 Map: m51_00_00_00 Name: c6310_0000 DebugText: ringedcity - c6310_0000 - npc 631000 - think 631000 - team FriendlyNPC - id 5100890 - Filianore Events: Change Character Enable State; IF Action Button in Area; Set Character Animation State; Set Character Gravity; Set Character MapHit Class: None - ID: 5100260 Map: m51_00_00_00 Name: c6320_0000 DebugText: ringedcity - c6320_0000 - npc 632000 - think 632000 - team ArchEnemyTeam - id 5100260 - Harald Legion Knight Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Dead/Alive; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit; Set Network Update Rate Class: Basic - ID: 5100261 Map: m51_00_00_00 Name: c6320_0001 DebugText: ringedcity - c6320_0001 - npc 632000 - think 632001 - team ArchEnemyTeam - id 5100261 - Harald Legion Knight Events: IF Character Damaged By; IF Character Dead/Alive; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Set Character AI State; Set Network Update Rate Class: Basic - ID: 5100263 Map: m51_00_00_00 Name: c6320_0003 DebugText: ringedcity - c6320_0003 - npc 632000 - think 632000 - team ArchEnemyTeam - id 5100263 - Harald Legion Knight Events: IF Character Damaged By; IF Character Dead/Alive; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Set Character AI State; Set Network Update Rate Class: Basic - ID: 5100264 Map: m51_00_00_00 Name: c6320_0004 DebugText: ringedcity - c6320_0004 - npc 632000 - think 632000 - team ArchEnemyTeam - id 5100264 - Harald Legion Knight Events: IF Character Damaged By; IF Character Dead/Alive; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Set Character AI State; Set Network Update Rate Class: Basic - ID: 5100265 Map: m51_00_00_00 Name: c6320_0005 DebugText: ringedcity - c6320_0005 - npc 632000 - think 632000 - team ArchEnemyTeam - id 5100265 - Harald Legion Knight Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Dead/Alive; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit; Set Network Update Rate Class: Basic - ID: 5100266 Map: m51_00_00_00 Name: c6320_0006 DebugText: ringedcity - c6320_0006 - npc 632000 - think 632000 - team ArchEnemyTeam - id 5100266 - Harald Legion Knight Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Dead/Alive; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan; Set Character Gravity; Set Character MapHit; Set Network Update Rate Class: Basic - ID: 5100340 Map: m51_00_00_00 Name: c6330_0000 DebugText: ringedcity - c6330_0000 - npc 633001 - think 633010 - team Enemy - id 5100340 - Locust Preacher Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 5100341 Map: m51_00_00_00 Name: c6330_0001 DebugText: ringedcity - c6330_0001 - npc 633000 - think 633000 - team Enemy - id 5100341 - Locust Preacher Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 5100342 Map: m51_00_00_00 Name: c6330_0002 DebugText: ringedcity - c6330_0002 - npc 633000 - think 633000 - team Enemy - id 5100342 - Locust Preacher Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Has SpEffect; IF Damage Type; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 5100343 Map: m51_00_00_00 Name: c6330_0003 DebugText: ringedcity - c6330_0003 - npc 633000 - think 633000 - team Enemy - id 5100343 - Locust Preacher Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Has SpEffect; IF Damage Type; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 5100344 Map: m51_00_00_00 Name: c6330_0004 DebugText: ringedcity - c6330_0004 - npc 633000 - think 633000 - team Enemy - id 5100344 - Locust Preacher Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 5100345 Map: m51_00_00_00 Name: c6330_0005 DebugText: ringedcity - c6330_0005 - npc 633000 - think 633000 - team Enemy - id 5100345 - Locust Preacher Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 5100346 Map: m51_00_00_00 Name: c6330_0006 DebugText: ringedcity - c6330_0006 - npc 633000 - think 633000 - team Enemy - id 5100346 - Locust Preacher Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 5100347 Map: m51_00_00_00 Name: c6330_0007 DebugText: ringedcity - c6330_0007 - npc 633000 - think 633000 - team Enemy - id 5100347 - Locust Preacher Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 5100348 Map: m51_00_00_00 Name: c6330_0008 DebugText: ringedcity - c6330_0008 - npc 633000 - think 633000 - team Enemy - id 5100348 - Locust Preacher Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 5100349 Map: m51_00_00_00 Name: c6330_0009 DebugText: ringedcity - c6330_0009 - npc 633000 - think 633000 - team Enemy - id 5100349 - Locust Preacher Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 5100350 Map: m51_00_00_00 Name: c6330_0010 DebugText: ringedcity - c6330_0010 - npc 633000 - think 633002 - team Enemy - id 5100350 - Locust Preacher Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Dead/Alive; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 5100351 Map: m51_00_00_00 Name: c6330_0011 DebugText: ringedcity - c6330_0011 - npc 633000 - think 633000 - team Enemy - id 5100351 - Locust Preacher Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 5100352 Map: m51_00_00_00 Name: c6330_0012 DebugText: ringedcity - c6330_0012 - npc 633000 - think 633000 - team Enemy - id 5100352 - Locust Preacher Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 5100353 Map: m51_00_00_00 Name: c6330_0013 DebugText: ringedcity - c6330_0013 - npc 633000 - think 633000 - team Enemy - id 5100353 - Locust Preacher Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 5100354 Map: m51_00_00_00 Name: c6330_0014 DebugText: ringedcity - c6330_0014 - npc 633000 - think 633000 - team Enemy - id 5100354 - Locust Preacher Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Has SpEffect; IF Damage Type; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 5100355 Map: m51_00_00_00 Name: c6330_0015 DebugText: ringedcity - c6330_0015 - npc 633000 - think 633000 - team Enemy - id 5100355 - Locust Preacher Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Has SpEffect; IF Damage Type; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 5100356 Map: m51_00_00_00 Name: c6330_0016 DebugText: ringedcity - c6330_0016 - npc 633000 - think 633000 - team Enemy - id 5100356 - Locust Preacher Class: Basic - ID: 5100357 Map: m51_00_00_00 Name: c6330_0017 DebugText: ringedcity - c6330_0017 - npc 633000 - think 633002 - team Enemy - id 5100357 - Locust Preacher Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Dead/Alive; IF Character Has SpEffect; Request Character AI Re-plan Class: Basic - ID: 5100358 Map: m51_00_00_00 Name: c6330_0018 DebugText: ringedcity - c6330_0018 - npc 633000 - think 633002 - team Enemy - id 5100358 - Locust Preacher Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Dead/Alive; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 5100359 Map: m51_00_00_00 Name: c6330_0019 DebugText: ringedcity - c6330_0019 - npc 633000 - think 633000 - team Enemy - id 5100359 - Locust Preacher Events: Force Animation Playback; IF Character AI State; IF Character Backread Status; IF Character Has SpEffect; IF Damage Type; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan Class: Basic - ID: 5100720 Map: m51_00_00_00 Name: c6330_0030 DebugText: ringedcity - c6330_0030 - npc 633090 - think 633000 - team FriendlyNPC - id 5100720 - Locust Preacher ESDs: 510750 Events: Change Character Enable State; Force Animation Playback; Force Character Death; IF Character Backread Status; IF Character Dead/Alive; IF Character Has SpEffect; IF Character HP Ratio; IF Damage Type; Set Character Backread State; Set Character Team Type; Warp Character and Copy Floor Class: None - ID: 5100721 Map: m51_00_00_00 Name: c6330_0031 DebugText: ringedcity - c6330_0031 - npc 633090 - think 633000 - team FriendlyNPC - id 5100721 - Locust Preacher ESDs: 510751 Events: Change Character Enable State; Force Animation Playback; Force Character Death; IF Character Dead/Alive; IF Character Has SpEffect; IF Character HP Ratio; IF Damage Type; Set Character Backread State; Set Character Team Type Class: None - ID: 5100722 Map: m51_00_00_00 Name: c6330_0032 DebugText: ringedcity - c6330_0032 - npc 633090 - think 633000 - team FriendlyNPC - id 5100722 - Locust Preacher ESDs: 510752 Events: Change Character Enable State; Force Animation Playback; Force Character Death; IF Character Dead/Alive; IF Character Has SpEffect; IF Character HP Ratio; IF Damage Type; Set Character Backread State; Set Character Team Type Class: None - ID: 5100360 Map: m51_00_00_00 Name: c6331_0000 DebugText: ringedcity - c6331_0000 - npc 633101 - think 633111 - team Enemy - id 5100360 - Small Locust Preacher Events: Clear SpEffect; IF Character Damaged By; IF Entity In/Outside Radius Of Entity; IF In/Outside Area; Set Character AI State; Set Event Point; Set SpEffect Class: Basic - ID: 5100361 Map: m51_00_00_00 Name: c6331_0001 DebugText: ringedcity - c6331_0001 - npc 633101 - think 633111 - team Enemy - id 5100361 - Small Locust Preacher Events: Clear SpEffect; IF Character Damaged By; IF Entity In/Outside Radius Of Entity; IF In/Outside Area; Set Character AI State; Set Event Point; Set SpEffect Class: Basic - ID: 5100362 Map: m51_00_00_00 Name: c6331_0002 DebugText: ringedcity - c6331_0002 - npc 633101 - think 633111 - team Enemy - id 5100362 - Small Locust Preacher Events: Clear SpEffect; IF Character Damaged By; IF Entity In/Outside Radius Of Entity; IF In/Outside Area; Set Character AI State; Set Event Point; Set SpEffect Class: Basic - ID: 5100363 Map: m51_00_00_00 Name: c6331_0003 DebugText: ringedcity - c6331_0003 - npc 633100 - think 633112 - team Enemy - id 5100363 - Small Locust Preacher Events: Set Event Point; Set SpEffect Class: Basic - ID: 5100364 Map: m51_00_00_00 Name: c6331_0004 DebugText: ringedcity - c6331_0004 - npc 633100 - think 633112 - team Enemy - id 5100364 - Small Locust Preacher Events: Set Event Point; Set SpEffect Class: Basic - ID: 5100365 Map: m51_00_00_00 Name: c6331_0005 DebugText: ringedcity - c6331_0005 - npc 633101 - think 633110 - team Enemy - id 5100365 - Small Locust Preacher Events: Clear SpEffect; IF In/Outside Area; Set Event Point; Set SpEffect Class: Basic - ID: 5100366 Map: m51_00_00_00 Name: c6331_0006 DebugText: ringedcity - c6331_0006 - npc 633101 - think 633110 - team Enemy - id 5100366 - Small Locust Preacher Events: Clear SpEffect; IF In/Outside Area; Set Event Point; Set SpEffect Class: Basic - ID: 5100367 Map: m51_00_00_00 Name: c6331_0007 DebugText: ringedcity - c6331_0007 - npc 633101 - think 633110 - team Enemy - id 5100367 - Small Locust Preacher Events: Clear SpEffect; IF In/Outside Area; Set Event Point; Set SpEffect Class: Basic - ID: 5100368 Map: m51_00_00_00 Name: c6331_0008 DebugText: ringedcity - c6331_0008 - npc 633101 - think 633110 - team Enemy - id 5100368 - Small Locust Preacher Events: Clear SpEffect; IF In/Outside Area; Set Event Point; Set SpEffect Class: Basic - ID: 5100369 Map: m51_00_00_00 Name: c6331_0009 DebugText: ringedcity - c6331_0009 - npc 633100 - think 633100 - team Enemy - id 5100369 - Small Locust Preacher Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Event Point; Set SpEffect Class: Basic - ID: 5100370 Map: m51_00_00_00 Name: c6331_0010 DebugText: ringedcity - c6331_0010 - npc 633100 - think 633100 - team Enemy - id 5100370 - Small Locust Preacher Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Event Point; Set SpEffect Class: Basic - ID: 5100371 Map: m51_00_00_00 Name: c6331_0011 DebugText: ringedcity - c6331_0011 - npc 633100 - think 633100 - team Enemy - id 5100371 - Small Locust Preacher Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Event Point; Set SpEffect Class: Basic - ID: 5100372 Map: m51_00_00_00 Name: c6331_0012 DebugText: ringedcity - c6331_0012 - npc 633100 - think 633100 - team Enemy - id 5100372 - Small Locust Preacher Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Event Point; Set SpEffect Class: Basic - ID: 5100373 Map: m51_00_00_00 Name: c6331_0013 DebugText: ringedcity - c6331_0013 - npc 633111 - think 633101 - team Enemy - id 5100373 - Small Locust Preacher Events: Clear SpEffect; IF Character AI State; Set SpEffect Class: Basic - ID: 5100374 Map: m51_00_00_00 Name: c6331_0014 DebugText: ringedcity - c6331_0014 - npc 633111 - think 633101 - team Enemy - id 5100374 - Small Locust Preacher Events: Clear SpEffect; IF Character AI State; Set SpEffect Class: Basic - ID: 5100375 Map: m51_00_00_00 Name: c6331_0015 DebugText: ringedcity - c6331_0015 - npc 633111 - think 633101 - team Enemy - id 5100375 - Small Locust Preacher Events: Clear SpEffect; IF Character AI State; Set SpEffect Class: Basic - ID: 5100376 Map: m51_00_00_00 Name: c6331_0016 DebugText: ringedcity - c6331_0016 - npc 633111 - think 633101 - team Enemy - id 5100376 - Small Locust Preacher Events: Clear SpEffect; IF Character AI State; Set SpEffect Class: Basic - ID: 5100380 Map: m51_00_00_00 Name: c6331_0020 DebugText: ringedcity - c6331_0020 - npc 633101 - think 633100 - team Enemy - id 5100380 - Small Locust Preacher Events: Clear SpEffect; IF In/Outside Area; Set Event Point; Set SpEffect Class: Basic - ID: 5100383 Map: m51_00_00_00 Name: c6331_0023 DebugText: ringedcity - c6331_0023 - npc 633101 - think 633100 - team Enemy - id 5100383 - Small Locust Preacher Events: Clear SpEffect; IF In/Outside Area; Set Event Point; Set SpEffect Class: Basic - ID: 5100384 Map: m51_00_00_00 Name: c6331_0024 DebugText: ringedcity - c6331_0024 - npc 633101 - think 633100 - team Enemy - id 5100384 - Small Locust Preacher Events: Clear SpEffect; IF In/Outside Area; Set Event Point; Set SpEffect Class: Basic - ID: 5100385 Map: m51_00_00_00 Name: c6331_0025 DebugText: ringedcity - c6331_0025 - npc 633101 - think 633100 - team Enemy - id 5100385 - Small Locust Preacher Events: Clear SpEffect; IF In/Outside Area; Set Event Point; Set SpEffect Class: Basic - ID: 5100386 Map: m51_00_00_00 Name: c6331_0026 DebugText: ringedcity - c6331_0026 - npc 633101 - think 633100 - team Enemy - id 5100386 - Small Locust Preacher Events: Clear SpEffect; IF In/Outside Area; Set Event Point; Set SpEffect Class: Basic - ID: 5100387 Map: m51_00_00_00 Name: c6331_0027 DebugText: ringedcity - c6331_0027 - npc 633100 - think 633100 - team Enemy - id 5100387 - Small Locust Preacher Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Event Point; Set SpEffect Class: Basic - ID: 5100388 Map: m51_00_00_00 Name: c6331_0028 DebugText: ringedcity - c6331_0028 - npc 633100 - think 633100 - team Enemy - id 5100388 - Small Locust Preacher Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; Request Character AI Re-plan; Set Event Point; Set SpEffect Class: Basic - ID: 5100390 Map: m51_00_00_00 Name: c6331_0030 DebugText: ringedcity - c6331_0030 - npc 633100 - think 633100 - team Enemy - id 5100390 - Small Locust Preacher Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan; Set Event Point; Set SpEffect Class: Basic - ID: 5100391 Map: m51_00_00_00 Name: c6331_0031 DebugText: ringedcity - c6331_0031 - npc 633100 - think 633100 - team Enemy - id 5100391 - Small Locust Preacher Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan; Set Event Point; Set SpEffect Class: Basic - ID: 5100392 Map: m51_00_00_00 Name: c6331_0032 DebugText: ringedcity - c6331_0032 - npc 633100 - think 633100 - team Enemy - id 5100392 - Small Locust Preacher Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan; Set Event Point; Set SpEffect Class: Basic - ID: 5100393 Map: m51_00_00_00 Name: c6331_0033 DebugText: ringedcity - c6331_0033 - npc 633100 - think 633100 - team Enemy - id 5100393 - Small Locust Preacher Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan; Set Event Point; Set SpEffect Class: Basic - ID: 5100394 Map: m51_00_00_00 Name: c6331_0034 DebugText: ringedcity - c6331_0034 - npc 633100 - think 633100 - team Enemy - id 5100394 - Small Locust Preacher Events: Force Animation Playback; IF Character Backread Status; IF Character Damaged By; IF Character Has SpEffect; IF Entity In/Outside Radius Of Entity; Request Character AI Re-plan; Set Event Point; Set SpEffect Class: Basic - ID: 5100395 Map: m51_00_00_00 Name: c6331_0035 DebugText: ringedcity - c6331_0035 - npc 633100 - think 633112 - team Enemy - id 5100395 - Small Locust Preacher Events: Set Event Point; Set SpEffect Class: Basic - ID: 5100396 Map: m51_00_00_00 Name: c6331_0036 DebugText: ringedcity - c6331_0036 - npc 633100 - think 633112 - team Enemy - id 5100396 - Small Locust Preacher Events: Set Event Point; Set SpEffect Class: Basic - ID: 5100397 Map: m51_00_00_00 Name: c6331_0037 DebugText: ringedcity - c6331_0037 - npc 633100 - think 633112 - team Enemy - id 5100397 - Small Locust Preacher Events: Set Event Point; Set SpEffect Class: Basic - ID: 5100398 Map: m51_00_00_00 Name: c6331_0038 DebugText: ringedcity - c6331_0038 - npc 633100 - think 633112 - team Enemy - id 5100398 - Small Locust Preacher Events: Set Event Point; Set SpEffect Class: Basic - ID: 2888284 Map: m51_00_00_00 Name: c6331_0042 DebugText: ringedcity - c6331_0042 - npc 633101 - think 633111 - team Enemy - id -1 - Small Locust Preacher Class: Basic - ID: 2888285 Map: m51_00_00_00 Name: c6331_0043 DebugText: ringedcity - c6331_0043 - npc 633101 - think 633111 - team Enemy - id -1 - Small Locust Preacher Class: Basic - ID: 5110850 Map: m51_01_00_00 Name: c0000_0005 DebugText: filianore - c0000_0005 - npc 21540 - think 21540 - team Enemy - chr 21540 - id 5110850 - Shira ESDs: 511740 Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Force Animation Playback; Force Character Treasure; IF Character Dead/Alive; IF Entity In/Outside Radius Of Entity; Initialize Common Event; Request Character Animation Reset; Set Character AI State; Set Character Animation State; Set Character Backread State; Set Character Talk Range; Set Network Update Rate; Warp Character and Copy Floor Class: HostileNPC Tags: npcitem - ID: 5110950 Map: m51_01_00_00 Name: c1000_0000 DebugText: filianore - c1000_0000 - npc 100000 - think 0 - team Ally - id 5110950 - Invisible ESDs: 511000 Events: Change Character Enable State; Initialize Common Event Class: None - ID: 5110951 Map: m51_01_00_00 Name: c1000_0001 DebugText: filianore - c1000_0001 - npc 100000 - think 0 - team Ally - id 5110951 - Invisible ESDs: 511001 Class: None - ID: 5110800 Map: m51_01_00_00 Name: c6200_0000 # Phase 2 DebugText: filianore - c6200_0000 - npc 620000 - think 620000 - team StrongEnemy - id 5110800 (5115800) - Slave Knight Gael 2 Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Create Referred Damage Pair; Display Boss Health Bar; Force Animation Playback; Force Character Death; Handle Boss Defeat and Display Banner; IF Character Has SpEffect; IF Character HP Ratio; Initialize Common Event; Play SE; Set Character AI State; Set Character Animation State; Set Network Update Authority; Set Network Update Rate; Warp Character and Copy Floor Class: Boss Tags: late exclude:5100850 RemoveGroup: 5115800 SetColName: h002500 # Away from Tower FullName: Slave Knight $1 PartName: Gael DefeatFlag: 15110800 StartFlag: 15115802 # Also not very comprehensive, and slightly tilted. In front of the thrones Arena: 264.035 477.453 -16.914 1.304 28 10 38 -3.000 0.000 ArenaRegion: 5114801 ExtraArenas: primary: 263.615 476.492 -35.387 -178.696 # Edge of the custom arena # primary: 270.270 475.380 -49.970 163.310 0 0 0 # Warp location - ID: 5110801 Map: m51_01_00_00 Name: c6201_0000 # Phase 1 DebugText: filianore - c6201_0000 - npc 620100 - think 620100 - team StrongEnemy - id 5110801 (5115800) - Slave Knight Gael 1 Events: Activate Multiplayer-dependant Buffs; Change Character Enable State; Create Referred Damage Pair; Force Animation Playback; Force Character Death; IF Character HP Ratio; IF Damage Type; IF Entity In/Outside Radius Of Entity; Initialize Common Event; Set Character AI State; Set Character Animation State; Set Character HP Bar Display; Set Network Update Authority; Set Network Update Rate; Warp Character and Copy Floor Class: Boss Tags: late exclude:5100850 OwnedBy: 5110800 RemoveGroup: 5115800 FullName: Slave Knight $1 PartName: Gael StartFlag: 15115805 ExtraArenas: primary: 263.615 476.492 -35.387 -178.696 # Edge of the custom arena # primary: 263.520 476.230 -37.930 164 0 0 0 # Bonfire location - ID: 5110240 Map: m51_01_00_00 Name: c6260_0000 DebugText: filianore - c6260_0000 - npc 626120 - think 626021 - team Enemy - id 5110240 - Ringed Knight Events: IF Character Dead/Alive; Initialize Common Event Class: Basic - ID: 5110300 Map: m51_01_00_00 Name: c6300_0003 DebugText: filianore - c6300_0003 - npc 630001 - think 630000 - team FriendlyNPC - id 5110300 - Passive Locust Preacher ESDs: 511770 Events: Change Character Enable State; Force Character Death; IF Character Damaged By; IF Character Dead/Alive; IF In/Outside Area; Initialize Common Event; Set Character AI State; Set Character Animation State; Set Character Backread State; Set Character Talk Range Class: Basic - ID: 5110200 Map: m51_01_00_00 Name: c6310_0002 DebugText: filianore - c6310_0002 - npc 631001 - think 0 - team FriendlyNPC - id 5110200 - Filianore Events: Force Animation Playback; IF Character Backread Status; Set Character Gravity; Set Character MapHit Class: None Objects: # The dragon triangles - ID: o009990_7000 OwnedBy: 3200800 - ID: o009990_7000 OwnedBy: 3200300 Chests: - ID: 3001351 Map: m30_00_00_00 Name: o000200_0000 DebugInfo: highwall - objact 3004351 - 3000800[flag 53000800] Titanite Scale ItemLot: 3000800 EventFlag: 53000800 ClosestMimic: 3010300 ClosestEnemy: 3000651 ColName: h081100 Tags: hidden - ID: 3001352 Map: m30_00_00_00 Name: o000200_0002 DebugInfo: highwall - objact 3004352 - 3000820[flag 53000820] Silver Eagle Kite Shield ItemLot: 3000820 EventFlag: 53000820 ClosestMimic: 3000620 ClosestEnemy: 3000441 ColName: h002200 Tags: hidden exclude:large - ID: 3001353 Map: m30_00_00_00 Name: o000200_0003 DebugInfo: highwall - objact 3004353 - 3000830[flag 53000830] Astora Straight Sword ItemLot: 3000830 EventFlag: 53000830 ClosestMimic: 3000620 ClosestEnemy: 3000240 ColName: h002200 Tags: hidden exclude:large - ID: 3001354 Map: m30_00_00_00 Name: o000200_0004 DebugInfo: highwall - objact 3004354 - 3000840[flag 53000840] Titanite Scale ItemLot: 3000840 EventFlag: 53000840 ClosestMimic: 3010301 ClosestEnemy: 3000651 ColName: h081100 Tags: hidden - ID: 3011450 Map: m30_01_00_00 Name: o000200_0000 DebugInfo: lothric - objact 3014300 - 3010500[flag 53010500] Titanite Scale 3x ItemLot: 3010500 EventFlag: 53010500 ClosestMimic: 3010301 ClosestEnemy: 2888045 ColName: h000670 Tags: hidden - ID: 3011452 Map: m30_01_00_00 Name: o000200_0002 DebugInfo: lothric - objact 3014302 - 3010520[flag 53010520] Titanite Scale ItemLot: 3010520 EventFlag: 53010520 ClosestMimic: 3010301 ClosestEnemy: 2888045 ColName: h000700 Tags: hidden - ID: 3011453 Map: m30_01_00_00 Name: o000200_0003 DebugInfo: lothric - objact 3014303 - 3010530[flag 53010530] Hood of Prayer, 3010531[flag 53010530] Robe of Prayer, 3010532[flag 53010530] Skirt of Prayer ItemLot: 3010530 EventFlag: 53010530 ClosestMimic: 3010301 ClosestEnemy: 3010419 ColName: h080070 Tags: hidden - ID: 3011460 Map: m30_01_00_00 Name: o000200_0010 DebugInfo: lothric - objact 3014310 - 3010600[flag 53010600] Spirit Tree Crest Shield ItemLot: 3010600 EventFlag: 53010600 ClosestMimic: 3010301 ClosestEnemy: 3010610 ColName: h000600 Tags: hidden exclude:large - ID: 3011461 Map: m30_01_00_00 Name: o000200_0011 DebugInfo: lothric - objact 3014311 - 3010610[flag 53010610] Titanite Scale ItemLot: 3010610 EventFlag: 53010610 ClosestMimic: 3010301 ClosestEnemy: 3010610 ColName: h000600 Tags: hidden exclude:large - ID: 3011462 Map: m30_01_00_00 Name: o000200_0012 DebugInfo: lothric - objact 3014312 - 3010620[flag 53010620] Twinkling Titanite ItemLot: 3010620 EventFlag: 53010620 ClosestMimic: 3010301 ClosestEnemy: 3010610 ColName: h000600 Tags: hidden exclude:large - ID: 3011464 Map: m30_01_00_00 Name: o000200_0014 DebugInfo: lothric - objact 3014314 - 3010640[flag 53010640] Twinkling Titanite 2x ItemLot: 3010640 EventFlag: 53010640 ClosestMimic: 3010301 ClosestEnemy: 3010610 ColName: h000600 Tags: hidden exclude:large - ID: 3101331 Map: m31_00_00_00 Name: o000200_0001 DebugInfo: settlement - objact 3003231 - 3100910[flag 53100910] Human Pine Resin 4x ItemLot: 3100910 EventFlag: 53100910 ClosestMimic: 3500360 ClosestEnemy: 3100508 ColName: h004100 Tags: hidden exclude:large - ID: 3201470 Map: m32_00_00_00 Name: o000200_0000 DebugInfo: archdragon - objact 3204470 - 3200700[flag 53200700] Titanite Scale 3x ItemLot: 3200700 EventFlag: 53200700 ClosestMimic: 3010301 ClosestEnemy: 3200259 ColName: h000430 Tags: hidden - ID: 3201471 Map: m32_00_00_00 Name: o000200_0001 DebugInfo: archdragon - objact 3204471 - 3200710[flag 53200710] Twinkling Titanite 3x ItemLot: 3200710 EventFlag: 53200710 ClosestMimic: 3010301 ClosestEnemy: 3200511 ColName: h000470 Tags: hidden exclude:large - ID: 3301304 Map: m33_00_00_00 Name: o000200_0004 DebugInfo: farronkeep - objact 3304304 - 3300940[flag 53300940] Antiquated Dress, 3300941[flag 53300940] Antiquated Gloves, 3300942[flag 53300940] Antiquated Skirt ItemLot: 3300940 EventFlag: 53300940 ClosestMimic: 3500360 ClosestEnemy: 2888137 ColName: h005300_1000 Tags: hidden exclude:large - ID: 3411320 Map: m34_01_00_00 Name: o000200_0000 DebugInfo: archives - objact 63411610 - 3410500[flag 53410500] Divine Blessing ItemLot: 3410500 EventFlag: 53410500 ClosestMimic: 3010301 ClosestEnemy: 2888197 ColName: h000410 Tags: hidden exclude:large - ID: 3411321 Map: m34_01_00_00 Name: o000200_0001 DebugInfo: archives - objact 63411611 - 3410510[flag 53410510] Twinkling Titanite 3x ItemLot: 3410510 EventFlag: 53410510 ClosestMimic: 3010301 ClosestEnemy: 2888197 ColName: h000410 Tags: hidden exclude:large - ID: 3411322 Map: m34_01_00_00 Name: o000200_0002 DebugInfo: archives - objact 63411612 - 3410520[flag 53410520] Witch's Locks ItemLot: 3410520 EventFlag: 53410520 ClosestMimic: 3010301 ClosestEnemy: 3410370 ColName: h000600 Tags: hidden exclude:large - ID: 3411323 Map: m34_01_00_00 Name: o000200_0003 DebugInfo: archives - objact 63411613 - 3410530[flag 53410530] Titanite Slab ItemLot: 3410530 EventFlag: 53410530 ClosestMimic: 3010301 ClosestEnemy: 2888190 ColName: h000150 Tags: hidden exclude:large - ID: 3411324 Map: m34_01_00_00 Name: o000200_0004 DebugInfo: archives - objact 63411614 - 3410540[flag 53410540] Titanite Scale 3x ItemLot: 3410540 EventFlag: 53410540 ClosestMimic: 3010301 ClosestEnemy: 3410603 ColName: h000300 Tags: hidden exclude:large - ID: 3701510 Map: m37_00_00_00 Name: o000200_0000 DebugInfo: irithyll - objact 3704510 - 3700900[flag 53700900] Divine Blessing ItemLot: 3700900 EventFlag: 53700900 ClosestMimic: 3700400 ClosestEnemy: 3700367 ColName: h010100 Tags: hidden - ID: 3701512 Map: m37_00_00_00 Name: o000200_0002 DebugInfo: irithyll - objact 3704512 - 3700920[flag 53700920] Smough's Great Hammer ItemLot: 3700920 EventFlag: 53700920 ClosestMimic: 3700400 ClosestEnemy: 3700367 ColName: h010100 Tags: hidden - ID: 3701514 Map: m37_00_00_00 Name: o000200_0004 DebugInfo: irithyll - objact 3704514 - 3700940[flag 53700940] Reversal Ring ItemLot: 3700940 EventFlag: 53700940 ClosestMimic: 3700400 ClosestEnemy: 3700362 ColName: h002000 Tags: hidden exclude:large - ID: 3701515 Map: m37_00_00_00 Name: o000200_0005 DebugInfo: irithyll - objact 3704515 - 3700950[flag 53700950] Yorshka's Spear ItemLot: 3700950 EventFlag: 53700950 ClosestMimic: 3700400 ClosestEnemy: 3700280 ColName: h007200 Tags: hidden exclude:large - ID: 3701516 Map: m37_00_00_00 Name: o000200_0006 DebugInfo: irithyll - objact 3704516 - 3700960[flag 53700960] Leo Ring ItemLot: 3700960 EventFlag: 53700960 ClosestMimic: 3700400 ClosestEnemy: 3700367 ColName: h010100 Tags: hidden - ID: 3701517 Map: m37_00_00_00 Name: o000200_0007 DebugInfo: irithyll - objact 3704517 - 3700090[flag 53700090] Estus Shard ItemLot: 3700090 EventFlag: 53700090 ClosestMimic: 3700400 ClosestEnemy: 2888238 ColName: h002500 Tags: hidden - ID: 3801586 Map: m38_00_00_00 Name: o000200_9000 DebugInfo: catacombs - objact 3804586 - 3800760[flag 53800760] Large Titanite Shard 3x ItemLot: 3800760 EventFlag: 53800760 ClosestMimic: 3800550 ClosestEnemy: 3800483 ColName: h010600 Tags: hidden exclude:large - ID: 3901609 Map: m39_00_00_00 Name: o000200_0009 DebugInfo: dungeon - objact 3904609 - 3900590[flag 53900590] Ember ItemLot: 3900590 EventFlag: 53900590 ClosestMimic: 3900350 ClosestEnemy: 3900393 ColName: h010510 Tags: hidden - ID: 3901611 Map: m39_00_00_00 Name: o000200_0011 DebugInfo: dungeon - objact 3904611 - 3900610[flag 53900610] Old Cell Key ItemLot: 3900610 EventFlag: 53900610 ClosestMimic: 3900350 ClosestEnemy: 3900351 ColName: h000065 Tags: hidden exclude:large - ID: 4001600 Map: m40_00_00_00 Name: o000200_0000 DebugInfo: firelink - objact 4004600 - 4000700[flag 54000700] Covetous Silver Serpent Ring ItemLot: 4000700 EventFlag: 54000700 ClosestMimic: 3000620 ClosestEnemy: 4000390 # In theory Leonhard, but he's not randomized ColName: h004300 Tags: hidden exclude:large exclude:ultra 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